LUFIA II
THE ANCIENT CAVE
TIPS AND TRICKS TO WIN
-AUTHORED BY ALTRUS
version 3.0
First off, thanks to all you guys who e-mail me with their discoveries
on the game. If you have e-mailed me, then you know how frustrating it
is to not receive a reply. For that, I apologize. My time for this
sort of thing seems to become more and more limited, but take heart with
the knowledge that I save all my e-mails in a special folder. Sooner or
later you will be recognized for your efforts within an update of this
FAQ. If you are still loyal enough to the game to find this revised
version of the FAQ you already have, thanks for having faith in me.
On a side note. I have received many e-mails asking for permission to
post this FAQ on the e-mailer's own website. To this I say, "Go ahead!
I wrote this to be read by frustrated gamers!" My only requirements are
that you leave my name on the FAQ. It would also be nice if you e-mail
me with the web address so I may take pleasure in viewing my work.
Version Updates:
3.0: Updated on Feb. 16, 1999
Added to General Strategies section.
Added to Item List.
Added to the Final Boss Section
Added Rumors & Speculations section
Added Challenge!! section
GENERAL STRATAGIES:
:The Ancient Cave is a 99 level dungeon that is not a real part of the
actual game.
It is a sideline that you can skip completely and still beat the
game. It is,
however, a game in itself, and many people wish to beat it for the
status it gives
them in gaming circles or just because they have to beat every part
of the game.
The Ancient Cave has a few quirks, though. You can't bring in any of
your items
or weapons and you always have your levels taken away so that you
start at level 1.
Anything you find in the ancient cave disappears when you leave it,
except items
that are found in the blue chests scattered about the cave. These
are the only
items that can be brought in and out of the cave, so KEEP them! This
way, you can
have weapons and armor when you start the cave. I would not
recommend trying the
cave unless you are willing to spend 60-80 hours in it. The reason
for so much
time is because you need to collect enough blue chest items to
completely outfit
all you characters. You need to have them all loaded with armor and
weapons, or
you will never survive the lower levels of the cave. Since there are
no stairs
going up in the Ancient Cave, the only way out is the Providence,
which can be
found in the 20 through 29 levels.
:Feed your Capsule Monsters everything you don't need. You find a lot
of trash
in the cave, so you have a lot of junk to give them.
:Look for swirling patches of grass. There are always power spots
under these
weird looking grass patches. They are almost always HP recovery
points, but you
will sometimes find a magic recovery point in levels 80 to 98. I
have logged
almost 80 hours in the cave and only found one magic recovery,
though.
:Pick the main Capsule Monster you want to fight with and stick to it.
There is no
real point trying to use two, because you will need one with as many
levels on it
as you can get in the lower levels.
:You should use one of the following capsule monsters. Earth or
Light. The
advantage of Earth is that you have a monster that can pack a
powerful punch to
some of the monsters when you get it to level four. I always use
Light, though.
This is because it has the ability to heal my characters at all
levels, a real
advantage when there is a limited supply of magic. It is really
great at level
four, because it can cure all my characters of all ailments at once,
heal all my
characters of 150 hp at once and cast lightning bolts on all enemies
for about
300 damage each on average. There is also another advantage to
Light. If you
are lucky, a Black Dragon will drop a Dark Fruit. After you reach
level four with
the light capsule monster, put it back to level 2 and feed it the
fruit. It will
then advance to level five, and has a few killer multi-monster
attacks.
:Kill all the monsters you find. You must keep your levels as close
to the cave
level you are on. Killing everything helps, but you will still fall
behind.
There are a few tricks to make up for lost levels. HARVEST!
Harvesting means
that you will need patience. You will notice that some monsters call
friends
in to help them fight you when you kill some of them. This is good.
What you do
is wait until there are about four monsters. Kill one or two of them
and wait
for them to call friends. Kill the friends, and wait again. Keep
this up, and
you will kill hundreds of monsters and gain the experience from all
of them. The
best place to start this is with the Pugs in the twenties levels.
Fight for about
two hours and you will gain 10-12 levels. You can also do this with
Gnomes,
Necromancers, Wizards, Ghost Ships and a few others.
:When you get to level 85, RUN! You have now entered the domain of
the Gold
Dragons. AVOID THEM AT ALL COSTS! They are real bad asses, and have
attacks
that can kill your entire party. My advice is to just find the
stairs and only go for
chests that are free and clear. There are only a few ways to even
start to defeat
them, at it requires that you have a Dark Mirror shield. This
protects the wearer
from fatal attacks and magic. Even so, I still recommend avoiding
them. If you decide
to go against my advice, I have listed a few ways to battle them at
the end of the
General Strategies section.
:A note about Gold Dragons. If you opt to fight them, a pair yield
50,000 exp. for each
party member.
:There are no secret passages in the walls of the Ancient Cave, so
don't waste time
looking for them.
:Go to the library and borrow a book on tape or get a radio to listen
to while you
fight in the Ancient Cave. It makes the time go much faster.
:There are one or two items you can collect before you go in the
Ancient Cave that
you can bring with you. Sometimes the Catfish that causes
earthquakes will drop
a Catfish Jewel when you beat him. This you can bring with you into
the cave.
Also, items that can be found in the blue chests can be found
somewhere in the
outside world. Any of these can be brought in. An interesting fact
brought to my
attention was that if you find a blue chest item by defeating a
monster in the cave, such
as a Thundo Jewel from a Thundobeast, you can take it out of the cave
with you as if
you had found it in a chest, and bring it back in.
:Be careful with the Providence. It is the only way out of the
ancient cave, and
it is way too easy to accidentally feed it to your Capsule Monster. :
(
:If you find an Iris Treasure, GET THE HELL OUT OF THE CAVE! These
are the
rare treasures of the Ancient Cave. If you find one, get out and
save right away,
unless you are on level 98 with the staircase in sight. There are a
total of
ten Iris Treasures. They are useless to you, but they are wanted by
the lady on
the second level of the cider shop. I'm not sure exactly what
happens when you
get all ten treasures. I have just finished collecting all of them,
and the only
thing that happened was that the cider lady said "Wow! You must be
an awesome
adventurer." That is all that seemed to happen, but having collected
them all,
maybe that will effect something later in the game. Check the Rumors
& Speculations
section for ideas on what they really do.
:Be careful of the Mimics and especially the Blue Mimics when you have
few weapons
and armor. The Mimics hang out in the lower twenties levels and the
Blues hang
out in the thirties. You can tell the Mimic chests because the are a
slightly
lighter color that a real chest. A Blue Mimic is difficult to spot,
but it can be done.
A real blue chest has little white shiny spots on top of it while the
Blue Mimics don't.
:Always try to attack monsters, (especially in the lower levels), from
behind.
This will give you the strike first attack so you can take out a few
monsters
before they hit you.
Monsters that look like giants: They will stand in one spot and turn
once in each
direction for every three or four steps you take. Wait
until they are
facing you, (who are about five steps away), and turn
away. Swing your
swords once or twice and walk towards them. They are now
facing away
from you. Attack and get a first strike.
Monsters that look like hydras: Hydra's wander everywhere. Stand
about two steps
away from them and swing your sword. If they move towards
you, move a
step away. If they move up or down, follow them. If they
move away,
follow them until you are confident that they are truly
moving away
from you and attack. They move about one step to your
two.
Monsters that look like dragons: Basically, you use the same
strategy as with the
hydra's. Be more careful, though, because they are a
little faster
than the hydra's and can turn towards you.
Monsters that look like basilisks: Use the same strategy as with the
hydra's.
Monsters that look like flying men: These guys hang out around the
twenties
levels. They always attack before you unless you attack
from behind.
They always run from you, so you have to walk around until
you are
directly above or below them, then walk towards them till
they hit a
wall and can't move. Attack then for a first strike.
Monsters that look like bees: Sorry, I have never figured out how to
first strike
these guys. They also always attack before your
characters can.
Monsters that look like ninjas: These guys are damn quick. You have
no hope to
first attack them. I included them here as a warning to
always face
them and never run away, because they will attack from the
side or
behind then and have attacks that can instantly kill your
party members.
They also can attack before any of your characters can.
Monsters that look like birdmen: Even though they always face the
same direction,
they only way to first strike them is come through a door
that they are
standing in front of.
Monsters that look like goblins: It is pretty much only luck that
lets you first
strike them. They wander around, and sometimes you can
sneak up on
them.
Monsters that look like dinosaurs: Use the same strategies that you
use with the
dragons.
Monsters that look like chariots: This is also a creature where a
first strike is
luck. You can increase your chances by attacking the back
half of the
creature on the top or bottom. Sometimes you can attack
from behind,
but not often.
Monsters that look like lions: Use the same strategy as with the
chariots.
Monsters that move opposite to your moves: This is another case
where a first
strike is usually wishful thinking.
Monsters that teleport: These guys usually face the same direction
all the time.
You can figure out which direction they are facing, then
stand in one
place and swing your sword. Sooner or later, they will
teleport near
you and you can come up on them from behind.
These strategies can be used wherever you find these monsters around
the world. If
Arty is in your party and you have the right equipment on him, he may
be fast enough to
run from most enemies, even bees and dragons and so on. If not
running, then he
might be able to get in a first strike or heal before the enemy
attacks.
:Fighting Gold Dragons 101. Equip items on Artie and Selan that
increase their agility.
If they have learned the spells of `Trick', `Absorb', and `Destroy',
then you're in luck.
Have Artie cast Trick, and then Selan should cast Destroy on the
dragon in the front
position or closest to you. Follow this, or other strategies to
destroy the others. Other
monster bane's are:
Archfiend - Zap, Celestial, Trick, and Stardust
Blue Dragon - Destroy
Black Dragon - Zap
Brokion - Dragon Spear
Copper Dragon - Gloomsplash, Trick, Skysplitter, Absorb, and Destroy
Genies - Destroy, Trick
Green Dragon - Gloomsplash
Hades - Trick, Absorb
Mega Cyclops - Destroy, Trick (might give you Old Armor)
Silver Dragon - Skysplitter, Absorb then Champion
Sly Fox - Thunder
Sphinx - Destroy, Trick
THE FINAL BOSS:
The final boss of the Ancient Cave is the Ancient, (or in some
references the Juggernaut), Slime. He is waiting for you on level 99.
Level 99 is glitched, which means that the graphics are screwed up.
That doesn't really matter though. When you get to level 99, walk
straight up and you will find him. As bosses go, he is pretty easy.
What makes him a bitch to beat is the shear time needed to reach him and
you have to do things just right. He will not attack, he just sits
there and gets hit. The trick behind it is that you only have three
rounds in which to kill him, then he will run away. He has 7000 HPs,
and drastically reduces your attack power at the beginning of the fight.
Don't use spells! They don't really have that much effect on him.
The key is to use normal and high powered IP attacks, so make sure your
IP meters are full before going to level 99. The only spell you should
use is to have Selen, (since she should be the first person to attack by
now), cast attack up spells on the first and maybe second round.
There are a couple good weapons to use against him. If you find the
Myth Sword
in a red chest, keep it. It's IP will take away 1/4 of the slime's HP's
and has a naturally high attack anyway. Make sure it is equipped on the
first person to actually attack, probably Maxim, so that you get the
maximum amount of damage out of the attack.
Another good weapon is the Dekar Blade, another red chest item. This
IP attack is the best, even though the sword is weaker that some of the
other weapons you will find. The IP will remove 1/2 of the HP of the
slime and won't miss!
Another amazing weapon against him is the Gades Blade. The IP attack
lets the person using it attack EIGHT times that round. If you had
Selen cast atp up spells, you can hit for 400 damage each hit making it
3200 HP of damage!
After that, try and equip weapons on the remaining people that have
double IP attacks like the Sky Sword, which hits for a nice amount of
damage, then casts the Thunder spell for another 300 points of damage or
so.
When you manage to beat him, you will receive the key to the door
behind the guy at the entrance to the Ancient Cave. There are three
treasures in there for your taking.
A rather unorthodox method of beating the Ancient Slime has been
brought to my attention. I don't know who tried this first after
getting all the way to the bottom, but if you kill yourself during the
battle, you win. He will give you the victory speech and the key, but
you will not get the last Iris treasure.
BLUE CHEST ITEMS:
The following is a list of all the blue chest items I either know
about or have found with a brief description. This is, as far as I
know, a complete list. If you find anything else that is not on my list
or can fill in some of the gaps, e-mail me and let me know. Also, when
you e-mail me, tell me the name you want to be known as, or I will have
to resort the name that is part of you e-mail address, or if that is too
weird, you will not be listed at all!
The attributes line tells how much the item will add to that attribute
if you didn't have anything equipped at the moment. The IP line tells
what IP attack it has.
WEAPONS:
Sky Sword:
Attributes: Atp 450 Dfp 30 Str 50
Description: A sword filled with the power of thunder
IP: Attack all enemies, then hit them with thunder spell
Notes: The Sky Sword is a good sword for the Ancient Cave, but be
careful. It
will never hit monsters that look like a sandman and has
trouble with some
of the undead creatures that look like burning skulls and some
higher level
skeleton creatures.
Sizzle Sword:
Attributes: Atp 400 Gut 20
Description: A sword with the special power of flame
IP: Attack all enemies. Heavy damage to enemies vulnerable to fire
Notes: This is a good sword for Selen
Snow Sword:
Attributes: Atp 380 Dfp 50 Mgr 50
Description: Sword filled with the power of the Ice Queen
IP: Hit all enemies and then use Ice Valk
Notes: This is a good sword for Selen
Blaze Sword:
Attributes: Atp 400 Int 20 Mgr 20
Description: A sword filled with light power
IP: Attack all enemies. Heavy damage to enemies vulnerable to light
Fry Sword:
Attributes: Atp 410 All 10
Description: A sword filled with fry magic
IP: Attack all enemies, then hit them with Zap spell
Gades Blade:
Attributes: Atp 200
Description: A sword possessed of the fearsome power of the evil
Gades
IP: Attack enemy eight times in a row
Water Spear:
Attributes: Atp 400 Int 20
Description: A water spear
IP: Attack all enemies. Heavy damage to enemies vulnerable to water
Dragon Spear:
Attributes: Atp 380 Dfp 25 Agl 50 Int 30 Mgr 20
Description: A spear filled with the power of the water dragon
IP: Attack all enemies, then hit them with Dragon spell
Mega Ax:
Attributes: Atp 400 Dfp 20
Description: An extremely strong ax
IP: Attack all enemies. Heavy damage to enemies vulnerable to
thunder
Air Whip:
Attributes: Atp 400 Mgr 20
Description: A whip from the heavens
IP: Attack all enemies. Heavy damage to enemies vulnerable to ice
Spark Staff:
Attributes: Atp 350 Int 50 Mgr 50
Description: A staff filled with the power of the Phonix
IP: Attack all enemies and hit them with Firebird spell
ARMORS:
Mirak Plate:
Attributes: Dfp 120
Description: Armor which can cause miracles
IP: Fully restores MP
Notes: As far as I know, Mirak Plate is the only armor in the
Ancient Cave for
the guys to wear. It is also essential because it can fully
restore
a person's MP, which is almost the only source of MP in the
Ancient Cave.
Ruse Armor:
Attributes: Dfp 140
Description: Armor with special power
IP: Restores fight power of all members of your party and gives a
lot of HP to all
Notes: This is the only armor that Selen can wear and is a good
source for
completely healing your party
Hairpin:
Attributes: Dfp 80 Int 10 Mgr 10
Description: Special Indian hair ornament
IP: Returns darkness attacks back against enemy for a short period
of time
Ice Hairband:
Attributes: Dfp 80 Mgr 10
Description: Hair decoration made from special non-melting ice
IP: Returns ice attacks back against enemy for a short period of
time
Aqua Helm:
Attributes: Dfp 85 Agl 10
Description: A helmet with water protection power
IP: Returns water attacks back against enemy for a short period of
time
Flame Helm:
Attributes: Dfp 80 Gut 10
Description: A helmet with flame protection power
IP: Returns flame attacks back against enemies for a short period
Boom Turban:
Attributes: Atp 10 Dfp 85 Str 10
Description: A turban with thunder protection power
Ip: Returns thunder attacks back against enemy for a short period of
time
Notes: This is the best helm for Selen
Agony Helm:
Attributes: Dfp 10 Gut 10
Description: A helmet with flame power protection
IP: Returns flame attacks back against enemies for a short period
Notes: This is another item I have heard about but never found.
This is a males only
only helm
Bolt Shield:
Attributes: Atp 10 Dfp 85 Str 10
Description: A shield with thunder protection power
IP: Protects user from thunder attacks for a short period
Flame Shield:
Attributes: Dfp 80 Gut 10
Description: A shield with flame protection power
IP: Protects user from flame attacks for a short period
Notes: It's good to outfit everyone you can with these if you are
going to
harvest Pugs
Cryst Shield:
Attributes: Dfp 80 Mgr 10
Description: A shield with ice protection power
IP: Protects user from ice attacks for a short period
Apron Shield:
Attributes: Atp 10 Dfp 85 Str 10 Mgr 10
Description: A shield which gives out sun power
IP: Protects user from light attacks for a short period
Notes: Despite it's name, this is a hell of a good shield
Dark Mirror:
Attributes: Atp 10 Dfp 85 Str 10 Int 10
Description: A shield which gives out dark power
IP: Protects user from darkness attacks for a short period
Notes: This item will disappear when you leave the ancient cave if
you
un-curse it. Basically, it is the opposite of the apron
shield and protects
against dark attacks. If you leave it cursed, then it is Dfp
150
Water Gauntlets:
Attributes: Dfp 75 Agl 10 Mgr 10
Description: A gauntlet with water protection power
IP: Returns water attacks back against enemies for a short period
Notes: This is another that I have heard of, but never found. It
is a good item
for Lexus. Some prefer them on Arty to make him even
faster
Earring:
Attributes: Dfp 5 Mgr 5
Description: Jewelry for your ear
IP: Calls the Thunder Monster to your aid
Dia Ring:
Attributes: Atp 30 Dfp 30 Mgr 20
Description: Diamond ring
IP: Hits enemy with a beam of light
Notes: This is the best ring for Selen
Sea Ring:
Attributes: Dfp 25 Agl 10 Int 10 Mgr 20
Description: Effective against monsters living in the sea
IP: Whirlpool sucks in enemy
Notes: This is the only ring that the guys can wear as far as I know
Engage Ring:
Attributes: None
Description: If wearing when you shop, merchants will charge less
IP: Increases Dfp by large amounts during battle
Notes: If you only go into the Ancient Cave to look for cool stuff,
go for this.
With this, shops will charge you less for stuff
JEWELS:
Earth Jewel:
Attributes: Dfp 20 Mgr 20
Description: A mysterious jewel with earth power trapped inside it
IP: Shakes ground and damages all enemies
World Location: Can be won from Tartonas in the Divine Shrine or
Tower of
Truth
Thundo Jewel:
Attributes: Atp 30 Dfp 5 Str 10 Int 10
Description: A mysterious jewel with thunder power trapped inside it
IP: Blow thunder power all enemies
World Location: Can be won from Thunderbeasts
Spido Jewel:
Attributes: Atp 10 Gut 20
Description: Lets you do Tarantula attacks
IP: Tangles enemy in spider web
World Location: Can be won from the Tarantula Boss
Catfish Jewel:
Attributes: Gut 20 Mgr 20
Description: Causes a huge earthquake
IP: Big earthquake that damages all enemies
World Location: Can be won from the Giant Catfish Boss
Gloom Jewel:
Attributes: Mgr 50
Description: Lets you do dark attacks
IP: Defeats all enemies (effective most of the time)
World Location: South Barnan Shrine or can be won from Glooms. I
think they are
located in the Dankrik North Cave. Can
anyone double check me
here?
Tidal Jewel:
Attributes: Gut 20
Description: Causes a tidal wave
IP: Tidal wave crashes into all enemies
World Location: ???
Twist Jewel:
Attributes: Dfp 35 Agl 40
Description: Calls up a twister attack
IP: Slashes all enemies
World Location: ???
Camu Jewel:
Attributes: Atp 20 Int 20 Mgr 20
Description: Lets you do Camu attacks
IP: Camu's special attack. Flame attack hits all enemies
World Location: Southeast Tower after defeating Camu. I think you
have to beat
him in one turn to get it. It can also
be found randomly after defeating
any enemy that does not have it's own
jewel, but this is rare
Water Jewel:
Attributes: Dfp 10 Int 20 Gut 10
Description: A mysterious jewel with water power trapped inside it
IP: Blow frost over enemies
World Location: Alzune Kingdom Basement. You need to use the hook
to get it
Gorgon Rock:
Attributes: Atp 20 Dfp 50 Str 20 Mgr 20
Description: Lets you do Orky attacks
IP: Blow fire, water, thunder and ice at all enemies
World Location: In the last three towers, you can fight Gorgons and
win the rock
Gold Eye:
Attributes: Atp 40 Dfp 30 Str 20 Mgr 30
Description: The bracelet of the Golden Dragon
IP: Attack all enemies with thunder and light attacks
World Location: Can sometimes be obtained by defeating a Gold Dragon
Black Eye:
Attributes: Atp 20 Dfp 20 Str 20 Agl 20 Gut 20 Mgr 20
Description: The bracelet of the Black Dragon
IP: Attacks all enemies with darkness and fire attacks
World Location: Can sometimes be obtained by defeating a Black
Dragon
Silver Eye:
Attributes: Dfp 10 Agl 20 Int 20 Gut 20 Mgr 20
Description: The bracelet of the Silver Dragon
IP: Attacks all enemies with water and ice attacks
World Location: Can sometimes be obtained by fighting a Silver
Dragon
ENTRANCE TREASURES:
These are the treasures that are behind the door at the entrance to
the Ancient
Cave. After beating the Ancient Slime, he gives you the key to this
door.
Brill Helm:
Attributes: Atp 10 Dfp 90 Str 10 Agl 10 Gut 10
Description: A helmet that shines with a bright light
IP: Returns light attack back against enemy for a period
Dragon Ring:
Attributes: Atp 30 Dfp 40 Agl 20 Int 20 Mgr 20
Description: Effective against Dragon monsters
IP: Calls the Water Dragon to your aid
Light Jewel:
Attributes: Atp 20 Dfp 10 Str 20 Int 20 Mgr 20
Description: A mysterious jewel with light power trapped inside it
IP: Strike all enemies with a blast of light
IRIS TREASURES:
Like I said earlier, I didn't really see anything happen when I got
all ten treasures, but it may effect the game later on.
Iris Sword
Iris Shield
Iris Helmet
Iris Ring
Iris Pot
Iris Tiara
Iris Armor
Iris Jewel
Iris Staff
Ancient Slime
*Note: The Ancient Slime at the end of the Ancient Cave is actually
the tenth Iris
treasure and you must beat him to get it.
CHALLANGE!!
Storm Eagle X has a tough challenge for any die hard gamer. Can you
finish the Ancient Cave within 47 hours and collect all ten Iris
Treasures?
If you're daunted by the previous, he challenges you to reach level 99
within three and a half hours. He only did this once. I took him up
and made it in 3:39:44. My feeling is `close enough!'
I have my own challenge. Can you get to the last level without using a
Capsule Monster?
RUMORS & SPECULATIONS
These pretty much concern what the Iris Treasures have to do with the
game. Please keep in mind that I have not verified the following
information. Hence the title of the section. I haven't played the game
in a longtime, so if I repeat a location, oops! Oh well.
:It is speculated that if you get all ten Iris treasures, a locked
door near the last mystic stone in the third Crystal Shrine on Doom
Island will become unlocked. The closed mystic stone doors have a
little strip of writing over them and don't really look like a door.
What's behind it is not known to me.
SPECIAL THANKS!!!!!
Special thanks got to:
Mattias Puke for supplying info that was missing on the Gold Eye
and the Flame
helm, (the last an item that was unknown to even exists to me).
Longbow for finally being the one to send me info on the Snow
Sword. Also for
supplying additional missing info on the Water Spear and clearing
up the mystery,
(partially since I still don't have it's stats), on the Dark Mirror
and for additional
info regarding the Gold Eye.
Kevin deserves a big hand for supplying me with the world locations
for the Spido
Jewel, Earth Jewel and the Thundo Jewel. Additionally, he supplied
some extra info
on the Water Gauntlets.
OdysseyJN for additional info on the Snow Sword and Gold Eye.
Zachary for additional info on the Snow Sword and Dark Mirror.
Ceryle for the tip on how to tell a Blue Mimic from a blue chest.
Kromie for pointing our that blue chest items won from monsters in
the cave can be
brought in and out.
Billy and Lockjaw for filling in world locations on the Gloom
Jewel.
Chopchop and Khairt for filling in the world locations of the Water
Jewel.
EE for giving me the world location of the Gorgon Rock.
Nate for bringing the extra locations of the various Eyes to my
attention.
Erik Ylvisaker for the exp. count on defeating a pair of Gold
Dragons.
To Masamune7 and especially Sister Jeri for supplying me with Gold
Dragon fighting
info.
To Sister Jeri for sending me the list of monster bane's. (hope
you have learned to do
a paragraph) : )
To Josh Hodges, and CoolDude (quit cheating and get rid of the
emulated version!) for
filling me in that killing yourself will kill the Ancient Slime.
Nick Fascitelli, G's, and EE, I hope that the rumor you guys sent
me about unlocking
the door in the mystic stones room came true for you.
For the multitude of people who sent in info on the Camu Jewel,
thanks. They are
Nuunsa, Steelkiel, Bubba Chuck, Adam Macdonell, Lockjaw, Khairt,
and Nate. Leave
me alone already!!! : )
For all the people who made sure I knew the stats for the Agony
Helm, thanks to you
also. You would be Dekar 13, Garrett, David Grose, Draglor, Josh
Hodges, Draco,
Coyote, Ximena & Liriele, and Storm Eagle X.
For the people who filled in the stats for the Dark Mirror, here is
your two minutes
or fame. Draco, Ximena & Liriele, Storm Eagle X, and Erik
Ylvisaker.
Thanks to you, who filled in the info on the Water Gauntlets.
Hammer9876, Brian
Cook, Dan Herold, Coyote, Ximena & Liriele (you are SOOOOOOOO
welcome!
Glad you get the tenth friggin Iris Treasure!), and Storm Eagle X.
If you have noticed any mistakes in here or would like to add to the
list, e-mail
me. Same if you have any questions that you feel I can answer. Please
read the FAQ first, though, because I won't respond if it's already
answered in here. Please limit questions to those only pertaining to
the Ancient Cave.
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Pace-AllisonLane@worldnet.att.net