Mission: Impossible
Sent in by Roger Sheng
There should be some "fun levels" that don't have to go along the
story line. There should be some more levels like the Mole Hunt Station level.
There should be access to the bonus embassy level without having to
beat the gunboat level and waiting after the credits.
The carcass of many characters shouldn't disappear when we kill them.
There should be a code to get the fire extinguisher.
There should be a mode with multi-player involvement, like death matches.
It would probably waste memory, but you should be able to pick up
furniture in the embassy to throw on people.
Sent in by Charles Grace
Instead of having the plans made up already for the game, make up your
own. For example, say I want to kill Hadam H, the main idea is to
infiltrate his house or base, get passed security and kill him. Instead
of telling him to look for something, let him find the things by himself
instead of telling him to find a certain type.
Sent in by Geoff McCulloch
There should be a multiplayer feature in it. The 1 player story mode
is great, but so what if it doesn't have as many guns as Goldeneye?
Multiplayer would be pretty cool if you could choose any level in
the story mode. Imagine 4 players shooting it out without guards in
the Embassy Meeting.
Sent in by Matt
It should have more levels, should have followed the story line more, and
should have bonus levels and more cheats.
There should be at least 3 more levels, one having to do with a kidnapped
agent, another with weapons satellite, and maybe some stolen files.
Sent in by Weston
It would be a lot better if the game was first person view.
Sent in by Raymond Almeda
There should be a 4-player cooperative or deathmatch mode. It would
add more variety to the game itself.
Sent in by Jamal
The cops should try to shoot you all the time instead of arrest you, and i
n the Terminal Room, I would make it so that you could fall when the
guy is playing on the computer and when he sees you, you can take is gun
right out of his hand and shoot him with it.
Sent in by Randy Smith
Between levels, any ammo you acquired would carry over. Not necessarily
the gun since you don't get that in every level, but the ammo is hard to
come by and should stay with you somehow. I would also make knocking
out the guard at the party with the blowgun possible without losing.
Sent in by Matt Butler
You should be able to load up on any gun you can get from an enemy,
(ex. Subpen) when you go to get the mines, guys flag you from every corner
and all you have is 7.65 silenced gun that runs out of bullets the minute
you start the mission, but when you kill somebody you should be able to
take their gun.