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Welcome to Shadowgate64 for N64
Complete Walkthrough
Author: David Zabroski
DragonMaster@dragonwarrior2000.every1.net
Check out my Dragon Warrior/Quest Website at:
Http://www.Dragonwarrior2000.atfreeweb.com
Updated 8/21/00
I. Introductions
a. Tips
II. Escape
a. Cells
b. Sewers
III. Towers
a. Tower of Disciples
b. Graveyard/Church
c. Tower of Lakmir
d. Graveyard/Church II
e. Tower of Disciples II
f. Village/Inn
g. Village Square
h. Trash Pit
i. Village Square II
j. Tower of Disciples III
k. Dungeon Keeper
l. Graveyard/Church III
m. Sewers II
n. Village/Shop
o. Dungeon Keeper II
p. Village/Inn II
q. Agaar's House
r. Excavation
s. Tower of Trials
t. Tower of Disciples IV
u. Excavation II
v. Tower of Flying Dragon
IV. The Last Battle
a. Stable
b. Chamber of Holding
c. Village Square
V. The Ending
=========================Walkthrough==============================
I. Introduction
a. If you liked Shadowgate you will love this game.
Things are a little different, but then they are the
same. Things are hidden, tough and confusing. A
true RPG gamers' dream!
b. I am not going to give you exact directions all of the
time. This will make the game a little bit harder, but
you getting a lot of info anyway.
c. Tips
i. I only recommend using this guide a help
through or tip walkthrough. If you get totally
stuck in the game check out this
walkthrough. You may need it. It took me a
long time to get through the second part of
the game. Here are some tips
1. Check everything.
2. Take what you can, you have unlimited
inventory.
3. Save your game before you try
potions or other dangerous grounds
4. Crouch under table to find things
5. Just because there is a item you can
take it doesn't mean you need it, but
there may be a few cases this is wrong.
6. Some items may be out of reach.
They may be important, or they may
serve no purpose at all.
7. Know your character, who he is and
what he can do!
II. Escape
a. Cells
i. You are placed in a cell by the guard. Talk
to Agaar in the cell next to you. Through the
bars
1. After you talk the guard will feed
you.
2. Take the meat and eat it.
3. Take the bone
4. Move to the straw and move it.
5. Use the bone to open the hatch.
b. Sewers
i. To your right you should see a small grate at
the bottom of the water. Take the loose iron.
ii. Now go to the far grate with the bottle
behind it.
1. The bottle or wood serve no purpose
2. The hole in the wall serves no
purpose
iii. Go through the door and take the map
1. Be careful not to fall into the water.
If you do you die
2. The same goes for ledges. You can
not fly or swim!
iv. Go back to sewers. Enter the middle door
1. Use the iron bar to pick at the pillar.
It will fall over allowing you to
cross the water.
2. Ignore the ghost.
3. You can read the letter near the
skeleton
4. Go through and grab the pick axe
v. Go back to the sewers and go to the final
door.
1. Go through both door and use the
pick axe to climb the wall
2. When you reach the end of the hall
look up and use the pickaxe to make
an opening. Go through it
III. Towers
a. The Tower of Disciples
i. There are tons of books here. You can read
them if you want to
1. There are books that are blank you
need the ring of dead to read them
ii. Go to the hall way and take the first door on
your left and grab the rope behind the wood
stack
iii. Go exit and go to the room across from it.
iv. Take the fairy statue and leave
v. Take the stairs up and take the elf statue.
vi. There are three doors starts from the right.
vii. Take the liquid sunset and leave
viii. Take the next one if you want. There is a
coin and a not here.
ix. Take the final door and put the statues in
this order
1. Fairy
2. Elf
3. Human, already placed
x. Take the Pixie Flute and head to the library.
xi. Go to the one with the small set of stairs
leading to the window.
1. Use the Rope
2. Use the Flute
3. You should climb down to the
outside
4. Play the flute again to grow big.
b. Graveyard/Church
i. There are a bunch of ghosts here. Some are
more important than others. You can't talk
to them yet so ignore them for now.
ii. Enter the church and go behind the alter and
get the Dragon Tears
iii. Go to the right and go down the stairs.
iv. There is a crow bar and a key behind the
bookshelf
1. Ignore the coffin for now
v. Go back up the stairs and go to the opposite
side of the church and climb the wooden
stairs
vi. Use the crowbar to pry the nail loose and
show a new set of stairs.
1. Before you go up the stairs go back
down and take the nail
vii. Go out the window
1. Be careful not to fall through. You
need to get to the open window.
Avoid the cracks in the roof.
c. Tower of Lakmir
i. Listen to Lakmir and just continue through
the game. The name sounds familiar?
ii. Go through the hallway and take the door on
the right.
iii. Take the oil canister and use the Dragon
Tears on the barrel of water to purify the
water.
iv. Exit and move up the stairs to talk to Lakmir
again
v. Head down to the stairs and take the right
door. Take the cup and key
vi. Go across the hall and grab the giant hair. It
is hard to see.
vii. Go down the stairs and open the door with
oil.
viii. Take the crest off the door in the back.
ix. Go back to the room with the barrel and use
the cup to take the water.
x. Go to the room in the hall with the fire that
looks purple. Use the water to put it out.
1. Place the crest in the alter and go
back to the door you took the crest
off of.
xi. There should be some Knight Statues. They
are teleport machines. This can get
confusing so here is the order you must
touch them.
1. Left,
2. Right
3. Right back
4. Right
5. Left
6. Take the stairs
xii. Go to the door to the left
1. Put the nail into the machine and
take the key that pops out.
2. The forest nectar is poison so don't
drink it!
xiii. Go across the hall
1. Take the night elixir from the shelf
2. Use the night elixir and the liquid
sunset on the dish by the bed
3. Climb onto the chairs in the middle
of the room and use the key you
made from the nail on the glowing
star on the ceiling
xiv. Go to the room with the moon on it that just
opened. You'll see 3 rings
1. Green will kills you
2. Blue will make you walk funny
3. Red will let you see dead people and
read blank books
a. If you wear the red the dead
will talk to you
b. Living people will not
understand you
c. Keep the red on at all times.
You never know where a
dead person will pop up.
4. Take the blue and the red
xv. Leave and head for the Church
d. Graveyard/Church II
i. Go to the right of the church and move the
boards blocking the way
ii. Use the dragon tears on the grave.
1. He will thank you for purifying his
soul and teach a magic word
iii. Go into the church and head down the stairs
to the room with the coffins.
iv. You can unlock them and talk to the old
woman with the book.
1. She will tell you a story about her
son and give you her pendant.
a. Listen to the story it will be
important later.
v. You can open the doors in the back of the
church now. They will lead back to the first
tower.
e. Tower of Disciples II
i. Now that you are back with the ring you
have to see a man about a shoe
ii. Go into the hall way and go into the room on
the left.
1. There will be a ghost of a man there
he will tell you about his missing
granddaughter and asks you to find
her.
a. Take the shoe
iii. Go through to the huge double doors that
you can unlock now and go into the village
iv. Put on the pendent
f. Village/Inn
i. Go into the inn at the village wearing the
pendent from the woman. The inn keeper
will get upset about the pendent accusing
you of stealing from the dead. To prove that
you didn't steal it you must take a quiz
1. What's the name of Saul's friend?
a. Answer: Lucas
2. What was Saul hoping to find?
a. Answer: Gold and Gems
3. How long after he left did the poor
woman die?
a. Answer: A fortnight
4. What season was it when Saul came
home?
a. Answer: High Winter
5. Who did he leave with on the night
he was last seen?
a. Answer: Dwarf
6. What did Jezebel become sick with
after he left?
a. Answer: Black Death
ii. If you answer his questions correctly he will
let you stay for free.
iii. Talk to the woman sitting at the table. She is
Agaar's sister!
1. She tells you that you must save him
from prison. She gives you his orb.
g. Village Square
i. The square is a wide open area with a statue
of Lord Jair in the middle.
1. Talk to Lakmir and go to the right.
ii. You should see a water around a tower.
1. The little girl should appear if you
have the ring on.
2. She says she is looking for her
slipper and can not go home without
it.
h. Trash Pit
i. Take some time to explore the village. There
are many doors that are locked.
ii. The area you want is a huge pit.
1. Go down the ladder to find a man
digging through the trash. He is
looking for a coin
2. Give him the ancient coin you found
in the tower. He snatches it and runs
away.
3. Search the trash to find the slippers.
i. Village Square II
i. Put the red ring on and talk to the girl. She
will head home
j. Tower of Disciples III
i. Go back to the man and his granddaughter
and he will give you the Stone of Thirst.
k. Dungeon Keeper
i. The Dungeon keepers house is hard to find,
it is near the guards post.
ii. Go inside and climb the stairs to the second
floor
iii. Talk to Wil Goddard and listen to his songs
1. He will mention how the Dungeon
Keeper has a passion and talent for
music, but he had to sell his violin.
2. After you hear a bunch of songs he
will give you a flower.
l. Graveyard/Church III
i. Go back to the graveyard and go the end.
1. If you came here earlier he talked
how no one ever came to pay their
respects, and how they are not
touching his money.
2. Put the flower on the grave and he
will show his appreciation by giving
you his treasures!
m. Sewers II
i. Head back to the sewers.
1. You can talk to Sauls friend who is
dead by the water. He will tell you of
his betrayal
2. Go into the water where there is a
small cliff. Talk to the ghost there.
He will give you the treasure.
n. Village/Shop
i. Go back to the village and go the shop. It is
one of the first buildings.
1. Give the shop keeper the treasure
and he will give you a choice of
violins
a. Get the chipped violin
o. Dungeon Keeper II
i. Go back to the Dungeon Keeper's home and
SLOWLY walk to the music stand.
1. Place the violin on the stand and
hurry to the other side of the wall by
the first. You should hear his
footsteps.
2. Once you hear the music playing
SLOWLY walk behind him.
3. Take the key off the hook and go
down the stairs.
4. Unlock the door and give Agaar the
orb.
5. The Dungeon Keeper appears and
locks you in. Agaar uses the orb and
switches places.
6. Quickly use the key on the door to
lock the Dungeon Keeper in.
p. Village/Inn II
i. Once you get back to the inn Agaar thanks
you and unlocks his house
q. Agaar's House
i. There are only 3 things you need here
1. The Flint
a. On the bookcase
2. The Lever
a. Attached to bedpost
3. The Fang
a. Hidden in bookcase, hard to
see!
r. Excavation
i. You are not far from the next area
1. Go right into the excavation pit and
go into the left entry way.
ii. Use the Stone of Thirst to drain the water
1. Climb down the ladder and up the
next one
iii. Use the lever on the machine and listen to
Lakmir
1. You must turn the valves in order for
the machine to work. You must turn
them in this order from left to right
a. Left
b. Right
c. Right
2. Pull the lever
iv. The water should be gone
s. Tower of Trials
i. This is my favorite part of the game. You
must complete a series of puzzles to get
through the tower. They are very hard.
There is a catch, the test has been altered to
show the true line of kings
1. When Jair became king he stopped a
line of heirs from gaining the throne.
One of those heirs changed the test
to what it should have been if Jair
wasn't named king!
ii. Pay Homage to the King
1. Go to the Picture of Nathor Dreslin
and press the switch at the bottom
iii. The Coat of Arms
1. You must now re-create the coat of
arms. The pieces are:
a. Tower with one window
b. The far right dragon
c. The left dragon
d. The left sword
iv. Quiz
1. You will now be faced with a series
of questions. The questions I have
received are:
a. For what symbol is one given
a sorcerers rank?
i. Answer: The Ring of
the Kingdom
b. What was responsible for the
banishment of the Evil One?
i. Answer: The Staff of
Ages
c. By what name does the
master of Dersius go?
i. Answer: Aristolin
d. Of what species was the last
dragon?
i. Answer: Gold
e. Who is the rightful king of
Kal Torlin?
i. Answer: Nathor
Dreslin
f. Who has forever been known
as the Good Master?
i. Answer: Lakmir
g. Does the Royal Family's
Dragon scream?
i. Answer: No
h. What is Lord Jair's
homeland?
i. Answer: Westland
i. What type of magic is
expressly forbidden?
i. Answer: Death
Magic
j. Name the number of ways
into the Royal Family's
Tower?
i. Answer: Two
k. Which ring is used as a
punishment for those who
disobey the rules?
i. Answer: Green Ring
l. What is the prohibition
against black magic?
i. Answer: It taints the
soul
m. What was the name of the
First Dragon?
i. Answer: Bolhalor
v. The Maze of Death
1. Touch the first Armor and you will
be transported. You controls are
messed up. You can turn you paddle
90 degrees or put on the blue ring to
counter the effects.
2. Here is how to get through this
section
a. Move around the blades and
touch the first statue. Touch
the next statue. Ignore the
statue in front of you, and go
around the corner and touch
that statue instead. Now head
through the door, and take off
the blue ring. Don't touch
the full set of armor, if you
touch it you'll be returned to
the beginning of the tower.
vi. Candle Maze
1. This is one of the hardest parts of
the game. You have to make it
through the maze while your candle
melts away. If the candle goes out
you start at the beginning again.
2. Use the flint on the candle and take
the candle
3. Here is how to get through it.
a. Head through the double
doors and go to your left,
go around the corner, and
move forward up the stairs.
Go forward a step, turn to
the right, and go forward.
Go around the corner making
U-turn. Hit the red switch,
then turn around, and go
back towards the stairs
you just came up. Go
through the doorway that
just opened right before
the stairs, and hit the
switch. Turn around, and
go back towards the first
switch and enter the
doorway on the right side.
Go along the path, through
the first door you come to,
and climb up the ladder.
Go along the path, and press
the switch in the first alcove
on the left, then continue
along the path avoiding the
armor, there and climb down
the ladder that just opened
up. Go through the right
door, and then the next door.
Turn to your right, and hit
the switch. Then turn
around and go through the
right door, not the one you
just came through. Then go
through the next door as well,
and climb up the ladder.
Walk forward to the second
alcove and hit the switch that
you hit before. Turn around,
go right, and head back down
the ladder. Go straight, and
turn to the right, just before
the door, and hit the switch.
Turn around and go back up
the ladder you just came
from. Hit the switch in the
alcove again, and then
proceed down the ladder that
just opened up. Go through
the right door, through the
next door, then turn to the
right around the corner and
up the stairs. Place the
candle in the candle holder
and go through the door.
Now you can read the plaque
if you want, and then head
toward the mirror on the
right. Walk through it
backwards and you're almost
done. Although, you can
examine the mirrors if you
want to see what you look
like. Take the ring of the
kingdom off the pedestal,
equip it in the menu, and then
walk onto the platform.
4. You will be transported to the
beginning and Lakmir will
congratulate you.
t. Tower of Disciples IV
i. Go back to the tower and go to the door
where you the dragon door is.
ii. Make sure you have the Ring of the
Kingdom on and the door will open.
1. Take the Dragon Flute and leave.
u. Excavation II
i. Head back to the excavation site and go to
where there are 2 huge dragon statues.
1. Use the Dragon Flute and open the
door
v. Tower of the Flying Dragon
i. Follow the path around and enter the first
door on the left.
1. Go down the ladder and take the
Dragon's Eye
2. Head back to the path
ii. Keep following the path until you reach a
dead end.
iii. Place the Dragon's Fang into the place and
go up the stairs
1. Make sure you put on the ring of the
dead for this next area
iv. Talk to D'Nar and he will tell you his story
v. Use the Giant's Hairs on his Lute and listen
to his song
vi. All right go to the next room for another
puzzle.
1. This is one of the hardest parts of the
game you must play the dragon
wings to make the same song a
D'Nar played. Good luck, but here is
the answer.
2. The view is from the door facing the
Dragon's Feet
a. Back left
i. Right Wing
b. Back Right
i. Left Wing
c. Front Left
i. Left Wing
d. Front Right
i. Right Wing
vii. Now that you solved the puzzle go up the
stairs.
1. A Dragon!
viii. The Dragon is turned to stone. Put on the
Ring of the Kingdom and take the Staff of
Ages
1. If you ever touch the Staff of Ages
without the Ring of the Kingdom
you will die!
ix. The Dragon will come back to life and take
you
IV. The Last Battle
a. Stable
i. Now that you have gotten everyone's
attention from the Dragon and locking the
Dungeon Keeper in the cell you are FBI's
Feudal Class Most Wanted!
ii. Go into the stable and head to the hay in the
trough. Use the flint to light a fire and run
out.
iii. Head around the stable and go through the
double doors.
iv. Give the pendent to Saul and he will become
overwhelmed with shame. He will distract
the guards for you to enter the Chamber of
Holding.
1. Saul has become Belzar's assistant
b. Chamber of Holding
i. Now that you are inside you must stop
Belzar. He thinks he received the Staff of
Ages from Saul, but it is the Staff of
Thunder!
1. I wonder if the Mad Clown gave it to
him?
ii. Place the Dragon's Eye into the staff and
hide to the right
1. Make sure you are far enough away,
but you should still be able to see
Belzar reach for the staff.
iii. The place will explode killing Belzar. Exit
and notice the Warlock Lord has risen
c. Village Square
i. Head to the Village square and see the
Warlock Lord rise. Lakmir will say how
only Lord Jair can kill him.
1. All is lost, but is it!
ii. Give the Staff of Ages to the statue of Lord
Jair, then give the Ring to the statue
1. Make sure you do the Staff first or
you will die.
iii. The statue will kill the Warlock Lord and
you beaten the game.
V. The Ending
a. There is a small ending and a hint of another sequel.
We'll see!
This walkthrough was made by David Zabroski.
Any attempt to Plagerize my work will be delt with.
If you would like to post this walkthrough, or any
other walkthrough made by me, must be appoved by
me at DragonMaster@dragonwarrior2000.every1.net
Check out my Dragon Warrior/Quest Website at:
Http://www.Dragonwarrior2000.atfreeweb.com