Turok 2: Seeds of Evil
Sent in by Sathi Nirushan
The checkpoints should not be so far apart because when the person
playing cannot find them, they get pretty frustrated. Checkpoints should
be closer to each other! Sometimes it can take a long time for a person
to beat a single level. It took me a hour and a half to be the first level,
Port of Adia! Therefore, all levels should be much shorter!
Sent in by Nick Fireseed
The death match levels should be bigger and have a co-op mode. The
Charge Dart Rifle should electrify the water when fire in it.