Super Mario Land
Books: GAME BOY Secret Codes - Secret Codes 2003 - Game Boy Games Secrets
Invisible floor
Skip a boss
1up
Easy win against Hiyoihoi
Hidden block
Bonus Coins on Level 2
Fly
Torpedo-fish trick
Squat down trick
Mario floats
Extra life
Hidden elevator
Hidden coins
Change the number of lives, coins, or time
Expert level
Stage select
Continue
Game Genie codes
Invisible floor
Sent in by Richard
In Level 4-2, when you see a tall line of vertical coins near a pipe and
a Nokobon, get hit so you shrink (if you're Super or Superball Mario).
Ahead of you are two levels, but the lower one seems out of reach.
There is an invisible floor that makes it accessible, but you must be
Little Mario to walk across it.
Skip a boss
Sent in by Michael Braniecki
When you are in the first level that you ride in the little submarine
and facing the boss you:
1. Do not get a mushroom to make yourself bigger.
2. When first in the room dodge the bullets and don't shoot back.
3. Get close to the boss but don't shoot.
4. When he is on the top of the screen dash to the bottom of the
screen and go into the little slot that is to the bottom right of
the screen. (Where you would go once you have beaten the boss).
5. Shoot the blocks and go through.
6. If you have done it correctly you won't have to beat the boss!
1up
Sent in by Joey
On world 1-2 on the first area that has a ? under the tree tops you
go as far to the left as you can without falling of there should be an
extra life if you jump up.
Easy win against Hiyoihoi
Sent in by Ethan
You must be big to use this tip. When you get to Hiyoihoi, Let him
hit you with ONE of his Ganchans. While you are blinking, run through
him and jump on the goal.
Hidden block
Sent in by Urijah Keshka
In level 2-3, at the very beginning walk over to the platform where
there are three coins. On the left side of the platform, you will see
another one below it. Go down there and jump in the air and you will
find a hidden block with a mushroom or a flower popping out.
Bonus Coins on Level 2
Sent in by Ethan
When you start the second level, go left and jump to reveal an
elevator. Ride the elevator to access several coins.
Fly
Sent in by Ethan
On level 4, go into the second pipe. Directly beneath the exit pipe
is two blocks you can break. Break the block that is closest to the
wall (if you break both, this trick can still work but is harder to do.)
Then jump into the gap that you broke between the block and the wall.
At the same time, push and hold the control pad left,and Mario will then
do the splits in the air and fly through the wall. This takes a lot of
practice to do. This trick also works on level 5 on the fourth pipe.
Torpedo-fish trick
Sent in by Game Wizard
When you are on the last level of the 2nd world, and you are in front
of one of those fire-breathing-fish-thingies, and those torpedo-fish
do that loop thing, and come at you, you should,
1. Go down under the torpedo-fish.
2. Move up behind the torpedo-fish.
3. Shoot the torpedo-fish.
4. Zoom away before the fire-breathing fish blows another fire-ball at you.
Squat down trick
Sent in by Olivia
If you are Super Mario and you can't go through some of the places
Small Mario can, squat down next to the place you want to go through
and hit the A button. Mario will walk along. You have to press the A
button continuously or it won't work. You can stop when you have
finished going through the place you want to go through.
Mario floats
Sent in by Andrew
Go into a pipe, get everything go out of it and as soon as you get out
of the pipe press Start a few times really fast and Mario will float.
Extra life
Sent in by Andrew
In the first level, go to the first set of nine blocks jump of get all the
coins, stand on top of the ? mark and jump and hit the 4th block I think
and a life will fly out.
Hidden elevator
Sent in by Jeffrey Davis
When you enter the third level, to the left there is a wall. Get right
in front of it and hit A to jump. An elevator will appear. Stand on
the question mark to the right to jump onto it. It will take you
to the top and you can pass over a bit of the stage.
Hidden coins
Sent in by Kelly Steiner
In the 3rd world at the very beginning be big. You have to hit the
second brick between the coin boxes. After you hit the brick and
it has disappeared jump up where the brick was before you hit it.
Once this is done a thing will appear. Jump onto it and it will
automatically start to bring you to the top. Once to the top move
Mario to the right until he comes to a tube. Stand on the tube and
press down. There will be many coins for you to get.
Change the number of lives, coins, or time
Pause the game, then hit Select 16 times. A box should appear
over lives, time, or coins. You can use the A and B buttons
to set these to whatever you wish.
Expert level
After you finish the game once, press any button on the Title Screen
and the cursor will change from a mushroom to a Mario Face. Press
Start to play the expert Level that wil1 have more enemies, harder
enemies, and they will be in different places.
Stage select
After you finish the game twice in a row, you may activate a Stage
Select by pressing A. The more you press A, the higher the stage.
Press Start to begin.
Continue
Sent in by Ethan
If you are subjected to a "game over" while in the Easter Island level,
keep pushing start when the words "game over" appear. This will result
in circumventing the game over function and you will be able to continue playing.
For every 100,000 points you earn as you play, you'll be able to
continue once after your game ends. For example, if you earn 300,000
points the first game, you'll be able to continue three times. If you
then continue your game, and score another 100,000 points, you'll
"earn back" the continue you used. You can build up a maximum of nine
continues.
Game Genie codes
208-60A-E6E Time goes twice as fast.
FF Infinite time, turn off code at the end of the Level
99D-49C-E62 99 Lives
FF Lots more lives, probably 255
03B-8EB-E69 Invincible
Sent in by Flash
620-02A-34C Walk slower.
300-01B Messes up levels. (Change first 2 digits to your liking).
320-43D-03F Powerball doesn't kill enemies. (try and win it with out it.)
200-CCF-885 When code is on it locks up turn it of to go back to normal.
D9B-8EB-E69 Always small.
99B-8EB-E69 Always big.
Sent in by Marcus
189-B3B-4CA Fall much slower
18A-B1E-2AA Run through all objects (switch off when trapped)