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K I R B Y 6 4 : T H E C R Y S T A L S H A R D S
FAQ/Walkthrough for the N64 version of Kirby 64: The Crystal Shards
This document is Copyright (C)2000, Dallas Scott. All Rights Reserved.
The latest version of this FAQ/Walkthrough can always be found at GameFAQs:
http://www.gamefaqs.com
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=----------------=
=Legal Disclaimer=
=----------------=
This document is Copyright (C)2000, Dallas Scott. All Rights Reserved. It is
intended for the sole, private, non-commerical use of it's audience. This
document may not be: published, copied, edited, altered, sold, attempted to
be sold, posted on any website, retransmitted, uploaded, posted, etc. without
the sole consent of the author of himself. Failure to abide by these terms is
breaking the Copyright Infringment law in the United States of America and
will result in civil prosecution to any individual, company, organization,
coropration, incorporation, etc. which can lead up to a $500+ fine and/or
jail time. This document may only be read and printed by its audience, any
other activity which is engaged with this document other than reading/printing
purposes shall result in a civil lawsuit against violators and their affiliates
engaged in the crime.
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=----------=
=Webmasters=
=----------=
Attention all webmasters. If you want to post this document on your website,
please drop me a line at Dallas@DodgerStats.com and let me know: the name of
your website, the URL of your website, the content of your website, and any
other information I should know about. With my consent, you can post this
document on your website as long as you: give full credit to myself, and you
leave the document unaltered as you see it here to the public. If you post
this document on your website without asking, actions shall be taken. Please,
just ask me, I reply within the hour of asking, it's not too much trouble.
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=-----------------=
=Table of Contents=
=-----------------=
i. Introduction & Version History
I. Story
II. Controls
III. Before Playing
IV. Game Facts
V. Walkthrough
VI. Enemies
VII. Combination List
VIII. Hints/Tips
IX. F.A.Q.
X. Codes
XI. Credits
XII. Contact Information
XIII. Legal Disclaimer
XIV. Closing
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=--------------------------------=
=i. Intoduction & Version History=
=--------------------------------=
Hello, and welcome to my FAQ for the latest Kirby Adventure: Kirby 64.
Yes, it's true, the fun loving, enemy inhaling, enemy spitting, big pink
puffball named Kirby has come back in his newest 2.5D adventure on the N64.
Over the past, several old time Nintendo games have been resurrected onto the
N64, such as Donkey Kong, Starfox, Super Mario, Mario Kart, etc.
So, HAL Laborotories (Maker of K64: The Crystal Shards) decided to star Kirby
in his OWN game and what a better system to choose than the Nintendo 64. Kirby
is back, and better than ever in this new adventure. 6 Worlds, mini-games,
and tons of ability combinations you can make have all been combined into one
fun-filled game. Some may argue that Kirby 64 is more for the younger age
groups, but if you know Kirby like I do, you will surely be a fan of this
game.
Version History:
----------------
V1.6 (07/08/2000): After receiving e-mails correcting a rather embarassing
error, I realized I had referred to Adeleine (the painting
girl) as a male all throughout the FAQ. I've changed all
reoccurences of that reference all throughout the FAQ (if
I've missed some, please let me know exactly where the
error was made, so I can correct it) as well as added it
to the F.A.Q. for past readers. I apologize for the
inconvienence. I also added the yellow hard hat description
for the BOMB+ROCK combo, I also have an addition to make to
one of the sections in this FAQ, which I will do on the next
update, and if no more errors pop up, I'll resume and
finish the walkthrough.
V1.5 (07/05/2000): Fixed a few more errors I found, added a code and added a
couple of questions to the F.A.Q. section. I'm trying to get
everything minor done before finishing up the remaining 2
worlds in the walkthrough. More to come...
V1.4 (07/03/2000): Added some Gameshark Codes, as well as a bunch of questions
in the F.A.Q. section. I also fixed a few, very minor errors
in the FAQ. More to come on the walkthrough and enemy list
within the next few days, I'm working on another "In-Depth"
guide for Kirby 64 which will be up soon.
V1.3 (06/28/2000): First level of World 5 walkthrough complete. Added "Magman"
to the enemy listing. Fixed a few things in the "Before
Playing" section. Big update coming later today...
V1.2 (06/27/2000): World 4 Walkthrough complete. Removed the "Master Combo
List" because it was mainly just filler space from the
looks of things. Also fixed some things in the controls.
As usual, more to come.
V1.1 (06/27/2000): Finished World 3 Walkthrough, and added "Acro" to the
enemies section. Much more to come.
V1.0 (06/27/2000): Added more enemies and that's all for that until I enconter
more while playing. Now the fun part begins, finishing up
the walkthrough...More to come.
V0.95(06/27/2000): Many more enemies in the enemies section. Also added
1.5 levels to the walkthrough. As promised, the
walkthrough shall be completed by the end of tomorrow.
But I am tired now and need some rest, so until tomorrow
you'll have to wait.
V0.9 (06/27/2000): Added a bunch of enemies to the enemies section. So far
I have 32/81 enemies added. More to come...
V0.8 (06/26/2000): Redid current walkthrough with cystal shard locations.
Remaining walkthrough (for the rest of the game) will be
done by tomorrow, just in time for the US Release.
V0.7 (06/26/2000): Added some enemies to the Enemy section.
V0.6 (06/26/2000): Finished All Combinations in Combinations Section.
Also fixed the "Needle" and "Cutter" abilities.
V0.5 (06/22/2000): Added a bunch of Combinations in the Combinations
section. Fixed a few errors in the FAQ. I also
realized there are 3 Crystal Shards in each level,
so I fixed the first world walkthrough with that.
The rest of the walkthrough will be fixed with that
on the next update.
V0.3 (06/15/2000): First 2 Levels of World 3 Walkthrough complete.
V0.2 (06/15/2000): World 1 & 2 Walkthrough Complete.
V0.1 (06/15/2000): Initial Release. World 1 walkthrough complete. First 2
levels in World 2 Walkthrough complete.
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=--------=
=I. Story=
=--------=
Well, I've gone ahead and put the story in my own words here, but it is
pretty much accurate. There is one main, large crystal of happiness surrounding
Ripple Star, that is, until the evil dark matter comes along and shatters it
into pieces. The crystal is shattered into 72 pieces and scattered throughout 6
different planets, and it's Kirby's job to go and collect the shards of crystal.
Kirby's friends will help him along the way, but Kirby is pretty much on
his own in the task of collecting these shattered shards of crystal. A rather
interesting story to this wonderful game. Kirby is then left to travel over
the 6 planets and collect the shards and bring happiness back to Ripple Star
once again.
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=------------=
=II. Controls=
=------------=
These controls are for the deafault Nintendo 64 controller, as I do not
condone the use of 3rd party products, I do not know the controls for your
"WonderPad 64" or whatever other 3rd party product you purchased.
A Button: Standard Jump
- A (x2): Jump and fill with air to float.
- A (xX): Jump and continually press A to float higher into the air.
B Button: Inhale Enemy; Use ability
- B (xX): Hold down B to continually inhale.
C Buttons: Throw Enemy/Place Enemy on head
- CUp: Place Enemy on top of head.
- CUp (x2): Throw enemy straight into air.
- CDown: Place enemy on top of head.
- CLeft: Throw enemy into air toward the left.
- CRight: Throw enemy into air toward the right.
D-Pad: Directional
- UP: Swim Upward
- DOWN: Swallow Enemy (For ability, or nothing)
- DOWN: Flatten Kirby, Drop through thin platform
- RIGHT: Move Kirby Right
- LEFT: Move Kirby Left
START Button: Pause Game
START Button: Confirm
Z Button: N/A
Joystick: N/A
Left Shift: Lift Enemy/Ability over head.
Right Shift: Life Enemy/Ability over head.
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=-------------------=
=III. Before Playing=
=-------------------=
There are some very important key facts you MUST know before playing this
game. I recommend everyone who is not familiar with Kirby 64, or who is just
starting the game for the first time, read through this section very carefully
and try to remember as much as you can.
- STARS -
---------
As you may have noticed, there are several different types of stars
throughout the game, and as I figure out how many each type gives you, I will
be sure to list them here. The most common type you will encounter is the
standard yellow star, which gives you one point on your STAR METER. Other
colored stars will increase the value of points you get, but you will mainly
encounter the yellow ones.
Stars can be hidden literately everywhere. They are inside boxes, under
enemies, in water, high in the sky, and virtually anywhere. Try and collect
as many of them as you can, because once you get enough to fill up your STAR
METER, you will gain an extra life.
- STAR METER -
--------------
The Star Meter, is the small bar underneathe your HEALTH METER. Once this
Star Meter is filled up with points, you will gain 1 Extra Life on your LIFE
METER. In order to get points on this STAR METER, you must collect stars,
of course! Each yellow star you collect gives you 1 point on your STAR METER.
Once the Star Meter fills up all the way, an extra life will be awarded to
Kirby.
- HEALTH METER -
----------------
Your Health Meter is the row of big circles (8 of them I believe). Each
time you are hit by an enemy, you lose 1 of these circles, and when they
are all gone, you will lose 1 life from your LIFE METER and you will have
to play the level over again. You can also eat certain foods, such as Maxim
Tomatos, cakes, etc. to fill up your Health Meter "X" amount of circles,
as each food item gives you a different amount of health.
- ITEMS -
---------
There are several items located in the game, some helpful, some harmful,
and some really have no purpose at all, but they are still there. It is always
a wise choice to collect all of the helpful and non useful items you can,
because you never know what is or what isn't important or when you may need
it, so my advice to you is to collect all the items I've listed below whenever
you see them.
Stars: If you collect enough stars, you will gain an extra life. There is a
standard yellow star which gives you 1 star, a red star which gives you
5 stars, a blue-green star which gives you 3 stars and a blue star
which gives you 10 stars.
Maxim Tomato: This is a tomato with an "M" printed on it. If you eat one of
these, you will fully replinish all lost or damaged health
by enemies. You will find these tomatoes in various places
and they become more and more scarce as you enter tougher
levels.
1-UPs: Naturally, these will give Kirby 1 extra life. These are very plain
to see, they are just what they say, 1-UPs. Collect as many as possible
to save up the lives giving you more tries.
Ability Icons: These appear when you throw out an ability, or when you
combine an ability with another and it will form a double
ability icon available for inhaling. For more information on
the abilities, see the proper section in this FAQ.
Food: Food is located randomly throughout the levels. Single pieces of food,
such as: cake, sandwiches, milk, etc. will replenish 1 bar on your
health meter. But if you eat a Maxim tomato, you will replenish all
bars on your meter. You can also get food using the "Refridgerator"
ability combination [see combo section].
- ABILITIES -
-------------
Kirby comes equipped with 1 default ability, the Inhale ability. As most
Kirby fans know, this simple ability just sucks in any items and enemies
within it's range. Once you suck up an enemy, you can then eat them and pick
up their ability. There are a few different types of abilities, some of them
being the following:
FIRE: Gives Kirby Fire ability.
CUTTER: Gives Kirby Cutter ability.
NEEDLE: Gives Kirby Needle ability.
BOMB: Gives Kirby Bomb ability.
ICE: Gives Kirby Ice ability.
ELECTRIC: Gives Kirby Electric ability.
ROCK: Gives Kirby Rock ability
Those are just the 1ST LEVEL abilities, Kirby can then combine different or
alike abilities, making more powerful abilities, which I've explained a bit below
this section. Remember, to gain an ability from an enemy, you inhale (B) and eat
(Down on D-Pad), then B to use the ability in place of the default Inhale.
If you don't want to use the ability you are using anymore, and you want
to go back to the default Inhale ability, you'd press C-Up to lift the ability
above your head. This is useful to throw single abilities at other enemies to
gain double abilites, or you can simply throw it away and go back to Inhale.
- COMBINATIONS -
----------------
As explained earlier, you can combine abilities gained from enemies. To
do so, you'd first Inhale an enemy (with an ability) and eat them using Down.
This now equips Kirby with that enemies ability. To use it, you'd use B. This
is called a 1ST LEVEL ability or a SINGLE ABILITY. You can also combine similar
or different abilities for 2ND LEVEL abilities, which are far stronger than the
1ST LEVEL ones.
To combine a SINGLE ABILITY with another SINGLE ABILITY to make a DOUBLE
ABILITY, here's what you'd do...First, (when you have a single ability equipped),
take your 1ST LEVEL ability above your head (C-Up) and throw it at the enemy
of choice (which has the ability you wish to combine with). This should kill
the enemy, leaving a DOUBLE ABILITY lying on the ground, Inhale it and swallow
to gain the new DOUBLE ABILITY.
Yes, there are several unique combinations capable of being made (over 22
of them) which I have listed later in this FAQ. You should always try different
combinations, and use the suitable ones applicable to the environment you are
playing in. For example, if you need to fight flying enemies, you'd want to use
the huge clamps, which are capable of killing flying enemies. So it's up to you
to use your best judgement when it comes to abilities.
- WORLD/LEVEL LAYOUTS -
-----------------------
There are a total of 7 planets in the game, 6 of them being gameplay planets,
and one being the Dark Matter (Final Boss) planet. On each of the 6 planets,
there are 4 levels and one Boss level. In each level there are 3 crystal shards.
In total there are 72 crystal shards in the whole game which make up the final
product which was shattered in the beginning of the game. Here's a diagram to
help you understand more...
KIRBY 64 SOLAR SYSTEM
|
|
6 PLANETS ------------------------ 1 FINAL BOSS PLANET
| |
| |
4 LEVELS ON EACH PLANET DARK MATTER BOSS LEVEL
| \----1 BOSS LEVEL |
| ON EACH |
3 CRYSTAL SHARDS ON EACH LEVEL PLANET FINAL BOSS
|
|
72 CRYSTAL SHARDS IN TOTAL
- THE CLOSING GAME -
--------------------
After each level you complete, you will have the opportunity to play a
closing mini-game. This mini-game consists of a playing mat with several
prizes on it, Kirby on the corner of the map, and Waddle Dee making sure
Kirby doesn't cheat.
Press A to start moving Kirby, then press (and hold) A for your jump. The
longer you hold A, the farther you jump. The goal is to try and land yourself
on the prize you want. I prefer going for the 1UP, but you can also go for the
star prizes if you desire.
Well, that pretty much covers all the basics of the game, from here you
should have a general feel of how the game works and the whole concept of the
game. Of course, my walkthrough shall serve you most helpful in areas you get
stuck in.
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=--------------=
=IV. Game Facts=
=--------------=
Here are some useful facts you may be interested in while playing the game.
They are pretty self-explanator facts, and you'll discover them within your
first 30 minutes of gameplay, but it's always nice to list them out for those
who don't figure them out right away.
- MOVING -
----------
You can only move in 4 directions, Left, Right, Up, and Down. You will
notice this right away, as there is no 8-Direction in this game, just the
standard 4-Direction (Up, Down, Left, and Right).
- PROCEEDING -
--------------
As you will also notice very quickly, you cannot move on to other levels
or worlds in the game UNTIL you finish the current one you are on. This is
very good in a game, as it eliminates getting lost. The game is layed out
so that you cannot move on to another area until you complete the one before
it. This applies to both levels AND worlds. However, you _can_ still go to the
next level without getting all 3 Crystal Shards in each one.
- BOSSES -
----------
There can be one or several "mini-bosses" for each level, and one main
boss at the end. Once you defeat the mini-bosses and main boss in each level
you will collect 1/4 of 1/8 shards. Not good at math? Think about what I
said before and look at that figure.
- DOORS -
---------
When you encounter a door, or an opening into a building (or out of a
building), keep in mind that there are NO other paths to take, just the
straight path through the door. Why? Because the game is 4-Directional.
That's about all of the basic facts you should know while playing, and
right about now, you should be prepared to start your game, and that's where
I come in with my handy walkthrough. So, let us now begin the journey of
Kirby 64: The Crystal Shards.
*******************************************************************************
=--------------=
=V. Walkthrough=
=--------------=
Okay, first you'll have to start a new game. Select the Save File you wish
to save on (1, 2, or 3) and you will be asked if you want to get training or
just start the game (and view the opening story). For beginners, I recommend
taking training. Once you're ready, start the game and you will view the opening
story and finally be left to enter the first world.
====================
WORLD 1 - Pop Star
====================
The first world (when you first start the game) is in the shape of a yellow
star. Enter the level to be provided with the first level (which will expand into
4 levels as you complete each one).
-----------------
WORLD 1 - LEVEL 1
-----------------
CRYSTAL SHARDS: 1.) In the beginning, when you go down ramp, jump to get piece.
2.) Blow up small platform with 3 stars on top of it.
3.) Defeat evil eyeball inside friend.
Okay, from the beginning of the level, go backwards (Left) to find a yellow
star, collect it and then continue back forward (Right). Once you come to a
white fence, start Inhaling (B) to suck up a black enemy. You can either spit
it or eat it, whatever you choose. Now is the time you want to gain your first
ability, and I suggest you do it with the fire enemy you encounter next.
Press B to inhale it, and DOWN to gain the ability. Continue on and jump
up and over the block in your path. Kill the enemy on top of this block and
continue on. You will now encounter enemies on wooden platforms suspended in
mid-air. Jump onto these platforms while Inhaling to suck up the enemies.
You can gain some abilities here, or just use them to shoot at the enemies
up ahead.
Continue on, and you will come to 2 more wooden platforms in the air, kill the
enemies on them, and continue on to where the bridge is. Kill the spring enemy and
cross the bridge. On the other side, kill the flying and spiky enemies.
Then jump up onto the ramp and go down. Kill the 2 enemies at the bottom and
jump up to get the piece of shard (1).
Keep going and kill the enemy blocking your way into a ditch of water.
Come up on the other side and kill the other enemy there. Then you will come
to a wooden house with a Maxim Tomato in front of it. Eat the Maxim Tomato to restore
all of your health on your HEALTH METER. Now go inside the wooden house with
the open door.
From here, you will face off against a giant black enemy. He will summons
his little friends to drop in on you. You can either use his little buddies
as ammo. to kill him with, or just use your ability you have to kill both the
big and little ones. Either way you choose, you only have to hit the big
black enemy a total of 3 times to kill him.
Once he's dead, go out through the back door of the wooden house where
the rest of the level is located. Follow the path and kill the 2 enemies you
come to, then jump up onto the platform and kill the throwing enemy. Jump
off onto the ground and kill the flying enemy as well as the black enemy.
Continue you on and jump onto the block with a dandelion on it.
Right after this block, you will find a little cannon sitting on a block.
Destroy the block to make the cannon fall. Then collect the star that came
out of the box and the piece of food while avoiding being shot by the
cannon. You will then come to another block with a dandelion on it, do
the same things here as you did with the other one.
Finally, jump onto the last block with a dandelion on it and kill the 3
enemies on the other side (2 Flying, 1 Black). Now watch out for the bomb
thrower on the other side of the little block you see. Kill him before he
hits you with a bomb, if you eat him, you will naturally get the bomb ability
if it's your 1ST LEVEL ability.
Kill the spring enemy on the tall block as well as the fire enemy on
the other side of it. Head into the water and into the middle where you
will find a small platform with 3 yellow stars on top of it. Throw a bomb
on this small platform, it will blow up revealing the 2nd cystal shard (2).
Collect the stars and continue on (killing the enemies in your way). Eat the
food item up ahead and then get rid of another bomb thrower.
Walk forward to exit the level. You will view a clip of Kirby's friend
playing with the piece of Crystal Shard when a dark, evil eyeball possesses
his body. You will know, unfortunately, have to do battle with Waddle Dee,
who's body is inhabited by the evil, black, eyeball.
This is pretty easy to complete. You can either use the ability you have
(if you have one equipped) and continually hit the eyeball, or you can wait
for him to bump into the wall or smash the ground, which is when he releases
stars you can use as ammo. if you are using your Inhale ability. Once you
defeat him (by getting rid of all his health meter), you will collect a
piece of the Crystal Shard (3).
After this level is over, you will play the closing game. This game
is played after each level you complete. Basically, Kirby stands on the
corner of a mat turning back and forth. On the mat are several prizes. You
stop Kirby in the direction you want him to jump by using A, and then he
gets ready to jump. To make him jump far, press A when he has his arms
fully back, if you want him to jump short, press A when his arms are
extended. The farther Kirby's arms are extended when you press A, the shorter
Kirby will jump. If you are lucky, you will land on a prize, which is yours
for the keeping, and you're first level will be complete.
-----------------
WORLD 1 - LEVEL 2
-----------------
CRYSTAL SHARDS: 1.) When moving down platform, jump off to get piece.
2.) Kill the large spring enemy.
3.) Defeat Adeleine
From the beginning, once again. Go backwards (Left) to collect a hidden
yellow star. Then continue going forward (Right). When you come to the
Dandelion on the ground, start inhaling or using your ability to kill the
oncoming enemy just ahead. You will now come to a bomb thrower standing
on a tree stump. Kill him and continue on.
Kill the enemies on suspended wood platforms and keep going straight.
You will come to several rock enemies, so kill them off and follow the path.
You will soon come to a set of 3 suspended wood platforms in the air with 3
parachuting enemies dropping down. Kill the parachuting enemies and jump up
to the top platform, where you will find a pummpkin. Eat it to replenish
your HEALTH METER.
Continue on (Right) and kill the bomb thrower you come up to as well as
any enemies behind or near it. Also, you may want to be careful here because
gophers will burrow out of the ground and start coming at you, so make sure
you stay alert so you'll be able to eliminate a gopher before it does you.
You will come to another big wood stump with a bomb thrower on it. Kill
the thrower and hop onto the stump. There is a Needle trapped in between the
ground and a box. Destroy or inhale the box to release the Needle, then drop
down into the area where the Needle was. Collect the 2 stars and hop out
on the other side.
Do the same thing to the next one you come to. Then hop out onto the other
side and kill the rock enemy waiting for you. Go straight near the tree and
kill the electric enemy. Then go inside the tree. Once inside the tree, make
sure you have some type of ability equipped, if not, just inhale an enemy
and takes it's ability.
Hop up the platforms and kill the 3 spider like enemies hanging from
strings. Continue up the next 2 platforms and kill the bomb thrower. Go up
another 2 and kill the electric enemy. Finally, head up the last 2 and
kill the 2 enemies on top, then go out the door straight ahead.
You will now get a "free ride" from Waddle Dee, who will hop on top
of a transportation platform. He wheels the platform, you stand on it. Collect
as many of the yellow stars as you can without falling off, when you come near
the end of the ride, you will see 3 stars down below, jump off and get the shard
piece just below these stars (1), it will sacrifice a life, but you need to get
the peice of shard. Once on the other side from your "free ride", jump off the
platform and go into the open tree.
Now, first jump over the middle area and eat the food to replenish health.
Now, jump down the middle but FLOAT down so you can collect all of the stars.
At the bottom, go through the hole to drop down to find a mini-boss. It's a
giant spring enemy. Kill it with your ability, or inhale ammo. from the mini
springs that drop down, once it's dead, you will get the 2nd cystal shard (2).
It is now time to face the Level 2 boss(es). Adeleine will be overtaken
by the evil, dark eyeball again, and it will eventually gain possession of the Shard
piece, and will paint pictures of enemies and bring them to life to fight you. Kill all
of the enemies the painting sends out until she sends out a large, frog looking type
enemy. Hit the frog a few times to kill it, and Adeleine will then send out an evil
eye enemy from her painting.
Make sure you destroy it quickly using an ability, otherwise you may take
damage from it swooping down. Adeleine then gets so angry she jumps down from
her spot and tries to fight you, one hit and she's gone, and you will gain possession
of the cystal shard. You will then view the closing cinema of Adeleine regaining
her body, and Kirby will own the 3rd cystal shard (3).
Play the closing game (preferrably going after the 1UPs) and you will be finished
with the second level of the first world. There is one more level and a boss, and you
will then have all of the Crystal Shards for World 1.
-----------------
WORLD 1 - LEVEL 3
-----------------
CRYSTAL SHARDS: 1.) Use 2x Boomerang ability on block inside tower to drop down.
2.) After you see painting kid & go through door, float up and left.
3.) Defeat King DeDeDe.
As always, go backwards (Left) and collect the yellow star, then continue going
forward (Right). You will come to some boxes, one with a rocket on top, go ahead
and destory the boxes, as well as the rocket. Continue going right and kill any flying
or ground enemies you encounter, or if you see something interesting, take their
abilitiy. You will then come to a set of 4 boxes with a rocket on top, destroy the
boxes to find a yellow star in the bottom middle box.
Venture on, and you will come in range with 2 fire enemies. One on top of
a set of boxes and one on bottom, destroy both the boxes and the enemies. You will
then find 3 boxes, 2 with enemies on top, one with food on top. Break all of the
boxes and kill the enemies, and you'll find a yellow star in one of the boxes. At
the last box, eat the food.
Kill the 2 spring enemies you come to next and then jump up onto the drawbridge.
From here, go into the opening at the end of the bridge. You will be taken inside
of a castle. Kill the guard enemy standing on a box when you come in. The box
contains a yellow star. Go up the stairs and into the opening. Once in this room,
head down the set of stairs and kill the Needle enemy.
You will step onto a platform that begins to move. You have to be careful here,
because several flying enemies will fly toward you, trying to knock you off the
moving platform. Once on the other side, kill the shooting enemy and go up the
small flight of stairs and into the opening.
You will be taken into the inside a small area. Break the boxes you see somehow
to collect 2 yellow stars on the bottom. Now float back up to where the black
Needley enemy is. Wait for it to pass and then climb up to the next platform, do
the same thing here and once again for the last one, where you will now climb out
into the light opening.
You will pop out of a hole in the ground, now continue going right. Kill the
shooting and flying enemies as well as the parachutes. Continue venturing right
until you come to another hole in the ground, jump in. Once inside, break the block
you are standing on by using the 2ND LEVEL boomerang ability or another ability
that's capable of destroying the block. Once it's destroyed, you can drop down
and collect the cystal shard (1). Go through the opening where you will find
Adeleine again.
This time, she'll paint you a treat which comes to life! Pass her and through
the next opening. Right from the door, float up and left to find the 2nd shard
piece (2). Walk up the spiral staircase, killing all enemies you come to and
collecting all yellow stars. You will soon come to a chain leading upward.
Climb the chain and hop off to the right when you go up one level.
Now, continue going right but PASS the next chain you come to. Go to the
next chain (one with light coming from top) and climb it to the top where
you can exit. Here you will view a cinema of Kirby and the gang just about to
grab the cystal shard when the king grabs it instead. Then the evil dark eyeball
comes and possesses King DeDeDe, fending him against you.
Hit the King several times with your ability or inhale the stars he releases.
Once his HEALTH BAR is empty, he will float in the air and resurrect himself.
He will also start shooting mini black particles of evil. Once you kill him this
time, he will stay dead. The evil is now released from the King's body, and you
will be rewarded with the last cystal shard (3).
You will now see a cinema of the King pretending to be angry, but eventually
joins the gang. Now, play the closing game, collect your prize (if any) and you will
be finished with the 3rd level in this world.
-----------------------------
WORLD 1 - BOSS - WHISPY WOODS
-----------------------------
CRYSTAL SHARDS: 1.) Defeat Whispy Woods
The first _real_ boss you will be facing in the game is this one, Whispy Woods.
He is rather easy to defeat, just not as easy as the mini-bosses you played in
the levels. First, you will have to destroy the mini-trees of the large tree.
To do so, rotate around the tree until you approach a small tree. You can either
use your abilitie to hit them a few times to kill them, or you can inhale apples
the tree drops and spit them at the mini-trees.
Once all of the mini-trees are gone, the big tree gets angry and then starts
his cycle. His cycles goes like this:
Shake out Apples from tree
Spit out electric bolt
Release Roots
Whenever the roots are released and visible, circle around and hit them with
your ability or your stored fruit. Continue going around the tree several times
hitting the roots until the tree eventually dies, he will then leave you with
the only cystal shard in this level (1). You will then see the gang place all of
the pieces together to create the first Shard of the main crystal.
They then all gather up and transport to the next planet.
=====================
WORLD 2 - Rock Star
=====================
The 2nd world is a broken up jumble of rocks, the gang will transport there
automatically, allowing you to quickly venture on in your quest to collect the
6 Shards of the happiness crystal.
-----------------
WORLD 2 - LEVEL 1
-----------------
CRYSTAL SHARDS: 1.) Where the eyeball anvils are, float up to find the piece.
2.) Defeat cactus enemy.
3.) Break striped wall with Rock + Electric ability.
Hop off into the desert and kill the parachute enemy, then hop back onto
the land and kill the enemy there. Continue on and do the same thing, and you
will now come to the desert area with a cactus in it. Kill the cactus and jump
onto the piece of land, kill the 2 enemies and destroy the boxes, one of them
has a yellow star in it.
Kill the cactus in the desert again and then blow up all the boxes and eat
the food. Kill the next cactus and blow up more boxes to get a yellow star,
kill yet another cactus in the desert ground and blow up the 2 boxes as well
as the 2 parachute enemies. Then kill the desert cactus.
Now jump up onto the platform and continue straight. Kill all the oncoming
rock enemies, but make sure you inhale one of them so you can have a rock
ability, keep this ability. Hop back off into the desert. Here, you will kill
another cactus, then jump over the wall to eat the meat. Jump over the other edge
of the wall and kill the enemies. Also, watch out for the sand gophers here.
Jump over another wall and eat the cake, then continue on killing enemies
as you come to them (or taking and testing new abilities). Now, hop up
onto the thing in the center, and when the heads pop up, that's when you kill
them. Then take the yellow stars on top of their heads.
On the other side, go through the opening to the building. Once in here,
blow up the boxes and enemies, then you will come to a large anvil with an
eyeball on it. From here, float up above the anvil and you will find the
1st cystal shard (1). Be careful of it and cross under the anvil when it's safe.
Do the same for the next 2 you come to. Then on the other side, destroy the rock
enemies and blow up the boxes around them.
Jump up onto the metal boxes to collect the yellow star, followed by another
set of metal boxes, jump onto those too. Go up 2 more sets and you will be
under a sand fall area. Jump up to get out. Now, you will be taken to a room
with large mounds of sand going up a hill. Walk up the hill of sand while
attacking because several cactuses will pop out. At the top of the hill there
is a big cactus.
Hit it a few times to destroy it and take the piece of the shard (2). Now
go through the opening and the room will begin to fill with sand. Make your
way up, staying as high up from the sand as possible. Use the ladders on the
sides of the walls as well as Kirby's floating ability until you get to the
top. Once at the top, go to the center of the blocks and Waddle Dee will
poke a hole in the celing, allowing you to escape.
Exit through the hole and it will quickly fill up with sand when you
get out. Drop off the edge back into the desert area. Walk up the steep
hill killing all floating enemies. At the top you will find a squirming
fish in a little water. Kill it and continue on down the other side of the
hill. Kill all floating enemies once again.
Now, at the bottom of the hill, you will find an electric enemy, throw
the rock ability you kept from earlier at the electric enemy to combine
abilities. Now, go back to the beginning of this area (where the striped wall
is), and use this ability (Rock + Electric) on the striped wall, which will
make it break and reveal the hidden, and last cystal shard of this level (3).
Now, go back to where you inhaled the electric enemy. Destroy the boxes here,
but be very careful of the background enemies, they look like cacti, but they
chomp at you from behind. Walk past them when the coast is clear and destroy
the box for a yellow star. Continue straight to where you find a black Needle
enemy, just go past it and out where you will finish the level.
Play the closing game to finish it off.
-----------------
WORLD 2 - LEVEL 2
-----------------
CRYSTAL SHARDS: 1.) Drop to bottom of structure where 2 enemies are.
2.) Float down from center box.
3.) Break wall to find the last piece.
Go backwards (Left) and collect the yellow star, then go forward again
(Right) and kill the electric enemy you come to. Continue on, and jump over
the pillars, killing the cacti on them. Jump off and onto the ground again,
and kill the hammer on the ground. Now you have to be very careful in this
area. The pillars in the background will fall and kill you if you aren't
careful. Continue on and jump over each pillar while killing the flying
enemies at the same time.
At the end, kill the spring enemies standing on the boxes and break
open the boxes as well, just to see if there are any hidden stars or
something useful. The middle box contains a yellow star. Venture up the
steps and you will come to a guard enemy, kill him. Hop over the large
fallen pillar onto the other side.
Eat the food, and then kill the large pig walking back and forth.
Now, jump back onto the left pillar so you can get on top of the 2
platforms, collect the stars here and continue on. Kill the enemies and
walk down the steps, destroy the fire enemy and go in between the 4
pillars where there's a star in the air, collect it.
Be careful in here because enemies will fall from on top of the
pillars. Continue going through all of the sets of pillars, collecting
each yellow star and avoiding the falling enemy. Once you leave this
area, venture forward to be taken to the next part of the level.
Float up so you can get on top of this structure and kill the
cactus up above. Then jump on the small platform and through the
hole in the celing to go up another level. Kill the enemies here first,
then climb up all the small platforms to go to the tip top of the
structure where you will find a 1UP, collect it.
Now, drop down to a lower level of the structure and find your
way to the center where there are holes in the ground, drop down to the
very bottom where you will find a cystal shard (1). Collect it and kill the
guard enemies on both sides. After they're dead, jump back up and go off the
right edge of the building. Kill the enemies and float up to eat the
cake for 1 circle on your HEALTH METER.
Then go inside the opening in the buiding. Now go up the steps
and you will notice figures in the background coming out of windows,
these are ghosts and they cannot be killed, but watch out for the fire
the throw at you. Carefully climb the RIGHT set of boxes to find a Maxim Tomato
which will fully replenish your health, then hop back down and go up the
LEFT set of boxes to find a 1UP, collect it and carefully make your way
back down, all while avoiding the fire these ghosts throw.
Now, from the box in the center on the bottom, hop off and begin
floating, float down to collect the 2nd cystal shard (2), then quickly float
to one of the nearby platforms, otherwise you will die and lose a life.
Now hop down the stairs on the right and exit this building. Okay, you
can use the boxes to get across the water (and kill the flying enemies)
or you can just swim your way across (and kill the water enemies).
Your choice, just make your way across.
Okay, now this part is rather alarming, when you come to the large
white block on the ground, do NOT step on it, it lifts up and smashes
with another rock up above, which will kill you. Continue on, kill
the Cutter enemy and then float all the way up in between the 2 large
blocks to find a lone star on a platform. Get it and jump down, then
float over the next white block, making sure not to step on it.
When you land on the ground, kill the enemy and float over another
white block on the floor. Kill the guard enemy standing on the platform
and then jump up onto it. Then go up to the next platform for a yellow
star. Collect it, and then float over the next white block. Kill the
fish on the other side, and if you wish, kill the guard enemy on top
of the platform.
You will now have to cross over more water, here I suggest you swim
in the water and kill the 2 enemies there, it's much easier than confronting
the flying enemies. But be careful, because there is a white block, under
water here. Swim/Float over it and on the other side, float up a lot to get
on top of the wall, go up the steps, collecting the yellow stars and into
the opening at the top.
On the other side, go over the wavy wall, and kill the guard enemy
you first come to. Continue going over it, and be careful of many things.
There are cannons shooting at you in the background as well as enemies
to deal with in the foreground, so kill the enemies as best as you can
without being hit by any oncoming cannon balls.
There are also many yellow stars on this platform, so collect all
of them as you go. Continue on, killing the spring enemy near the end
of the wall. Head down and back up the sets of stairs, and kill the
guard enemy at the end, then walk through the opening in the wall.
You will now get help from the king, he lets you ride on his back,
and you will now be controlling him. The king uses a hammer as his
weapon, so venture forward and break the wall with the hammer. Now,
climb up the pole (and hop of for a second to collect the 2 stars),
and jump off on the left side to find another pole.
Climb it to the top, and jump off to the left. Climb the small
ladder on the wall and break the wall blocking your way with the
king's hammer. Climb the long ladder on the side of the wall, and
try to avoid being hit with the toad enemies fire. At the top, jump
off to the right and do a super long jump right at the edge to get
to the next platform.
Break the wall, and collect the cystal shard (3). Head back to the
bottom where the first pole was, jump off and break the wall to find
another pole, climb it, and jump off to the left, break this wall and
climb another pole, jump off once more, break the wall and you will find
3 stars in a little area, collect them all.
Climb down one pole and hop across, break the wall and go down
the ladder (after going up to get the 2 yellow stars) on the right
wall, where you will find 2 more yellow stars. Climb the ladder
back up and jump out the way you came in. Climb down the pole and
break the wall to find another ladder on the right wall and some
enemies below.
Kill the 2 spider enemies which will dangle from the celing.
Then go forward and eat the Maxim Tomato, you will then come to a dead
end. Head back out the way you came in. Go across the pole into
the next area, climb down this pole to find 2 blocked walls, break
them both and go into the one on the right. Kill the cactus enemy
and eat the food here.
Then hop out and go through the other wall you broke, climb
the ladder on the left wall. There is just a guard enemy here, so
kill it and go back down. Now head to the center of this room where
you will find a long pole, climb it to the top to find a wall
blocking your way, break the wall and continue out through the
opening in the wall to finish the level.
Play the closing game to fully complete the 2nd level on the
2nd world.
-----------------
WORLD 2 - LEVEL 3
-----------------
CRYSTAL SHARDS: 1.) Break through dinosaur bones and collect shard in mouth.
2.) Defeat Arrow Enemy.
3.) Swim to the upper left corner when going upward underwater.
Okay, you will be dropped into this level. Make sure you have the rock or
double rock ability equipped for this level. Go backwards (Left) quite a bit
this time to find a piece of cake, eat it for one circler on your HEALTH METER
to replenish, then continue forward again (Right).
You will come to some skull headed enemies that can fly here, there will
be about 4 of them, kill them and continue going right. Go up the hill of
sand where you will find a fire enemy, kill it and go up the next hill. Break
open the 2 boxes, the one on the left contains a yellow star. Kill the next
fire enemy you come to and continue going.
Break the next 2 boxes you come to and kill the flying skull enemy. You
will then come to 3 mini-eyeballs of darkness and evil. Kill them and break
open the box. Now you will be placed in front of the mouth of a dinosaur, which
has the cystal shard in it's mouth, but you can't get in yet. Float up and land
on top of the dinosaur skull. Then, go down the back of the dinosaur killing
the flying skull enemies. You will notice a brown colored bone on the back of
the dinosaur. Use your rock ability on it to break through and go into the
dinosaur's mouth to collect the cystal shard (1). Hop back out and continue
down the back of the dinosaur.
At the bottom, drop of into the sand again and go up the small hill of
sand. Kill the fire enemy and the 3 eyeballs and continue on. Then go down
into the sand and destroy the 2 gophers (sand), then go up another hill of
sand to find 2 bone throwers and some meat all on 3 different platforms.
First, eliminate the 2 bone throwers, then jump up and eat the meat on the
3rd platform. Go down the hill to find a swirling funnel of sand. In the middle
are 3 stars, jump in and fall through the funnel of sand and you will land on
another pile down below.
Go left to find yet another funnel, jump in and you will land right into
the hands of the arrow boss. Stand on the rock underneathe him and hit him with
your ability, or you can inhale the mini arrow enemies and spit them at the
large one, you choose. Once he is defeated, the rock will disappear and you
will drop into the background where you can collect your cystal shard (2). Now
go right across the bridge, killing the 3 enemies and hop into the sand funnel
at the end.
Go right and kill the 2 fish, and destroy the snowman. Now, you will see
a very large funnel in the middle here, don't go in it. Instead, hop onto
the platforms and make your way across, just make sure you aren't caught by
the claw that comes up from the funnel, also beware the the sailing enemies
that will knock you off the platform if you aren't careful.
Once on the other side of the funnel, you will find a pond. Break the
boxes and then go in the water, killing the enemies and fish below. Hop out
and kill the next arrow enemy (that tries to knock you off the platforms).
You will find another large funnel with the same platforms and same claw.
Cross the platforms while avoiding the claw and get the food on the middle
platform.
On the other side, you will see a hidden hole underwater with 2 stars
coming out. Jump into it and swim down to go through. You will land in
a small pond. Go right and jump/float over the funnel with the claw in it,
you will them come to another funnel right after that one as well as one
more after that, don't go into any of them. On the other side, kill the
bone thrower.
You will then find a large pond with 3 yellow stars under water and
an opening underneathe. Swim through, collect the stars and go through
the opening. You will now be pitted under water. Swim right collecting
the stars you come to. Now, you will be going down. Avoid being hit by
the arrow enemies on each side, while collecting the yellow stars and
going down.
Continue doing this all the way to the bottom, where the path of stars
will veer right. Follow them, and go through the next opening. You will
now be doing the same thing as before, only you will be going UP instead
of down. Follow the path of stars as they move upward. Go all the way up
to the top avoiding the arrow enemies on the sides and collect all the
stars.
On your way up you will encounter a large blue sea enemy, just move
out of it's way to make sure you won't get hit. Once at the top of the
path, swim to the upper left corner, where the blue enemies are coming
from, and you will find the 3rd cystal shard (3). Collect it and t hen
follow the stars right and go through the opening (which is shaped
as a dragon mouth) to finish the level. Play the closing game to fully
finish level 3.
-----------------
WORLD 2 - LEVEL 4
-----------------
CRYSTAL SHARDS: 1.) Climb up moving blocks and jump in the middle for the piece.
2.) View 3 Pictures on the wall, press down those buttons.
3.) Defeat Diamond shaped mini-boss.
Go right and inhale the first enemy for the bomb ability, keep this.
Jump up onto the block and collect the star, then continue on over the
next block as well. You will then cross a broken bridge, jump over the
broken parts and watch out for the pig that runs up from behind. Kill
the enemy on top of the block at the end.
Cross along the plane killing the gophers that pop out of the ground.
You will soon move into the shadows of a large object. Be careful for
running pigs from behind. Jump up onto the large blue platform you come
to and you will be teleported up into this structure. You will be placed
on this ascending platform and you must avoid being shot by cannons on
the ride up, just jump to avoid the shots.
The elevator then takes you up to the inner of the structure. Jump
up to the moving platforms and make your way to the inside part where the
cystal shard is (1). Drop down when no platforms are in the way and get the
piece. Once you get it, float straight up and land on the little platform
above. Now, throw your bomb ability at one of the 2 diamonds on the left
or right of you. Inhale this combo for the Light Bulb Ability. Now, go
through the hole in the celing. You will be taken to a room with Adeleine.
Use your new ability and you will see 3 pictures on the wall. These are
random pictures and will be different for everybody. Remember these
pictures and go into the next room.
In this room, stand on the blocks that correspond to the pictures you
say in the previous room and press DOWN on the block to push it down. If
you press the 3 correct blocks down, the cystal shard will appear for you (2).
Now, climb up the ladder on the far right wall, it will lead out of this room
and into the next area. Climb up the steps and go onto the moving blue box.
Hop off to the right when the box stops moving. Kill the enemies here and
hop on to the next blue box right ahead.
Now, get off when the block stops and wait on this little platform
for the next blue block to arrive. Jump on it and take it up to another
single platform, wait here for the next block to arrive from the left.
Jump onto it and then you will have to jump onto another one in mid-air.
Take this one to the platform, then step on the odd shaped block which
will take you up and through the hole in the celing.
Here, you will have to face off against the boss of the level. He's
and electric boss and sends out little electroids after you, just hit
him until his HEALTH METER is empty and he will be defeated giving you
the cystal shard (3). Climb up the ladder and through the hole in the celing.
From here you will be left with 2 yellow poles to climb, these are no
ordinary poles, however. There are little yellow enemies that crawl
through them.
Climb up, jumping off on platforms whenever the yellow enemy crawls
up, to the top, where you will float through the hole in the celing to
finish the level. Play the closing game to fully finish off level 4.
--------------------
WORLD 2 - BOSS - PIX
--------------------
CRYSTAL SHARDS: 1.) Defeat Pix.
Okay, this boss is surely not going to be easy. Here's the deal.
First off, there are 3 different colored orbs (Red, Green, Blue). You
must first avoid these 3 orbs' attacks until you reach the top of the
statue. Jump and float as much as possible until you reach the top of
the statue, that way you will get hit less by the orbs' attacks.
Once at the top, you will now be able to attack the orbs. There are
3 different colored ammo. Red, Blue, and Green. You need to inhale a
color and then hit that orb which matches the ammo. color. So if you
have red ammo. you have to hit the red orb with it. This is very tedious,
as the orbs also attack you while you try to hit them.
It takes 2 hits for each orb to break. Once an orb is broken, it
will become transparent. The orbs will also change their attacks each
time, so it's not always the same thing. Once all 3 are gone, they will
blow up, killing Pix and revealing the cystal shard (1). You will then view
the closing cinema of Kirby and the gang having a feast in the desert.
They are then teleported to the next world.
=====================
WORLD 3 - Aqua Star
=====================
This world is shaped like a waterdrop sort of with a rock inside
of it. The gang will be teleported via the crystal shard and you can
now enter the first level of this world.
-----------------
WORLD 3 - LEVEL 1
-----------------
CRYSTAL SHARDS: 1.) Use green balls to go up, then drop off to the left.
2.) Defeat Snowman enemy.
3.) Break checkered block with Bomb + Ice and shoot up to piece.
Walk forward (Right) and kill the rock enemy just past the white fence.
Kill the fish and flying enemy, then destroy the boxes, the left one has
a yellow star in it. Keep going and destroy the next box (which contains
a yellow star) and the enemy. You will then come to 2 fish holes. Kill
the fish and jump over the holes.
Jump up the hill and kill the fish and kill the enemy on the platform,
jump up onto the platform and to the next and eat the meat. Then jump down
and kill the Cutter enemy on the next platform. Go forward, kill the fire enemy
in between the white gate. Venture forward and eliminate the air shooting
enemy as well as the parachute enemy on top of the boxes, then break open
the boxes themselves.
Continue along the skinny walkway and destroy the boxes and enemies you
come to, then jump up the hill and kill the fish and walk through the opening.
You will now be taken to a room with a wavy walkway. Go through and kill the
2 enemies. Then you will come to 3 stars and a green ball with a face, this
is a human cannon. Jump in and it will launch Kirby up to the next platform.
From here, jump into the next cannon, which will launch you up to another
platform and collect you some stars on the way. From here, be careful of the
arrow enemies and jump into the cannon. When you are launched, you will
destroy all 3 of the arrow enemies and land on the platform above. From here,
drop down on the left side to find the first cystal shard (1). Now, float or use
the cannons to get back up to the platform you were on. You will see 3
platforms, there are flying enemies on top of all 3. Kill them, and then
jump over all of the platforms.
On the 3rd platform, jump up onto the wavy platform again. Kill the air
shooting enemy and walk through the opening. Walk forward and inhale the penguin,
keep this ice ability. Then kill the 2 rock enemies standing on the weak
bridge. When you step on the bridge, it will fall. So go ahead and cross
it, and if you fall, just float back up to the other side.
You will now see a pair of eyes in a hole in the wall of the background.
Tbese eyes belong to a big green toad, so be careful as you pass them. Cross
over the weak bridge and it will fall. Now, destroy the 2 boxes and eat the
meat above them. Do the same thing to the next set of boxes and eat the ice
cream. Finally, cross the last 2 bridges and combine your ice ability with
the bomb thrower at the end, then go through the opening in the wall.
Kill the spear thrower on top of the box and then destroy the box in
this room. Pass the waterfall and kill the fish and box. Pass through
the next waterfall and kill the fire enemy on top of the box, then go
through the set of 3 waterfalls and you will be confronted with 3 parachute
enemies. Kill them and continue on through the next set of 4 waterfalls, and
kill the ring thrower at the end.
Go through the next waterfall and kill the fire enemy lying on top of
the box. Collect the star in the next waterfall and destroy the box after
it. Finall, pass through the last set of waterfalls and kill the spear
thrower on top of the box, then go through the opening in the wall.
Here you will have to fight the giant snowball mini-boss. When fighting
him, keep on the lookout for his little buddies down below, who will from
time to time poke you with a stick. Use your ability (if you have one
equipped) on the big snowball until his HEALTH METER is empty and he will
then be defeated. Once he's dead, press DOWN to drop down into the hole
to collect the cystal shard (2). Kill the 2 mini-snowmen and jump back up on
the platform, then leave through the opening.
Adeleine will paint you a maxim tomato to eat and it will fully
replenish all of the circles on your HEALTH METER. Continue straight
and kill the flying enemy, followed by the fish that is jumping out of
the hole in the ground. Jump up onto the platform and jump across the
next 3 to the other side. Once here, kill the 2 enemies.
Kill the lightning enemy on the cloud above then drop down onto the
lower platforms, kill all the snowmen heads here. Drop down to the bottom
where the bridge is and follow it. You will see a checkered board which
stands out from the others. Use your combo on this board to break it and
drop into the cannon below. This shoots you up into the area where the
last cystal shard is (3). Cross the rest of the bridge to the other side,
then climb up the platforms to the top. From here, jump over the small
hill and kill the Cutter enemies inside the ground holes. Destroy the
boxes as well as the enemies in the holes.
Go through the white gates and off screen to finish the level. Play
the closing game, and remember, go for the 1UP. You will then have fully
completed the first level.
-----------------
WORLD 3 - LEVEL 2
-----------------
CRYSTAL SHARDS: 1.) Defeat Crab mini-boss.
2.) Jump with boat after waterfall to get the cystal shard.
3.) After a drop down, go left to find the piece in a waterfall.
Go past the Dandelion and through the water, then kill the fish on
the other side. Kill the 2 flying enemies on platforms and eat the
meat on the middle platform. Destroy the fish in the water as well
as the bomb thrower on the other side. Jump up to where the bridge is.
Kill the bomb thrower and eliminate the spring enemy on the bridge.
Watch out for the circling black Needle, just destroy the box and
avoid coming in with contact with the Needle. Inhale the rock enemy at the
end of this bridge and kill the bomb thrower right after the bridge and save
the rock ability. Jump off onto the small ground platform and kill the flying
enemy. Jump across the water onto the next ground area. Once again,
avoid the Needle and break the box, then continue on.
Do the same thing for the next 2 boxes. Then go through the water
and into the opening of the tunnel. Here you will be travelling in
the water current, so make sure you don't accidentally run into any
enemies. Kill the crab and the flying water enemy. Now, be very
careful at this part. When the water ends and there is just ground,
this is very weak ground. When you walk on it, it will crumble beneathe
your feet, so walk fast.
You will soon come to more water, only the current is travelling in
the opposite direction, making it harder to walk forward (Right). Kill
the penguin and jump onto the tall ground, then combine your rock ability
with the fire enemy for the volcano head ability. Go through the next tunnel
opening. Now it's time for another fight with a boss. First off, climb up to
the first platform and kill the small crab here.
Once you move up to the next platform you will see the big crab
at the top, you can either use your ability on him or inhale small
crabs and shoot them at him, once you empty his HEALTH METER he will
be defeated. Now, use your volcano head ability to shoot through the
wall blocking the cystal shard. Then float up and collect it (1). After that,
drop down off of all the platforms and exit through the opening in the wall.
Drop down into the water and walk forward a bit, you will see
Waddle Dee in a wooden box he's using as a boat, Kirby will join
him and now you have a boat to control! You will be going down hill
in the current, and all you can do is jump. So jump over all enemies
in the water and jump up to collect stars, food, and other useful
items in the air.
Whenever there is an obstacle in your way, such as a box or
rock, there will be a yellow "!" above the boat telling you when
to jump. Soon, you will come to a waterfall that has the cystal shard right
above it. Jump at the edge of the waterfall to collect the cystal shard (2).
After a long downhill ride, the boat will drop off a big fall and they will
both fly out of the boat, Kirby will land down in the stream below.
Continue on and kill the crab.
You will see a sparkling lollypop in the air, eat it and Kirby
will become invincible for a short time. Continue down the stream
walking through all enemies, keep doing this until the invincibility
wears off, then continue down carefully, killing all enemies in your
way. After one jump down you will find the last cystal shard lingering
in a waterfall, make sure you get it, as it is hard to miss (3). At the end
of the stream, go up the dirt hill and off screen.
Continue on, back in the water. Watch out for the rolling Needle
logs right after the platform with the star on top of it. Continue
to push your way upstream against the current. Get rid of the spring
enemies that get in your way, then watch out for another rolling
Needle log right after the platform with the flying enemy on it.
From here, there are 2 more rolling logs and a fire enemy
on a platform, kill the enemy and continue on, avoiding the
logs. There will be a bunch more of these logs, just keep going
up, killing the enemies on platforms and avoiding the logs, after
going up one long stream you will come to an area with a bunch
of platforms leading upward.
This is a high danger area. Go up and kill the flying enemy,
then immediately jump up to avoid the rolling log which will
land on the platforms you are walking on. Climb up to the top
of the platforms and then float across the 3 Needle logs to the
right. Continue to go offscreen to finish the level. Play the
closing game to fully complete Level 2.
-----------------
WORLD 3 - LEVEL 3
-----------------
CRYSTAL SHARDS: 1.) Float into mountain, break checkered wall to reveal piece.
2.) Defeat cutter mini-boss.
3.) Break checkered wall underwater and climb up left wall.
You start off on the beach, walk right killing the enemies. Go past the 2
mini platforms with stars on them (with crabs underneath them) and continue on
killing enemies as you go. Pass the sand pit with the claw enemy that comes out
from the middle and continue going right. You will come to an area with a sand
castle, go off screen to enter the next area.
Go through the sand pits here killing the enemies. Then go into the water
filled area. Watch of for the crab enemies in here as well as the cannons
firing at you from the background. When you come to the set of boxes with
a green, crown throwing enemy, inhale that enemy and steal it's cutter ability.
Now, continue going right and swim through the water, avoiding the crab
enemies. At the end, you will find a green fish. Throw your cutter ability
at it very quickly before it explodes to make a Bomb Ninja Star combo.
Hop out of the water and onto dry land again. Go off screen to enter the
next area. Venture past the black spiky enemies (Gordos) and onto the wooden
bridge. The bridge is weak and some of the boards will be shot up by water
with you standing on them, so be careful. Once you cross the bridge, keep
going right, and eat the piece of cake. Now, float upward and onto the top
of this mountain.
Once at the top, enter the mountain via the hole on top. You will drop to
the bottom. Now, use your ability combo on the checkered wall to the left.
It will explode revealing the first cystal shard (1). Break the box in the
middle of the room and stand on the rock which will be lifted by water and
take you out of this mountain. Drop down to the right and head across the
next bridge. Run quickly across this bridge and do not stop, if you slow down
or stop, you will be lifted by a weak board in the bridge right into a Gordo
just above. Once on the other side, go past the rock enemy and around the cove.
You will find King DeDeDe here next to a see-saw. Kirby will jump on one
end and the King will hit the other end with his hammer projecting Kirby to
a new area. Go right and over the many platforms. You will soon come to some
thick logs in the water with Bronto Burts on top of them. Once you stand on
one of the logs, it will sink into the water, so be quick about it. You will
come to some platforms on the side of a rock wall. Climb them up to the top
where you will find a hole in the ground, jump in.
This will take you to a new area with a cutter mini-boss, the crown throwing
one to be exact. To defeat it, use your ability, or inhale the mini cutter
enemies above and spit them at the big one. Once all of it's health is
gone, it will be defeated and leave the 2nd cystal shard behind (2). Upon
defeating this mini-boss, a hole forms in the ground to the left. Hop in
and you will take a super long fall down to the bottom into some water. You
will have to come back for the 3rd cystal shard, as you need a different ability
combo to break the checkered wall to get to the piece.
Once you gain the Rock + Cutter ability combo, come back to this area and
break the checkered wall on the left. Continue to use your ability, until
Kirby sculpts himself into the mouse. With the mouse, press A continually
while hugging the left wall and the mouse will climb up the wall to the top
where the 3rd and final cystal shard is located (3). Now, go back into the water
area at the bottom and swim right under the wall. Avoid the crab and come out
onto the platform above.
Upon stepping on this platform, it will tilt causing a spiky log to roll
down. So jump as soon as the platform tilts. Another easy way to do this is
to just float over the platfrom entirely. Go up and do the same thing with the
next 3 platforms until you reach the last one. Then jump off to the far right
and you will fall again collecting stars on the way down. Kirby will land in
the water, then go out the door with light in the opening to finish the level.
Play the closing game to finish it off.
-----------------
WORLD 3 - LEVEL 4
-----------------
CRYSTAL SHARDS: 1.) Float up and get the piece in a little space at the top.
2.) Climb down pole and jump up to get the piece.
3.) Float along the ocean floor into the ditch with the piece.
The level starts out with Kirby floating downward. Swim down, avoiding
all of the jellyfish and other enemies. Make your way down to the bottom
of this area. Kill the 3 enemies at the bottom and go through the opening to
the right into a new area. From here, go right. Kill the crab enemy, and
pass the fish, you will now cross an area with a lot of falling boulders.
Try to avoid them as best as you can by swimming on top or quickly underneath
their falling wrath.
Once on the other side, kill the green exploding fish and head through the
opening. Now, this area is kind of tough because it has a hard to get shard
piece and a strong current trying to prevent you from reaching that piece.
Swim upward and hug the left wall as much as you can. Continue to do this all
the way up to the top, while avoiding the fish and other enemies on the way.
Once at the top, you will be carried right with the current. Press Up when you
get above the area with the cystal shard to collect it (1).
Continue through the current and through the opening into the next room.
There is a very strong current tunnel. Float through, past the jellyfish
enemies, past the crabs and past the blowfish until you come to a pole in the
water. Kirby will hang on, now go over to the right of the pole and climb down
all the way to the bottom. Walk along the floor and center yourself directly
underneath the cystal shard, then jump up to get it (2). Continue through the
current, past all the enemies until you come to the opening in the right
wall, go through to face off against the blowfish mini-boss.
You will be taken through a circular current where you will find the giant
blowfish enemy. In order to defeat him, you can either use an ability or you
can inhale the jellyfish on the sides of the rock and spit them at it, just
try to avoid coming into direct contact with it and once it's defeated, swim
out through the next hole and you will be faced with another current moving
right with rocks flying at you from behind. This is a very high hazard area
and you should stay near the floor to avoid the rocks. Hug the ocean floor
and you will soon come to a little ditch with some food, get it and continue
on to come to another ditch with the cystal shard in it (3). Once you come to
the end, float up and go through the opening to finish the level and play
the closing game.
-------------------
WORLD 3 BOSS - ACRO
-------------------
CRYSTAL SHARDS: 1.) Defeat Acro the whale.
The boss of the 3rd world is Acro the whale, and he puts up quite a fight.
In the beginning he will move backward (right) against the wall and begin
to shoot gordos (black spiky enemies) and skull enemies at you. Inhale these
enemies and fire them back at Acro whenever you get a shot in, after he gets
up to the wall, he will charge right and go into the background and then come
back on the other side and do a flip and land in the ground stirring up some
rocks. Inhale a rock and spit it at Acro.
He will then repeat that process on the left side of the screen, then back
to the right, and then left, and a couple more times. He will also start
spitting arrow enemies at you. Inhale all the rocks and enemies (except for
Gordos) he spits at you and fire them back his way. Acro is a 2 part enemy
meaning once you defeat him the first time, he will fall and the floor will
crumble, but he won't be dead yet.
The screen will now scroll up and rocks will fall, but they can't harm you.
The rocks will stop and Acro will come up from below. He will begin to spit
out enemies at you, which you can inhale and use as ammuntion. After he spits
a few rounds of enemies, he will charge upward hitting anything in his way
and then come back down in the background and repeat that whole process again.
On your way up you can use the fish as well as the enemies Acro spits as
ammuntion. Continue firing at him until he finally explodes and dies leaving
the cystal shard behind, and that ends the 3rd world.
====================
WORLD 4 - NEO STAR
====================
This weird looking planet is called Neo Star and it looks like a bunch
of leaves jumbled up into a green rock with little rings forming at the
tips of the rock. Although not attractive, you must still enter it.
-----------------
WORLD 4 - LEVEL 1
-----------------
CRYSTAL SHARDS: 1.) Trigger 3rd trap after water filled area to find the piece.
2.) Drop down after you go through the first opening.
3.) Underneath the first crumbling platform.
This jugle level is filled with traps, so keep on the lookout. From the
start, go right and kill the rock enemy, continue going right, killing the
catapillar enemies until you come to a spike pit. After this pit you will
be introduced to the traps, the traps have stars on top of them and are
pretty noticable if you look closely on the ground. Continue going right,
killing the enemies you come to. After a while, you will come to a water
filled area.
Go through it, and once on the other side, hop over the first spike pit,
kill the rock enemy on the post, hop over the next trap, and you will land on
a platform with another trap under it, jump down and trigger this trap, it
contains not spikes underneath, but the first cystal shard (1). Now continue
over the reamaining traps and kill the Hack enemy up ahead. Continue through
the opening in the wall.
You will now be placed in between to large cliffs, instead of going upward,
first drop downward to find the 2nd cystal shard (2), and then go upward.
Float up to where the dragon enemy is, kill it and eat the cake, then continue
to float up. Land on the leaf and go up to kill another dragon enemy and eat
the meat. Float up again to the next platform, kill the spear thrower and eat
the ice cream bar.
Float up again and kill the next spear thrower and eat the food. Then
finally float up to the next platform where you will find an opening. Go
through it. Kill the parasol enemies and then hop onto the rope, move right
across the ropes collecting the stars. You will soon come to a platform with
moving ropes on the right side. Wait for the ropes to come near you and jump
across waiting for the ropes to come near. Continue across the ropes
collecting stars on the way until you come to the other side.
Kill the catipillar enemies here, and then go through the opening to the
right to face off against the mini-boss for this level. He is a big fat dragon
enemy that blows fire. To easily defeat him, simply inhale any spear thrower
that appears on the left and spit it at the big dragon when he's not breathing
fire. Once you defeat him, go through the opening to the right.
This is a high danger area, and the graphics are very nice here. You are
placed thousands of feet in the air above a large forest and water, if you
fall, you're dead. Hop across the logs to the right and be careful of the
catapillar enemies that drop down in your way. Continue hopping from log
to log, and when you come to the flat ones, they will fall after Kirby steps
on them, so be fast on these. Under the first one of these collapsing platforms,
you will find the last crystal shard (3).
Once you get to the other side, go through the opening to come to the
final area of this level. Take the lollipop to become invincible. Cross over
the platforms until you come to the other side, go through the opening to
finish this level and play the closing game.
-----------------
WORLD 4 - LEVEL 2
-----------------
CRYSTAL SHARDS: 1.) Right in the beginning go left while falling.
2.) Jump onto higher track to find the shard.
3.) Break checkered wall with Rock + Bomb combo to find it.
Right when you start out this level, you will be freefalling. Right as you
start, press left to move over to the left side where the 1st shard piece
is located (1). Now, keep falling into the pit below which will lead you into
a mine cart with Waddle Dee who will push the cart to get it going then he
will hop in. Now be careful, because when you see a yellow "!" you had better
jump, because if you fall on your head you will lose a life.
Now, jump over the first block you see and on the 2nd jump, do a "light
jump" by tapping A. The "!" will appear again right after that, jump high
so you can make it to the higher track. The next jump you come to will have
the crystal shard just above (2). Jump up to get it and continue on through
the underpass until you come to the end where the cart will crash sending
Kirby down to a new area.
Go right, past the crab and avoid being hit by the eyeball anvil (I3).
You will come to some holes in the wall in the backround with eyeballs in
them, as usual they contain green toads that will gobble up Kirby as he walks
by, so watch out for them. Pass the toads and go under the next I3, after it,
you will see a star above. Float up to collect 3 stars and a piece of meat
at the top. Drop back down and go under the next I3.
Float over the 2 holes in the background to avoid the frogs. When you
come to the boxes, jump up and get the 1-UP on top avoiding the cannon on
the middle box. Venture right, kill the enemies remaining and go through the
opening to the right. In here, jump across into the water area, and continue
going right on the platforms. Go through the opening on the other side to find
more water. There are purple patches of water in this area, these are
whirpools that suck Kirby down when he steps on them. They don't do any
harm to Kirby, but they do slow him down.
Continue past a big bunch of these, killing the cloud and other enemies.
You will soon come to the end of this cliff, drop down and you will find a
checkered wall. You cannot break this wall without the Rock + Bomb ability
combo, so you will have to get that in another level and come back to break
it where you will find the 3rd crystal shard (3). Continue right past the
3 whirlpools and jump up onto the platform, killing the crown throwing enemy.
Go through the opening to the right to fight a mini boss. It's actually
just a bunch of blue blobs that appear in the air, this is one of the easiest
mini-bosses in the game. You simply have to inhale them as they appear to
take health of their meter. Once all the health on their meter is gone, they
will stop appearing. Now go through the opening into the next area which has
a bunch of moving rock pillars.
Jump down, kill the bone thrower enemy and wait for the rock pillar to move
down so you can cross. Continue through this room, going safely through each
rock pillar until you get to the end where you will find an opening. Go
through it and play the closing game to finish the 2nd level.
-----------------
WORLD 4 - LEVEL 3
-----------------
CRYSTAL SHARDS: 1.) Break orange platform with needle ability to get crystal.
2.) Draw picture in star block wall to get crystal.
3.) Drop down after you climb up structure with holes on side.
From the start, go right and inhale the spikey enemy to gain the needle
ability, you will need this to get the first crystal shard. Continue going
right and up the platforms, killing all enemies that get in your way. Soon
enough, you will come to an orange colored platform in the ground. Use your
needle ability to break it and drop down into the lower area to collect
the first crystal shard of this level (1).
Hop out of this ditch and continue right into the next area. You will go
over many platforms here. Kill the enemies as you go right into the next
area. Here you will be doing a lot of jumping, there are several broken
platforms with enemies over them. Go along the long path of broken platforms
killing the enemies you encounter. You will soon come to little pole
platforms. Jump up these pole platforms and up into the next area where you
will find Adeleine.
There will be a painting of a picture (random) on the canvas. Remember
this picture and go into the next room. Now, this is probably the toughest
puzzle you will encounter in the whole game. You will find a wall of star
blocks. The task you must complete is to draw that picture you saw on the
canvas by inhaling the correct blocks. If you can get the drawing correct
you will be rewarded with the 2nd crystal shard (2). Below, I have a diagram
for each picture, thanks to Devin Morgan:
Top Hat Umbrella Pizza
_ _ _ _ _ _ _ _ _
|_|_|_|_|_| _|_|_ _|_|_|_|_
|_|_|_|_|_| _|_|_|_|_ _|_|_|_|_|_|_
|_|_|_|_|_| _|_|_|_|_|_|_ |_|_|_|_|_|_|_|
|_|_|_|_|_| |_|_|_|_|_|_|_| |_|_|_|_|_|_|_|
|_|_|_|_|_| |_| |_|_|_|_|
_|_|_|_|_|_|_ |_| |_|_|_|
|_|_|_|_|_|_|_| |_| |_|_|
You will be drawing each picture using the Star blocks and removing the
excess blocks around the picture. Use whatever method you can (other than
inhaling, because that won't work all of the time). This is probably the
hardest puzzle in Kirby 64. Once you finish it the crystal shard will
appear (2).
Now, go right and cross over the several platforms you come to, killing
all the enemies as well. Some of the platforms here are weak (the ones that
look like 3 flat stones stacked on top of each other) and will fall when
Kirby steps on them, so be careful. Continue venturing right and you will
come to a solid structure with platforms on the side. Climb up the platforms,
collecting the food items in the holes on the side.
Make your way to the top of this structure and continue going right, but
don't jump across this gap just yet. Instead, drop down to find the 3rd
crystal shard in this level (3). Once you get it, float back up and continue
going right. You will cross over some rocks shaped into the letters that
spell out "KIRBY" which is pretty cool. Continue past these and off screen
to play the closing game and finish this level.
-----------------
WORLD 4 - LEVEL 4
-----------------
CRYSTAL SHARDS: 1.) Break top piece of rock in lava pits to reveal crystal.
2.) Break platform with Ice + Ice combination.
3.) Float up and to the left all the way up to find the crystal.
Before entering this level, go back to Level 3 and inhale the water drop
enemy that flies in the beginning of the level and then combine it with that
same enemy again to get the double ice ability (giant snowball) as you will
need it in this level. Go right from the start, jumping over the lava pits
you come to and killing the enemies that get in your way. There will be large
rocks falling from above, so watch out for those. Go off screen and into
the next area.
Continue right through this area. You will cross over several moving
odd shaped platforms that take you across the lava. Be on the lookout for
the firey Dark Matter balls that pop up occasionally from the lava pits.
Venture through this whole area, killing the enemies and hopping from platform
to platform until you reach the opening on the other side, go through it.
King Dedede will help you here.
Jump over the lava pits with the King and go up each hill, avoiding the
little holes with lava in them. Break the rocks that are blocking your way
and do the same thing over the next hill. Now, jump up onto the pole platforms
avoiding the Bronto Burts. Jump up and collect the cake and continue going
right. Break the blocks with the hammer and continue to kill the enemies you
encounter.
Once you come to the rocks that are single. Jump over to the first one
and break BOTH pieces of it (top and bottom) on the top you will find the
first crystal shard hidden in the rock after you break it (1). Continue
over the remaining small platforms in the lava and break the next rock wall.
Kill the dragon enemy that blows fire and go right. Kirby will tap the King
on the shoulder hinting that he wants to get off, so the King throws Kirby
into the next area waving at him.
Go right through this long lava pitted area. Cross the bridge, killing
the enemies you come to, and continue going right hopping from bridge to
bridge killing the enemies that get in your way. You will soon come to an
area where there are several Bronto Burts (flying enemies) in the background.
Be careful when you cross this bridge because they will fly at you when you
go by. The easiest way to avoid them is to just float across the bridge as
far as you can.
Continue on and jump over the lava streams pouring out of the wall in
the background when you come it it. Kill the dragon enemy ahead and finally
go off screen into the next area. In here it seems like there is nothing to
do, but you will notice a platform in the middle of the room, use the double
ice ability you got earlier on this platform to break it and reveal the 2nd
crystal shard for this level (2), hover above it and drop down quickly to
get it and then float over to land quickly before the lava hits Kirby.
Now, go through the opening into the next area. Walk forward a bit and
a flood of lava will roar through and start chasing after Kirby. Go through
this WHOLE area as quickly as you can, get rid of any enemies or boxes that
get in your way. Continue running all the way right, jumping over platforms,
killing enemies and avoiding the lava flood. You will soon come to the end
where you will find an opening. Go through it.
In this room, float up all the way to the left, landing on platforms to
rest every now and then. Once you get to the top you will find the crystal
shard on top of a dragon enemy, collect it (3). Continuing going up and to
the right where you will find an opening at the top, go through and play the
closing game to finish the level.
---------------------
WORLD 4 BOSS - MAGMAN
--------------------
SHARD PIECES: 1.) Defeat Magman.
Magman can be easy after you learn the pattern in which he attacks. He
will be cowering in the background when you first start. Inhale the fireballs
that pop up from the lava and save them. He will send up lava piles toward
you. Once you have a clear shot, spit the fireball at the lava pile to do
some damage on Magman's health meter. He has multiple of these type of lava
pile attacks. Sometimes 3 piles will come and destroy anything on those 3
platforms. Other times, the 2 piles will curl over onto the platform they
are next to, and sometimes the piles will come randomly and life the
platforms into the air. Avoid these attacks and continue to inhale fireballs
and spit them at these piles. Once all the health is gone, the first phase
of Magman will be defeated.
Magman will now appear in the foreground and attack you himself. You will
now be able to run to the right, so do so. Magman has 3 attacks in his 2nd
phase. One is where he shakes making several rocks fall from the celing. You
can inhale these and use them as ammunition against Magman. The next attack
he has is his fire breath attack. He will start to shake and then inhale his
breath. The ONLY way to avoid being hit by this attack is to go near Magman's
body, but don't touch it, and duck down (press down). His final attack is
where he forms into a liquid puddle of lava and then moves across the room
and releases fire enemies into the air. Inhale these and spit them at Magman
when he reforms. Continue to do those 2 attacks and he will be defeated in
no time revealing the crystal.
=======================
WORLD 5 - SHIVER STAR
=======================
This freezy planet has a little moon orbiting it, and you will mainly find
the snowy, icy, and cold levels here, hence the name "Shiver Star." It
gives you a break from all that fire in the last world.
-----------------
WORLD 5 - LEVEL 1
-----------------
CRYSTAL SHARDS: 1.) Jump on to of one of the hills when in the bobsled.
2.) Defeat snowman mini-boss and break ice for crystal.
3.) Coming Soon...
From the start, head right as usual. Go past the bomb and spike enemies
until you come to 2 fire enemies. Inhale one of them, take their fire ability
and combine that ability with the other fire enemy to make a Double fire
combo which you will need later in the level. Continue right through this level
all the way, killing enemies as you go, you can even use your new fire ability
to kill them if you wish.
Once you reach the end of this area, go off screen to go into the new area.
Go up the small hill and climb the series of ladders, collect the stars and
food in the little holes as you go up. Once at the top, go right and off screen
into the next area. Walk forward a bit to find Waddle Dee with a sled ready
to take off. Kirby will hop in with him, and you will get set for a long ride
down the snowy hill. Go down the long hill to the bottom, collecting all the
items and killing the enemies on the way down.
On top of one of the hills you will find the first crystal shard (1). Collect
it and continue down to the bottom of the hill. At the bottom, Kirby will crash
into the snow pile below and will be launched into a new area with a snowman
mini-boss. Use your double fire ability combo to break the icicle up above,
and then go right and start attacking the giant snowman with your combo. Once
it's dead, jump up and get the 2nd crystal (2).
More To Come...
*******************************************************************************
=-----------=
=VI. Enemies=
=-----------=
There are a total of 81 enemies and bosses, I've listed some with descriptions
here, more to come as I get them.
ACRO: BOSS
----------
Boss for World: 3
Description: Acro the Whale makes his return and he's meaner than ever. When
you first start out, he will back up to the right wall and spit
boneheads and gordos at you. Inhale the boneheads and spit them
back at Acro to do some damage. He will then go into the
background, return, do a flip and land stirring up some rocks.
You can use these rocks as ammunition against acro. He will
repeat this attack process about 4-5 times, alternating left and
right each time. Continue to hit him until he dies, that's his
first phase. Now, the screen will begin to scroll upward and
Acro will make his attack from below, he charges up from the
depths of the water spitting enemies at you. Inhale them and
use them as ammunition against Acro, as well as the fish on the
sides of the walls. He will charge upward, go into the background
come back down and repeat the process over and over until you
kill him and he will explode.
ADELEINE: MINI-BOSS
-------------------
Boss for World: 1, Level 2
Description: Adeleine is a young painter girl who is inhabited by Dark Matter
and turns evil, she will, however join you once you defeat him
and the evil matter leaves her body. She will paint pictures of
enemies that pop out of her paintings and turn to real life. You
simply have to defeat all of these painting enemies. She will soon
release the dark matter eyeball which can be pretty tough to
defeat. Once all of the enemies she painted have been defeated,
she will become angered and hop down from his pedestal to fight
you. After one hit, she will be gone and the Dark Matter will
come out of her body and Adeleine will now join you. She will also
paint you useful items (food) throughout the levels to come.
BIVOLT
------
Ability: None
Information Card Number: 28
Habitat: Poles
Description: These enemies like to form on poles or chains that Kirby climbs
and then crawl after him, trying to knock him off the pole.
Beware of these guys when climbing up poles, as they can cost
you a lot of time.
BLOWFISH
--------
Ability: Bomb
Information Card Number: 34
Habitat: Underwater
Description: These fish are found all over underwater, they infalte their
bodies and are a great hazard. To acquire their bomb ability,
inhale one and eat it on land.
BO
--
Ability: None
Information Card Number: 38
Habitat: Air
Description: These are rather simple to get rid of, one inhale and they
are gone, as they have hardly no hazard at all other than
when Kirby touches them. They do not attack, and serve as
a good source for ammunition when needed.
BOBO
----
Ability: Fire
Information Card Number: 37
Habitat: Land
Description: A standard Fire enemy, you will find these all over the
ground, on platforms and sometimes on blocks, they walk
back and forth and aren't a very big hazard because they
don't attack you.
BONEHEAD
--------
Ability: None
Information Card Number: 35
Habitat: Air/Land
Description: Boneheads are a bit tougher than other enemies, as they
fly up and land on the ground, which can sometimes interfere
with Kirby. They are basically a skull with wings that fly
around. Nothing special, but something to look out for.
BOUNCY
------
Ability: None
Information Card Number: 17
Habitat: Land
Description: These little creatures get their name on a count of their movement
which of course is bouncing. Although they don't have any
abilties, they are still a high hazard to watch out for.
BRONTO BURT
-----------
Ability: None
Information Card Number: 12
Habitat: Air
Description: Another useless enemy, Bronto Burts are those flying enemies that
constantly float up and down over blocks in the air. They are a
big problem when Kirby is trying to jump on platforms, but when
on land, they aren't a big deal.
BUMPER
------
Ability: None
Information Card Number: 64
Habitat: Air/Land
Description: You know these guys, they're the ones with parasols attached
to their heads floating down and getting in your way. They are
useless, as they don't carry any abilities, but they are a high
hazard because they drop undexpectedly anywhere.
BURNIS
------
Ability: Fire
Information Card Number: 52
Habitat: Air
Description: These birds are a big hazard to Kirby, they will fly along
right in Kirby's path and drop steaming boulders to the ground
making them 2x the danger when compared to other enemies.
The easiest way to defeat these things is to simply inhale
or attack them before they get to you.
CAIRN
-----
Ability: Rock
Information Card Number: 49
Habitat: Land
Description: Cairn is the pile of 3 rocks you encounter every now and then.
It can make Kirby lose his current ability sometimes because of
it's unexpected high leaps. Be careful of these things.
CHACHA
------
Ability: None
Information Card Number: 62
Habitat: Land
Description: As the name suggests, this is a musical enemy. It's actually
a fat maraca shaking enemy that is immune to ability attacks.
You can try inhaling or simply just jumping over them to avoid
them when attacking doesn't prove successful.
CHILLY
------
Ability: Ice
Information Card Number: 20
Habitat: Land
Description: These are enemies in the disguise of snowmen, they will
naturally use snow for an attack. Use an ability or just
inhale them to get the Ice ability if needed.
DROP
----
Ability: None
Information Card Number: 45
Habitat: Air/Land
Description: The name describes the action would be the best case here.
These small enemies like to linger above your head and drop
unexpectedly on Kirby's noggin. The overall best way to
avoid them would be to wait for them to drop, and then
pass by and kill them.
EMP
---
Ability: Ice
Information Card Number: 67
Habitat: Land
Description: An odd name for a penguin, these guys are actually frightened
to death of Kirby, which is why they run for their lives
whenever you approach them. They serve no threat to Kirby
and are stricly for ability purposes.
FISHBONE
--------
Ability: Cutter
Information Card Number: 53
Habitat: Air
Description: I like to call these the "Arrow" enemies, as they are
shaped as 3 arrows and fire at Kirby whenever he comes
within range of them. They can be inhaled for the cutter
ability, or you can just avoid them.
FLOPPER
-------
Ability: None
Information Card Number: 42
Habitat: Land/Water
Description: These fish can jump out of nowhere unexpectedly, or they
can just flop on dry land, but either way they aren't a
very big hazard. The only real danger I found with these
enemies is when they flop out of holes unexpectedly,
otherwise they can be defeated rather easily.
FLORA
-----
Ability: None
Information Card Number: 75
Habitat: Air
Description: A simple, yet slightly dangerous floating flower that
floats along through the air, if Kirby is hit by it, he
will lose some health, but these are really no hazard when
Kirby is on dry land.
FLUTTER
-------
Ability: None
Information Card Number: 70
Habitat: Air
Description: A simple bird that floats around in the air, not a big
danger, but still something to look out for. They can
easily be defeated via inhaling or using an ability.
FRIGIS
------
Ability: Ice
Information Card Number: 54
Habitat: Air
Description: I feel these are actually a big hazard to Kirby, as
they constantly drop ice balls down on Kirby as he
walks by and there really is no way to avoid them
without inhaling them before they get to you. These
are pretty much like Burnis enemies only Icy.
GABON
-----
Ability: None
Information Card Number: 30
Habitat: Land
Description: I refer to these guys as "Bone Throwers" they are blue,
mean, and they throw bones at Kirby from a distance.
However, despite the 2x hazard they have, they can easily
be defeated up close with a simple ability or inhale.
GALBO
-----
Ability: Fire
Information Card Number: 63
Habitat: Land
Description: These fat creatures are too slow to move, so instead they
sit on their stoop and spit fire at you. Beware, these things
can be a great danger if you don't know when they are about
to attack. If you see one of these, stay at a distance and
attack, otherwise, you are bound to be hit.
GHOST KNIGHT
------------
Ability: Needle
Information Card Number: 58
Habitat: Land
Description: 2x the hazard are what these guys are. They are almost
impossible to attack because of their long sword and armor
they wear. If you see one, be sure you jump over it at a
distance and attack from behind, otherwise you are most likely
to never get a hit in.
GLOM
----
Ability: None
Information Card Number: 22
Habitat: Holes
Description: Ever seen a pesky frog? Now you have. These large green toads
hide out in holes in the background waiting for Kirby to pass
by, so they can chomp him up and spit him out. If you see a
pair of white eyes in a black hole, beware, because you know
there is a glom inside.
GLUNK
-----
Ability: None
Information Card Number: 18
Habitat: Land/Water
Description: These jellyfish creatures perch themselves onto land or on top
of a celing and even underwater and fire little bombs at you
from the spouts on their heads. These are good to suck up and
use as ammunition but they can sometimes be pretty tough to
conquer if approached the wrong way.
GOBBLIN
-------
Ability: None
Information Card Number: 26
Habitat: Background
Description: These cactus like enemies linger in the background of the desert
levels snapping at Kirby each time he walks by. These things can
only be gotten rid of by inhaling them when they snap. Beware of
strange looking cacti in the background, it may be a Gobblin.
GORDO
-----
Ability: None
Information Card Number: 14
Habitat: Air/Land
Description: Indestructable is the word that describes these black balls of
fury. They have a round black ball for a body, 2 eyes and a whole
bunch of spikes surrounding them. They cannot be killed or inhaled
so don't bother to try. You'll just have to avoid coming in
contact with them.
HACK
----
Ability: Rock
Habitat: Land
Information Card Number: 51
Description: You will very rarely come into contact with these things, but when
you do, you will have a hard time avoiding them. They are nothing
but a large stone hammer, and they will shop Kirby down quicker
than a blink of an eye if you aren't careful.
I3
--
Ability: None
Information Card Number: 32
Habitat: Air
Description: You remember those anvils with eyeballs on them, well they are
called I3s. When you come near one, it will drop attempting to
crush Kirby, but if you let it drop and wait for it to come back
up and run under it as it goes back up, you can avoid getting
hit. You can also try floating on top of the I3 to pass over it
in some cases.
KACTI
-----
Ability: Needle
Information Card Number: 60
Habitat: Land (Desert)
Description: These smiling Kacti are anything but happy when it comes to Kirby.
Kacti are mainly found in desert areas, but they have been known
to be found in other rural areas, beware, and don't be fooled by
the innocent look on their faces.
KANY
----
Ability: None
Information Card Number: 27
Habitat: Water/Land
Description: This cranky crab walks around, mainly in water areas, clipping
it's claws trying to attack Kirby. They are rather easy to defeat
and aren't a big threat to Kirby in the long run. Just inhale
them or use an ability to remove them from your path.
KAPAR
-----
Ability: Cutter
Information Card Number: 43
Habitat: Blocks/Platforms
Description: These little green guys like to linger on platforms and mainly
blocks. They have a golden crown, and when Kirby comes near, the
crown will be throw at Kirby as an attack. Kapars are one of the
2x hazard enemies due to this crown attack. You should immediately
inhale these things or just all out avoid them if possible.
KEKE
----
Ability: None
Information Card Number: 72
Habitat: Air
Description: When you think of witches, you think of Keke's. These creatures
fly around on broomsticks and have no attacks or abilities, they
are pretty much just pests that can easily be taken care of with
an ability attack or a quick inhale.
KING DEDEDE: MINI-BOSS
----------------------
Boss for World: 1, Level 3
Description: King Dedede has been inhabited by the evil dark matter and will
steal the cystal shard from Kirby as he tries to get it. He will
then fend off against Kirby due to the Dark Matter. Once you
eventually dodge his attacks and hit him a few times with an
ability, the Dark Matter will flee from his body and he will act
stuborn and not join you until he sees the gang leaving, then
he will finally decide to join the gang.
MAGMAN: BOSS
------------
Boss for World: 4
Information Card Number: 5
Description: Magman comes in 2 phases, the first being his lava hill phase the
2nd being his 3 attack phase. Magman can be easy after you learn
the pattern in which he attacks. He will be cowering in the
background when you first start. Inhale the fireballs that pop up
from the lava and save them. He will send up lava piles toward
you. Once you have a clear shot, spit the fireball at the lava
pile to do some damage on Magman's health meter. He has multiple
of these type of lava pile attacks. Sometimes 3 piles will come
and destroy anything on those 3 platforms. Other times, the 2 piles
will curl over onto the platform they are next to, and sometimes
the piles will come randomly and life the platforms into the air.
Avoid these attacks and continue to inhale fireballs and spit them
at these piles. Once all the health is gone, the first phase of
Magman will be defeated. Magman will now appear in the foreground
and attack you himself. You will now be able to run to the right,
so do so. Magman has 3 attacks in his 2nd phase. One is where he
shakes making several rocks fall from the celing. You can inhale
these and use them as ammunition against Magman. The next attack
he has is his fire breath attack. He will start to shake and then
inhale his breath. The ONLY way to avoid being hit by this attack
is to go near Magman's body, but don't touch it, and duck down
(press down). His final attack is where he forms into a liquid
puddle of lava and then moves across the room and releases fire
enemies into the air. Inhale these and spit them at Magman when
he reforms. Continue to do those 2 attacks and he will be defeated.
MAGOO
-----
Ability: Fire
Information Card Number: 68
Habitat: Lava Pits
Description: You will mostly only find this enemy in lava pits in fire levels.
It hops up and down out of the lava and can easily be avoided by
a simple float over it. Or you can always use an ability on it
if you choose to do so. They are somewhat of a threat, but not
a big hazard.
MAHALL
------
Ability: None
Information Card Number: 23
Habitat: Underground
Description: These enemies are quite easily noticeable, as they are the
only ones with green tops sticking out of the ground! They will
pop out unexpectedly as Kirby nears them, so keep on the lookout
for green objects on the ground.
MARIEL
------
Ability: None
Information Card Number: 31
Habitat: Land
Description: A 3x hazard enemy! This is one of the most dangerous enemies you
will find in the game. It begins as a ball of Dark Matter, and
when Kirby nears it, it will grow legs and turn into a spider,
that's the 2x hazard. And to top it all off, if you inhale it,
and eat it, it will take off some health, making it one of the
most dangerous enemies in the game. Just use an ability to kill
it, and remember, don't eat it.
MAW
---
Ability: None
Information Card Number: 44
Habitat: Air
Description: These are actually found up in the clouds. Whenever Kirby passes
under them, they will drop down and try to gobble up Kirby as an
attack. The only way to avoid a Maw is to run quickly underneath
it, or slide underneath it.
MITE
----
Ability: None
Information Card Number: 40
Habitat: Underground
Description: These are one of the most pesky enemies I've seen in any game!
When Kirby comes near them (which is totally random, it can be
at any spot in the ground), they pop up and start crawling. Just
jump over them to avoid them, as they are everywhere.
MOPOO
-----
Ability: None
Information Card Number: 80
Habitat: Air
Description: This white spherical creature is located up in the clouds and
moves upward and downward in a similar fashion as Bronto Burt.
These are rather easy to avoid and don't pose any real threat
to Kirby.
MUMBIES
-------
Ability: None
Information Card Number: 78
Habitat: Air
Description: This floating sphere seems harmless from a front view, but once
Kirby has his back turned, Mumbies starts to follow and attempts
an attack. So be careful, if you see one of these, keep in mind
that it will turn mean once Kirby has his back turned.
N-Z
---
Ability: None
Information Card Number: 10
Habitat: Land
Description: For some reason, you won't find many N-Zs around the game except
for in the early worlds. They are black, have pointy ears and
are a great danger to kirby if they come in contact with him.
Kill them before they harm you.
NOO
---
Ability: None
Information Card Number: 47
Habitat: Air
Description: These white, spherical enemies pose no threat at all to Kirby.
They can be inhaled, avoided, or destroyed by using an ability,
whichever you choose. It's best just to avoid them, because they
contain no abilities or anything.
NRUFF
-----
Ability: None
Information Card Number: 66
Habitat: Land
Description: This enemy looks sort of like a pig or hog of some type. It will
run from behind or from the front, and sometimes unexpectedly.
NRuff's can pop up from nowhere, so keep on the look out for a
giant brown hog coming from behind.
PEDO
----
Ability: Bomb
Information Card Number: 46
Habitat: Walls/Water
Description: This Bomb enemy pops out of walls and sometimes in water filled
areas. Don't try to hit it with an ability or it will explode,
harming Kirby. Instead, just try to avoid these things as best
as you can and you should remain safe from harm.
PIX: BOSS
---------
Boss for World: 2
Description: First off, there are 3 different colored orbs (Red, Green, Blue).
You must first avoid these 3 orbs' attacks until you reach the
top of the statue. Jump and float as much as possible until you
reach the top of the statue, that way you will get hit less by
the orbs' attacks.
Once at the top, you will now be able to attack the orbs.
There are 3 different colored ammo. Red, Blue, and Green.
You need to inhale a color and then hit that orb which matches
the ammo. color. So if you have red ammo. you have to hit the
red orb with it. This is very tedious, as the orbs also attack
you while you try to hit them.
It takes 2 hits for each orb to break. Once an orb is broken, it
will become transparent. The orbs will also change their attacks
each time, so it's not always the same thing. Once all 3 are gone,
they will blow up, killing Pix.
PLUGG
-----
Ability: Electric
Information Card Number: 57
Habitat: Land
Description: These Plugs will hop up and plug into the ground causing an
electrical current to flow to the left and right of the enemy.
If Kirby comes within this electrical radius, he will be harmed.
It's best to eliminate these guys before they jump up and plug
into the ground.
POMPEY
------
Ability: Rock
Information Card Number: 50
Habitat: Land
Description: These volcano headed enemies are a double hazard due to their
constant firing of molten rocks out of their heads. Avoid these
if possible or inhale them for a rock ability, they aren't all
that dangerous, but you should be careful of them.
POPPY BROTHERS JUNIOR
---------------------
Ability: Bomb
Information Card Number: 24
Habitat: Land
Description: This little guy may be small, but he sure can toss those bombs.
You will find Poppy Bros. Jr. scattered everywhere throughout
the game. Avoid his bombs and inhale him to obtain the bomb
ability, or just kill him, you decide. He isn't a big threat
if you just keep clear of the bombs.
PROPELLER
---------
Ability: Ice
Information Card Number: 21
Habitat: Air
Description: Another one of the "harmless" enemies would be the propeller,
a purple floating blob in the air which doesn't attempt to attack
Kirby, but is valuable for it's ice ability. So if you need some
ice, suck this guy up.
PTERAN
------
Ability: None
Information Card Number: 77
Habitat: Air
Description: These don't pose much of a threat to Kirby, but they can be
pesky. As their name suggests, they are pterydactls (purple ones)
and they follow Kirby around as he moves. Just avoid them or
kill them to get rid of them. They can become rather annoying
after a while.
PUNC
----
Ability: Neelde
Information Card Number: 39
Habitat: Land
Description: You will come in contact with these in the early levels of the
game. They are green, they have spiky shells and they curl into
a ball and roll when Kirby comes near. Inhale them for the needle
ability, or just simply jump over them to avoid them.
PUPA
----
Ability: None
Information Card Number: 79
Habitat: Air
Description: These are catipillars cocooning into butterflies from the look
of things. They hang by a string and can only be defeated if
the string they hang by is destroyed by using an ability or just
jumping through it.
PUTT
----
Ability: None
Information Card Number: 76
Habitat: Land
Description: These guys have only one task, and that is to crush Kirby.
In some levels, you will find large boulders coming at you,
Putt is the one rolling them. To kill these guys, float over
the boulder they throw and inhale/use an ability to kill the
madman behind it all.
ROCKN
-----
Ability: Bomb
Information Card Number: 61
Habitat: Underwater
Description: These bluish tornados of fury can by a big hazard if they aren't
properly taken care of. Inhale of use an ability when you see
these things underwater to get rid of them before they do the
same to you.
ROCKY
-----
Ability: Rock
Information Card Number: 11
Habitat: Rooftops
Description: Rockies are very sneaky enemies. They will sit on top of ledges
or rooftops and wait for Kirby to walk underneath, and then they
will roll off attempting to crush Kirby. Whenever you pass under
structures, look up and make sure these things are nowhere in
sight before you pass under.
SANDMAN
-------
Ability: None
Information Card Number: 41
Habitat: Underground
Description: These tannish colored enemies sort of "blend in" with the color
of the sand, but are easily noticeable due to their dark
eyeballs. They pop out of the sand, but they cannot move. They
serve no threat whatsoever to Kirby unless he runs into them.
Inahle, use an ability, or just all out jump over these guys to
get them off your back.
SAWYER
------
Ability: Cutter
Information Card Number: 55
Habitat: Land
Description: A sawblade enemy! These things look exactly like sawblades,
only with an eyeball in the center. Inhale them for the cutter
ability or just destroy them with an ability if you don't want
to deal with them. They are pretty harmless unless they actually
touch Kirby.
SCARFY
------
Ability: None
Information Card Number: 65
Habitat: Air
Description: Very deceiving air dogs are what Scarfies are. When Kirby is
looking in the direction of a Sparky, it will seem like a cute,
innocent dog head, but once Kirby turns his back they become
vicious, mean, and everything in between. Beware of these, as
they are pretty hard to kill unless you have the right equipment.
SHOTZSO
-------
Ability: None
Information Card Number: 15
Habitat: Background
Description: Yes, the cannons count as enemies too. These cannons are all
over in the backgrounds of levels, they will fire cannonballs
at Kirby as he passes by them. They cannot be destroyed so don't
bother, you will just have to avoid their shots.
SIR KIBBLE
----------
Ability: Cutter
Information Card Number: 29
Habitat: Land
Description: You will find Sir Kibble dressed in an armor suit, and he is no
good Sir, let me tell you that. He will throw boomerangs and other
odds and ends at Kirby until he hits him, by inhaling these guys
you will acquire the Cutter ability.
SKUD
----
Ability: Bomb
Information Card Number: 13
Habitat: Air/Land
Description: This is a rocket ship that will launch when Kirby comes near.
It will then fly through the air and home in on Kirby as he
moves. These really aren't that dangerous and can easily be
taken care of with a quick inhale or ability attack.
SNIPPER
-------
Ability: None
Information Card Number: 33
Habitat: Underground
Description: These hide underground in sand/desert areas. When Kirby passes
over one of them, it will come up and try to gobble down Kirby
and spit him out. Be cautious of these dangerous enemies and
make sure none are within Kirby's site before proceeding.
SPARK-I
-------
Ability: Electric
Information Card Number: 16
Habitat: Air
Description: These are shaped as diamonds, and are inactive until Kirby
comes near, that's when they open up and shoot out electricity.
Suck them up for an electric ability, or just use an ability to
get rid of them.
SPARKY
------
Ability: Electricity
Information Card Number: 73
Habitat: Land
Description: They look cute, but these electric droplets are far from cute.
Don't try to kill/inhale them when they are attempting to attack
you, because you will fail. Instead, inhale/kill them when they
have no electric barrier around their bodies.
SPLINTER
--------
Ability: None
Information Card Number: 25
Habitat: Land
Description: These non-living spiky logs are a great hazard to Kirby. They
are found in many places and will greatly harm Kirby if one rolls
into him. Be careful and make sure none of these are within range
of Kirby because they cannot be destroyed.
SQUIBBY
-------
Ability: None
Information Card Number: 36
Habitat: Underwater
Description: These transparent enemies will put up a defense of ropes from
their head whenever Kirby comes near. They are very easy to
get rid of, but are also a high hazard due to their defensive
attack, be careful of these.
TICK
----
Ability: Needle
Information Card Number: 48
Habitat: Land
Description: These snowball looking enemies are a very high hazard, especially
when Kirby is above them. They will make the point on their head
greatly expand to poke Kirby in the rear end, make sure you don't
stand on top of one of these guys.
TURBITE
-------
Ability: Electric
Information Card Number: 56
Habitat: Sand Pits/Desert
Description: These claws will come up out of sand or desert areas, mainly
in ditches and try to claw up Kirby and spit him out while he
crosses. Beware of these things, as they look like antlers of
a deer, you can't miss them.
WADDLE DEE: MINI-BOSS
---------------------
Boss for World: 1, Level 1
Description: Waddle Dee was an enemy in past Kirby games, and this time he
is taken over by Dark Matter and you will have to fend off
against him early in the game. He has several attacks, one being
where he blindly runs into the wall releasing stars that Kirby
can use for ammunition. He cannot see where he is going because
the Dark Matter eyeball has inhibited his body. Once you defeat
him, he will become the first friend in your gang.
WALL SHOTZSO
------------
Ability: None
Information Card Number: 71
Habitat: Walls
Description: These are mounted on the sides and tops of walls. They shoot
out fireballs or cannonballs, and are basically the same thing
as Shotzso's only on the wall. They cannot be destroyed, only
avoided, just jump over the shots they deal.
WHISPY WOODS: BOSS
------------------
Boss for World: 1
Description: Whispy Woods makes his return, and he is still the same old
tree, out to get Kirby. You are placed on the outer part of
a round circle with Whispy in the middle. He has pretty much
the same attacks, with some new ones in store. He will shake
apples from the branches of his trees, he will spit fireballs
at Kirby, and he will bring up his ever so famous roots to
attack Kirby as well. To defeat him, first kill all his "mini
trees" he sends out, and then go after the roots he pops out
of the ground. Once his health bar is empty, he will be defeated
and that's that.
YARIKO
------
Ability: None
Information Card Number: 69
Habitat: Platforms
Description: These are probably the most annoying enemy I've ever seen in
any game, ever! They are little cavemen looking enemies that
stand on platforms throwing arrows at Kirby, they almost never
miss their target and it makes you look foolish. Kill these
guys in any which way you can.
ZEBON
-----
Ability: None
Information Card Number: 81
Habitat: Air
Description: This is really what I would consider an enemy, it should really
be classified as a friend, considering it does help you. These
green blobs with faces linger in the air, and when Kirby jumps
into one, it will launch Kirby up to a safe place. I don't know
why they classified these as enemies.
ZOOS
----
Ability: Electric
Information Card Number: 59
Habitat: Air
Description: These electric balls will float around in the clouds shooting
off electric bolts at Kirby. Inhale them for some electricity,
kill them with an ability, or just avoid them, you choose.
More to Come...
*******************************************************************************
=---------------------=
=VII. Combination List=
=---------------------=
What is a combination?
You can combine abilities gained from enemies. To do so, you'd first Inhale an
enemy (with an ability) and eat them using Down. This now equips Kirby with that
enemies ability. To use it, you'd use B. This is called a 1ST LEVEL ability or a
SINGLE ABILITY. You can also combine similar or different abilities for 2ND LEVEL
abilities, which are far stronger than the 1ST LEVEL ones.
To combine a SINGLE ABILITY with another SINGLE ABILITY to make a DOUBLE
ABILITY, here's what you'd do...First, (when you have a single ability equipped),
take your 1ST LEVEL ability above your head (C-Up) and throw it at the enemy
of choice (which has the ability you wish to combine with). This should kill
the enemy, leaving a DOUBLE ABILITY lying on the ground, Inhale it and swallow
to gain the new DOUBLE ABILITY. I've listed the combinations possible below for
each type of ability.
Total Number of Abilities: 7
Total Number of Combinations: 28
Total Number of Abilties + Combinations: 35
-----------
FIRE COMBOS
-----------
Fire + Nothing = Fire Spin
- Kirby spins as a fireball into oncoming enemies or boxes,
he basically destroys everything he comes into contact with.
Fire + Fire = Super Fire Spin
- Enhanced Fire Spin, Kirby will have a bigger flame radius
and will travel much farther.
Fire + Needle = Fire Arrow
- Kirby will make his body into a bow and launch a flaming
arrow at anything that comes into his path.
Fire + Cutter = Fire Saber
- Kirby equips a flaming saber (sword) and swings it at
anything in his path, very cool.
Fire + Electric = Fire Head Kirby
- Press and hold down "B" to conduct electricity which
will cause Kirby's head to become a flaming ball. It
will wear off after a few seconds.
Fire + Bomb = Fireworks
- Kirby will spin in a ball of fireworks, and anything within
the radius of his fireworks will be destroyed.
Fire + Ice = Ice Melter
- Kirby forms into a block of ice and a fire starts melting
the ice, as well as destroying enemies/blocks within range
of the fire.
Fire + Rock = Volcano Head
- Kirby's head will change into a volcano and he will fire
rocks out of his head until B is let go of.
-----------
BOMB COMBOS
-----------
Bomb + Nothing = Bomb Throw
- Kirby will throw a single bomb at an enemy of an item or
obstacle that gets in his way, blowing it up.
Bomb + Bomb = Bomb Rockets
- Kirby will launch up to 3 rockets that explode when they
hit their destination.
Bomb + Cutter = Bomb Ninja Star
- Kirby will throw a Ninja Star which is really a bomb. It
will blow up anything that it's thrown at.
Bomb + Fire = Fireworks
- Kirby will spin in a ball of fireworks, and anything within
the radius of his fireworks will be destroyed.
Bomb + Rock = Dynamite
- Kirby throws out a massive stick of dynamite that blows
up a HUGE radius. I don't really like this combo because
it takes too long and it can harm Kirby. However, if you
press DOWN when using this, Kirby will put on a hard hat
making him immune to damage, but I still prefer not to
use it.
Bomb + Electric = Light Bulb Kirby
- Kirby will become a glowing light bulb, and after a few
seconds he will explode and shatter into pieces. Those
pieces will destroy anything they hit.
Bomb + Ice = Explosive Snowman
- Kirby forms into a snowman that is actually a bomb. After
a certain amount of time, the snowman (Kirby) will explode
or when it runs into an enemy it will explode.
Bomb + Needle = Black Spike Kirby
- Kirby will turn into one of the black spike enemies and
explode after a few seconds, which causes all of the
spikes surrounding his body are fired off, killing any
enemy they hit.
-----------
ROCK COMBOS
-----------
Rock + Nothing = Rock Kirby
- Kirby will turn into rock and destroy all enemies he comes
in contact with, press B to break out of the rock. When
he's rock, he walks very slow.
Rock + Rock = Super Rock Kirby
- Kirby will triple in size and turn into rock, he will
destroy anything he comes into contact with, he also
walks a bit faster with this.
Rock + Fire = Volcano Head
- Kirby's head will change into a volcano and he will fire
rocks out of his head until B is let go of.
Rock + Cutter = Morphing
- Kirby will become a solid block of rock, then sculpt
himself into a random animal, such as a bird, a rat, a cat,
a fish, etc. Each one of these can do it's own thing, such
as the bird will fly.
Rock + Bomb = Dynamite
- Kirby throws out a massive stick of dynamite that blows
up a HUGE radius. I don't really like this combo because
it takes too long and it can harm Kirby. However, if you
press DOWN when using this, Kirby will put on a hard hat
making him immune to damage, but I still prefer not to use
this ability.
Rock + Electric = Bouncing Electric Rock
- Kirby will make a huge boulder into a bouncing ball
by giving it some electric juice. The boulder will
explode when it comes in contact with something.
Rock + Ice = Curling Stone
- Kirby will turn into a curling stone and will
curl quite a way killing all enemies in his way until he
stops on his own, or stops by pressing "B."
Rock + Needle = Drill
- Kirby will take out a moving drill and follow along with
it as long as "B" is held down. Once "B" is let go of the
drill piece will be released and fly forward.
-------------
CUTTER COMBOS
-------------
Cutter + Nothing = Boomerang
- Kirby will throw his head as a boomerang at any oncoming
enemies or obstacles in his way.
Cutter + Cutter = Super Boomerang
- Kirby will throw an even larger amount of his body into
the boomerang, making it larger and also giving it some
Needles around the edges.
Cutter + Rock = Morphing
- Kirby will become a solid block of rock, then sculpt
himself into a random animal, such as a bird, a rat, a cat,
a fish, etc. Each one of these can do it's own thing, such
as the bird will fly.
Cutter + Bomb = Bomb Ninja Star
- Kirby will throw a Ninja Star which is really a bomb. It
will blow up anything that it's thrown at.
Cutter + Fire = Fire Saber
- Kirby equips a flaming saber (sword) and swings it at
anything in his path, very cool.
Cutter + Electric = Light Saber
- Kirby will equip a light saber (sword) swinging it at
anything that gets in his way. To put it away, press
down.
Cutter + Ice = Ice Skating Kirby
- Kirby will put on Ice skates and whenever you jump, he will
do a tornado twirl killing all enemies within range. To
take the skates off, just press "B" again.
Cutter + Needle = Scissor Hands Kirby
- Kirby's hands form into 2 large scissors or clamps
allowing high reach for airborne enemies.
-------------
NEEDLE COMBOS
-------------
Needle + Nothing = Needle Kirby
- Kirby shapes his body into a bunch of needles like a
porcupine.
Needle + Electric = Lightning Strike
- Kirby will make his head into a Needle that attracts
a large bolt of lightning, it will kill anything that
near Kirby.
Needle + Fire = Fire Arrow
- Kirby will make his body into a bow and launch a flaming
arrow at anything that comes into his path.
Needle + Bomb = Black Spike Kirby
- Kirby will turn into one of the black spike enemies and
explode after a few seconds, which causes all of the
spikes surrounding his body are fired off, killing any
enemy they hit.
Needle + Ice = Icy Snowflake
- Kirby will form into a giant snowflake made out of ice.
All enemies within range of this giant icy snowflake will
experience instant death.
Needle + Rock = Drill
- Kirby will take out a moving drill and follow along with
it as long as "B" is held down. Once "B" is let go of the
drill piece will be released and fly forward.
Needle + Cutter = Scissor Hands Kirby
- Kirby's hands form into 2 large scissors or clamps
allowing high reach for airborne enemies.
Needle + Needle = Swiss Army Kirby
- Kirby will release 5 sharp objects (long ones) from his
body [Compass, Pencil, Corkscrew, Ice Pick, Cactus] and
anything that is within the range of this porcupine of
objects is destroyed.
---------------
ELECTRIC COMBOS
---------------
Electric + Nothing = Electric Ball
- Kirby is surrounded in a ball of electricity and
will destroy anything that comes in his path.
Electric + Electric = Electric Orb
- Kirby meditates and creates a huge orb of electricity
that surrounds his body making him immune to anything
that comes within the radius of this electric orb.
Electric + Rock = Bouncing Electric Rock
- Kirby will make a huge boulder into a bouncing ball
by giving it some electric juice. The boulder will
explode when it comes in contact with something.
Electric + Needle = Lightning Strike
- Kirby will make his head into a Needle that attracts
a large bolt of lightning, it will kill anything that
near Kirby.
Electric + Cutter = Light Saber
- Kirby will equip a light saber (sword) swinging it at
anything that gets in his way. To put it away, press
down.
Electric + Ice = Refridgerator
- A 2 for 1 ability! Kirby turns into a refridgerator (hence
electric + ice) and will spit out food items which he can
eat for health, and if the door of the refridgerator hits
an enemy, it will be killed.
Electric + Fire = Fire Head Kirby
- Press and hold down "B" to conduct electricity which
will cause Kirby's head to become a flaming ball. It
will wear off after a few seconds.
Electric + Bomb = Light Bulb Kirby
- Kirby will become a glowing light bulb, and after a few
seconds he will explode and shatter into pieces. Those
pieces will destroy anything they hit.
----------
ICE COMBOS
----------
Ice + Nothing = Icy Circle
- Kirby will spin in a circle shooting out icy breath freezing
any enemy within range of the circle. This freezes the enemy
into an ice block which you can push into other enemies.
Ice + Electric = Refridgerator
- A 2 for 1 ability! Kirby turns into a refridgerator (hence
electric + ice) and will spit out food items which he can
eat for health, and if the door of the refridgerator hits
an enemy, it will be killed.
Ice + Bomb = Explosive Snowman
- Kirby forms into a snowman that is actually a bomb. After
a certain amount of time, the snowman (Kirby) will explode
or when it runs into an enemy it will explode.
Ice + Rock = Curling Stone
- Kirby will turn into a curling stone and will
curl quite a way killing all enemies in his way until he
stops on his own, or stops by pressing "B."
Ice + Needle = Icy Snowflake
- Kirby will form into a giant snowflake made out of ice.
All enemies within range of this giant icy snowflake will
experience instant death.
Ice + Fire = Ice Melter
- Kirby forms into a block of ice and a fire starts melting
the ice, as well as destroying enemies/blocks within range
of the fire.
Ice + Cutter = Ice Skating Kirby
- Kirby will put on Ice skates and whenever you jump, he will
do a tornado twirl killing all enemies within range. To
take the skates off, just press "B" again.
Ice + Ice = Giant Snowball Kirby
- Kirby will roll himself into a giant snowball and will
continue to roll until he hits a wall or an enemy or
when "B" is pressed.
You should always try different combinations, and use the suitable ones applicable
to the environment you are playing in. For example, if you need to fight flying
enemies, you'd want to use the huge clamps, which are capable of killing flying
enemies. So it's up to you to use your best judgement when it comes to abilities.
*******************************************************************************
=----------------=
=VIII. Hints/Tips=
=----------------=
Here are some useful hints/tips you should follow while playing...
- Always search for stars. The more stars, the better chance you have of
getting an extra life. Always keep your eyes peeled for stars.
- Always remember to collect the Crystal Shards in each level, or playing the
levels are just useless.
- Try out different combinations, the more you try, the funner the game is.
Don't just stick with one basic ability, experiment with the 22+ Combinations
you can make in this game.
- 1UPs are very important here, collect as many of them as you can, some of
them are hidden in levels, some are gained from the closing game, and some
are gained just by filling up your STAR METER.
- Getting lost in this game is almost nearly impossible. You only move left
and right, and there are no forks in the road, just one straight path, if
you follow my walkthrough correctly, you should have no trouble with getting
lost.
- Watch your HEALTH METER. Always keep a watchful eye on your HEALTH METER,
because you don't want to get far in a level and then die because you didn't
know your health was low.
*******************************************************************************
=--------------------------------------=
=IX. F.A.Q. (Frequently Asked Questions=
=--------------------------------------=
Q. Isn't Adeleine a Female?
A. Yes. Due to human error, I recently referred to her as a Male all throughout
this FAQ by accident. I have fixed all occurences of that gender reference
so there is no longer a need to report it to me. However, if you find any
remaining occurences of this error, please report it to me ASAP, thanks.
Q. For World 4, Level 3, how do I draw that picture to get the shard piece?
A. This is one of the toughest, if not THE toughest puzzle in Kirby 64. There
are 3 items which can be drawn, an umbrella, a pizza or a top hat. The way you
draw it is crucial if you want to get it right. You will be drawing the
picture using the blocks and inhaling all the others around the picture.
Inhaling doesn't always work, as you will inhale too many blocks at times.
Use any possible way to get rid of the blocks. Here is the diagram for
each picture, thanks to Devin Morgan:
Top Hat Umbrella Pizza
_ _ _ _ _ _ _ _ _
|_|_|_|_|_| _|_|_ _|_|_|_|_
|_|_|_|_|_| _|_|_|_|_ _|_|_|_|_|_|_
|_|_|_|_|_| _|_|_|_|_|_|_ |_|_|_|_|_|_|_|
|_|_|_|_|_| |_|_|_|_|_|_|_| |_|_|_|_|_|_|_|
|_|_|_|_|_| |_| |_|_|_|_|
_|_|_|_|_|_|_ |_| |_|_|_|
|_|_|_|_|_|_|_| |_| |_|_|
Q. Do you have any codes for the game?
A. All codes I have are in the "Codes" section, so please don't ask for any
others, because I don't have any more than what you see.
Q. What's the difference between the US and JP versions of the game?
A. The only real difference is that in the JP version, the "Sushi" food item
has been replaced with a "Sandwich" in the US version. The menus are also
in Japanese in the Import, naturally.
Q. Are there 4 player games in Kirby 64? I can't find them.
A. Yes, there are 3 mini-games you can play as Multiplayer games or solo.
Q. How does the game save (i.e. - What is it's Save System)?
A. Kirby 64 has in-game memory saving. There are 3 save slots in the game,
and you cannot use the memory pak to save/backup your game.
Q. Is the Expansion Pak required to play?
A. Nope. You don't need the Expansion Pak to play Kirby 64.
Q. Are some of the Planets classified by their names?
A. Each planet's name relates someway to the environment of that planet's
levels. Such as Shiver Star has snowy, ice filled levels, hence the SHIVER
in the planet name.
Q. Who are those 3 guys Kirby fights, and then they become Kirby's friends?
A. Their names are: Waddle Dee (Red guy), King DeDeDe (Guy in the robe), and
Adeleine (Painter Girl). You will fight them (against their will) and when
you defeat them, and rid their bodies of the evil matter, they will be your
allies throughout the rest of the game.
Q. Do I _have_ to get 100% in order to face the final boss?
A. Yes, If you have 99%, you still can't face the final boss, you must
collect every last one of the 72 crystal shards in order to get 100%
and face the final boss.
Q. How many worlds are in the game?
A. 6 Worlds, Ripple Star, and the main boss Planet.
Q. What does X + X combination make/do?
A. See the comination list in this FAQ to see what each combo does.
Q. When was Kirby 64 released in the US?
A. June 27, 2000.
Q. What makes the game so fun?
A. Probably the combination factor of the game. You can make 28 unique
ability combinations in all, as well as 7 normal abilities, making a
grand total of 33 abilities (including combos) very interesting to
experiment with.
Q. I've heard from other people and other site reviews that this game is
meant for the younger age groups, is this true?
A. It depends on what you consider a "childish game." The game isn't very easy,
but the design of it is a bit toward the "childish" side.
Q. Should I buy this game?
A. If you liked past Kirby games, you'll love this one. If you aren't into
platformers much, I suggest you skip over this game.
Q. How do I beat Level X on World X?
A. Read my walkthrough, if I don't have it done yet, I will soon.
Have any more questions? E-mail them to Dallas@DodgerStats.com, and if any
one specific question is asked multiple times, it shall be added in this FAQ.
Thanks for the support.
*******************************************************************************
=--------=
=X. Codes=
=--------=
Thanks to Kwitswaiping Ourcohdz Avohlt:
---------------------------------------
If you collect all crystals in the game (the number on your
file select screen should say 100%), you will be able to
check out two secret modes: Boss Battle (Bosubuchi) and
Movie Viewer (Zenbu Miseru). Like the name suggests, you
can fight all the bosses in the game in Boss Battle. The
Movie Viewer lets you watch all the cutscenes in the game
in order.
GAMESHARK CODES (THANKS TO CMGSCCC.COM)
---------------------------------------
1E Enable Code (Must Be On) DE000400 0000
1M Master Bryan's Activator 1 P1 D0098AB4 00??
2M Master Bryan's Activator 2 P1 D0098AB5 00??
1D Master Bryan's Dual Activator P1 D1098AB4 00??
1 Infinite Lives 800D6F4F 0009
2 Infinite Health 810D6E50 40C0
3 Max Stars (Press L+R) D0098AB5 0030
810D6E60 0000
D0098AB5 0030
810D6E62 001D
*******************************************************************************
=-----------=
=XI. Credits=
=-----------=
I would like to thank the following people/companies:
Jeff 'CJayC' Veasey: For posting this FAQ, and running GameFAQs.com
Myself: For writing this FAQ ^_^
Devin Morgan: For the 3 picture diagrams in World 4, Level 3
Justin: For selling me this wonderful game. Thanks again!
*******************************************************************************
=------------------------=
=XII. Contact Information=
=------------------------=
Before sending me any e-mail, I have specified certain guidelines you
must follow. I receive far too much e-mail a day that is nonsense, so
please follow all guidelines if you expect a response from me.
Here are the types of e-mail I will not accept:
* SPAM - Get Rich Quick Scams, Home Loans, any Advertisements.
* Chain Letters - Letters trying to break records, etc.
* l33t Speak - ! d0n'+ w/\n+ l33t $p3/\k 3-m/\!L
* Unconstructive Criticism - Saying my FAQs suck with no reasoning, etc.
* Hate Mail - Same as unconstructive criticism.
* "Rude" mail - Demanding you be credited for something, etc.
* QAA - Questions Already Answered in this FAQ won't be answered.
Here are the types of e-mail I will accept:
* Contributions - Want to contribute something to this FAQ?
* Praise Mail - Praise on any of my FAQs.
* Questions - I accept FAQ questions, or general FAQ writing questions.
* Suggestions - Want to suggest something for my FAQ(s) or writing style?
* Comments - Any positive OR negative comments are accepted.
* Other - If you just feel like chatting, drop me a line.
*******************************************************************************
=----------------------=
=XIII. Legal Disclaimer=
=----------------------=
This document is Copyright (C)2000, Dallas Scott. All Rights Reserved. This
document is intended for the sole, private, non-commerical use of it's audience.
This document may not be: published, copied, edited, altered, sold, attempted to
be sold, posted on any website, retransmitted, uploaded, posted, etc. without
the sole consent of the author of himself. Failure to abide by these terms is
breaking the Copyright Infringment law in the United States of America and
will result in civil prosecution to any individual, company, organization,
coropration, incorporation, etc. which can lead up to a $500+ fine and/or
jail time. This document may only be read and printed by its audience, any
other activity which is engaged with this document other than reading/printing
purposes shall result in a civil lawsuit against violators and their affiliates
engaged in the crime.
*******************************************************************************
=----------=
=Webmasters=
=----------=
Attention all webmasters. If you want to post this document on your website,
please drop me a line at Dallas@DodgerStats.com and let me know: the name of
your website, the URL of your website, the content of your website, and any
other information I should know about. With my consent, you can post this
document on your website as long as you: give full credit to myself, and you
leave the document unaltered as you see it here to the public. If you post
this document on your website without asking, actions shall be taken. Please,
just ask me, I reply within the hour of asking, it's not too much trouble.
*******************************************************************************
=------------=
=XIV. Closing=
=------------=
This FAQ now comes to a close. I'd like to give my thanks out to all
of you many readers who have read this, and I want to give a big
thanks to Jeff "CJayC" Veasey for posting this FAQ and for running the
best darn gaming site on the web today.
Please support the author of this FAQ by visiting his website at:
http://www.dodgerstats.com
-Dallas-
-EOF-