Metroid 2: Return of Samus
Books: GAME BOY Secret Codes - Secret Codes 2003 - Game Boy Games Secrets
Secret worlds
Game Genie codes
Secret worlds
Sent in by Jesse Davidson
To enter secret worlds, you must first move along any wall or floor
(preferably a vertical wall, falling down as a ball). Now while moving,
continuously press the select button on your Game Boy as fast as you
possibly can (I mean, make your arm shake like a sugar rush). Now as
you're continuously pressing the select button as rapidly as you possibly
can while moving along, you should notice shifts in the walls, and even
the occasional accidental hole. If you can enter the hole, then you're in!
But, be forewarned that most places in the game that you try this will
make you end up stuck in a wall, where you'll then have to reset the game.
The "Select Trick" (rapid pressing of the select button) works best if you
are falling straight down as a ball. This way you don't have to hold down
on any direction on your D-pad. While falling as a ball, you can enable
the spider ball to stop yourself before you fall to far and lose a hole in
the wall.
The "Select Trick" works best on the original Game Boy model. On Game
Boy Pockets and Game Boy Colors, the "Select Trick" is much harder
to perform.
Game Genie codes
AFE-79B-A9F At the very start of the game, you start with the Bombs,
Spider Ball, Space Jump, High Jump Boots, and Screw Aattack.
FFE-7EB-A9F Start with about 165 Missiles.
ACE-7DB-A9F Energy from enemies gives you 99 Life, if you don't have
an Energy Tank.
Sent in by William Silver
544-34B-9A0 Energy tanks, Missile tanks, and stuff like Spider Ball
and Ice Beam, come back when you leave the screen. Makes Metroid's
come back too.