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Pokemon Snap FAQ
Version 4.2  -  8/15/99
Email:  ANTDocEvil@aol.com
ICQ:  1976073
Website:  http://members.aol.com/antdocevil


COPYRIGHT 1999, JON HENDREN
ASK PERMISSION TO USE ON YOUR SITE.

Pokemon Snap  (US and Japan)

Table of Contents
=======================
(1)  Getting Hard to Find Pokemon
     a. Chansey
     b. Scyther
     c. Zapdos
     d. Dugtrio
     e. Magnemite
     f. Magneton
     g. Charizard
     h. Moltres
     i. Growlithe/Arcanine
     j. Vileplume
     k. Slowbro
     l. Cloyster
     m. Porygon
     n. Muk
     o. Victreebel
     p. Ditto
     q. Articuno
     r. Graveler
     s. Goldeen
     t. Starmie
     u. Gyarados
     v. Dragonite
     w. Mew

(2)  Level Switches

(3)  Getting to Rainbow Cloud
     a. Kingler
     b. Pinsir
     c. Koffing
     d. Cubone
     e. Mewtwo
     f. Dugtrio

(4)  Special Shots
     a. Gust-using Pidgey
     b. Surfing Pikachu
     c. Pikachu on a Stump
     d. Pikachu on a Ball
     e. Fighting Magmar
     f. Speed Pikachu
     g. Jigglypuff on Stage
     h. Jigglypuff Trio on Stage
     i. Balloon Pikachu
     j. Flying Pikachu
     k. Graveler Group Dance
     l. The Rare Pokemon MEW

(5)  Entire List of Pokemon

(6)  Hints and Tips

(7)  Rumors

(8)  Full Japanese to English Menu Translations

(9)  Changes since last version

(10)  Acknowledgments

(11)  Legal Stuff



NOTE:  Pokemon are rated in terms of difficulty.  
* is easy, ** is fairly challenging,
*** is hard, and **** is near impossible.
=======================

(1) Getting Hard to Find Pokemon



Chansey - Beach
-----------------------
REQUIREMENTS: Pester Ball
Difficulty: *

Chansey is easy to find.  When you see the Eevee chasing the 
large pink puff, hit the puff with a Pester Ball.  It will 
open up and Chansey will be inside.  TIP-Play the Poke-flute
to get extra points from Chansey.


Scyther - Beach
-----------------------
REQUIREMENTS: Pester Ball
Difficulty: *

When you see the Meowth chasing a Pidgey out of a 
heap of tall grass, begin throwing Pester Balls into 
the tall grass.  If you get lucky, a Scyther will jump out.


Zapdos - Tunnel
-----------------------
REQUIREMENTS: Apples, Poke-flute
Difficulty: **

In the room with the egg and the Pikachu, lure the 
Pikachu to the egg with apples. When the Pikachu is 
close to it, play the Poke-flute.  Pikachu will get 
excited and start zapping everything around it, the 
egg will hatch and Zapdos will fly out.


Dugtrio - Tunnel - deathmeister@webtv.net
-----------------------
REQUIREMENTS: -
Difficulty: *

If you take a picture of Dugtrio, it'll
pop up elsewhere. take a picture of it again, 
then a horde of Digletts appears and evolves.
You have to take a few pictures of it.



Magnemite - Tunnel
-----------------------
REQUIREMENTS: Apples
Difficulty: *

Magnemite is easy to see, but every time you try 
to take a picture, it sends light waves to the camera 
and it darkens your picture.  It doesn't even count 
as a Magnemite.  If you toss an apple close to it,
it begins to eat it, take a picture.  It is too 
busy eating to notice.


Magneton - Tunnel - ChocCW@aol.com
-----------------------
REQUIREMENTS: Apples
Difficulty: **

When you see the three Magnemites, lure them all 
together with apples.  They will join up and
evolve into Magneton.


Charizard - Volcano
-----------------------
REQUIREMENTS: Apples or Pester Balls
Difficulty: *

At the end of the level, when you see a Charmeleon 
circling around a pool of lava, knock it in
with an apple or Pester Ball.  It falls in and evolves.


Moltres - Volcano
-----------------------
REQUIREMENTS: Apples or Pester Balls
Difficulty: *

When an egg is blocking your path, hit it with an 
apple or Pester Ball.  It will fall into the
lava and hatch. Moltres will fly out.


Growlithe/Arcanine - Volcano
-----------------------
REQUIREMENTS: Pester Balls
Difficulty: **

Near the end of the level, look to the right.  
You will see three mini-volcanoes.  Toss a Pester Ball 
into each of them and either an Arcanine or Growlithe 
will pop out. It seems that it is random which one 
will come out.  Can anyone tell me a sure way to get just 
Arcanines or Growlithes?


Vileplume - River
-----------------------
REQUIREMENTS: Poke-flute
Difficulty: *

When you see a red plant thing giving off smoke on 
the right side, play the Poke-flute.
Vileplume will jump up and dance.


Slowbro - River
-----------------------
REQUIREMENTS: Apples
Difficulty: **

When you see a Slowpoke on the left side of the shore,
lure it to the big dirt patch near the Shellder sign.  
Slowpoke will turn around and put its tail in the 
water.  A Shellder will bite it and Slowpoke will 
evolve into Slowbro.


Cloyster - River - Seph8@aol.com
-----------------------
REQUIREMENTS: Pester Ball
Difficulty: *

In the second half of River, you should see a Psyduck 
running around some rocks on the left. When the boat 
starts to turn to the right, throw Pester Balls into 
the river. A Cloyster may pop up in front of you. 
[I even managed to make 2 Cloysters pop up, so it is
 in that general area.] (Just for info, there are 
many Magikarp in the water as well in the entire area.)


Porygon - River
-----------------------
REQUIREMENTS: Pester Ball
Difficulty: **

On the right side of the level, near the end, on the 
walls, you might see a little thing on the walls go 
up and down.  Hit it with a Pester Ball and you will 
find that it is a Porygon. Hit it again to take 
off its camouflage.


Muk - Cave - AMC7321@aol.com
-----------------------
REQUIREMENTS: Pester Ball
Difficulty: *

Hit a Grimer three or four times with a Pester Ball
to make it evolve into Muk.  The last Grimer is the
easiest one to hit.


Victreebel - Cave
-----------------------
REQUIREMENTS: Pester Ball or Apples
Difficulty: *

When you see a Weepinbell walking around a pool of water 
in the Caverns, hit it with an apple or Pester Ball so it 
falls in.  It will evolve into Victreebel.


Ditto - Cave
-----------------------
REQUIREMENTS: Pester Ball
Difficulty: *

When you see all of those Bulbasaurs in the beginning of
the level, hit them with a Pester Ball and they will change 
back to their original form--Ditto.


Articuno - Cave
-----------------------
REQUIREMENTS: Poke-flute
Difficulty: *

Near the end of the level you will find two Jynxes looking 
at a metal-looking egg.  Get near the egg and play the 
Poke-flute.  It will hatch, and Articuno will fly around.


Graveler - Valley
-----------------------
REQUIREMENTS: Poke-flute
Difficulty: *

Gravelers aren't hard to find, but you can never get a
good picture of them, they're always on the walls.  When 
you get to the part where you see three of them in a 
triangle on the left wall, play the Poke-flute to get 
them to dance for you.


Goldeen - Valley
-----------------------
REQUIREMENTS: Pester Balls
Difficulty: *

Goldeen can be found by throwing Pester Balls into the river you are 
traveling in, just keep throwing until one jumps up.


Starmie - Valley
-----------------------
REQUIREMENTS: None
Difficulty: *

When you see the Staryus coming up out of the water and looking
at you, take a picture of one and it will circle around you.  
Let it do that until you get to the whirlpool.  It will
be sucked in and evolve into Starmie.


Gyarados - Valley
-----------------------
REQUIREMENTS: Pester Balls
Difficulty: ***

This one's tricky.  In the beginning of the level, there is a 
Magikarp jumping in and out of the water.  Hit it onto shore
with a Pester Ball and the Mankey will hit it far away.  Shortly
after that, near the waterfall on the left side of the river,
you will find that same Magikarp flopping around on the land.
Hit it again with a Pester Ball and it will flop its way into the
waterfall and evolve into Gyarados.


Dragonite - Valley
-----------------------
REQUIREMENTS: Pester Balls
Difficulty: **

At the whirlpool, throw in 3 or 4 Pester Balls.  You will know if 
you hit the whirlpool because it flashes when hit.  If you did 
that, a Dragonite will appear.


Mew - Rainbow Cloud
-----------------------
REQUIREMENTS: Pester Balls or Apples
Difficulty: **

Strategy 1:
Mew is the only Pokemon on Rainbow Cloud, but getting a good 
picture is a bit tricky.  You need to keep hitting its shield
until it breaks and it needs to chase its shield.  If you hit
it with a Pester Ball or apple while it's chasing its shield,
it will spin around and look back at you.  If you can hit Mew
while close, and it looks at you, you could get up to 10000
points or more.  My best picture of Mew got me 10020.

Strategy 2 (deathmeister@webtv.net):
After blowing its shield, try to predict what side it will come out of.
Then just keep whacking it with Pester Balls (I think using the speed-up
item helps too) until it's right in front of you. I got a score of 9360
this way ^_^

=======================
(2) Level Switches


TUNNEL SWITCH:  Pop the Electrode at the end of the stage with
an apple and it'll clear the way.

RIVER SWITCH:  You'll see the switch near the end of the level
on your right.  If you look very carefully you can see that a
piece of the hill behind the switch moves.  Nail that moving
part with a Pester Ball.

VALLEY SWITCH:  This one's hard.  Near the end of the level 
on the right, you'll see three Squirtles.  Two of them 
skid away in their shells and one is left behind.  You need
to throw a Pester Ball at that Squirtle when it's aligned
with the Mankey at the top of the hill.  It should roll 
up the hill and hit that Mankey down next to the switch.  
Then hit the Mankey that fell down with a Pester Ball.



=======================

(3) Getting to Mew Stage


What you need to do is to take pictures of landforms of things
that look like Pokemon. There is one on every stage except Mew
Stage.  After you have pictures of all six, and you've shown 
them to Dr. Okido (Professor Oak) then Mew Stage will be unlocked.


Kingler - Beach
-----------------------
Difficulty: **

Look backwards near the beginning of the stage, just after the 
Pikachu.  It's kind of on the right.  It is a rock formation 
with moss growing on it.


Pinsir - Tunnel
-----------------------
Difficulty: **

Get Zapdos hatched, and it will power the power plant.  
In the next room, a spotlight will be showing on what 
looks like some rocks and poles.  Take a picture of the 
wall the light is shining on.  Pinsir!
(If you don't know how to get Zapdos out, look in Section 1)


Koffing - Volcano
-----------------------
Difficulty: **

At the beginning of the level, where you see the Rapidashes 
and the volcano, throw a Pester Ball at the purple smoke.
The Pester Ball should explode.  If the camera "locks on" 
to the purple smoke, take a picture.  Kinda looks like 
Koffing, huh?


Cubone - River
-----------------------
Difficulty: **

Right near the Vileplume is a tree that is Cubone.  You can't 
take a picture of it because Vileplume's smoke is in the way. 
Play the Poke-flute so Vileplume will stop giving off smoke 
and begin dancing.  Then you can get a clear shot of the 
Cubone tree.


Mewtwo - Cave
-----------------------
Difficulty: *

When you are starting to get close to the end of the level, 
look back and you should see some stars inside the caverns 
that are sparkling.  Take a picture of the biggest one.  
It doesn't look like much now, but on film it shows up as Mewtwo.


Dugtrio - Valley
-----------------------
Difficulty: *

This one's easy.  Just take a picture of the Dugtrio 
statue at the beginning of the stage.
It's right there in front of you.


=======================
(4) Special Shots


NOTE:  Special Shots are rated in terms of difficulty.  
* is easy, ** is fairly challenging,
*** is hard, and **** is near impossible.


Special 1 - Gust-using Pidgey - Beach
-----------------------
Difficulty: *
REQUIREMENTS: None
Special Points: 500

Snap the angry Pidgey that's using the Gust attack
on a Meowth.


Special 2 - Surfing Pikachu - Beach
-----------------------
Difficulty: *
REQUIREMENTS: Apples
Special Points: 1000

Lure the Pikachu onto the surfboard using apples and
snap it when it's posing.


Special 3 - Pikachu on a Stump - Beach
-----------------------
Difficulty: *
REQUIREMENTS: Pester Balls
Special Points: 1300

Use Pester Balls to get the Scyther out of the tall
grass and two Pikachus will run out and somersault on the
stumps nearby.  (Use the Poke-Flute for something extra)


Special 4 - Pikachu on a Ball - Tunnel
-----------------------
Difficulty: *
REQUIREMENTS: None
Special Points: 600

Snap the Pikachu at the beginning of the level a couple
of times until it gets near the rolling Electrode.  It'll
jump on it and run like it's on a treadmill.


Special 5 - Fighting Magmar - Volcano
-----------------------
Difficulty: *
REQUIREMENTS: Apples
Special Points: 800

Toss an apple between the Charmander and Magmar and they'll
fight over it.  Snap a picture of Magmar breathing fire.


Special 6 - Speed Pikachu - River
-----------------------
Difficulty: *
REQUIREMENTS: None
Special Points: 800

Snap a picture of the Pikachu on top of the tree trunk and
it'll get hyper and start running around.  Snap it.


Special 7 - Jigglypuff on Stage - Cave
-----------------------
Difficulty: **
REQUIREMENTS: Pester Balls
Special Points: 500

When you see a Koffing chasing a Jigglypuff, nail the Koffing
with a Pester Ball.  They're pretty tough to hit, so don't worry
if you miss.  Hit the Koffing and you'll see that Jigglypuff again at the
end of the level singing.  Save two and Jigglypuff gets a dancer.
Save three and you get Special number 8.


Special 8 - Jigglypuff Trio on Stage - Cave
-----------------------
Difficulty: ***
REQUIREMENTS: Pester Balls
Special Points: 1200

Nail the three Koffings chasing after the Jigglypuffs and
they will dance and sing for you.  It's hard to hit the
last one.


Special 9 - Balloon Pikachu - Cave
-----------------------
Difficulty: ***
REQUIREMENTS: Apples or Pester Balls
Special Points: 1600

Hit the Zubat carrying the Pikachu and Pikachu will
float back down using balloons.  Get a picture of that
and score some nice points.  It's really hard to hit
the Zubat, though.


Special 10 - Flying Pikachu - Cave
-----------------------
Difficulty: ****
REQUIREMENTS: Apples (or Pester Balls) and the Poke-Flute
Special Points: 2000

Probably the hardest one.  You first need to free the Pikachu
from Zubat's grasp, then when Pikachu rushes over to the egg
of Articuno, play the Poke-Flute.  It looks like Articuno flies
away, but look behind you and snap a picture of Pikachu riding
Articuno!  (You must snap Pikachu for this to work, not Articuno)


Special 11 - Graveler Group Dance - Valley
-----------------------
Difficulty: *
REQUIREMENTS: Poke-Flute
Special Points: 500

Three Gravelers are on the side of a rock in a triangular shape.
Play the flute for them and they'll do a dance for you.


Special 12 - The Rare Pokemon MEW - Rainbow Cloud
-----------------------
Difficulty: *
REQUIREMENTS: Pester Balls or Apples
Special Points: 2500

In the Rainbow Cloud you'll find Mew, but in an annoying
shield that guards you from taking a picture of it.
Hit Mew with a Pester Ball or Pokemon Food to weaken it.
Hit Mew many times to get the shield off.  Take a picture
of Mew for 2500, but a really good pic can get you more than
10000!


=======================
(5) Entire List of Pokemon
	(and where to find them)


#1 - Bulbasaur - River and Cave
#4 - Charmander - Volcano
#5 - Charmeleon - Volcano
#6 - Charizard - Volcano
#7 - Squirtle - Valley
#11 - Metapod - River
#12 - Butterfree - Beach
#14 - Kakuna - Tunnel
#16 - Pidgey - Beach
#25 - Pikachu - Beach, Tunnel, River and Cave
#27 - Sandshrew - Valley
#28 - Sandslash - Valley
#37 - Vulpix - Volcano
#39 - Jigglypuff - Cave
#41 - Zubat - Tunnel and Cave
#45 - Vileplume - River
#50 - Diglett - Tunnel
#51 - Dugtrio - Tunnel
#52 - Meowth - Beach
#54 - Psyduck - River
#56 - Mankey - Valley
#58 - Growlithe - Volcano
#59 - Arcanine - Volcano
#60 - Poliwag - River
#70 - Weepinbell - Cave
#71 - Victreebel - Cave
#74 - Geodude - Valley
#75 - Graveler - Valley
#78 - Rapidash - Volcano
#79 - Slowpoke - River
#80 - Slowbro - River
#81 - Magnemite - Tunnel
#82 - Magneton - Tunnel
#84 - Doduo - Beach
#88 - Grimer - Cave
#89 - Muk - Cave
#90 - Shellder - River
#91 - Cloyster - River
#93 - Haunter - Tunnel
#101 - Electrode - Tunnel
#109 - Koffing - Cave
#113 - Chansey - Beach
#115 - Kangaskhan - Beach
#118 - Goldeen - Valley
#120 - Staryu - Valley
#121 - Starmie - Valley
#123 - Scyther - Beach
#124 - Jynx - Cave
#125 - Electabuzz - Tunnel
#126 - Magmar - Volcano
#129 - Magikarp - All Levels except Rainbow Cloud
#130 - Gyarados - Valley
#131 - Lapras - Beach
#132 - Ditto - Cave
#133 - Eevee - Beach
#137 - Porygon - River
#143 - Snorlax - Beach
#144 - Articuno - Cave
#145 - Zapdos - Tunnel
#146 - Moltres - Volcano
#147 - Dratini - Valley
#149 - Dragonite - Valley
#151 - Mew - Rainbow Cloud

63 Total Pokemon


=======================
(6) Hints and Tips


	A word about cheats:  There are none!  As soon as the first
	GameShark or other cheats come in, they'll be here. 

	Remember, photos are everything in this game.  Hit
	the Pokemon with something to get them to do things.
	The more interesting the Pokemon are the better.

	The flute is useful in many different places.  Experiment
	with it.

	Sometimes things happen before you get there.  Use the
	dash engine to get things moving.

	GET THE APPLES: 24,000 Points

	GET PESTER BALLS: 72,500 Points

	GET THE POKE-FLUTE (Update): Dash Engine and 130,000 Points

	1ST ENDING: When you go to the Mew pic and take 
	even 1 picture of Mew (it can be the crappiest 
	picture ever), Oak will thank you for getting a 
	picture of Mew and the 1st ending will run. The 
	ending will show 6 or 7 (I didn't count) random 
	pictures that you took and show them as a background 
	while the staff is running in front of it.
	(Thanks Seph8@aol.com)

	2ND ENDING: If you manage to capture pictures 
	of all 63 Pokemon, Professor Oak will congratulate
	you by giving you a long speech about the history
	of the Island, etc. You will then be treated to 
	a special "film" ending, with more of your 
	pictures running from right to left, and the staff
	rolling in front of it.
	(Thanks Seph8@aol.com)

	CHALLENGE SCORE CHALLENGE: After you get the 
	first ending above, Professor Oak will tell you 
	about a "CHALLENGE SCORE" challenge. What you 
	need to do is take pictures of as many different 
	Pokemon as you can (The score is composed by 
	number of pictures taken times number of unique 
	Pokemon captured.) The challenge score for the 
	first 6 levels is 1,510,000 [which is difficult 
	but beatable; I beat the 1st level easily], while 
	the Mew stage challenge score is only 420,000.	
	(Thanks Seph8@aol.com)


=======================
(7) Rumors


	THIRD ENDING:  You get the third ending after 
	beating all of the Challenge Scores.
	(Confirmed FALSE by Sixtoman@aol.com, RSpeak2@aol.com and
	SteveHaywood@email.msn.com)


=======================
(8) Full Japanese to English Menu Translations


	Start Menu (Title Screen)
	---------------
	Choice 1: New Game
	Choice 2: Continue Game
	Choice 3: Printer Pictures
                These are the four pictures you choose that
                will be printed when you take your cartridge
                to a certain convenience store.
	Choice 4: Option Menu

	Option Menu
	---------------
	Option 1: Screen Adjust
	Option 2: Not really sure, I think it is a toggle
	          between Stereo and Mono sound modes.
	Option 3: Toggle between Holding Z for camera mode
	          or tapping Z once.
	Option 4: Toggle between "Throttle Controls" and
                "Classic Control" for the analog stick.
                ("Throttle Control"=Hitting down on the
                analog stick makes the camera aim go up
                and vice-versa.)

	Dr. Okido Menu (Professor Oak Menu)
	---------------
	Choice 1: Select Level to begin taking pictures.
	Choice 2: Pokemon Report
	Choice 3: Pokemon Album
	Choice 4: Save and Quit
		    Menu 1: Save?  A:Yes  B:No
		    Menu 2: Quit?  A:No   B:Yes

	Level Select Menu
	---------------
	Level 1: Beach
	Level 2: Tunnel
	Level 3: Volcano
	Level 4: River
	Level 5: Cave
	Level 6: Valley
	Level 7: Rainbow Cloud
	Last Choice: Previous Menu

	Pokemon Report Menu
	---------------
	Choice 1: PokeDex
		    PokeDex Choice 1: Choose Photo to View
		    PokeDex Choice 2: Sort by --
				  Column 1: Number
				  Column 2: Name
		           	  Column 3: Level where picture taken
				  Column 4: By Dr. Okido's rating
	Choice 2: Best Picture
		    Choice 1: Show Picture Stats
	Choice 3: Pokemon Signs (See "Getting to Mew Stage")
		    Choice 1: See Pokemon Sign pictures up-close
	Choice 4: Back to Dr. Okido Menu

	Pokemon Album Menu
	---------------
	Choice 1: Open Album
                Choice 1: See album pictures up-close
                          Choice 1: Tells about picture
                          Choice 2: Name your picture (English available!!)
                          Choice 3: Delete Picture
                                    A:Yes   B:No
                Choice 2: Move Pictures around in Album
                Choice 3: Delete Picture
                                    A:Yes   B:No
	Choice 2: Back to Dr. Okido Menu

	Pause Menu (Hit Start while in Game)
	---------------
	Choice 1 (Blue): Resume Game
	Choice 2 (Yellow): Back to Dr. Okido Menu
	Choice 3 (Red): Restart Course		 


=======================
(9) Changes since last version

	0.01 FAQ Introduced

	0.02 Fixed some spelling errors, added Magneton,
	     added "How to get to Mew Stage"

	1.0  Added "Menu Translations" with help from ChocCW@aol.com

	1.1  Added Dugtrio and Mew Strategy 2.  Both from deathmeister@webtv.net

	1.2  Added Muk.  Thanks AMC7321@aol.com   Added "Entire List of Pokemon"

	1.3  Had Graveler marked as Golem, changed that.  Added "Legal Stuff"
	     since I found someone who ripped off my FAQ.  
	
	2.0  Changed "Stun Bombs" to "Pester Balls" to accommodate the US 
     	     version owners.  Added "Hints and Tips"

	2.5  Seph8@aol.com contributed immensely by pointing out a few spelling
	     and grammatical errors, and also submitted a few items to be put
	     in the "Hints and Tips" section.  Thanks Seph8!

	2.6  Gee, remind me never to use Word to edit the FAQ.  It caused some
	     major text alignment problems in v2.5.

	3.0  Added "Special Shots"  I finally got the US version so
	     now I know what everything is in English.  Changed "Level 1" to
	     "Beach", "Level 2" to "Tunnel", etc.

	3.5  Added a couple little bits to the FAQ, nothing major.
	     Added "Rumors"

	4.0  Added "Level Switches"

	4.1  Minor Update

	4.2  Rumor update, Hints and Tips update


=======================
(10) Acknowledgments

Thanks to Nintendo for making such a beautifully detailed 
and amazingly fun title for the N64.

Thanks to Seph8@aol.com for pointing out errors and submitting
"Ending 1", "Ending 2" and "Challenge Score Challenge"

Thanks to ChocCW@aol.com for helping with Magneton and the Menu Translations.

Thanks to deathmeister@webtv.net for Dugtrio and Mew strategy 2.

Thanks to AMC7321@aol.com for Muk.

Thanks to the "South Park: Bigger, Longer, Uncut" Soundtrack.  Without
it, I would not be able to sit here long enough to type this thing up.
(Especially track 17! DVDA RULES!) :) 

=======================
(11) Legal Stuff

COUNTRY OF FIRST PUBLICATION UNITED STATES OF AMERICA.
OFFER VOID IN UTAH.
EMPLOYEES AND THEIR FAMILES ARE PROHIBITED FROM TAKING PART IN THIS FAQ.
IF NOT SATISFIED, PLEASE RETURN UNUSED PORTION FOR FULL REFUND.

Hehe, just kidding.  The real legal stuff is below.

THIS FAQ CAN NOT BE USED ON ANY SITE WITHOUT PERMISSION. 
FOR PRIVATE USE ONLY.
THIS FAQ MAY BE DISTRIBUTED AS LONG AS ALL CONTENT IS NOT EDITED.
THIS FAQ IS COPYRIGHTED 1999 BY JON HENDREN.

Tips and codes - Game Endings - Java Games - Reviews - Fun Stuff