Turok: Rage Wars
**!!IMPORTANT NOTICE!!**
I, Gergall, am looking for someone, anyone, who can help me out.
The first person who emails me with a complete list of all
50 medals IN THE ORDER THEY APPEAR ON THE STATUS SCREEN will get
their name(or nickname, your choice) added to both the top and
bottom of this FAQ.
Don't forget the last medal, the 2 Player Co-op medal, which
can only be earned by players with the glitch-free version of
Rage Wars.
My email address is gergall@optonline.net
Thanks for your time. Now, back to your regularly scheduled FAQ...
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FAQ by Gergall aka Greg
Text art by Grant Parr
Hi, and thanks for taking a moment to read this paragraph
before moving on to the FAQ. You can email me your
questions, comments, and suggestions at
gergall@optonline.net. This FAQ provides a list of known
secrets in the game, and in-depth strategies for beating
your friends. All of this FAQ was written by me, Gergall,
except where otherwise noted, which is extremely rare
because I like to keep everything original.
Table of Contents
1. Updates
2. Secrets + Items
-Cheat Codes
-Skins
-Icons
-Medals
-Ranks
-Hidden Characters
3. Weapons Strategies
-The Magnum
-The Shotgun
-The Assault Rifle
-The Minigun
-The Flare Gun
-Plasma Rifle
-Boomerang
4. Single Player Strategies
5. Team Strategies
-Freeze and Burst
-Energy Into Health
-Flare Trap
-Advanced Flare Trap
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| | | | | _ \ | _ \ / \ |__ __| | ___| / ___|
| | | | | |_| | | | | | | _ | | | | |__ | |___
| | | | | __/ | | | | | |_| | | | | __| \___ \
| |_| | | | | |_| | | _ | | | | |___ ___| |
\_____| |_| |____/ |_| |_| |_| |_____| |_____/
12/17: Work begins on FAQ. Secrets and Items section
created and, for the most part, done. Its just missing the
specific achievement medals, of which there are
approximately 10. Weapons Strategies section has been
started but not finished. Other sections unfinished.
12/18: Updated Cheat Code RequirementsÖI had actually made
a slight mistake, but now I've got it figured out. Also
added Shotgun to Weapon's Strategies. And I added some
ranks.
12/18: Second Update of the day. I have now figured out
the exact requirements of each cheat code. I also updated
the skins section to include the first 6 skins that are
earned. I now have ranks going up to and including 12
medals.
12/18: Third Update today. More ranks and skins added.
12/18 Fourth + Final Update of the day: Yet another rank
and skin added, as well as several more medals. The Team
Strategies section is beginning to growÖ
12/20: Added a couple of ranks and skins. Assault Rifle
added to Weapons Strategies. Flare Trap added to Team
Strategies.
12/30: Sorry about that extended Christmas break! I'm
back in full form now with a new rank(Warlord) and two
weapons added to weapon's strategies.
12/31: Plasma Rifle added to weapons strategies.
Advertisement for text art put at top of FAQ. Read it!
(1/8 Note: Advertisement for text art has been removed).
1/8: After a bit of difficulty, I've gotten the text art
that I wanted for this FAQ. Thanks goes to Grant Parr, who
created it, and double thanks to him for figuring out that
I had to set the font to Courier New in order to get it to
work ;-) Oh yeah, I fixed the alignment on some columns
like the list of ranks and skins.
2/1: Added the names of the skins to the skin list(which
took me all of 5 minutes by looking them up in the game).
I promise a big update this weekend, filled with medals,
2 weapons strategies(Boomerang and Raptor), and hopefully
some other cool stuff. If I am able to reinstall MS Word
by then, I'll finally get to put in some updated(improved)
text art by Grant Parr. So sit tight, good update on its
way!
2/6: First, I updated Grant Parr's text art. Next, I put
a small request at the top of this FAQ that YOU should read.
Yes, you! The boomerang was added to the Weapon Strategy section.
The Advanced Flare Trap was added to the Team Strategy section.
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___| | | |___ | |___ | |\ \ | |___ | | ___| |
|_____/ |_____| \_____| |_| \_\ |_____| |_| |_____/
_
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|___ ___|
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|_____| |_| |_____| |_| |_| |_____/
I'll list secrets as I discover them. So far, here's
everything I know:
Cheat Codes: On the main menu, simply press the Z Button
to access the Cheat Menu. You must load a character into
the game from your memory pack before you can use the cheat
codes that the character has available. Once you have
turned a cheat on, it remains on until you switch off the
game, so technically, your friends(or little brother) can
load your character, turn on his cheat codes, and then play
with the codes on using their own characters. When playing
Rage Wars, everyone's medals are pooled together to
determine what cheat codes are available. Even if each
player individually has only 2 or 3 medals, this can be
enough to use most of the cheat codes. The cheats that you
can get are:
Credits: This shows you who made the game. There are some
jokes at the end of the credits if you are quick enough to
read them. You don't have to earn this so-called "cheat".
All Characters: When activated, all characters in the game
will be available for multiplayer games. In addition, all
characters will be available for single player trials,
except for the 4 boss characters who don't have trials. To
turn on this cheat, ALL of the current players must COMBINE
for a total of 6 medals. So if you have 3 medals, and your
friend has 3 medals, you should be able to use this code.
All Weapons: This code should probably just be called
"Chestburster Code", because it gives every player the
ability to use the Chestburster. To use this cheat, you
and your friends must have a total of approximately 10
medals.
Unlimited Ammo: This code gives players unlimited bullets,
energy, and explosive ammunition. In particular, the
minigun benefits a lot from this code because you can just
fire nonstop and turn on the minigun shield too to make
yourself an invincible killing machine. The exact
requirement is a total of 12 medals between everyone who is
playing.
Extra Modes: This code lets you play Time Trial and Frag
Fest. These 2 modes can also be earned by collecting a
significant number of minigame icons(see below). A grand
total of 14 medals must be held by everyone who is
currently loaded into the game.
Skins: I haven't earned very many skins, but I can tell
you how to get them yourself. For every 2 medals that you
earn, you receive one skin(another way to think of this is
that each rank gives you a new skin). The first skin you
get is for Turok, the second is for Adon, the third is for
Mantid Drone, the fourth is for Juggernaut, the fifth is
for Campaigner and the sixth is for Fireborn. The next two
are Oblivion Spawn and Lord of the Dead. At this point,
you'll have an extra skin for each character in the top
three rows. Next up is an extra Raptor skin, followed by
Elite Guard and then Mantid Soldier. At this point, you'll
start getting 2 skins per rank, but ranks will require more
than 2 medals. A Guardian skin and Mantid Mites skin will
come together, and now you'll have 2 skins per character,
except for the bosses, who don't have other skins. To the
best of my knowledge, each character has 2 skins to unlock,
plus the original for a total of 3 per character.
Icons: You earn minigame icons by playing the Single
Player Trials. When playing the Single Player Trials,
visit every stage, even the ones that you don't need in
order to beat the trial. By doing this, you will
occasionally receive a minigame icon at the end of a level.
18 Minigame Icons will add TIME TRIALS to the main menu.
In this mode, you and your friends can see who is the
fastest fragger of them all by competing for the fastest
time. Compared to the multiplayer action of Rage Wars,
though, this will seem kind of dumb. 36 minigame icons
earns you the near-impossible FRAG FEST. In case you are
wondering, the answer is yes, I did beat every Frag Fest
board, and no, you don't get anything for it(other than
some pretty decent experienceÖI think I'm a lot better
after having played through the whole thing). The final
Frag Fest battle pits you against Tal Set with weapons that
are hard to hit him with(sorry, no Inflator, no Freeze Gun,
and certainly no Chestburster)Öand you get only a single
life. Good luck!
Medals: Medals are the final goal of every Rage Wars
player. They can be shown off to friends, and they earn
nearly everything that there is to earn. In order to earn
a medal, you must be playing in multiplayer, with 4
exceptions(see below). In other words, there are 50
medals, and 46 of them are in multiplayer. You can't earn
medals against just bots. There must be at least one other
human player, or you won't get a medal no matter how good
you are.
4 Medals can be earned in the One Player Trials. There is
one for each boss. You get a medal for the first time you
beat Bastille, the first time you beat the Syra/Warclubs
team, the first time you beat Symbiont, and the first time
you beat Tal Set.
Apparently, as many as 36 medals are "Achievement" awards
that you earn by performing exceptionally well on a certain
stage. For example, I won The Pit Achievement Award when I
completely dominated my friends on The Pit level. I am
pretty sure that each level has an achievement medal to
earn, but I don't know for sure because I personally only
have about 15 of them.
The rest of the medals are based on specific
accomplishments. I have earned one of these, called the
Total Frag Award, which you receive for having a grand
total of 1000 frags. There is also the Total Death Award,
for reaching a grand total of 1000 deaths. Two other
medals that fall into this category that I recently earned
are 25 frags in 10 minutes, and 15 frags in 5 minutes. A
very impressive medal that my brother has earned is for NOT
BEING KILLED IN AN ENTIRE ROUND. No, you can't get this
medal by playing a one minute round, either. You'll really
need to be out there racking up frags. Good luck with
that. In addition, now is a good time for me to mention
that some medals are earned for playing exceptionally
poorly. For example, my brother has an award for killing
himself 5 times in a single match. Even though I would
love to get this medal or any other medal, I refuse to
intentionally kill myself 5 times, so it probably isn't
going to happen for a while. ;-)
2 Medals Give a Rank: And This is Your Reward:
-----------------------------------------------------------
0 Medals- Novice No Extra Skins
2 Medals- Newcomer Turok "Warrior" Skin
4 Medals- Grunt Adon "Seeker" Skin
6 Medals- Scout Mantid Drone "Grunt" Skin
8 Medals- Brave Juggernaut "Sloth" Skin
10 Medals- Tracker Campaigner "Slaver" Skin
12 Medals- Hunter Fireborn "Icelord" Skin
14 Medals- Warrior Oblivion Spawn "Reaper" Skin
16 Medals- Darkling Lord of the Dead "Maggot" Skin
18 Medals- Seeker Raptor "Slag" Skin
20 Medals- Assassin Elite Guard "Biobot" Skin
22 Medals- Bane Mantid Soldier "Captain" Skin
Now 3 Medals Give a Rank: And this is Your Reward:
-----------------------------------------------------------
25 Medals- Warlord Guardian "Ravage" Skin
+ Mantid Mites "Compies" Skin
Hidden Characters: In Single Player Trials, you start off
with Turok, Adon, and Elite Guard. In multiplayer, you
start off with those 3 characters plus Mantid Drone. The
rest must be earned. To earn a new character, go into
Single Player Trials and select a character whose trial you
have not yet beaten(when you beat a characters trial, their
box is shaded red to let you know). Win a trial by getting
through all the boards, reaching Tal Set, and beating him.
This unlocks a new character. To get you started, winning
with Turok gets you the Raptor, Raptor gets you Campaigner,
and Campaigner gets you Fireborn. Fireborn gets you no new
character, but I still recommend going through his trial
because that is how you earn the Inflator for certain other
Single Player Trials, including the very difficult Mantid
Soldier Trial(which in turn gets you the Chestburster if
you have not yet earned the All Weapons Code). To sum
things up, Fireborn, Mantid Soldier(don't mix him up with
Mantid Drone), and Mantid Mites do NOT earn new characters,
but everyone else does. I've told you what I know, so get
out there and earn your characters!
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|__/\__| |_____| |_| |_| |_| \_____/ |_| \_|
_____ _______ ____ ___ _______ _____ ______ __ __
/ ___||__ __|| _ \ / \ |__ __|| ___|/ ____|\ \ / /
| |___ | | | |_| || _ | | | | |__ | | __ \ \/ /
\___ \ | | | / | |_| | | | | __| | | |_ | \ /
___| | | | | |\ \ | _ | | | | |___ | |__| | | |
|_____/ |_| |_| \_\|_| |_| |_| |_____|\______| |__|
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BULLET WEAPONS
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The Magnum: This is a simple, standard gun. Because it
fires 3 bullets in rapid succession, you are sure to hit
your target at least once. Useful at close range because
then all 3 bullets will hit. The real strategy comes into
play when you have over 25 ammo, because then you can use
the secondary shot. Hold down B to turn on the laser
sight. This will help you aim at far away targets, and it
will automatically aim at close targets. It also looks
really, really cool in multiplayer games.
Strategy 1: Watch two of your friends(or bots) battle it
out from a reasonable distance. Just as one of them dies,
turn on your laser sight, target the survivor, and kill him
with a single shot. By the way, the shot does 50 damage.
Strategy 2: Use the laser to attract attention from your
friends when they are far away. They'll come after you,
and this is your chance to duck behind a corner. Turn off
the laser sight until the instant that your friend walks
around the corner. Then turn it back on and blast 'em!
You can also try this with a sentry turret around the
corner instead of yourself(this won't work on a bot because
bots don't get distracted, nor will they walk into a sentry
turret trap because they know where everything is).
Other uses: This is a great weapon for taking out a sentry
turret at a long, safe range. Line up the shot with the
laser, and blast away. In Flag Mode, if your enemy has the
flag and is about to reach the goal, this powerful, 50
damage shot could be your last hope at stopping him in the
final instant. Go for it!
Counters: The normal magnum 3 bullet attack is fairly
standard and has no real counter. Simply use a better,
stronger weapon to counter it. The laser shot, on the
other hand, does have a counter. The laser shot prohibits
moving, slows down turning, and greatly reduces firing
rate. Beat a laser-magnum user by rapidly strafing to keep
the laser off you, and attack from either very long range
or at point-blank range. At long range, stick to the stuff
that you are good at aiming or that have large attack
radii(like the Scorpian Launcher and the Plasma Rifle).
For the point-blank range attacks, use the War Hammer,
Shotgun, or maybe even another Magnum! I'd save my energy
ammo for a bigger battle, though.
The Shotgun: This gun is extremely powerful at close
range. At long range, choose another gun. The Shotgun
also uses a lot of ammo. The primary shot is really 6
bullets in one, and since all 6 bullets are fired in the
same instant, a few misses can be a big waste of bullets.
The secondary shot fires 48 bullets in 2 seconds! Use this
without a good reason and you'll find yourself running
around with the war hammer more often than you'd like!
Strategy 1: The Shotgun, with its incredible strength at
close range, is great for taking out a sniper. Try to
sneak up behind someone who is using the Tech Bow, Plasma
Rifle, or the Laser Sight on the Magnum. It will only take
a few shots to score a kill, and by the time the sniper
realizes what is happening, it will be far to late for him
or her to do anything about it. You can try the secondary
shot to finish off someone who isn't moving in an instant,
but I only recommend it if you remember to "power up" the
gun way in advance.
Strategy 2: Here's an easy one: Stand directly on top of
a bullet pick-up and use the secondary shot. You'll fire
48 bullets, and then you'll pick up the 50 bullets that you
are standing on. Keep repeating this to take out groups of
friends(enemies) as they come by. Of course, you'll also
be a sitting duck, so don't do this too frequently. You
might want to take 2 or 3 minutes out of a 15 minute game
to use this strategy, but then move on to something else
before everyone realizes what you are doing.
Strategy 3: Charge up the secondary shot, and wait for
someone to come up the elevator in a level like the
Warehouse. As soon as you see them, blast them. If all 4
shots connect, its a guaranteed kill, given the close
range.
Counters: The Shotgun is weak at long range, and somewhat
inaccurate as well. Try to take out a shotgun user from
far away with sniping guns(but beware of Strategy 1!!) or
explosive attacks. If you are already at close range, try
switching quickly to the Freeze Gun and hopefully you'll be
able to pull off the secondary shot in time. This will
freeze your opponent, giving you a chance to kill him if
you have enough ammo, or several seconds to run away.
The Assault Rifle: This gun is the ultimate in ammunition
conservation. If you find that you are often low on
bullets, as my brother did, try switching your shotgun or
minigun to an Assault Rifle. This gun can kill someone
that has full health with under 10 bullets! Furthermore,
the secondary shot of this gun, which is a rapid-fire mode,
might be a decent replacement for the minigun. This is an
excellent gun for short, medium, and long range. Highly
recommended, though perhaps boring.
Strategy 1: This is the kind of gun where you want to
strafe around someone in a circle with constant fire. If
you are able to keep your target "locked on" to the aiming
cursor, you'll win for sure. I recommend doing this with
the primary shot at medium distance(preferably just out of
range of the Magnum-Laser autotarget), but at close range
the secondary rapid-fire mode will work as well.
Strategy 2: I don't know why this works, but if you can
get someone pinned up against a wall or, better yet,
trapped in a corner, switch to the secondary rapid-fire
mode and just start pummeling your opponent with non-stop
fire. It never seems to fail.
Other Uses: You might think that this sounds like a dumb
waste of time, but if an Iron Claw(Bear Trap) is in your
way and there is no way around it, the Assault Rifle is the
weapon of choice for destroying it. In primary fire mode,
you'll only need a handful of bullets to disable the
trap(it disappears when you've disabled it). Just keep
shooting the thing, and it'll go away soon enough.
Counters: Speed Burst. The Assault Rifle functions poorly
against fast-moving targets, which also includes the Raptor
and the Mantid Mites. Of course, you can't just get a
Speed Burst whenever you need it, so try ducking behind an
object, and switch to either A) A Powerful gun that will
not slow you down(Tech Bow Sniper Mode slows you down) or
B) A Rapid fire-gun like the Emaciator or Minigun. In this
situation, I've found that the Chestburster fails as often
as it suceeds.
The Minigun: When used correctly, you can rack up several
kills with the minigun, and not take even the slightest bit
of damage. On the other hand, this gun is capable of
wasting all of your bullets and energy ammo in a matter of
moments. Practice on bots, then take it up against your
friends! Deadly at close range, but kind of useless when
you get farther away. IMPORTANT: You probably already
know that holding down the B Button will provide you with a
shield but quickly uses up energy ammo. If you use the
default control setup, it will be almost impossible to use
this shield, and fire and move and jump all at the same
time(try holding down B, C-Up, and Z while at the same time
aiming with the analog stick and then tapping R to time
your jumpsÖits really hard!). If you like the minigun,
give the second control setup a try and see if its easier
to move around and jump while using the minigun shield.
VERY IMPORTANT: If you turn on unlimited ammo, you can use
the shield nonstop and never die. A great way to get the
Not Being Killed in a Round award. Also very cheap(duh!).
Strategy 1: This strategy is very obvious, yet many people
just can't do it right. To say the least, you'll probably
need a little practice to get it down just right. Anyway,
this "strategy" is to quickly turn on the shield, execute a
nearby enemy, and turn the shield back off to conserve
energy. Once you've mastered this, try to stay in areas
with energy ammo and bullets readily available, and you'll
never get killed thanks to the shield.
Strategy 2: Here's a litte trick that works if you use
this gun in conjunction with the Shotgun. After firing the
secondary shot of the Shotgun once or twice, you'll
probably have a handful(less than 10) bullets left. Now,
we all know that 10 bullets aren't going to kill
anyone(unless you are using the Assualt Rifle, but you're
not). Switch over to the minigun and go seek bullets- if
you are fired at, switch the shield on!
Strategy 3: A personal favorite. In capture the flag, use
the minigun shield to prevent death while you are bringing
the flag to the "base". In fact, the shield is useful in
just about any situation when you know you are in danger
but you just need to get a little bit farther to accomplish
your goalÖfor example, if you only have a little health
left, but you are very near to the power core, this little
shield will insure that you arrive there safely.
Other Uses: This gun is NOT ideal for destroying sentry
turrets or mines, so rely on your other bullet weapon for
that. On the other hand, of course, the shield will get
you by a turret or mines with relative ease. Use the
shield to protect yourself if you need to stay in one
area(waiting for explosive rounds or a power core,
perhaps). Finally, I must point out that I think that it
is MUCH easier to aim with the minigun when the shield is
onÖjust keep your enemy inside of the blue box and he'll be
dead in a few moments.
Counters: When someone uses the minigun shield, just run
around in an unpredictable way so that they will have
trouble shooting you. Try to put a lot of distance between
yourself and the attacker, as he will probably fire at you
anyway. Once he runs out of bullets or shield, there
shouldn't be anything else to stop you from using one of
your own strategies.
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ENERGY WEAPONS
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Flare Gun: Both the large and small flares will kill
anything that stands next to it in a matter of seconds. Of
course, the larger flare is much more deadly but the small
ones are all too often underestimated. This gun works well
in conjunction with other guns, but first you have to know
what you are doing! Randomly fired flares are easily
avoided, so get a plan, man.
Strategy 1: The old mine-drop trick, as I sometimes call
it. Some of you may be familiar with this strategy, which
is usually done with mines(that's why I just called it the
old mine-drop trick). When someone is chasing you, aim
straight down while you continue to run. Fire small green
flares straight down as you continue on your way. They
will damage you a little, but anyone stupid enough to chase
you through them will take considerably more damage. If
you do this with the secondary shot, you'll probably
dieÖunless: See Strategy 2!
Strategy 2: If you have energy absorbtion, flares will
heal you rather than hurt you! A simple green flare can be
your own personal healing station! Standing in a pink
flare will make you invincible! Just get out of there
before the energy absorbtion completely wears off(get out
as soon as the blue lightning bolt begins to fade).
Strategy 3: Take advantage of another person's misfortune!
If someone is frozen or petrified, put a couple of green
flares at his feet and move onÖyou know he's been taken
care of, so why waste your time?
Other Strategies: Use flares to guard items like the power
core, health, even the flag or the Frag Tag escape portal!
Put a large pink flare in an often traveled spot, doorway,
or hole. Of course, you can also use flares for their
original purposeÖto light up an area! There are a few
really dark hiding places in rage wars, but you don't have
to keep them that way if you've got a flare gun!
Counters: UhhÖ.walk around the flares! Try to outsmart
your opponent when he uses the flare gun. Move around
rapidly and in a zig-zagging motion to avoid flares as they
are fired at you, and use a rapid fire gun to outclass your
opponent. The assualt rifle's secondary mode will do just
fine, and the emaciator or inflator also get the job done.
Try not to chase people through tunnels if they are firing
flares at the walls or floor as they go byÖyou'll probably
be the first to die if you do.
Plasma Rifle: This is a gun of two entirely different
uses. The primary shot is a bit slow, and very powerful.
The secondary "sniper" shot is weak, but extremely rapid
and highly accurate. In fact, it is really not a true
sniper mode but just a zoomed in targeting cursor. You
can't zoom in and out at will; you can only tap B once to
zoom in and again to come back out. You can still move
around when you are in the secondary sniper mode. If you
are looking for a gun that is truly like a sniper rifle,
then you want the Tek Bow. That said though, the Plasma
Rifle is a handy weapon, useful in many situations, and is
one gun that works its way into my inventory very often.
Strategy 1: This simple one-two punch that requires a lot
of energy ammunition will take out most players. Get into
your primary mode and find a target(easier said than done,
right? Try to find a high place and look down for people
so that you will be able to see a large area.). Obviously,
you'll want to fire on anyone who stands still, even for
just a moment. After surprising the enemy with the strong
primary shot, he will probably begin to run around or
strafe around you to avoid being hit again. At this point,
switch to the secondary mode, and you'll quickly deplete
the health of your enemy. This tactic works best in one on
one matchups. With additional players, standing in one
spot means that anyone could sneak up behind you while you
are busy firing at someone else.
Strategy 2: For the paranoid sniper in all of us, guard
your back with PFM mines or a Sentry Turret so that you can
safely use the secondary Plasma Rifle Shot without having
to worry about being ambushed. Just don't stand too close
to those mines! You could even put Napalm Gel in back of
you, and if you do get ambushed, just set them off to get
your revenge! A steel claw gives a lesser effect, but if
you have one available you might as well throw that into
your defensive lines as well.
Other uses: If you are willing to use up the energy ammo(I
know I'm not), this gun's sniper mode could easily take out
a turret or mine from very long range. Another thing to
try is to watch the helpless bots and humans run towards
the power core, then snipe them down moments before they
reach it.
Counters: Raptor. The slow-firing primary shot and the
slow moving secondary mode are easily countered by the
raptor's speed and close range attack, since the Plasma
Rifle was designed for long range use. Of course, if you
aren't using the Raptor, you have other choices. If your
opponent is using the sniper mode a lot, ambush him(watch
out of strategy 2). You can also try the secondary shot of
the tek bow if he is already hurt to finish him off with a
single shot. Another popular counter is to place a
magnet(secondary shot of the Rocket Launcher) right where
the sniper is standing, then strafe around and fire rockets
in the general direction of the enemy. The magnet will
handle the rest, allowing you to move around rapidly and
sporadically.
Boomerang: This is a highly underrated weapon of many uses.
Many people are discouraged, because this weapon is far more
difficult to use than most. However, practice and determination
will pay off when you slaughter your friends in a variety of new
ways. The boomerang locks onto enemies and follows them for a
short period of time before returning to your hand. While the
boomerang is flying around, you can switch to another weapon to
double your attack power! The secondary mode of the boomerang
uses more energy, and slows down your opponents in addition to
damaging them. This opens up a ton of possibilities, which I
will discuss right now.
Basics of Boomeranging: The boomerang is like no other weapon
in Rage Wars. When using the boomerang, it is often desirable
to throw it into walls, around corners, and through holes. Don't
assume that just because the boomerang has a lock-on feature that
you absolutely have to use it. As I've already said, this weapon
requires some practice. Oh, and one other thing: the boomerang
only does 35 damage in a single throw, so it should NOT be your
objective to kill someone with the boomerang alone. Rather, try
to use it to either finish someone off, or to get a jump start in
a blazing gun battle.
Strategy 1: The boomerang will bounce off of just about every wall,
box, pillar, and anything else in the game. If you know that someone
is standing just around the corner, perhaps waiting for you to make
the first move, then you know you're in the perfect situation for the
boomerang, Try to bounce it off of the wall just opposite of your
enemy. With a little luck, the boomerang will ricochet off the wall
and through your enemy's neck. At this point, you want to switch to
another gun to finish the job.
Strategy 2: In order for this strategy to work with maximum
efficiency, you'll want to make the boomerang your SECOND
energy weapon and the napalm gel your explosive weapon. After
throwing the secondary mode of the boomerang(which slows your
opponent down), switch to the napalm gel. NOTE: Do not wait until
the boomerang hits. Switch to the napalm gel right away so that you
will be able to use it as soon as possible. As soon as your enemy
gets hit by the boomerang and slows down, cover him(or her) in
napalm gel. Now you've got a couple of options. You can easily
set off the napalm gel and finish off the poor guy right away, or
you can wait until he goes near somebody else and try to kill both
of them at once. WARNING: If the boomerang misses, you're screwed.
So use lock-on!
Other uses: When people hear the boomerang fly, they run. After all,
standing still is essentially suicide when the boomerang is around.
Use this to your advantage. You might be able to clear a room simply
By throwing a boomerang into it. Keep in mind that this won't work
on bots, who are too fearless(or too stupid) to run away.
Counters: The boomerang is mighty slow. A rapid fire gun like the
minigun makes a suitable counter. Fast characters like the Raptor and
small characters like the Mantid Mites can avoid the boomerang with
little effort. Finally, if you are getting sick of boomerangs flying
around every corner, give him a taste of his own medicine by bouncing
grenades around each turn. If anyone's there, they certainly won't be
able to avoid the explosion. In a wide turn, even the scorpion rockets
can do the job. Just set up a repulsor opposite of where you want the
rocket to go, and shoot it around the corner. Warning: This takes
a HUGE amount of practice. Until you've mastered this technique,
you'll probably end up blowing up yourself more often than your opponent.
More Weapon Strategies will be added later(Tek Bow is
next, in case you were wondering).
4. Single Player Strategies
I have lots of single player strategies, but I'd rather
focus on other aspects of the game first. If you are
really in a bind with the Single Player Trials, email me at
gergall@optonline.net.
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|_| |_____| |_| |_| |_| |_|
_____ _______ ____ ___ _______ _____ ______ __ __
/ ___||__ __|| _ \ / \ |__ __|| ___|/ ____|\ \ / /
| |___ | | | |_| || _ | | | | |__ | | __ \ \/ /
\___ \ | | | / | |_| | | | | __| | | |_ | \ /
___| | | | | |\ \ | _ | | | | |___ | |__| | | |
|_____/ |_| |_| \_\|_| |_| |_| |_____|\______| |__|
Freeze and Burst: If one player on a team has the Freeze
Gun, and another player has the Chestburster, here's a
really cruel technique to try. One player can hold the
opponent in place with the primary shot of the Freeze Gun.
The second player can easily target the super-slow opponent
with his Chestburster. Fire the secondary shot of the
Chestburster, and laugh as your opponent helplessly
attempts to frag you first, before the Chestburster takes
effect. Of course, he won't be able to, because he will
still be moving in slow motion because the Freeze Gun has
just so much ammo in its primary mode.
Energy into Health: When someone picks up the Power
Core(the pink crystal with blue rings around it) and gets a
message saying "Energy Absorbtion: The Power is Yours",
that person is invincible to energy-based weapons like the
flare gun or the emaciator(They are NOT invincible to the
secondary shot of the Chestburster, but that is the only
exception). Furthermore, hitting someone with energy
absorbtion will actually give them health. In team games,
you can intentionally shoot your teammates with energy-
based guns to quickly raise them to 100 health. To do
this, they must have Energy Absorbtion, and the Kill Friend
Option must have been turned on prior to the start of the
match. This is not considered to be "cheating" or a
glitch, so use it freely! Also, I have twice managed to
use energy absorbtion in multiplayer games to raise my
health high above 100, but I'm not sure how just yet. I do
know that at one point my health was as high as 128, and it
probably could've gotten even higher than thatÖYikes!
Flare Trap: If two players on the same team are both using
the flare gun, they can each create a large -and very
dangerous- pink flare. Don't be fooled by the name of this
strategy, though. The idea is not to trap someone between
two flares, as this would be very difficult to pull off and
in most cases the victim in question could just walk around
the flares anyhow. Actually, the idea here is that one
person will shoot the pink flare directly at the target,
which will instantly kill the enemy if he doesn't move.
The second teammate's job is to anticipate where the enemy
will move to, and shoot a pink flare there. In most cases,
people tend to step sideways, so look for that more often
then someone running backwards. There is no reason that
this shouldn't work once you and a partner have ironed out
all the little details of the plan. It certainly helps to
explain this strategy to your teammate before the game is
even turned on, to make sure that you each know what you
are going to do. Just don't try to grab the ammo pack of
whoever diedÖat least not until the flares have
disappeared!
Advanced Flare Trap: Oh did you like the Flare Trap? What's
the matter, was it too difficult for you to pull off? Maybe
you'd like to try this stronger, and perhaps easier variation
on the flare trap. Be warned though, it requires a lot of energy
ammo. Both teammates need to pick the flare gun and the boomerang.
To execute this advanced flare trap, both players should lock onto
the same enemy with their boomerangs in SECONDARY FIRE MODE. After
throwing the boomerangs, immediately switch to the flare guns.
Surround the slow-moving enemy with flares, both big and small.
This plan is essentially fool-proof and does not require much
practice.
More to come!
FAQ by Gergall aka Greg
Text art by Grant Parr