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Banjo-Kazooie


Sent in by Joseph They should have had a special key or something hidden in each level to get into those secret places and get even more secret things and even a better ending.
Sent in by Katie Kazooie should be able to fly as high as high as she wants to.
Sent in by Vesna Tro 1) The camera would be closer to banjo. 2) Banjo and Kazooie should be able to interact with each other more. 3) There could be more possible endings so the game would be replayable.
Sent in by Michael Wells There should be more worlds. I think that while the game was very fun, it could have been longer. It would improve the replay value tremendously.
Sent in by Pikachu 3:16 There should be blood and gore. I'd also change the way the levels are made, making infinite levels. I'd also make it so you could replay Gruntilda's quiz show/the final fight/the first endings. I would also put in gory B-K Kill moves (for example, Banjo could take a sword and shove it in Gruntilda's head!!!)
Sent in by Mike You would be able to fight Gruntilda more than once.
Sent in by Michael Witcoff When you reenter a level, the notes that you already got would be gone, so you would only have to get the notes that you didn't get yet.
Sent in by Robert Hernandez There would be two players, one would be the chicken and one would be the bear. When that guy that changes him into different people I would have him change into a flying fish stick.
Sent in by Lauren Pagan You could stay into the animal you changed into for the whole game until you decided to change back and would have to back to the same Mumbo Jumbo to get changed back. There would be one mumbo jumbo in each level, for instance, the Treasure Trove Cove you would get to be a shark or dolphin or something. And I would make it where every time it only costs one more than before instead of five.
Sent in by Andrew When you go to Banjo's house, Tootie should be there. Then she can help you kill the witch in the last battle. Also I would like Mumbo to change you into more things like a bat or tiger.

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