Alien vs Predator
Books: How to Win at Super NES Games - Super NES Games Secrets
Conquering SNES Games
D4EE-A766 Start on level 1-2
D7EE-A766 Start on level 2-1
D0EE-A766 Start on level 3-1
D9EE-A766 Start on level 4-1
D1EE-A766 Start on level 5-1
D5EE-A766 Start on level 5-2
D6EE-A766 Start on level 5-3
DBEE-A766 Start on level 6-1
DCEE-A766 Start on level 6-2
EEB5-6404 + EEB5-64A4 Start with full health bar on Standard level
EEB5-6704 + EEB5-67A4 Start with full health bar on Novice level
EEB6-6D04 + EEB6-6DA4 Start with full health bar on Advanced level
EEB6-6F04 + EEB6-6FA4 Start with full health bar on Expert level
DB8F-AD9D Start with up to 9 lives on Options screen (selecting downward from
1 goes to 6)
F38F-AD2D Start with up to 30 continues on Options screen (selecting downward
from 0 goes to 3)
C286-A70D Infinite lives
3CEA-67D8 Infinite continues
C236-0DDD No damage taken from punches
C238-0FDD No damage taken from jumping attacks, tail attacks, rushes
DF83-64AF Disc power-ups give 1 disc instead of 6
D783-64AF Disc power-ups give 3 discs
DC83-64AF Disc power-ups give 10 discs
FB83-64AF Disc power-ups give 25 discs
DF8E-6D6F Spear power-ups give 1 spear instead of 6
D78E-6D6F Spear power-ups give 3 spears
DC8E-6D6F Spear power-ups give 10 spears
FB8E-6D6F Spear power-ups give 25 spears
EDCA-0DD4 Spear and disc power-ups last until end of level (can't pick up
other power-ups)
C282-6FDF Rhynth(tm) meat doesn't add to your maximum health
D08A-6F6F Rhynth meat adds 1/2 as much to maximum health (handicap)
FD8A-6F6F Rhynth meat adds 2x as much to maximum health
4D8A-6F6F Rhynth meat adds 4x as much to maximum health
DD82-67DF Rhynth meat adds nothing to your current health
D082-67DF Rhynth meat adds half as much to current health
FD82-67DF Rhynth meat adds 2x as much to current health
4D82-67DF Rhynth meat adds 4x as much to current health
C28D-A40F Ptera(tm) meat doesn't heal
1D8D-A7AF Blue bottles don't heal at all
3C8F-A76F Blue bottles heal 1/2 of your health instead of 1/4
DD84-A4DF Blue bottles heal completely
DFB1-A4D7 Light laser can be fired instantly
F6B1-A707 Medium laser is fired above 3rd line instead of 2nd
D9B5-ADD7 Medium laser can be fired above 1st line
DCB1-A4A7 Medium laser can be fired below 1st line--eliminates light laser
F6B5-AF07 No damage is taken from using heavy laser
DFB5-AD67 Heavy laser can be fired above 2nd line--eliminates medium laser
F6B5-AD67 Heavy laser can be fired above 3rd line (without waiting for bar to
change color)