Street Fighter 2: Turbo
Books: How to Win at Super NES Games - Super NES Games Secrets
Conquering SNES Games
BDA3-176D Start with 90 seconds instead of 99
5DA3-176D Start with 70 seconds
9DA3-176D Start with 50 seconds
7DA3-176D Start with 30 seconds
FDA3-176D Start with 10 seconds
6091-E76D Start with 3/4 energy
9691-E76D Start with 1/2 energy
4A91-E76D Start with 1/4 energy
BBAE-1DDD 1st bonus round is 99 seconds instead of 40
6DAE-1DDD 1st bonus round is 80 seconds
1DAE-1DDD 1st bonus round is 60 seconds
4DAE-1DDD 1st bonus round is 20 seconds
BBAE-1D6D 2nd bonus round is 99 seconds
6DAE-1D6D 2nd bonus round is 80 seconds
1DAE-1D6D 2nd bonus round is 60 seconds
4DAE-1D6D 2nd bonus round is 20 seconds
DD05-7F04 Infinite time
DDF1-7D60 Some special moves can be performed in the air--Don't do Vega's Wall Leap
891F-84AD Most attacks do no damage (throws still work)
C734-7405 Throws do no damage
F034-7405 1st throws do more damage (if you have enough energy), others do less damage
DD3F-EFAD Players can walk through each other
DD18-570D 1st hit of any kind defeats opponent
DF04-5DAF Winner of 2nd round wins the battle
ADFC-E40D + F9FC-E46D Allows you to select up to 10 stars instead of 4 for Turbo mode
D071-E460 No charging required for special moves--Except Balrog's turn punch power
DD75-8460 Hard special moves become light
D475-8461 Hard special moves become medium
D675-8462 Hard special moves become disabled
8ED2-87A9 Invisible players
C933-7DA9 Most special moves go nowhere
C9B8-77A5 Fireballs go nowhere
D039-14AD Hard Hurricane Kicks go faster and farther --To the right only
Ryu
DF30-1DAD Ryu's hard Dragon Punch doesn't go as far
D630-1DAD Ryu's hard Dragon Punch goes farther
DF30-1D0D Ryu's medium Dragon Punch doesn't go as far
D630-1D0D Ryu's medium Dragon Punch goes farther
D637-17AD Ryu's light Dragon Punch goes farther
D526-1DAF Ryu jumps backward farther
E525-14AF Ryu jumps forward farther
Ken
D52D-CDAF Ken jumps backward farther
E52E-14AF Ken jumps forward farther
DF30-17AD Ken's hard Dragon Punch doesn't go as far
D330-17AD Ken's hard Dragon Punch goes farther
DF30-170D Ken's medium Dragon Punch doesn't go as far
Except Tiger Shots for the next 12 codes
D830-170D Ken's medium Dragon Punch goes farther
D630-14AD Ken's light Dragon Punch goes farther
3E31-37AD Hard projectiles go faster
EE31-37AD Hard projectiles go slower
3E31-370D Medium projectiles go faster
EE31-370D Medium projectiles go slower
3E31-34AD Light projectiles go faster
EE31-34AD Light projectiles go slower
Edmond Honda
DE35-1FAD Edmond Honda's hard Sumo Head Butts are faster
DF35-1FAD Edmond Honda's hard Sumo Head Butts are slower
DE35-1F0D Edmond Honda's medium Sumo Head Butts are faster
DF35-1F0D Edmond Honda's medium Sumo Head Butts are slower
DE35-1DAD Edmond Honda's light Sumo Head Butts are faster
DF35-1DAD Edmond Honda's light Sumo Head Butts are slower
F436-1DDD Edmond Honda's hard Sumo Smashes are faster
F435-176D Edmond Honda's medium Sumo Smashes are faster
F435-17DD Edmond Honda's light Sumo Smashes are faster Sagat Codes
D63B-C70D Sagat's hard Tiger Uppercut goes farther
D63B-C4AD Sagat's medium Tiger Uppercut goes farther
D63B-C40D Sagat's light Tiger Uppercut goes farther
D439-340D Sagat's high Tiger Shots are disabled-- you can still do the move
but no projectile comes out
D838-CF0D Sagat's hard Tiger Knee goes farther
D83C-C70D Sagat's medium Tiger Knee goes farther
D83C-CF0D Sagat's light Tiger Knee goes farther
Bison
DF39-C40D M. Bison's hard Psycho Crusher goes slower
DC39-C40D M. Bison's hard Psycho Crusher goes faster
DF39-CFAD M. Bison's medium Psycho Crusher goes slower
DC39-CFAD M. Bison's medium Psycho Crusher goes faster
Not in normal mode for the next six codes
DF39-CF0D M. Bison's light Psycho Crusher goes slower
DC39-CF0D M. Bison's light Psycho Crusher goes faster
DF31-CD6D M. Bison's hard Scissor Kick goes slower
DC31-CD6D M. Bison's hard Scissor Kick goes faster
DF31-CDDD M. Bison's medium Scissor Kick goes slower
DC31-CDDD M. Bison's medium Scissor Kick goes faster
DF39-C76D M. Bison's light Scissor Kick goes slower
DC39-C76D M. Bison's light Scissor Kick goes faster
Balrog
D869-7DD1 Balrog's first Dash Punch goes faster
D432-CF0D Balrog's first Turn Punch goes slower (& a little backward)
DC32-CF0D Balrog's first Turn Punch goes faster
Chun Li
DC38-1F6D Chun Li's hard Whirlwind Kick goes farther
DF38-1FDD Chun Li's medium Whirlwind Kick doesn't go as far
DC38-1FDD Chun Li's medium Whirlwind Kick goes farther
DF38-1D6D Chun Li's light Whirlwind Kick doesn't go as far
DC38-1D6D Chun Li's light Whirlwind Kick goes farther
Blanka
DF3B-14DD Blanka's hard Rolling Attack goes slower
DC3B-14DD Blanka's hard Rolling Attack goes faster
DF3B-1F6D Blanka's medium Rolling Attack goes slower
DC3B-1F6D Blanka's medium Rolling Attack goes faster
DF3B-1FDD Blanka's light Rolling Attack goes slower
DC3B-1FDD Blanka's light Rolling Attack goes faster
DF3C-1D0D Blanka's hard Vertical Rolling Attack doesn't go as far
DA3C-1D0D Blanka's hard Vertical Rolling Attack goes out farther
DF3B-17AD Blanka's medium Vertical Rolling Attack doesn't go as far
DA3B-17AD Blanka's medium Vertical Rolling Attack goes out farther
DF3B-170D Blanka's light Vertical Rolling Attack doesn't go as far
DA3B-170D Blanka's light Vertical Rolling Attack goes out farther