___ _____ _ _ _ _ _____ __ __
| \ / \ | \ | | | | / / | ___| \ \ / /
| | | _ | | \ | | | |/ / | |__ \ \/ /
| |\ | | | | | | \| | | / | __| \ /
| |/ | | |_| | | |\ | | \ | | | |
| | | | | | \ | | |\ \ | |___ | |
|___/ \_____/ |_| \_| |_| \_\ |_____| |_|
_ _ _____ _ _ _____ _____ _ _
| | / / / \ | \ | | / __ \ / __ \ | | | |
| |/ / | _ | | \ | | | | \| | | \| | | | |
| / | | | | | \| | | | __ | |___ | |_| |
| \ | |_| | | |\ | | | | | | _ | |___ |
| |\ \ | | | | \ | | \__|| | |_| | | |
|_| \_\ \_____/ |_| \_| \_____/ \_____/ |_|
DID YOU GO APE THIS WINTER HOLIDAY?
---------------------------------------------------------------------
Donkey Kong 64 (N64)
Creator: The Great Sachit H. (sachit64@hotmail.com)
Contact Me at:
AIM (AOL)- sachit64
ICQ - 50570220
LAST UPDATED: February 2, 2000 2/2/2000 - 8:57:06 PM
RELEASE DATE OF GAME IS: NOVEMBER 22, 1999 (OUT ALREADY)
WEBSITE: Donkey Kong 64 Centeral ( http://www.totalgaming.com/dk64/ )
Can't Get Enough Futurama ( http://cgef.sweeetnet.com )
Table of Contents
----------------
(1) History
(2) FAQ Intro
(3) Game Info
(4) Game Intro (Story)
(5) Game Details
(6) Controls
(7) Game Modes
(8) Game Shops
(9) Characters
a) Donkey Kong
b) Diddy Kong
c) Tiny Kong
d) Chunky Kong
e) Lanky Kong
f) King K. Rool
g) Candy Kong
h) Funky Kong
i) Klaptrap
j) Klump
(10) Animal Characters
a) Enguarde
b) Rambi
c) Squawks
d) Clappers
e) Troff
f) Scoff
(11) Walkthrough
a) DK Isles
b) Jungle Japes
c) Angry Aztec
d) Frantic Factory*
e) Gloomy Galleon*
f) Fungi Forest*
g) Crystal Caves*
h) Creepy Castle*
i) Hideout Helm*
(12) Codes & Secrets - Hints & Tips - Facts - Glitches
(13) Multiplayer Game Strategies*
(14) Donkey Kong 64 Campaign
(15) Banana Fairy Locations
(16) Blueprint Locations
(17) Banana Locations (NOT Golden Bananas)*
(18) Mini-Games*
(19) Rumors
(20) Items
(21) Stage Descriptions*
(22) Family Tree (How the Kongs are Related)
(23) History of Kong Games*
(24) Credits
(25) Disclaimer
* = Coming Soon! or Still begin MAJORLY contructed
#######################################
(1) Version History (UPDATES)
----------------------
2/2/2000 (February 2, 2000)
V. 10.5
Happy New Year! Sorry for the long update. I had a big project due. I finally
got a world done for the walkthrough. It is Gloomy Galleon.
- Gloomy Galleon finished
12/28/99 (December 28, 1999)
V. 10.0
TODAY IS A SAD DAY FOR ME! I had tons of updates and lots of stuff added like
.....the whole walkthrough of the game.....and I accidentally deleted it!!!!!!!
I am going through everything trying to fix it! Here is a list of the stuff I
had DONE!:
- Mini-Games
- Muliplayer Strategy
- Walkthrough (ALL!)
- AND ALOT LOT LOT MORE!
12/8/99 (December 8, 1999)
V. 9.5
I updated some helpful stuff today!
- Added Angry Aztec to the Walkthough section
- Got the first two worlds done for the Blueprint section
- Fixed up the DK Rap Lyrics section
- I may have a section up with highscores for the games
If you want it, e-mail me at sachit64@hotmail.com
12/5/99 (December 5, 1999)
V. 9.0
I updated a little today.
- I thought that the words in the game (for DK Rap Lyrics) were different from
the CD, but it's not!
- Added a few Golden Banana Location in DK Isles
12/2/99 (December 2, 1999)
V. 8.5
I updated again.
- Alot of Items added.
- Fixed up alot of sections.
- Added a DK Rap Lyrics thing! WITH FULL LYRICS!
- Added a section for locations on Blueprints STILL BUILDING
- Added a section for locations on Banana Fairies
- Added a section for locations on Bananas (NOT GOLDEN)STILL BUILDING
11/30/99 (November 30, 1999)
V. 8.0
STOP WITH THE E-MAILS! I got 200 e-mails over the holiday! Don't ask for a
reply, I will include the answer in my next update!
- Put up the story from the Manual
- I UPDATED BASICLY EVERY SECTION EXCEPT WALKTHROUGH!!! THAT'LL BE DONE WITHIN 4
DAYS!!!
11/20/99 (November 20, 1999)
V. 7.5
I don't like you and you don't like me.....so let's get on with the updates!
- I updated the Character Section with some new descriptions (HEIGHT)
- And fixed a few stuff in the Character Section
11/19/99 (November 19, 1999)
V. 7.0
Well, well, well......long time no see. I haven't updated in a while but....I
had to do something, so with my bored time a made a script for the DK64
Commercial.
BAD NEWS, DK64 may be coming out Nov. 24!!!! I have checked alot of stores, and
their flyers and they all say that they are getting the game Nov. 24! That may
be because I live in Canada. But I have talked to other people in USA and he
said the also. Also, on the commercial of DK64, they have in the corner, "COMING
OUT NOV. 24!"
I am now part of "Donkey Kong 64 Centeral". So don't e-mail me that my info is
at that site. I put it there! I made an easier FAQ over at the site with a pic.
If you would like to see that, then go to www.n64shooters.com/dk64 !!!!!!!
- Added a new section called "Donkey Kong 64 Campaign"
- Updated the info at the top of the FAQ. Where my ICQ # and aim is ect.
11/10/99 (November 10, 1999)
V. 6.5
Today is the big day! For what you ask? The walkthrough for the first world!
(FIRST EVER FULL WALKTHROUGH OF THE FIRST WORLD ON THE WEB!)
- Changed "History of Donkey Kong Games" to "History of Kong Games"
- Got some more added to the History of Kong Games
NOTE: That section is messed up. So the games will not be in order. And..if
someone can check over my info or give me the info, I will give them FULL
credit. And alot!
- Added prices to moves and weapons ect. in the Game Shops section
- Added another "shop" to the Game Shops section
- I was never sure that Candy's last name was Kong but now I know!
- Fixed up some stuff in the Game Details section and Game Intro
- Updated Secrets section with where to find all the Kongs and how to open
Multiplayer mode.
- I have deleted the DEMO version of Diddy's Funhouse Mine Ride and Donkey
Kong's Armadillo Assault because they are now part of the OFFICIAL walkthrough.
11/9/99 (November 9, 1999)
V. 6.0
Well - Well - Well.....long time no see. I got ALOT of stuff updated and FIXED!
So get ready to go ape!
- Added alot and Fixed stuff in the Items Section
- Updated the Rumors section
- Added ALOT ALOT ALOT of stuff in the Characters section
- Made a new section called Game Modes (What modes are avalible)
- Made a new section called Game Shops
- Fixed up Game Details section
- Fixed up the title. Looks better this way.
I WILL HAVE A WALKTHROUGH FOR THE FIRST WORLD TOMORROW!
11/4/99 (November 4, 1999)
V. 5.5
Well...didn't get that much new info...just added a section and some info
- Added a Family Tree section
- Added some stuff to the Multiplayer section (FINALLY)
- Added a History of DK Games (or just DK) section
- Comfirmed some info and fixed up some info in the Characters Section (FUNKY,
CANDY)
- Added and fixed some info to the Game Info section
11/2/99 (November 2, 1999)
V. 5.0
Finished some stuff up.
- Finish the descriptions of the MAIN characters (With an added feature - EYE
COLOR)
- Game Details has been updated
- Updated Rumors
- Added a more to Tiny's paragraph
- Added an Animal Character section.
- Added an Item section (I added it yesterday but I forgot to put it in the
history)
11/1/99 (November 1, 1999)
V. 4.5
I added some stuff about mainly this one topic (Rare's old games will be inside
of DK64)
- Updated topic inside of Facts - Rumors - Game Details
- Updated Rumors section
10/31/99 (October 31, 1999)
V. 4.0
I did a lot of stuff today. You will be thankful for it. I have caught up on all
the stuff. The reason I was messed up is because I had about 5 copies of this
FAQ on my computer!
- Added a description of the character
- I finish adding the walkthroughs and now every walkthrough is done by me!
- I added a game details section which is mainly about how you play the game and
some details of whats happens or how it starts.
- Added a Rumors section which has been up in the Table of C for a very long
time but never showed up.
- Fixed some words up
- Updated the Facts section (This one is REALLY funny)
10/30/99 (October 30, 1999)
V. 3.5
I was looking at my updates and I noticed I lost my Game Details section. I will
put that up in my next update because I have no time.
- Fixed up characters section......and other places......!!!!
Though this wasn't a big update. Tommorows will be big. If you notice I
will only upload the new update every 2 days!
10/29/99 (October 29, 1999)
V 3.0
I got lost at where I was so some of the stuff that I said was in the last
update may appear in this update.
- Added some charaters to the Characters Section (some are left blank)
- Fixed up the controllers section. (I found out that EACH character has
his OWN move. I transfered the combos to the original character!
- Added my OWN walkthrough for the demo only for Diddy`s Funhouse Mine
Ride
- Fixed some stuff up
10/25/99 (October 25, 1999)
V. 2.5 <-----You might notice that every update is 0.5 of a version!
Boy have I got good stuff for you!
- Added a code- Added a Details about the Game section (which will be mainly for
info about the game BEFORE it comes out!)
- Added some more IMPORTANT info to the Characters section
10/24/99 (October 24, 1999)
V 2.0
- Added stuff to the Facts section.
- Fixed little tid bits
- Added a NOTE about the story line
- I may be adding two more characters in the Characters section
(Klaptrap, and Klump)
10/23/99 (October 23, 1999)
V 1.5
- Fixed up some info on the GAME INFO section.
- Fixed little mistakes.
- Fixed Character Sections and added the special weapons.
- Added a character to the Characters section
- Added story line to Game Intro section
10/23/99 (October 23, 1999)
V 1.0
I just started making the FAQ. I have all the stuff that I know about the game.
I may not have EVERYTHING there is to know right now but most of it is here! The
stuff I made today is everything you see here (all made in one day)
NOTE: I need FAQ's sometimes myself and sometimes they are hard to find what's
where. So I will make this FAQ as simple as possible with as much info as I can
get.
########################################
(2) FAQ Intro
---------------
Hi! Thanks for using my FAQ for help on the game. This is my first FAQ (I wrote
one for Smash Brothers but they never put it up!) and I hope this FAQ helps you
as much as possible! By the way, sometimes I need FAQ's sometimes myself and
sometimes they are hard to find what is where. So I will make this FAQ as simple
as possible with as much info as I can get.
#######################################
(3) Game Info
---------------
Title: Donkey Kong 64
ESRB Rating: K-A (6+ or 6 and over)
Platform: Nintendo 64
Genre: Action
Price: USA - $59.99 CND - $79.99
Number Of Players: 1-4 (1 for Story mode) (4 for Multiplayer
mode)
Size: TBA
Controller Pak: No
N64 Expansion: Yes (A MUST)
Rumble Pak: Yes
Multiplayer Mode: Yes
Co-op Mode: No
Cartridge Color: Yellow (All)
Publisher: Nintendo
Developer: Rare
Game Pak Memory: 3 saving slots
Release Date: 11/22/99 (November 22, 1999)
#####################################
(4) Game Intro
-----------------
Well, the big ape is back not in a racing game, not in a fighting
game but in his own adventure. He and his 4 other cousins (Diddy, Tiny, Lanky,
Chunky Kong) are out to save themselves from King K. Rool.
NOTE: This story is taken from the manual. I was told that my story is different
from USA's. If your from the USA, please read your manual and mine to see if
it's different. I live in Canada. If there is a different, please e-mail me
about it!
"Left!" rasped a voice to his left.
"Right!" came the immediate response from the other side.
It had seemed like a good idea at the time, but now the Klaptrap turning the
wheel wasn't so sure. His little legs were getting tired, and those two
incompetent fools hadn't a clue where they were going.
"Left!"
"Right!"
With a sickening crunch of metal against rock, the King's pride and joy came to
a shuddering halt, knocking all three off their feet. The tough little Klaptrap
was up first, dashing eagerly across to the broken bridge window to see what
those goons had hit.
"You two are going to be in sooo much trouble!" he barked gleefully.
But that pair weren't the only ones in trouble. Deep within the gloomy bowels of
his latest creation, a furious King K. Rool sat on his throne, glaring down at
the quaking generals of his vast Kremling army.
"Well? I'm still waiting for an answer..."
His plan couldn't fail this time, or so he had thought. But like so many times
in the past he'd underestimated just how useless his scaly minions could be. It
had taken years to build, but now his mighty island stronghold lay immobile off
the coast of it's very first target --- Kong Isle. Perhaps all was not lost,
though...
"Power up the Blast-o-Matic. Target in Kong Isle. Fire when ready!"
Instead of a deafening explosion, there came only a pathetic whimper.
"I'm so v-very sorry your m-majesty, but i'm afraid the Blast-o-Matic isn't
quite w-working yet..."
K. Rool turned to face the white-coated technician responsible for the bad news.
The King began to cry.
"It's just not fair..." he sobbed. "I really thought I was going to win this
time."
Klump waddled over and put a consoling arm around his distraught leader.
"Don't get all upset now, your excellency. We'll go and capture those nasty
Kongs for you. Then we'll steal their Golden Bananas as usual so that if any
Kongs escape us, they'll be too busy looking for them to come and ruin your
magnificent plans."
As King K. Rool watched his generals leave, he wiped away his crocodile tears
and began to laugh. His little play acting had worked, and now those Kongs would
soon be history. He glared down at his bemused technician.
"Well, what are you waiting for? Get the Blast-o-Matic working. I've got an
island to destroy!"
- My Easy To Understand Version -
King K. Rool has kidnapped every single Kong except Donkey Kong. He has also
stolen all of the Kong's Golden Banana's. You start in a giant world (Bigger
than Banjo-Kazooie) and soon you will find a cage with a Kremling named K. Lumsy
inside. The reason he is locked up is because he did the act of kindness. The
main goal is to collect the eight keys, from the bosses, that will unlock K.
Lumsy, who then will tell you how to defeat King K. Rool.
#####################################
(5) Game Details
---------------
This is how the game is like. For all those wondering if I should buy this game!
The game begins with a 3 mins 20 secs intro rap. Complete with Donkey
Kong scratching on his turntables.
The game starts with you controlling Donkey Kong.
The first world you play is called Jungle Japes. This is the world
that starts you out. In this the world where you will rescue Diddy.
After you are exploring the main world (DK Isle) for a while you will
come across a Kremling locked up in a cage. His name is K. Lumsy. King K. Rool
has locked him up because he is being "kind". While you progress you will rescue
some of the Kong's. Your main goal is to find the eight keys to unlock K.
Lumsy's cage so he can help you beat King K. Rool.
The game features a multiplayer mode where you are trying to kill the
other characters. Each character will posses his/her own weapon. The life meter
is a 3-D Watermelon. If you get a minor hit, you may loose half of your
watermelon, where you will see a 3-D half cut watermelon. The other mode in
multiplayer is Battle Arena. (LOOK AT GAME MODES FOR MORE INFO)
When you are in a level, you will come across a part where you can't
pass. Only another Kong can pass this part. That is how it will be through the
whole game. Each character has his/her own ability to conqure obstacles.
The game will feature one of Rare's old game, Jetpak. The games will
be the SAME as it was on before. Nothing changed, not even the graphics. There
is also the first Donkey Kong game (1981 DK Arcade) or the name on the NES,
Donkey Kong Classics.
The first person you rescue is Diddy Kong. The second will be Lanky,
third will be Tiny and the forth will be Chunky.
####################################
(6) Controls CONTROLLER
---------------
____|___
When you hold the controller, / \
you will be holding stick numbers 2 and 3. | 1 3 |
By the time you finish the game \_/|2 |\_/
you will have learned a bunch of moves. \/
The only way you can use the moves is
to buy them from Canky's Lab.
~~~~~~~~~~~~~~~~~~~~~~~~
Basic (The Basic Controls for All Characters)
------
A BUTTON: Jump
B BUTTON: Punch (And to Grab Barrels)
Z BUTTON: Crouch
START: Pause Menu + Status Screen
CONTROL STICK: Move Characters Around
C UP: Camera Configuration Height
C DOWN: Camera Configuration Height
C LEFT: Camera Configuration Angle
C RIGHT: Camera Configuration Angle
L: Nothing
R: Press to center camera behind the Kong
D-PAD: Use to move character in 1981 DK Arcade and Jetpak
~~~~~~~~~~~~~~~~~~~~~~~~~~
Basic Combo Moves
----------------
- Standing -
A + B: Jump Attack
A + Z: (Super [Duper]) Simian Slam
Z + A: Backflip
Z + R-C: Throw Oranges
Hold B: Super Slam (Fairy Move) Given to all Kongs when you see the
Banana Fairy
- Running -
Z + A: Long Jump
Z + B: Rolling/Sliding Attack
Control Stick + B: Running Attack
- Swimming -
ON SURFACE
A: Jump Out of Water
B: Stride Across Water Surface
UNDER WATER
A: Swim Fast
B: Swim Slow
Z: Stop (Brake)
- Climbing -
Press A to catch on to something. Then move the Control Stick up or down.
#######################################
(7) Game Modes
-------------
I am just going to tell you what modes there are to choose from.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Main Screen -
Adventure
This mode is the main thing in the game. It is why we all bought the game! It's
your quest.
Options
You can select the size of your screen and you can activate the story skip
option.
Mystery
To receive the stuff in the section, you must collect the amount of Banana
Faries stated. Move the Control Stick up or down to choose differnt movies.
Battle
Multiplayer battles. There are two options Monkey Smash and Battle Arena.
Sound
You may customize your audio setting from this section.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Adventure Screen -
You may choose which folder you would like to open (1, 2 or 3) or erase a
folder. When you select a folder you will come to a screen stating what Kongs
you have rescued, how long you've been playing and how many Golden Bananas you
have.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Options Screen -
I WILL CHECK IT OUT SOON!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Mystery Screen -
Move left or right to choose the thing you want to select. And move it up or
down to choose through that thing. (e.g. Move up or down to choose your story)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Battle Screen -
You can flip through two choices. Battle Arena or Monkey Smash. If you choose
Monkey Smash, you can also choose which level you want by pushing the Control
Stick Up or Down.
Monkey Smash
It's like Goldeneye 007. You will be free to run around a whole level trying to
kill another person with your weapon. You will have some options to what type of
game you want to play.
Here are the types of games you can to play:
Survival - The last player alive wins.
Wins - First player to reach a specific number of wins is the winner.
Time - The player with the most kills at the end of the time limit wins.
Capture - The player holding the one DK coin at the end of the time limit wins.
Capture Pad - You are trying to activate all the pads while holding the DK coin.
The first player to do that wins.
Coin Hoard - The player with the most coins at the end of the time limit wins.
Battle Arena
This mode is more like Super Smash Brothers or some of the MarioParty
games.(When you are in a circle) You also have options to this part also. You
are on a round platform and you have the choice of doing one of these type of
games on it:
Survival - The player who stays alive the longest wins.
Wins - The first player to score a specific amount of kills wins.
Time - The player with the most kills at the end of the time limit wins.
Capture - The player holding the Dk coin at the end of the time limit wins.
Coin Hoard - The player with the most coins at the end of the time limit wins.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Sound -
I WILL CHECK IT SOON!
#######################################
(8) Game Shops
------------
This section I will give you as much info as I can about the 3 shops.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Cranky's Lab -
This place is where you will get your moves. You will receive a potion where you
have to drink it. You will then gain that ability.
HOW SHOP LOOKS:
It's a giant barrel cut in half. He has a window on each side of the house and
has a big sign over the walk-in doorway that says "Cranky's Lab". He has a pipe
type chimney and two metal poles moving energy from one to the other.
MAIN THINGS YOU CAN GET:
- Move Potions (Drink the potion to get the move)
- Jetpak game
PRICES: (MOVES)
NAME NUMBER OF COINS
- Donkey Kong -
Baboon Blast 3
Gorilla Grab 7
Strong Kong 5
- Diddy Kong -
Simian Spring 7
Chimpy Charge 3
Rocketbarrel Boost 5
- Lanky Kong -
Orangstand 3
Orangstand Sprint 7
Baboon Balloon 5
- Tiny Kong -
Monkeyport 7
Ponytail Twirl 5
Mini-Monkey 3
- Chunky Kong -
Gorilla Gone 7
Primate Punch 5
Hunky Chunky 3
- All Kong -
(When one of them gets it, they all get it)
Simian Slam 3
Super Simian Slam 5
Super Duper Simian Slam 7
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Funky's Shop -
Here's where you can get your very own customized weapon by the best weapon
maker in town. You will also be able to get upgrades at the shop.
HOW SHOP LOOKS:
This house is made of wooden planks that are going vertically. He has a walk-in
doorway with the sign "Armory" on top of it. He has two windows, one that is
bordered up. His roof is made of straw with 4 giant bananas coming from the
middle and spreading out to the edges. He has a satilite dish and a red and
white flag.
MAIN THINGS YOU CAN GET:
- Armory
- Weapons
- Upgrade of weapons
PRICES: (Weapons and Armory)
NAME NUMBER OF COINS
Ammo Belt 100 * 5
Ammo Belt 150 * 7
Shooter (Gun) 3
Homing Shots 7
Improved Sight 9
* = When you buy it with ONE Kong, ALL Kongs get it.
- Shooter (Gun) -
Donkey Kong - Coconut Cannon
Diddy Kong - Peanut Popguns
Tiny Kong - Feather Bow
Lanky Kong - Grape Pipe
Chunky Kong - Pineapple Launcher
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Candy's Store -
Here is where you will buy your instrument. After you buy it, you can come back
for upgrades.
HOW SHOP LOOKS:
It looks like a giant crows nest. It has a red and white shelter type thing
infront of the walk-in door and it has a green flag pointing out to the front.
MAIN THINGS YOU CAN GET:
- Instruments
- Upgrade of instruments
- Extra Melons (For Health Meter)
PRICES: (Instruments and Melons)
NAME NUMBER OF COINS
Instrument 3
15 Blasts 5
20 Blasts 7
25 Blasts 9
Extra Melons * 7
* = When you buy it with ONE Kong, ALL Kongs get it.
- Instruments -
Donkey Kong - Bongo Blast
Diddy Kong - Guitar Gazump
Tiny Kong - Sazophone Slam
Lanky Kong - Trombone Tremor
Chunky Kong - Triangle Trample
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Snides H.Q. -
This is where you will get alot of your Golden Bananas. Though he used to work
with King K. Rool, he quit and collects Blueprints. So get him some Blueprints!
HOW THE SHOP LOOKS:
His house is made up of vertical planks with one plank leaning into the house to
hold it up. It has three planks boardering the walk in door. On one of those
planks is a security code pad. He has a camera above the door way. There is a
sign in the ground saying Snide's HQ painted in white letters. He has a drain
pipe along the top edge of the house and a satelite dish.
MAIN THINGS YOU CAN GET:
- Golden Bananas
- All the Mini-Games
You can view you progress of the Blueprints to see how many you have out of 40
by press A.
To play all the Mini-Games, you must have collected all the Blueprints. When you
see the screen where you can exit Snide's HQ and veiw how you are doing in
collect the Blueprints there will be an extra option. It will be the Mini-Games
selection. Press Left-C to go to the list of mini-games.
NOTE: This is not really a shop.
#######################################
(9) Characters
-------------
In this section I will give as much info as I know on each character from what
games they have been in to what weapons they have to what colors of clothes they
have.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A) DONKEY KONG
-------------------
Though the title has his name it is just not him playing, it's his relatives
also. Back from his last game (Super Smash Brothers) this ape is out to save his
home place ñ again! He has to use every Kong gene in his body if he's going to
get through this adventure.
- DESCRIPTION OF CHARACTER -
GENDER: Male
HEIGHT: 5'1"
EYE COLOR: Black
TYPE OF ANIMAL: Gorrila
FUR or SKIN COLOR: Dark Brown
CLOTHES: Red tie with yellow letters of "DK".
LEVEL FOUND IN: You have him at the start!
WEAPON: Coconut Cannon (Get it from Funky's Shop for 3 coins)
DESCRIPTION OF WEAPON: A gun made from a hollow log and a handle made out of
wood. With an aimer made out of a stub with a leaf.
INSTRUMENT: Bongo Blast (Get it from Candy's Store for 3 coins)
FACT: DK ain't the strongest no more, it's Chunky Kong!
MOVES:
Baboon Blast: Press Z while standing on a Kong Pad.
Gorilla Grab: Press B next to a lever.
Strong Kong: Jump in a Kong Barrel.
GAMING HISTORY:
Donkey Kong (Arcade/NES)
Donkey Kong Jr. (Arcade/NES)
Donkey Kong 3 (Arcade/NES)
Donkey Kong (Game Boy)
Donkey Kong Country (SNES)
Donkey Kong Jr. was in Super MarioKart (SNES)
MarioKart 64 (N64)
Mario Party (N64)
Super Smash Brothers (N64)
Donkey Kong 64 (N64)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
B) DIDDY KONG
---------------
This ape is back from racing around and is ready to fight back. He has left his
friends and is teamed up with his relatives. This ape is equipped with one
peanut gun and a lot of peanuts! He is back with his familiar cartwheel.
- DESCRIPTION OF CHARACTER -
GENDER: Male
HEIGHT: 3'0"
EYE COLOR: Blue
TYPE OF ANIMAL: Chimp
FUR or SKIN COLOR: Brown
CLOTHES: Red vest with yellow stars. (2 on front 2 on back). A big red hat that
is forward with the words Nintendo on it.
LEVEL FOUND IN: Jungle Japes
WEAPON: Peanut Popguns (Get it from Funky's Shop for 3 coins)
DESCRIPTION OF WEAPON: It's a smaller version of DK's gun but with out the
aimer.
INSTRUMENT: Guitar Guzump (Get it from Candy's Store for 3 coins)
FACT: He can jump farther than DK but lacks his stregth.
MOVES:
Simian Spring: Hold Z on a Kong Pad.
Chimpy Charge: Hold Z and press B.
Rocketbarrel Boost: Jump in a Kong Barrel and Hold A and Push the joystick to
move. Hold Z to hover.
GAMING HISTORY:
Donkey Kong Land (Gameboy)
Donkey Kong Land 2 (Gameboy)
Donkey Kong Land 3 (Gameboy)
Donkey Kong Country (SNES)
Donkey Kong Country 2 (SNES)
Donkey Kong Country 3 (SNES)
Diddy Kong Racing (N64)
Donkey Kong 64 (N64)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
C) TINY KONG
---------------
I have been told that she is Dixie's sister. The new and only girl character in
the game is ready to kick some butt. Thought she is as tiny as can be she is
ready to show those evil characters some real fighting. If those enemies know
what's good for them they will stay away because she can out run Superman. She
and her red feathered crossbow are ready to kick some serious tiny butt! She has
inherited the Ponytail Twirl from her sister. And she is the first Kong to wear
SHOES!!!!!!!
- DESCRIPTION OF CHARACTER -
GENDER: Female
HEIGHT: 2'0"
EYE COLOR: Baby Blue
TYPE OF ANIMAL: Monkey
FUR or SKIN COLOR: Fur is brown. Hair is blond.
CLOTHES: Baby blue pants and shirt stuck together and short sleeves that are
white. With a smily-face daisy on the suit. Her hair is tied in 2 pony tails
with purple scrunchies. She wears a beanie that has three strips on it, purple
green and purple. Her shoes are white.
LEVEL FOUND IN: Angry Aztec
WEAPON: Feather Bow (Get it from Funky's Shop for 3 coins)
DESCRIPTION OF WEAPON: It's a normal crossbow.
INSTRUMENT: Saxophone Slam (Get it from Candy's Store for 3 coins)
FACT: She can do Pigtail Spin and she can fit into little spaces!
MOVES:
Monkeyport: Press Z while standing on a Kong Pad.
Pony Tail Twirl: Press A to jump, then hold A in mid air.
Mini-Monkey: Jump into a Kong Barrel.
GAMING HISTORY:
Donkey Kong 64 (N64)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
D) LANKY KONG
----------------
This old but new ape is here to help his relative with his long arms and red
nose. Him and his long arms will help you conquer the hardest to reach places!
Swinging through vines will be a piece of cake.
- DESCRIPTION OF CHARACTER -
GENDER: Male
HEIGHT: 6'10"
EYE COLOR: Blue
TYPE OF ANIMAL: Orangutan
FUR or SKIN COLOR: Orange
CLOTHES: Overalls with an opening (Part where you can see the chest) is very
low. Overalls have yellow buttons. He is also wearing a very short t-shirt that
is short sleeve.
LEVEL FOUND IN: Angry Aztec
WEAPON: Grape Pipe (Get it from Funky's Shop for 3 coins)
DESCRIPTION OF WEAPON: A long hollow wooden stick.
INSTRUMENT: Trombone Tremor (Get it from Candy's Store for 3 coins)
FACT: Can walk around on his arms. He also can, puff himself up like a balloon
to float in the air for a while.
MOVES:
OrangStand: Press Z, then press B. To hold the stand and walk
around, Hold Z.
OrangSprint: Jump in a Kong Barrel to activate the move.
Baboon Balloon: Hold Z on a Kong Pad.
GAMING HISTORY:
Donkey Kong 64 (N64)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
E) CHUNKY KONG
-------------
It's Kiddy's older brother (DKC3) and he's ready to demonstrate what being a
Kong is all about. He's here from the gym and is ready to start smushing little
enemies. This body built character is ready for anything. He has the power to
break a brick wall. If Lanky Kong is not there to help you conquer the wall then
call on Chunky Kong to demolish it for ya.
- DESCRIPTION OF CHARACTER -
GENDER: Male
HEIGHT: 6'9"
EYE COLOR: Black
TYPE OF ANIMAL: Gorilla
FUR or SKIN COLOR: Dark Dark Brown
CLOTHES: A white short sleeve t-shirt. With a vest overtop. Vest infront is dark
blue with two big yellow buttons on the left. Vest inback is bright green and
white checkered. He has a big black belt with a yellow buckle thing and a small
backwards red hat.
LEVEL FOUND IN: Frantic Factory
WEAPON: Pineapple Bazooka (Get it from Funky's Shop for 3 coins)
DESCRIPTION OF WEAPON: A big hollow log with the ends spreading outward. He has
a stub for the handle and a stub with a leaf as the aimer.
INSTRUMENT: Triangle (Get it from Candy's Store for 3 coins)
FACT: He is the strongest Kong.
MOVES:
Gorilla Gone: Press Z while on a Kong Pad.
Primate Punch: Hold Z and press B.
Hunky Chunky: Jump into a Kong Barrel.
GIANT-SIZED CHUNKY MOVES (TO DO THESE MOVES YOU MUST FIND A KONG BARREL WITH
CHUNKY'S PIC ON IT)
Turbo-Charged Punch: Hold Z and press B
Big Leap: Hold Z then Press A to leap into the air
GAMING HISTORY:
Donkey Kong 64 (N64)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
F) KING K. ROOL
-------------
This Kremling god is back to rack havoc on the island. Back with his new
invention, the Blast-O-Matic cannon, is he ready do what he has always wanted to
do......demolish the Kong's.
- DESCRIPTION OF CHARACTER -
GENDER: Male
HEIGHT:
EYE COLOR: One eye is white and the other is red.
TYPE OF ANIMAL: Crocodile
FUR or SKIN COLOR: Stomach is gold. Skin is green.
CLOTHES: Red cape and a gold crown.
WEAPON: Blast-O-Matic cannon
DESCRIPTION OF WEAPON: It is on the island of K. Rool's. It is a big giant
stick with rings around it.
INSTRUMENT: None
FACT: He is the last boss!
MOVES: None
GAMING HISTORY:
Donkey Kong 64 (N64)
NOTE: This character is not a playable character.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
G) CANDY KONG
------------
This character is back from Donkey Kong Country (SNES) and into the modern
world. If you have been watching the 3-D show or have been paying attention this
is DK's girlfriend. Though she is not a playable character, she is the one that
gives every character their instruments.
- DESCRIPTION OF CHARACTER -
GENDER: Female
HEIGHT:
EYE COLOR:
TYPE OF ANIMAL: Monkey
FUR or SKIN COLOR: Brown and blond hair.
CLOTHES: Pink shorts with black belt. A shirt with the words Candy on it.
WEAPON: None
DESCRIPTION OF WEAPON: None
INSTRUMENT: None (She gives you the instrument)
FACT: None
MOVES: None
GAMING HISTORY:
Donkey Kong Country (SNES)
Donkey Kong 64 (N64)
NOTE: This character is not a playable character.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
H) CRANKY KONG
------------
This guy is DK's father. He is the crazy one. I still can't figure out why he is
so old and can still yell like a 3 years old!?
- DESCRIPTION OF CHARACTER -
GENDER: Male
HEIGHT:
EYE COLOR: Black
TYPE OF ANIMAL: Monkey
FUR or SKIN COLOR: Brown and beard is white.
CLOTHES: A white coat, with glasses.
WEAPON: None
DESCRIPTION OF WEAPON: None
INSTRUMENT: None
FACT: He is still alive!
MOVES:
He gives them to you!
GAMING HISTORY:
DONKEY KONG 64 (N64)
NOTE: This character is not a playable character.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I) FUNKY KONG
------------
This hip and rad chacater is back from his many jobs (airplanes, boating, and
his specialty, gyrocopters) and is ready to serve you again.
- DESCRIPTION OF CHARACTER -
GENDER: Male
HEIGHT:
EYE COLOR: Red
TYPE OF ANIMAL: Gorrila (Not sure)
FUR or SKIN COLOR: Brown
CLOTHES: Blue and black army jacket, hat, pants and black boots.
WEAPON: He gives them to you!
DESCRIPTION OF WEAPON: None
INSTRUMENT: None
FACT: He is more hip than ever!
MOVES: None
GAMING HISTORY:
DONKEY KONG 64 (N64)
NOTE: This character is not a playable character.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
J) KLAPTRAP
----------
- DESCRIPTION OF CHARACTER -
GENDER: Male
HEIGHT:
EYE COLOR:
TYPE OF ANIMAL:
FUR or SKIN COLOR:
CLOTHES:
WEAPON:
DESCRIPTION OF WEAPON:
INSTRUMENT:
FACT:
MOVES:
GAMING HISTORY:
DONKEY KONG 64 (N64)
NOTE: This character is not a playable character.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
K) KLUMP
------------
- DESCRIPTION OF CHARACTER -
GENDER: Male
HEIGHT:
EYE COLOR:
TYPE OF ANIMAL:
FUR or SKIN COLOR:
CLOTHES:
WEAPON:
DESCRIPTION OF WEAPON:
INSTRUMENT:
FACT:
MOVES:
GAMING HISTORY:
DONKEY KONG 64 (N64)
NOTE: This character is not a playable character.
################################################
(10) Animal Characters
-------------------
Here is where I'll give bio's or info about the friendly animals. There are some
old and new animals in the game. You will turn into the animals by touching the
crate.
NOTE: The animal you turn into depends on whos face is on the crate.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A) Enguarde
---------
This sword fish is here to help you past those hard under-rock water levels.
LEVEL FOUND IN: Gloomy Galleon
CHARACTER THAT RIDES ANIMAL: Lanky
TYPE OF ANIMAL: Sword Fish
COLOR OF SKIN OR FUR: Top part of mostly blue and bottom is white.
MOVES:
Charge: Hold Z then press A.
GAMING HISTORY:
Donkey Kong 64 (N64)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
B) Rhambi
-------
This rhino is back and is ready to tear those Kremlings apart one more time. He
is back more fierce then before.
LEVEL FOUND IN: Jungle Japes
CHARACTER THAT RIDES ANIMAL: Donkey Kong
TYPE OF ANIMAL: Rhino
COLOR OF SKIN OR FUR: Grey
MOVES:
Charge: Hold Z then press A.
GAMING HISTORY:
Donkey Kong 64 (N64)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
C) Squawks
--------
This bird is in the game to help you on your adventure. He will give you tips on
what to do during the game (Like the owl in Zelda 64). So if your stuck, get
ready to hold out those boxes of crackers.
LEVEL FOUND IN: All
TYPE OF ANIMAL: Bird
COLOR OF SKIN OR FUR: Green with edges of wings that are yellow.
MOVES:
NONE
GAMING HISTORY:
Donkey Kong 64 (N64)
NOTE: This character is not playable!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
D) Clappers
----------
This animal is not taking you under water but is at least taking you across the
water. He is dressed up like a pirate with a red bandana with white pokadots and
a blue and white striped shirt. He will race you two laps around a course, beat
him and he'll give you a Golden Banana.
LEVEL FOUND IN: Gloomy Galleon
TYPE OF ANIMAL: Seal
COLOR OF SKIN OR FUR: Brown
MOVES: None
GAMING HISTORY:
Donkey Kong 64 (N64)
NOTE: This character is not playable!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
E) Troff
-------
This character is waiting for you to feed him colorful bananas. If you do he,
and Scoff, will open up the boss door.
LEVEL FOUND IN: All
TYPE OF ANIMAL: Pig
COLOR OF SKIN or FUR: Pink
MOVES:
NONE
GAMING HISTORY:
Donkey Kong 64 (N64)
NOTE: This character is not playable!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
F) Scoff
--------
The character is also waiting for you to feed him colorful bananas (He shares
with Troff). When you do, together Troff n' Scroff will open the door to the
boss.
LEVEL FOUND IN: All
TYPE OF ANIMAL: Hippo
COLOR OF SKIN or FUR: Blue
MOVES:
Stomp
GAMING HISTORY:
Donkey Kong 64 (N64)
NOTE: This character is not playable!
###############################################
(11) Walkthrough
-----------------
I will just give a quick brief walkthrough of the stuff not explained in the
Golden Banana thing. Then list the ways of getting the Golden Bananas. If you e-
mail me (sachit64@hotmail.com) asking for something, then I'll try to include it
in the next update, don't expect a reply all the time.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A) DK's Isles
--------------
When you are able to move by yourself, jump out of the tree house, and start
walking left (Behind the tree house). You'll see a sign that says "Cranky's
Lab", go that way and enter Cranky's Lab. He'll tell you the story and pop up 4
training barrels (Swans are on them). Get out of the lab and start walking to
the left. You'll come to where the barrels are and just hop into them.
Barrel #1 - Swimming
You have 60 seconds to swim to the bottom of the "barrel" and collect the coin.
Press Z once to get your body under water and just hold the Control Stick
(joystick) up and keep on press A. Direct yourself to the coin and your done!
Barrel #2 - Throwing Barrels
You have 60 seconds to pick up 5 barrels and to toss them. Walk up to a barrel
and press B to pick it up and B again to throw. Do that to all 5 and you'll
finish that one!
Barrel #3 - Swinging
You have 60 seconds to climb and tree; swing across vines and catch a coin. Run
to the tree and press A to catch on to it, and move the joystick up to climb it.
Jump to catch on to the vine and when it's fully extended, press A to swing to
the next. Keep on swinging until you reach the coin.
Barrel #4 - Throwing Oranges
You have 60 seconds to pick up 5 oranges and to throw them. Run up to an orange
and touch it to pick it up. Hold down Z and press Right-C to throw the oranges.
Do that to all five and you're done training.
HINT: Run and pick up all 5 oranges at once and just stand in one spot to throw
them.
When you're done all the training barrels next you must get your first move.
See the two tunnels on either side of the area? Walk into the one that is closer
to Cranky's Lab. At the end of the tunnel you will find 3 coins. Grab them and
go see Cranky. He'll give you the move, Simian Slam (Hold Z and press A). Now,
walk into the other tunnel and Simian Slam the DK switch and you should open the
cage. Now your in the main world (DK Isle).
In the cut-scene, the camera will show this rock island, which is actually a
cave. When you're able to control DK again, walk straight and while in the
water, you should see the cave. Go inside it to find a really big Kremling named
K. Lumsy that is sad. He is locked up because he has been good. You say that you
will save him and he starts dancing which breaks open a rock revealing a Golden
Banana.
Get out of the cave and swim back to the island you just came from (It's the
gaint face of DK). Stay close to the wall of the island and start walking to the
right side of it. You'll find the opening with the Golden Banana that K. Lumsy
revealed. Grab the Golden Banana (DK-1) and walk into the entrance behind you.
(Tiny)To get the Banana Fairy Camera, get Tiny's move, Mini-Monkey and go to
that island that looks like a head (Fairy Island) Jump into the Kong Barrel and
enter the island. You'll find the sad Fairy that lost her Banana Fairies and you
will help her catch them with the camera she gives you. She also gives you an
extra move. Hold B until you see stars around you and let go. There should be a
wave of energy around you, it's like what the Kasplat's do.
Entrance Locations and Which Bananaport to Take to Get There Fast:
Jungle Japes - None - Talk to K. Lumsy for the first time and he will break
open the entrance to the world. It's on the right side of DK's Island.
Angry Aztec - Bananaport #2 -Give the key of Jungle Japes to K. Lumsy and he
will break open the entrance of a temple, which is the entrance to Angry Aztec.
Walk along the left side of Dk's Island and you'll see a ledge, climb that and
climb the tree. Walk up the mountain and you'll come to a temple. That is the
entrance for Angry Aztec.
Frantic Factory - Bananaport #4 - Give the key of Angry Aztec to K. Lumsy and he
will raise a platform on K. Rool's Island. When facing DK's Island FROM K.
Lumsy's cave entrance, walk directly left onto K. Rool's Island. You should see
a raised platform that you can flip onto. Jump on it and jump to the next
platform. Walk up the island and when you get to the vines, turn around and it
will continue to go up. Continue to walk up the island and you'll come to the
Bananaport #4. That is infront of the entrance of Frantic Factory.
Gloomy Galleon - None - Give the key of Angry Aztec to K. Lumsy and he will ALSO
break open the entrance to Gloomy Galleon. It is located on the edge of K.
Rool's Island. Stand on Fairy Island and look at K. Rool's Island. Start
swimming towards it and go under water. STAY CLOSE TO THE SURFACE WHILE UNDER
WATER!! You should see a kinda triangular entrance.
Fungi Forest - Bananaport #3 - Give the key of Frantic Factory to K. Lumsy and
he will break open a rock revealing a cannon. Hop into the cannon to be shot in
the entrance of Fungi Forest (It's in a hut) The cannon is located on the left
side of DK's Island.
Crystal Caves - Bananaport #2 - Give the key of Gloomy Galleon to K. Lumsy and
he will break open a rock revealing the entrance (It's in DK's Ear). Go, with
Tiny, infront of Angry Aztecs entrance. Instead, walk more up the mountain and
you'll come to the edge. Go as far right as you can and Pony Tail Twirl into the
ear.
Creepy Castle - Bananaport #1 - Give the key of Crystal Caves to K. Lumsy and he
will break open a giant rock revealing a cannon. Hop into the cannon to be shot
in the lobby of Creepy Castle. The cannon is located behind K. Lumsy's cave.
Hideout Helm - Bananaport #1 - Give the key of Creepy Castle to K. Lumsy and he
will open up the mouth of the Kremling on K. Rool's Island. Walk along the right
side of K. Rool's Island and you will find a Kong Pad with Tiny's face on it.
Press Z ontop of it to Monkeyport to the top of the island. Walk down one of the
Kremlings arm and jump into the mouth, walk into the mouth and you'll be in the
lobby of Hideout Helm.
- Donkey Kong -
1. Talk to K. Lumsy for the first time and he will be so happy that you're going
to help him get out of the cage, that he jumps and breaks a rock revealing a
Golden Banana. It is located in the entrance of Jungle Japes. Run over there and
grab your Golden Banana.
2. When you give K. Lumsy the second boss key, he will raise a platform on K.
Rools Island. Climb it and start walking up the island until you come to some
vines. Look down at the platform and jump down to it. Shoot the coconut switch
and get the Golden Banana in the gate that opened.
3. Go in the lobby of Frantic Factory and pull the lever that is on the right.
Ride the elevator that starts going up and down. Up there, you will find a music
pad, play your instrument on it and a Golden Banana will fly into the room.
4. Go in the lobby of Crystal Caves, with Chunky, and on either sides of the
lobby are thin ice sheets, with a room behind them. Use Chunky's Primate Punch
to break both the ice sheets. Switch to DK and from those two rooms, find the
room with the Kong Barrel in it. Jump in the Kong Barrel to make DK invisible
and run to the other room (Lava) and run over the lava to collect the Golden
Banana.
5. Go in the lobby of Hideout Helm and using Sniper mode with Up-C, shoot the
coconut switch above the DK Portal. A bridge will appear leading to DK's
Kasplat. Kill the Kasplat for the Blueprint and take it to Snide for the Golden
Banana.
- Diddy Kong -
1. Go inside the lobby of Snide's HQ (In other words, right outside of the shop)
When you enter the lobby, on your left will be a Kong Pad. Use it to reach the
Banana Barrel at the top. Beat the mini-game (Batty Barrel Bandit!) and you'll
get your Golden Banana. (See Mini-Game Section on how to beat it!)
2. Use Chunky and go outside of the temple for Angry Aztec. Walk more up the
mountain until you see a bouldar ontop of a pad. Lift it off and come back with
Lanky. Play Lankys instrument on it and Squawks will tell you that Diddy's Kong
Barrel appeared on the floating island. Go with Diddy to the island that the
jetpak is located (Where Fungi Forest is) and shoot your self to the island and
jump in the Kong Barrel. Across from the Kong Barrel is a waterfall, fly to
there and shoot the peanut switch. Walk into the gate to collect your Golden
Banana.
3. Go back to the jetpak (Kong Barrel) located outside of Fungi Forest and
instead fly infront of DK's hair. You will find a Banana Barrel. Beat the mini-
game (Peril Path Panic!) to get the Golden Banana. (See Mini-Game Section on how
to beat it!)
4. In the lobby of Crystal Caves, jump into Diddy's jetpak, using the Kong
Barrel. Fly to the up-most right part of the lobby. You will find Diddy's music
pad, play your instrument on it and the Golden Banana will arrive infront of
you.
5. Go in the lobby of Creepy Castle, with DK, go directly across from the DK
Portal into the world, is a locked up cage with Diddy's Kasplat. First shoot the
switch to open the gate. Then come back with Diddy. From the ground kill the
Kasplat with your gun, then jump in for the Blueprint. Take the Blueprint to
Snide's and you'll get your Golden Banana.
- Tiny Kong -
1. Go behind the Head Statue (Fairy Island) and hit the switch back there. It
will open up the gate beside it to reveal a Golden Banana.
2. In the lobby of Angry Aztec, use Diddy to Chimpy charge the two gongs. To get
the Banana Barrel, stand infront of the portal to the world, with Tiny. Pony
Tail Twirl to the Banana Barrel that opened. Beat the mini-game (Big Bug Bash!)
to get your Golden Banana. (See Mini-Game Section on how to beat it!)
3. Go in the lobby of Frantic Factory, with Chunky, and on the right side will
be a crate. Primate Punch it open to reveal a Kasplat. DO NOT KILL IT! Change to
Tiny, and kill the Kasplat for the Blueprint. Take the Blueprint to Snide for
the Golden Banana.
4. Go in the lobby of Gloomy Galleon, with Chunky, and Simian Slam the switch on
the ground to open a cage underwater. Change to Tiny and Pony Tail Twirl to the
Kong Barrel in the middle of the room. When you are small, on the wall to the
right, is a little cage that opened. Swim through there to find a Golden Banana
waiting for you on a platform.
5. Go to K. Rool's Island and walk along the wall on the left side. You'll
eventually come to a Kong Pad. Use it for Tiny to Monkeyport to the top of the
island. You'll find a music pad up there, play your instrument on it to be
brought a Golden Banana.
- Lanky Kong -
1. Take Lanky behind K. Lumsy's cave, and shoot the switch, with his weapon, to
open the cage beside it. Grab the Golden Banana inside of it.
2. Go inside K. Lumsy's cave and jump into the Kong Barrel to activate
OrangSprint. Run to the back where the blue switch is and go over it to open a
cage. Start OrangStand'in very quickly towards the Kong Barrel (Also where the
Golden Banana is) and if you make it on time, the cage will still be open for
you to collect your Golden Banana.
3. Go in the lobby of Jungle Japes with Chunky and remove the bouldar off the
pad. Come back with Lanky and play his instrument on it. You will be brought a
Golden Banana from no where.
4. Go in the lobby of Crystal Caves and on the left is a room. You will first
need Chunky to Primate Punch it. Go inside and you will find a Kasplat. Kill it
for the Blueprint then take it to Snide for the Golden Banana.
5. Go in the lobby of Creepy Castle and find Lanky's Kong Pad. Press Z over it
and float above the structure in the middle of the room. Go into the Banana
Barrel. Beat the mini-game (Searchlight Seek!) to get the Golden Banana. (See
Mini-Game Section on how to beat it!)
- Chunky Kong -
(Wrinkly Door)In the lobby of Angry Aztec, use Tiny to shoot the feather switch
beside DK's Wrinkly door. Go into the tunnel that opened, with Chunky. Shoot the
two bees and stand on the big switch and Chunky's Wrinly door will open!
(Wrinkly Door)In the lobby of Crystal Caves, break open the ice sheet and you'll
find a bouldar sitting there. Take it and right near the entrance to the lobby
is a blue switch. Place it over there with Z, now you can read all the Wrinkly
Doors for all the Kongs.
1. On the left side of DK's Island is a switch for Chunky to shoot. It will open
the cage beside it to reveal a Golden Banana.
2. Go to Gloomy Galleon's lobby and inside you will find a Kasplat. Beat the
Kasplat to get your Blueprint then take your Blueprint to Snide's to get the
Golden Banana.
3. Go infront of the building that leads to Angry Aztec. Walk more up the
mountain until you come to two bouldars. Lift them both off and play your
instrument on one of them (The one that is yours). Squawks will bring you the
Golden Banana.
4. You will need Tiny's Golden Banana #5 for the Kong Barrel to appear. Once you
do, go to the left side of DK's Island and you'll find an island with a tree and
a Kong Barrel. Hop into the Kong Barrel and run to the next island with the BIG
"X". Simian Slam it to break a rock revealing the Golden Banana. The island is
on the right side of DK's Island.
5. Go in the lobby of Hideout Helm and walk to the left and you'll find some
hover vines to swing on. Swing along them and you'll hop into a Banana Barrel.
Beat the mini-game (Kremling Kosh!) and you'll get the Golden Banana. (See Mini-
Game Section on how to beat it!)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
B) Jungle Japes
------------------
Once you get into the place climb the tree and swing across the open that
gate. Collect some coins and go see Funky and Cranky for a move and a gun.
(DK-2) To free Diddy, hit the three switches with Donkey Kong's Coconut Cannon.
Hit the two that are near BOTH Bananaport Pads #3. Then there is one direcly, in
the middle of the place, leading from the water into a tunnel that leads towards
Cranky's Lab. You can't see it from land. So go the the ledge that Funky's Shop
is on and aim down and shoot.
Go behind Crankys Lab, with DK, and shoot the switch ontop of the gate.
Get Rhambi and smash all the huts to reveal switches.
When you get Diddy, go see Funky and Cranky for moves and a weapon. You
will have to look around for coins first.
(Diddy-4+5)With Diddy, go to the mini-mountain. (It's where Snides shop is, then
walk up the little hill and you'll reach a big mountain. Hit the switch that is
on the mountain and run up the plank to get inside.
(Diddy-5) Your goal is to collect 50 coins and reach the end without dying. At
the start, keep on jumping to dodge the Kremlings swings. Use your Control Stick
and push it side to side to reach out for out of reach coins and you can press A
to jump up for coins. Push back or forward on the Control Stick to slow down or
speed up. If you go TOO slow a cart will smash into you. Just dodge all the
stuff and you should make it.
- Donkey Kong -
1. Just for reaching up to Diddy's cage, he get a Golden Banana which is right
infront of the cage.
2. Free Diddy, inside his cage is the Golden Banana. Once you collect them, all
the gates open up.
3. Go to the tunnel near the BIG "X" (Far left side of the world) and inside of
that tunnel are 2 Kasplats. Kill the first one in there, to get your Blueprint.
Take it to Snide to get your Golden Banana.
4. Simain Slam the switch that Rhambi revealed, near Cranky's Lab. The Golden
Banana will appear where you see your first Tag Barrel, right infront of the
water. Go on Bananaport #4 and then swim across to get the Golden Banana.
5. Go to the tree that is right near Bananaport #3, by the BIG "X". Climb it and
swing across to the Kong Pad. Press Z to fly up into the Barrel Blast Challange.
Complete it and you'll get a Golden Banana.
- Diddy Kong -
1. Start walking into the tunnel that leads to Cranky's Lab. Take the first
right and there will be two vines to swing across. Get across and kill the
Kasplat with the red hair. Take you Blueprint to Snide to get your Golden
2. Go to the start of the level, where there are a few trees. Go start walking
into the tunnel and take the first left. Shoot the two peanut switches and
inside the gate will be a Golden Banana.
3. Go Samian Slam the Diddy switch that Rhambi revealed near Cranky's shop. Take
Bananaport #4, infront of Cranky's Lab, then start swimming to the right until
you reach the green vine. Climb it and look left. You'll be right infront of the
Golden Banana.
4. Go inside the mini mountain. Walk to your right and you'll come to some
boxes. Climb up to the top one. Look straight across the room and you'll see a
peanut switch. Shoot it and run across the plank to your left. Samian slam the
switch, to make the Golden Banana appear. Quickly get out of the mountain and
run MORE up the plank to reach the top of the mountain. On it will be the Golden
Banana.
5. Go inside the mountain again. Walk through the place until you get to the
room with two cages with Klumps in it. Chimpy Charge the cage with only one
Klump in it. Kill him by throwing an orange at him. Chimpy Charge the button
that says "LO", which will slow the conveyor belts. Go to the middle of the room
and Samian Slam the Diddy switch to open the two gates. Run really fast into the
right corner, past the two Klumps, and flip onto the box. Now run up the
conveyor belts to the metal platform. Now, hop down, and you will be able to see
the tracks of the Mine Cart Challange. The little box you see is the mine cart.
Hop down into it and it'll take you automaticlly into the level. (SEE
WALKTHROUGH FOR GUIDENCE ON MINE CART)
- Tiny Kong -
1. Go to the same tunnel you got Donkey Kong's Blueprint. The tunnel on the far
left. Kill the second Kasplat, with the purple hair. You may have to walk up the
tunnel a little. Get the Blueprint and take it to Snide for a Golden Banana.
2. In the same tunnel, farther down, is two feather switches. Shoot them to open
the gate, now go to the far right corner and jump into the Kong Barrel. Run into
the shell, and go into the room with the gate open. Go in and Simian Slam the
switch. Go to the opened gate and Simian Slam that switch. Go to the last door
that just opened and flip to the top of the mountain and you'll get your Golden
Banana.
3. Go to the same area with the shell and in the back is a tree stump with a
little mushroom beside it. Hop into the Kong Barrel and spring up from the
mushroom on to the stump. Fall through the hole and you'll fall on top of the
Golden Banana.
4. Go to the place where Diddy had to shoot two peanut switches to open the gate
up. (It's near the start of the world) On the wall will be a feather switch. Hit
it to open up a gate with a Banana Barrel in it. Go inside and collect the 10
coins to win the Golden Banana.
5. Simian Slam the switch that Rhambi revealed near Cranky's Lab. Use Bananaport
#4 and go swim directly left. You'll reach the alcove and jump in it to get the
Golden Banana.
- Lanky Kong -
1. Go to the place where Diddy had to shoot two peanut switches. Inside, beside
Tiny's cage, is Lanky's cage. Shoot the grape switch to open the gate. Jump into
the barrel and your goal is to cross the finish line, with all the enemies dead.
2. Go to the far right of the world with Diddy. Shoot the peanut switch to open
the gate. Come back with Lanky and OrangStand up the thing and enter the door.
Simian Slam the two stumps and shoot the bees to reveal the Golden Banana.
3. Go Simian Slam the switch that Rhambi revealed near Cranky's Lab. Use
Bananaport #4 and climb up the vine. Swing across the hovering vines and just go
to the gate that opened, inside will be the Golden Banana.
4. Go to the tunnel that leads to Cranky's Lab. Take the first left and kill the
Kasplat to get the Blueprint. Take it to Snide for the Golden Banana.
5. Go to the tunnel that leads to Cranky's Lab -again. Take the first left but
instead, OrangStand up the hill and jump into the Banana Barrel. Just swing
across the vines and collect the coins. You will be awarded with a Golden
Banana.
- Chunky Kong -
1. Go to the BIG "X". (It's near Bananaport #3 or under DK's Barrel Blast
Challange) Pick up the bouldar and throw it against the wall. Inside the bouldar
is a Golden Banana.
2. Keep on Simian Slamming the BIG "X" until you fall through. Follow the path
until you can't go any farther. Shoot the two pineapple switches on the faces
eyes. It will lower down the hover vines. Swing across the left one to reach the
Golden Banana.
3. In the same place stated above, swing across the other set of vines and kill
the Kasplat. Take the Blueprint to Snide for a Golden Banana.
4. Go to the place where Tiny had to shrink to get into the tree stump and the
shell. Jump into the Kong Barrel (This is with Chunky) and go in the middle of
the trees. Flip up to jump into the Banana Barrel. You must last a specif amount
of from crashing into the TNT Cart. You must keep on switching lanes and
speeding up or slowing down.
5. Go Simian Slam the switch Rhambi revealed near Cranky's Lab. Use Bananaport
#4 the swim to the vine. Climb that and flip ontop of Funky's Shop. Flip again
to reach the ledge that Snides H.Q. is. To the left is the cage with the Golden
Banana inside it.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
C) Angry Aztec
-------------
When I say the first area, I mean the circle with the TAG Barrel in the
middle. The second area is the place with the mechanical totem pole in the
middle.
(DK-4) To free Lanky, go to the Llama Temple and play DK's drums on the
intrument pad on the right. The llama will spit inside the lava turning it into
water. Swim into the tunnel and you'll emerge infront of Lanky's cage. Shoot the
switch and he'll be free.
(ALL KONGS) First use Diddy and fly, with the jetpak, ontop of the building with
5 doors. Simian slam the switch to make the tote hungry. Go get your jetpak on
again and hover (Holding Z) at the level of them mouth. When the mouth comes
your way, shoot as many peanuts as you can. When he is full, he will place
switchs on top of all the 5 doors.
(Diddy-5) Go to the first level and enter the temple. Go to the far right corner
and Simian Slam the Diddy Switch. Keep on back flipping up the tongues. Look
across the room and there is a peanut switch. Shoot it and go across the plank.
Play your instrument on the instrument pad and it'll melt the ice on the ground
away. Swim through the tunnel and you'll come to a place with the letters K O N
G on the wall. First Chimpy Charge Diddy's face that is on the wall the raise
platforms. Now, Chimpy Charge all the letters, and Tiny will be free!
- Donkey Kong -
1. In the front of the world, follow the hallway until on your left is two
coconut switches. Shoot them to show alot of grey sand and a Kasplat. Use the
Kong Barrel and go kill the Kasplat. Get the Blueprint and take it to Snide to
get your Golden Banana.
2. Infront of the llama temple is a Kong Pak. Press Z on it to play DK's Barrel
Blast. Beat it to release the llama. The llama will reward you with a Golden
Banana.
3. Go to the second area, and Simian Slam the DK Switch in the llama temple. Go
outside and find Donkey Kong's Kong Barrel. Go inside it to turn invisible and
go to the tunnel to your left. Follow the stream of grey lava until you come
back to land. Jump inside the Banana Barrel and your going to play Sealthy
Snoop. Stay out of the guards light. Watch the pattern that they turn and go the
opposite way. Get to the end and you'll be awarded with the Golden Banana.
4. Free Lanky and inside his cell is the Golden Banana. (SEE WALKTHROUGH ON HOW
TO RELEASE LANKY)
5. Go into the building with 5 doors, inside DK's. Keep on going as far into the
building as you can, until you come to the Golden Banana. Collect it and run out
as fast as you can, or the voice (GET OUT!) will shoot you.
- Diddy Kong -
1. In the second area, using Diddy's jetpack (Kong Barrel) fly on top of one of
th buildings (I FORGET, CHECK THEM ALL) and there will be a Kasplat on it. Kill
it to get the Blueprint. Take it to Snide for the Golden Banana.
2. In the second area, use the jetpak and fly through the ring on top of the
totem pole three times to release an eagle. Follow the rings the eagle leaves
behind, you must also keep up, and when you finish a Golden Banana will appear
in the ring on top of the totem pole.
3. Go into the 5 door building and follow the maze until you come to your Golden
Banana, take it and get out before you get shot.
4. In the second area, and go to the platform where the 4 gongs are. Chimpy
Charge them to make a skinny tower appear. Go get your jetpack (Kong Barrel) and
fly to the top to get your Golden Banana.
5. Free Tiny and inside the cell is waiting a Golden Banana. (SEE WALKTHROUGH ON
HOW TO FREE TINY)
- Tiny Kong -
1. Go to the llama temple and on the left side of the temple is Tiny's Kong
Barrel. Go in it and go through the hole. Undo the power and Simian Slam the
Tiny switch. Hop along the rock and Simian Slam the other switch. Go back and
Simian Slam the other one to make the rocks that lead to the Golden Banana
appear. Hop along those rocks and collect your Golden Banana.
2. Go to the temple where Tiny was freed and jump into the Kong Barrel to make
Tiny small. Jump into the water and there should be a small hole that only Tiny
can go through. When you emerge in the room, kill the numerous Klaptraps and
you'll be rewarded with a Golden Banana.
3. Go into the hallway that connects the first area with the second. Kill the
Kasplat with purple hair and collect your Blueprint. Take it to Snides place and
you'll be awarded with a Golden Banana.
4. Go to the tower that Diddy raised. Infront of it will be a Kong Barrel. Jump
into it and go up the steps and play Tiny's intrument on the Kong pad. Squawks
will carry you to the top of the tower and drop you through the hole. You will
race a green beetle. To collect your Golden Banana, you must come first with at
least 50 coins. Let the beetle go first and AFTER the turn, go ahead of the
beetle. After that just slow down on the parts where there is no railing and you
should make it.
5. Go to the building with 5 doors. Follow the maze until you come to Tiny's
Banana Barrel. Beat it and you'll be awarded with a Golden Banana. Remember, to
get out fast.
- Lanky Kong -
1. Go to the Llama temple and on the left side is Lanky's instrument pad. Play
your instrument and OrangStand up the two snakes heads, that appeared. Jump into
the Banana Barrel and you'll be playing Teetering Turtle Trouble. Jump keep on
shooting the turtles that seem to be wabling. I just kept on shooting every one.
To relod just press B. When you last the whole time, you will be awarded with a
Golden Banana.
2. Go to the temple that Tiny was rescued in. Swim through the tunnel and
instead, go straight. You will come to a place where there is a piller. Go on
top of the piller and a bird will come out holding the Golden Banana. Shoot the
bird 5 times. Every time you shoot the bird, it'll get smaller and go faster.
When it is hit 5 times, it'll drop the Golden Banana for you to get.
3. Go to the 5 door building and follow it until you come to the Banana Barrel.
In this game all you have to do is swat 5 flies with an over sized fly swatter.
If you win, you will be awarded with a Golden Banana.
4. Go to the Llama Temple and warp on Bananaport #2. (It'll take you to the
place where Tiny can only go) Kill the Kasplat and get the Blueprint. Take it to
Snide to get your Golden Banana.
5. Go to the back of the Llama Temple and there is a grape switch. Shoot it and
the door will open. Kill the Kremlings, this will just make them not hurt you)
Simian Slam the switch to make 16 heads appear. TURN ON YOUR SOUND FOR THE TV!
When you shoot the heads, they make a sound. What you gotta do is match the
sound with another on the board. When they are all matched up, you will get your
Golden Banana. HINT: The heads that go together also have the same color.
- Chunky Kong -
1. At the START of the world, directly on the right is two pineapple switches.
Shoot them both to open the door. Inside there are shapes in the middle of the
room and the same shapes on the 4 pots. You got to place the same pot on top of
the same shape. Pick up the pots with A and place them down, with out breaking,
with Z. When you finish, you will get your Golden Banana.
2. Go to the temple that Tiny was rescued in and walk down the stairs that are
on the left. Play your instrument on the pad to make Kremlings appear. Hold them
off and when they are all dead, you will get your Golden Banana.
3. Go to the 5 door building and inside is a Kasplat. Kill it for the Blueprint
and take it to Snide for the Golden Banana.
4. Go back intot he 5 door building and at the end is a Banana Barrel. Inside,
you must kill 18 Kremlings to get the Golden Banana. When you are done, you will
get the Golden Banana.
5. Go to the tunnel that connects the first area with the second. Inside it is a
bouldar, a cage with a Banana Barrel, and a switch. Memorize how it is mapped
out. Go to the Kong Barrel and race to the bouldar. Take it and place it on the
switch. (Using Z) Run to the Banana Barrel and play the mini game. You have your
Pineapple Launcher and are STUCK to the ground. All you can do is rotate. You
must not let the 4 Kremlings touch you once. Just keep on rotating the Control
Stick and hold B. When you last the whole time, you will get your Golden Banana.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
D) Frantic Factory
---------------------
(THINGS TO KNOW)I'll call the room with all the letter blocks (and the boxes
that keep on blowing their top off) the Block Room.
I'll call the room with the machinary the Toy Machine.
I'll call the room with DK's Barrel Challange the Storage Room.
I'll call the room with Tiny's race car game and Lanky's piano the R&D Room.
(ALL)Go to the Toy Machine and beside Lanky's switch is an elevator. Ride it up
and jump off. Jump onto the conveyer belt and from there to the platform. You'll
come to a pipe that leads to the the Toy Machine. Jump onto the square, and
slowly go along the pipe to reach the Toy Machine. Once at the Toy Machine,
climb up the ladder that is on the left and jump up onto the rotating blades.
Follow them and when you come to the cylinders that are rotating, run across
them when they slow down. Now, climb the stairs and when the rotating platform
comes your way, you must jump onto it. Then when it rotates near another TAG
Barrel, jump off and activate Bananaport #4.
(Lanky-1) Go to the Storage Room and OrangStand up the big pipe. Simian Slam the
switch to rescue Chunky. He will give you a Golden Banana in return.
- Donkey Kong -
1. First, complete DK's Barrel Blast Challenge which is located through a door
way just past the Toy Machine (Storage Room). Once you finish that, the game for
the 1981 Donkey Kong game turns on. From the room your in, go through the door,
that has a pole to climb. Climb the pole and on your first left is the 1981
Donkey Kong game. Beat the 4 levels and you'll get a Golden Banana. Complete it
two times for the Nintendo Coin.
2. Go to the Block Room and one of the tunnels lead to a room with a bunch of
blocks that are green and blue with the numbers 1 to 16 on them. Study them
carefully and Simian Slam the switch on the ground. Quickly, Simian Slam all the
numbers starting from 1 to 16 in order. When you are done, will get the Golden
Banana.
3. Go to the Toy Machine room. There is a door that leads into the machine with
Bananaport #4 infront of it. Go inside the door. Jump into the Kong Barrel and
run through the conveyer belts and the smushing things. When you make it
through, there will be a Golden Banana at the end.
4. Go to the R&D Room and climb the little ladder. Through one of the doors is a
pole which you can climb DOWN. Go down and you'll end up infront of this house,
you are also in the Storage Room. On the left side of the house is a switch.
Shoot it to open up the house. Go inside and pull the lever to start the Toy
Machine. Also, while doing so, a Golden Banana will appear inside the corner of
the house.
5. Go to Bananaport #4. Continue on left and jump from one elevator to the next.
When you reach the platform, continue on straight and ignore the conveyer belts.
You'll come to two cylinders. Run across them when they both slow down. Now, go
close to the edge and you will see a Kasplat. Shoot it to make the Blueprint
appear. Now jump on the square of the pipe and jump to the platform where the
Blueprint is. Take it to Snide for a Golden Banana.
- Diddy Kong -
1. Go to the Toy Machine Room and circling around the machine is a Kasplat. Kill
him and take the Blueprint he leaves to Snide for a Golden Banana.
2. Go back to the Toy Machine and Simian Slam Diddy's switch. Use Bananaport #4
and go across the three elevators and past the two rotating cylinders. Right
when you get off the cylinders, there will be a Kong Pad. Hold Z to jump into
the alcove above. You will be greeted with a Golden Banana.
3. Go to the Block Room and around the blocks in the middle is a Kong Pad. Shoot
Diddy on top of the blocks and start climbing up. At the top is another Kong
Pad. Hold Z to shoot Diddy into Banana Barrel. Beat the mini-game (Peril Path
Panic!) and you'll get the Golden Banana. (See Mini-Game Section on how to beat
it!)
4. In the R&D Room, you will find Diddy's music pad. Play the instrument to open
the glass door. Inside you will find switches for the numbers 1, 2, 3 and 4. On
top of the three doors you will see numbers. (3124, 4231, and 1342) Chimpy
Charge the buttons that "spell" those numbers. If it's 3124, then Chimpy Charge
3-1-2-4. The door will open and reveal about three enemies. Kill them using your
weapon and oranges. Once you have defeated all the enemies from behind all the
doors you will get the Golden Banana.
5. From the R&D Room, leave the place and take a left. Jump down the wooden pole
and you'll come to the platform above the Storage Room. On the platform is a
switch. Simian Slam it to make hover vines appear. Cross them to hop into the
Banana Barrel. Beat the mini-game (Beaver Bother!) to get the Golden Banana.
(See Mini-Game Section on how to beat it!)
- Tiny Kong -
1. From the Storage Room there is a door that leads to a pole and a Kasplat.
Kill the Kasplat for the Blueprint and take it to Snide for the Golden Banana.
2. Go to the room with the 1981 Donkey Kong. (Up the pole where Tiny's Blueprint
was then take the first left.) Jump into the Kong Barell to turn Tiny small and
climb up the boxes. You will find a hole for Tiny to go through, at the top. Run
through it and at the end you will drop down to a Golden Banana.
3. Go to the Toy Machine room and hit Tiny's switch. Warp on Bananaport #4 and
cross the three elevators. Now, climb up the conveyer belts and you'll come to a
platform. You'll see the Banana Barrel across the room. On the small platform
pick up some speed and PonyTail Twirl to the barrel. (Try to keep in a straight
line) Beat the mini-game (Krazy Kong Klamor!) to get the Golden Banana.
4. Go to the Block Room and climb one of the blocks and you'll find Tiny's Kong
Barrel. Jump in it to shrink her and run through the hole. You'll come to a room
with a spinning wheel. Simian Slam the switch to make the game start. On the
right side you will see a picture. Inside the wheel is the same picture. You
have to shoot that picture and another picture will show up for you to shoot.
(You have shoot DIRECLTY on the picture to go to the next one) Every time you
shoot one, it will spin faster. If you miss one of them and shoot another, you
have to start over again. You must shoot 6 picture. When you're done, you will
get the Golden Banana.
5. Go to the R&D Room and you'll find a very long tunnel with Tiny's normal
bananas in it. Follow it and you'll come to a room with Tiny's Kong Barrel. Jump
in it and go into the small hole. Now you're going to race a small racecar. You
need to collect 10 coins within two laps. You have DK symbols to give you a
speed boost. The things that make you loose your coins are the racecare; and TNT
Barrels. If you win you will get the Golden Banana from him. Is this the last of
him?
- Lanky Kong -
1. See Walkthrough on how to rescue Chunky. When you do rescue him he will give
you a Golden Banana.
2. Go to the Toy Machine room and Simian Slam the switch. Warp on Bananaport #4
and cross the three elevators and the two rotating cylinders. You'll see a pipe
going upwards with Lanky's normal bananas on it. Jump onto the square box and
CAREFULLY OrangStand up the pipe. You'll come to the Golden Banana.
3. Go to the R&D Room and you'll come to a ladder. Climb it and you'll find a
Kasplat with your Blueprint. Kill him and take the Blueprint to Snide for the
Golden Banana.
4. Go to the R&D Room and you'll find Lanky's music pad. Play his intrument to
open the glass door. Simian Slam the switch you find. In this game, you will be
givin a key to Simian Slam and you must copy it. It will get longer and longer.
You must copy what they play. (For example, if a yellow Kremling comes out, you
play the yellow key ect.) After you finish it you will get the Golden Banana.
HINT: The combingation is C-B-C-D-E-C-A.
5. Go to the Block Room and infront of the TAG Barrel is Lanky's Kong Pad. Press
Z on it and fly up to the Banana Barrel. Beat the mini-game (Batty Barrel
Bandit!) to get the Golden Banana. (See Mini-Game Section on how to beat it!)
- Chunky Kong -
1. Go to the Storage Room and Primate Punch the cage door. Inside, walk to the
right far corner and Simian Slam the question mark box. Under it you will find a
switch. Simian Slam that to make the Golden Banana appear. Also on the back
wall, is a Chunky switch with his face on it. Primate Punch that to make
platforms move up and down. Now, jump from platform to platform. On the last
one, jump to the Golden Banana.
2. Go to the Storage Room and through one of the doors is a Kasplat and a pole.
Climb the pole and go straight down the tunnel until you come to a cage door.
Primate Punch it and inside will be a Banana Barrel. Jump in and beat the mini-
game (Stash Snatch!) to get the Golden Banana. (See Mini-Game Section on how to
beat it!)
3. Go to the Toy Machine and Simian Slam Chunky's switch. Warp on Bananaport #4
and wait for the rotating platform to come your way. Carefully jump into it, and
walk to the end of the platform. You'll come to a thing that keeps on smashing
down with your Golden Banana inside it. If you have enough health, when the
thing goes up, jump onto it and collect your Golden Banana.
4. Go to the Block Room and around there is a Kasplat with Chunky's Blueprint.
Kill the Kasplat and take the Blueprint to Snides place for the Golden Banana.
5. Go to the R&D Room and you'll find Chunky's music pad. (You'll have to climb
TWO ladders to get to it.) Play your instrument to open the glass door. Go to
the chest and Primate Punch that switch. Enemies will keep on coming out. Kill
them to make the next ones come out. Finally at the end all the enemies you
killed will join together to make one big enemie. A Kong Barrel will appear near
the entrance. Jump into it to turn the size of the enemie. To beat the enemie,
just keep on running behind it and press B to do a spin attack. Do that about 10
times and you'll get the Golden Banana.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
E) Gloomy Galleon
-----------------------
(Things to Know) I'm calling the place where the lighthouse is the Lighthouse
Area.
I'm calling the place where the sunken ship is and there are three little areas
to go to the Sunken Area.
In the Lighthouse Area, you have to lower and raise the water sometimes for
different Golden Bananas.
(DK)To open up the Lighthouse Area, use the coconut gun.
- Donkey Kong -
1. Go into the Lighthouse Area and around the lighthouse is a Kong Pad. Use it
to do the Barrel Blast. When you finish you'll free a seal which is in the
Sunken Area. Now, go open up the Sunken Area with Diddy, and switch back to DK.
Go in the middle section and get the Golden Banana from the seal.
2. Go to the seal in the Sunken Area and jump in the doorway behind him. You
have to race in a motorboat. Beat him and he'll cough over another Golden
Banana.
3. Go to the section, in the Sunken Area, where Funky's Shop is. In the back
you'll find a cactus or something. Find your instrument pad and play it. A door
will open. Swim to the sunken ship that is in the middle and go into the door on
one of the sides of the ship. Inside, you'll find a Banana Barrel. Beat the
mini-game (Krazy Kong Klamor!) to get the Golden Banana. (See Mini-Game Section
on how to beat it!)
4. Use Lanky in the Sunken Area and change into Enguarde. Swim 3 times through
the DK Star in the air to open up a gate. When you open it up change into Diddy
and go in. Climb the right coin pile and activate the Bananaport #4. Change back
into DK and around the Sunken Area is the other Bananaport #4. Use it to go to
the coin pile and on it will be the Kasplat. Kill it then take the Blueprint to
Snide for the Golden Banana.
5. Go infront of the lighthouse in the Lighthouse Area and Simian Slam the
switch infront of it. Climb into the lighthouse and scale up the miniture
mountain inside. When you get to the top pull the lever. A ship will come
outside of the lighthouse and you'll also be rewarded with a Golden Banana.
- Diddy Kong -
1. Go to the coin room where DK got his 4 Golden Banana and keep on using the
Kong Pads to get up. At the top, you'll reach a Banana Barrel. Beat the mini-
game (Stealthy Snoop) and you'll get the Golden Banana. (See Mini-Game Section
on how to beat it!)
2. Do DK's Goilden Banana #5. Around the lighthouse is a Kong Barrel. Jump in it
to fly onto the ship. Simian Slam the switch and you'll see the Golden Banana.
Get the jetpak on again and fly up for the Golden Banana.
3. On top of the lighthouse, play your instrument on the pad and you'll open up
a mechanical fish. Use Bananaport #5 and swim into the mouth. You'll be in a
place with Zingers and a fan. First shoot all the Zingers down. Now, in 100
seconds you gotta shoot each light behind the fan three times. My method is to
shoot them all once then shoot them all twice then shoot them all three times.
Stand on the wooden platfrom for the best view. Once you finish that, you'll get
a Golden Banana.
4. In the Lighthouse Area, put the water down and in an little alcove is a
Kasplat. Kill it for Diddy's Blueprint. Take it to Snide for the Golden Banana.
5. Go to the place near Funky's Shop, it's in the Sunken Area, and swim to the
cactus. Play your instrument on the music pad and a door will open on the sunken
ship. Swim to it and go inside. You'll find a Banana Barrel. Beat the mini-game
inside (Splish-Splash Salvage!) to get the Golden Banana. (See Mini-Game Section
on how to beat it!)
- Tiny Kong -
1. Go to the place where Cranky's Lab is. Shoot yourself up to the platform with
Bananaport #3. Kill the Kasplat there for the Blueprint. Use Bananaport #3 and
get your Golden Banana from Snide.
2. Before you enter the Sunken Area, there is a switch for Tiny to Simian Slam.
Simian Slam it to make a cage open. Jump into the Sunken Area and swim to the
left. Swim to the top of the front part of the sunken ship and enter the little
door. You'll find a Banana Barrel inside. Beat the mini-game (Kremling Kosh!) to
get the Golden Banana. (See Mini-Game Section on how to beat it!)
3. In the Sunken Area, there is a sunken submarine. Swim to it and swim into the
Kong Barrel. Go into the submarine and inside you'll find a Banana Barrel. BEat
the mini-game (Big Bug Bash!) to get the Golden Banana. (See Mini-Game Section
on how to beat it!)
4. In the Sunken Area, go to the cactus, near Funky's Shop. Play your instrument
on the music pad and swim to the door that opened on the sunken ship. Go inside
and you'll find the Golden Banana waiting for you.
5. Go to the Lighthouse Area and swim to the most bottom area. Hop into the Kong
Barrel and swim into the little hole infront of it. Inside, will be a Mermaid
that has lost her pearls. Go back to the Sunken Area and go into the coin room.
Jump into the Kong Barrel and swim into the keyhole of the giant chest. You must
collect all the 5 pearls from the oysters. Once you have collected them, take
them back to the Mermaid and you'll get your Golden Banana.
- Lanky Kong -
1. At the main entrance, on the right is a door for Chunky to open with his
pineapples. Inside is the Kasplat that holds Lanky's Blueprint. Once you get it,
take it to Snide for the Golden Banana.
2. In the Lighthouse Area, you'll find the crate to change into Enguarde. Change
into him and breank open the chest near by to find a Golden Banana.
3. Before you enter the Sunken Area, there is a Lanky switch. Simian Slam it and
swim to the door that opened. It's on the left! Inside, turn into Enguarde and
break all the chests for items. Then, break the boarded up pipe and swim
through. Change back to Lanky and grab the Golden Banana.
4. Go to the Sunken Area where Funky's Shop is. Go play your instrument on the
music pad which is one the cactus. Swim to the cage that opened on the sunken
ship. Inside, you'll find a Golden Banana waiting.
5. In the coin room, hop over to the left stack of coins. Using the Kong Pad,
float up to the top. Jump into the Banana Barrel. Beat the mini-game
(Searchlight Seek!) to get the Golden Banana. (See Mini-Game Section on how to
beat it!)
- Chunky Kong -
1. Go into the area on the right of the entrance. Grab the cannonball and carry
it to the cannon. It'll load automaticlly. Now, you have to shoot three targets.
Try shooting a little ahead of where their going to go. Once your done a Golden
Banana will show up.
2. In the room where Cranky's Lab is, there is a passage way to three giant
chests. Primate Punch then to reveal three different things. (Intrument Refill,
Banana Fairy, and a Golden Banana) Grab the Golden Banana.
3. In the Lighthouse area, go on the ship and Simian Slam the planks covering a
hole. Inside, cross the path of firing cannons and Primate Punch the gate. Next,
Primate Punch the colorful barrels. There's a catch, you gotta time your punch
to hit the face on the barrel. Once your done that a Golden Banana will appear.
Your not done, to get out, your all dizzy. To get the controls right, turn the
controller upside down and use it like normal. Once your out your done that
Golden Banana.
4. Go to the alcove in the Lighthouse Area, where Diddy's got his Blueprint and
play your instrument on the music pad. A gate will open on the TOP of the sunken
ship. Use Bananaport #5 to get there quick. Swim into the gate that opened then
swim into the Banana Barrel that is inside. Beat the mini-game (Batty Barrel
Bandit!) to get the Golden Banana. (See Mini-Game Section on how to beat it!)
5. Go to the place where Funky's Shop is, it's in the Sunken Area. Swim to the
cactus and on the top of it is a Kasplat. Kill him for the Blueprint. Take the
Blueprint to Snide for the Golden Banana.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
F) Fungi Forest
------------------
- Donkey Kong -
1.
2.
3.
4.
5.
- Diddy Kong -
1.
2.
3.
4.
5.
- Tiny Kong -
1.
2.
3.
4.
5.
- Lanky Kong -
1.
2.
3.
4.
5.
- Chunky Kong -
1.
2.
3.
4.
5.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
F) Crystal Caves
-------------------
- Donkey Kong -
1.
2.
3.
4.
5.
- Diddy Kong -
1.
2.
3.
4.
5.
- Tiny Kong -
1.
2.
3.
4.
5.
- Lanky Kong -
1.
2.
3.
4.
5.
- Chunky Kong -
1.
2.
3.
4.
5.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
G) Creepy Castle
--------------------
- Donkey Kong -
1.
2.
3.
4.
5.
- Diddy Kong -
1.
2.
3.
4.
5.
- Tiny Kong -
1.
2.
3.
4.
5.
- Lanky Kong -
1.
2.
3.
4.
5.
- Chunky Kong -
1.
2.
3.
4.
5.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
H) Hideout Helm
--------------------
- Donkey Kong -
1.
2.
3.
4.
5.
- Diddy Kong -
1.
2.
3.
4.
5.
- Tiny Kong -
1.
2.
3.
4.
5.
- Lanky Kong -
1.
2.
3.
4.
5.
- Chunky Kong -
1.
2.
4.
5.
##########################################
(12) Codes & Secrets - Hints & Tips - Facts - Glitches
-----------------------
Send in those codes secrets hints or tips to me at sachit64@hotmail.com you will
receive full credit for them!
~~~~~~~~~~~~~~~~~~~~~~~~~~
Codes & Secrets
------
Free Diddy - Diddy is located in Jungle Japes. You must hit the correct three
target switches for Diddy's cage to open. (Not the Switches Over Diddy's Cage!)
You will need the Coconut Cannon to do so. The first target is the switch ontop
of the doorway near the BIG "X". Next is the one ontop of the doorway near the
two beavers on the right of the world. They are both near BOTH Bananaport #3's.
The third is the doorway in the middle. It is the one that is right infront of
the water. You have to go to the ledge that Funky's Shop is on and look down
with Up-C.
Free Lanky - Lanky is located in the Angy Aztec area. First you have to free the
llama from the cage by completing Donkey Kong's Barrel Blast (a mini-game) that
is infront of the temple with a llama picture on the door. Go into the temple
with the llamas face on it, where you will see the llama again. Play DK's drums
on DK's music pad in one of the openings in the wall (The opening is on the
right side of the temple). The llama will turn the lava into water. Jump inside
the water and you'll find a passage, swim through the channel to reach Lanky.
Shoot the switch then Lanky is free!
Free Tiny - Go to the temple in the first area with Diddy and Simian Slam the
Diddy switch on the ground in the right corner of the temple. Backflip from one
tongue platform to the next, then shoot the target switch that is across the
room. Then run over the bridge and play Diddy's guitar on the music pad to melt
the ice pond. Swim to Tiny's cage and use the Chimpy Charge to spell out "KONG".
Free Chunky - Go to Funky's Factory and look for a giant pipe going out of the
wall and right back into the floor (It's in the Storage Room). Use Lanky's
OrangStand to climb ontop of it and Simian Slam the button with Lanky to make
the cage appear.
Open Multiplayer - To open Multiplayer you must free Diddy and have won at least
one Crown. Get those from the a big pad that had K. Rools face on it.
Jetpak - Collect 15 Banana Medals and go see Cranky. Then get at least 5000
points in the game to get the Rareware coin. To KEEP THE GAME and play unlimited
times, collect 6 Banana Faries.
NOTE: If you get your 5000th point in the next level (You build the ship and go
in it) then you will not see the coin. You HAVE TO be in the first level to get
the coin.
DK Classics - Use Gorrila Grab in Frantic Factory to turn on the game. You must
complete the 4 levels without dying. Then you must complete the game - AGAIN to
get the Nintendo coin. To KEEP THE GAME and play unlimited times, collect 6
Banana Faries.
Banana Faires Camera - Get Tiny's Mini-Monkey and, in DK Isle, go inside the
Head Statue (Fairy Island). Take the camera and start taking pictures of Banana
Faries!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hints & Tips
-----
Jump Higher - To jump higher Press A and press A again.
Keep Looking - When ever you see a tree, climb it. Look up when ever you can
because you might find HOVER VINES, SECRET PASSAGES, and much more above the
ground.
NOTE: If you find any secret passages tell me at sachit64@hotmail.com
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Facts
-----
DK Bundle - Did you know that by the time the game comes out, if you buy your
N64 at that time, you will recieve a special DK64 N64 unit? You will get:
- A see through green system (unit)
- A see through green controller
- An Expansion Pak
- A yellow cartridge game pak of Donkey Kong 64
Disco Chunky - If you watch the intro of the game. All the Kong's are dancing
and dressed NORMALLY. Except Chunky. He is wearing purple pants, a yellow
undershirt and a GIANT afro. HAHAAHAHA!!!!!!!
For a pic of this or where to get a pic, e-mail me at sachit64@hotmail.com - It
will take time to get this pic!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Glitches
-------
Watermelon DK - In the multiplayer mode, go to the Battle Arena with Donkey
Kong. Use the bottons to throw an orange. If you notice, on Donkey Kong's back
is a watermelon.
NOTE: I have figured the explanasion for this Glitch. Go to December 28, 1999
for it!
Good Bye Land - If you noticed (Mostly trying to save Diddy) that the farther
you get a way from something (e.g. a weapon switch) the less you can see it!
Thats why you can't shoot Diddy's third target from the land.
###################################
(13) Multiplayer Game Strategies
-----------------------------------
COMING SOON!!!!!
###################################
(14) Donkey Kong 64 Campaign
---------------------------
Here I will give scripts to commercials, descriptions for ads, and everything
else that related to the advertisment of DK64!
I noticed that I made a mistake when the guy says "They didn't even TIP me!" I
found that out before you guys told me.....but thanks anyways!
----------------------------------
- Donkey Kong 64 Commercial -
- Scene #1 -
Setting For Scene #1: Conference outside a building. Building has red ribbons on
it floating in the wind. Chief Official is standing at a podium with 2 body
guards behind him. He is wearing a cowboy hat. There are 8 microphones on the
podium. One of the microphones were from Channel 3 and the other was from
Channel 9. People are also running out of the building.
Chief Official: We believe there 5 perpetrators.
- Scene #2 -
Narrator: Donkey Kong is back in an adventure so big, it's taking the country by
storm.
- Scene #3 -
Setting For Scene #3: There is a yellow taxi crushed downwards, mostly in the
front. There is an indian man, who is the taxi driver of the car, standing in
front of the taxi.
Taxi Cab Driver: Look what they did to my taxi!
(While pointing to the taxi)
- Scene #4 -
Narrator: This triple charge gads has better graphics......more moves.....bigger
bosses.....huge worlds.
- Scene #5 -
Chief Official: We are talking, and their heavily armed with fruit.
- Scene #6 -
It's so big we've included an Expansion Pak to get it all in.
- Scene #7 -
Chief #2: We believe one of them looks like this! (Showing a sketched drawing of
Donkey Kong)
- Scene #8 -
Narrator: Donkey Kong 64.......if you thought insanity was crazy.....
- Scene #9 -
Taxi Cab Driver: They didn't even tip me!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Donkey Kong 64 Ad -
There are many adds that are like this one but with a different sayings
everytime.
In big bold letters, it says, "Food Fight!". A banana peel on the "F" of fight
and a smashed watermelon on the "T".
The Kongs are standing in the center from left to right: Chunky, Tiny, Donkey
Kong, Diddy, Lanky. There is an orange in Chunky's hand, a watermelon infront of
Donkey Kong and a banana infront of Lanky.
Then it has an Expansion Pak and some words about the game on it's right (SEE
WHAT THE WORDS SAY IN THE DISPLAY), with three pictures of the game under it.
(Diddy swinging on a vine, DK looking out into the distance on a vine, and Lanky
at the boss of Gloomy Galleon.
Heres how it looks. (DISPLAY)
FOOD
FIGHT!
Chunky, Tiny, DK, Diddy, Lanky (Pictures of them)
This time Donkey's got his whole crew todether and they're out to battle bigger,
tougher bosses in bigger, wilder worlds. Whether you're playing one player or
the great new four player mode, it's the biggest, wackiest, most fruit-
splattering war ever. So big, we had to include the Expansion PakTM just to get
it all in
#######################################
(15) Banana Fairies Locations
---------------------------
First of all, these Banana Faries help you get stuff in the Mystery Mode. If you
see one, snap a picture of it.
STORY: When K. Rool's island hit DK's Island it scared all the Banana Fairies
away. The big Banana Fairy is sad because they didn't come back. She wants you
to help her catch them. You can't just catch them from the air, you have to
capture them on film. She will also give you a new move that you can use with
every character.
Hold B to power yourself up and let go to release a wave of energy.
How To Get Banana Fairy Camera - First learn Mini-Monkey from Cranky, for Tiny.
Then go to the Head Statue in the islands part and go into the hole. Talk to the
big Fairy and she'll give you the camera. To use it hold Z then press Down C. To
snap a picture press B.
When you take a picture of a specific number of Banana Fairies, here is what you
can get.
- DK Theater -
Number of Banana Fairies Needed: 2
You can watch every movie scene there is, DK Rap, and the preview of every level
when you first come in it.
- DK Bonus -
Number of Banana Fairies Needed: 6
You can play Rhambi's arena game. You have to knock as many beavers down as you
can. Blue ones are worth 5 points and brown ones are worth 10 points. You can
play Enguarde's arena game. You have to go through the DK signs as much as you
can. You get 10 points for every one that you get.
- Bosses -
Number of Banana Fairies Needed: 10
You can fight the bosses over and over again.
- Krusha Battle -
Number of Banana Fairies Needed: 15
You will gain Krusha in Battle Mode.
- Cheats -
Number of Banana Fairies Needed: 20
You can access the DK cheat menu to choose unlimted anything!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- DK Isles -
1. When facing DK's Island. Go to the island on the left of it, with one tree.
Climb the tree and you'll find a fairy flying around there.
2. In the lobby of Frantic Factory, there will be a box to the right of the
enterance. Use Chunky's Primate Punch to smash it open. A fairy will fly out,
take a picture of it.
3. In the lobby of Fungi Forest, when you enter, on the left is a feather switch
up high. Use Tiny and shoot it to open a door and a fairy will fly out. Take a
picture of it.
4. MonkeyPort to the top of K. Rool's Island with Tiny. The Kong Pad is located
on the left side of K. Rool's Island. When you get to the top you wil find a
Banana Fairy flying around.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Jungle Japes -
1. Ram the picture of Rhambi with Rhambi. Then go down the tunnel and turn
right. Take a picture of the fairy over the water.
2. On the far right side of the world, where the two beavers are, go into that
door where you have to use Lanky's OrangStand to get up. Go in and there will be
a Fairy flying around.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Angry Aztec -
1. Go into the temple with the Llama on the door. Go walk on the left side of
the temple. You'll come to an opening with Tiny's Kong Barrel. Right beside the
barrel will be a fairy flying around.
2. With Tiny, go to the building where you have to go through a maze and when
you get your Golden Banana and you have a tiny bit of time to come out. Go into
Tiny's and when you get to the part where there is a Kong Barrel, choose the one
on the left. Go into it and go into the hole in the wall, the Banana Fairy will
be in there.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Frantic Factory -
1. Go into the tunnel that leads to DK's block number thing (1-16). In that
tunnel is a Banana Fairy flying around.
2. I know that you get this infront of Funky's Shop but I THINK you need to get
a specific Golden Banana to make it appear.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Gloomy Galleon -
1. There is a switch just outside of the Sunken Area. Simian Slam it and swim to
the left and enter the sunken "front part" of the ship. (Tiny-2) There will be
bars covering little areas. Inside one of them will be the Banana Fairy flying
around. You have to time your picture right because the bars are in the way.
2. Go to the place where Cranky's Lab is and in that area will be a pathway to
three giant treasure chests. Primate Punch them and in one of them will be the
Banana Fairy.
#######################################
(16) Blueprint Locations
-----------------------
Here are all the locations of the Blueprints.
HINT: If a Kasplat has a color of hair other than white, then he is holding a
Blueprint. Come back with the character that repesents the color and get the
Blueprint.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
DK Isle
------
- Donkey Kong -
The Kasplat is in the Hideout Helm lobby. You must first shoot the coconut
switch that is above the entrance to make a bridge appear leading to the
Kasplat.
- Diddy Kong -
With DK, in the lobby of Creepy Castle, across the entrance to the world is a
cage with the Kasplat. Shoot the coconut switch then come back with Diddy. Shoot
him then hop in for the Blueprint.
- Tiny Kong -
In the lobby of Frantic Factory, on the right side is a box. Primate Punch it
with Chunky then come back with Tiny to beat him up.
- Lanky Kong -
In the lobby of Crystal Caves, Primate Punch the ice sheet on the left, with
Chunky, and inside you'll find the Kasplat.
- Chunky Kong -
In the lobby of Gloomy Galleon is the Kasplat wondering on the steps.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Jungle Japes
-----------
- Donkey Kong -
It's the first Kasplat in the tunnel on the left side of the world. (The tunnel
is right near the BIG "X" or Bananaport #3.
- Diddy Kong -
Go to the tunnel leading to Cranky's Lab. Take your first right and kill the
Kasplat in that tunnel.
- Tiny Kong -
Go to the tunnel where you got Donkey Kong's. Go farther down and the next
Kasplat has Tiny's Blueprint.
- Lanky Kong -
Go to the tunnel leading to Cranky's Lab. Take the first left and kill the
Kasplat in that area.
- Chunky Kong -
Go under the BIG "X" (Simian Slam the X to break under it) and follow the path.
Swing across the vines on the right and kill the Kasplat on that small platform.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Angry Aztec
-----------
- Donkey Kong -
From the starting of the world. Walk down the hallway and on your left should be
a coconut switch. Shoot it and inside the area is a Kasplat. Go in the Kong
Barrel to reach him and kill him for the Blueprint.
- Diddy Kong -
In the area with the totem pole, use the jetpak (Kong Barrel) and fly on top of
the temple. Kill the Kasplat thats on it to get Diddy's Blueprint.
- Tiny Kong -
Go to the hallway that connects the first area with the second. Inside there
will be a Kasplat, kill it and you'll get your Blueprint.
- Lanky Kong -
Go to the Llama temple and warp on Bananaport #2. You will end up in the place
where only Tiny can go. Kill the Kasplat infront of you to get the Blueprint.
- Chunky Kong -
Go inside the 5 door building. Inside the building will be the Kasplat with
Chunky's Blueprint.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Frantic Factory
-----------
- Donkey Kong -
Warp on Bananaport #4 and cross the three elevators and the two rotating
cylinders. Across the platform your on, you'll see a Kasplat. Shoot him from
where you are, THEN jump down to collect it.
- Diddy Kong -
Go to the Toy Machine room and around the machine should be Diddy's Kasplat
wondering around.
- Tiny Kong -
Go to the Storage Room and through one of the doors is a pole to climb with a
Kasplat. That Kasplat has Tiny's Blueprint.
- Lanky Kong -
Go to the R&D Room and up the first ladder is a Kasplat with Lanky's Blueprint.
- Chunky Kong -
Go to the Block Room and wondering around in the room is the Kasplat with
Chunky's Blueprint.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Gloomy Galleon
-----------
- Donkey Kong -
Change into Diddy and go to the coin pile room. Climb the right coin pile and
activate the Bananaport #4. Change back into DK and around the Sunken Area is
the other Bananaport #4. Use it to go to the coin pile and on it will be the
Kasplat.
- Diddy Kong -
In the Lighthouse Area, there is a Kasplat in an alcove. You must have the water
down to see him.
- Tiny Kong -
Go to the place where Cranky's Lab is. Shoot yourself up to the platform with
Bananaport #3. On that platform should be a Kasplat wondering about.
- Lanky Kong -
From the entrance, head to the room directly on your first right. (You need
Chunky to open the room) On the board walk, will be the Kasplat.
- Chunky Kong -
In the Sunken Area, go to the place where Funky's Shop is. Swim to the back
where the cactus is and on top of it will be the Kasplat.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Fungi Forest
-----------
- Donkey Kong -
- Diddy Kong -
- Tiny Kong -
- Lanky Kong -
- Chunky Kong -
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Crystal Caves
-----------
- Donkey Kong -
- Diddy Kong -
- Tiny Kong -
- Lanky Kong -
- Chunky Kong -
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Creepy Castle
-----------
- Donkey Kong -
- Diddy Kong -
- Tiny Kong -
- Lanky Kong -
- Chunky Kong -
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hideout Helm
-----------
- Donkey Kong -
- Diddy Kong -
- Tiny Kong -
- Lanky Kong -
- Chunky Kong -
#######################################
(17) Banana Locations (NOT Golden Bananas)
-------------------
COMING SOON!
#######################################
(18) Mini-Games
--------------
COMING SOON!!!!!!!
#######################################
(19) Rumors
------------
In this section I will place all the rumors that have light in the air. After
the game is released I will probably delete this area! That is if some people
would like it to stay for future reference or just to look back at what there
COULD have been! So, e-mail me your thoughts at sachit64@hotmail.com !
1. A 2-Player Co-op Mode
Likeliness that it will happen: 30%
There could be a 2-player co-op mode, that you have to get a code
to get it, like in Diddy Kong Racing (JOINTVENTURE)!
2. Lost World
Likeliness that it will happen: 60%
Donkey Kong 64 will probably have a hidden world when you find ALL
of the sercets in the game, like the DKC series.
3. Kiddy and Dixie Playable
Likeliness that it will happen: 30%
There is a chance that Rare has included Kiddy and Dixie as hidden
characters that are playable but since there hasn't been much talk about
secrets, it seems that the only secrets there will be is hidden levels or
weapons. If it did happen, the characters would be for multiplayer mode
only.
4. More Kong Available for Multiplayer
Likeliness that it will happen: 100%
It has been comfirmed that Krusha is in the game as a secret character! Get
15 Banana Faires!
5. DK64 Will Take Over 85 Hours to Complete
Likeliness that it will happen: 80%
Though Nintendo has said that it will take 85 hours to complete it is
quite high for finishing a game! They would need an expansion pak for
that, even though they do, all I've herd is that the reason they are using the
expansion pak is for the graphic, texture, and sound...NOT LENGTH!
6. K. Rool is the Final Boss
Likeliness that it will happen: 100%
Rare has confirmed that K. Rool will be the final boss of the game!
7. Multiplayer Deathmatch
Likeliness that it will happen: 100%
There WILL be a multiplayer deathmatch. You will choose your Kong
with there weapon you fight to the finish. E-mail me for questions on this
part.
8. Two Copies of Game to Be Sold
Likeliness that it will happen: 0%
There have been rumors around saying that the game will ship with
and sometimes without the expansion pak. This is not going to happen. All
games WILL have an expansion pak.
9. Play Mini-Games Multiplayer
Likeliness that it will happen: 100%
You will be able to play all of the mini-games from the one player
mode, in multiplayer also. It is kind of like Mario Party.
10. Two Copies of Game to Be Sold #2
Likeliness that it will happen: 0%
Another rumor is that the yellow cartridge will only be avaliable to the
people that buy the system on Christmas and get the special DK64 Bundle. This is
NOT TRUE! All the cartridges will be yellow!
11. Rare's Old Games to be in DK64
Likeliness that it will happen: 100%
Rare has comfirmed that there first game JETPAK will be included in the
cartridge not changed (NOT EVEN THE GRAPHICS). You can also play DK's first
game, Donkey Kong Classics.
12. Hidden Characters in the Game
Likeliness that it will happen: 99.9%
It is likely that there will be hidden. Though Rare has comfirmed about the
Kremling as hidden characters for Multiplayer, I am talking about the Kongs. If
not then the hidden characters will be people like Funky, Candy ect. that will
become playable MOST LIKLEY in the multiplayer mode. If there are hidden
characters, they will be Dixie and Kiddy (I think that is the name). Reason I am
saying this is because it would be pretty boring if we had just 4 people for
Multiplayer mode.
13. Arcade Machines Throughout the Worlds
Likeliness that it will happen: 100%
There are arcade machines but only for Jetpak and Donkey Kong Classics!
####################################
(20) Items
---------
Here is the section which will describe what the item does in the game and
sometimes, where to get it.
BARRELS: All barrels appear on a little platform, if you pick one up. Another
will pop back up in it's spot.
All the characters have a color of their own. Basicly everything they pick up
(that is major) is their color. If you see one of those big guys with radical
hair. And it has a specific color on it's hair. Beat it up with that character,
and you'll get your Blueprint.
Donkey Kong - Yellow
Diddy Kong - Red
Lanky Kong - Blue
Tiny Kong - Purple
Chunky Kong - Green
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Golden Banana -
This is the main thing you collect in every level. There is 5 for each Kong in
each world. The amount of these you have also depends on if you advance to the
next world.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Headphones -
These restore all your music playing ablitly back to the maximum amount.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Banana Fairy Camera Film -
Use this film to load your camera. Use the camera to take pictures of Banana
Fairies.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Banana Bunch Coins -
Each Kong collects their own color of coins. You will be able to buy potions,
moves, musical instruments, and weapons from Candy's Store, Funky's Shop, and
Cranky's Lab. One coin is worth 1 dollar. (to Kongs)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Supply Crates -
If you find this crate, you will fill up your weapons ammo with coconuts,
peanuts, and other types of ammo. The crate will always have the right ammo for
the Kong.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Oranges -
These aren't any type of oranges. These are juicy filled oranges that when they
hit something, they will explode like a gernade.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Watermelons -
Melons is what makes up the life meter. Every slice of watermelon you find will
fill up a quarter of the watermelon meter.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Kong Barrels -
Invented by Cranky, jump into one of these to use the Kongs special abilitis.
They use up crystal cocanuts.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Tag Barrels -
Jump into one of these barrels to change the character.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Animal Crates -
Use the correct Kong and touch the crate to turn into the animal specified.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Bananas -
In each area there are five different colored bananas. One color for each Kong.
There are 100 bananas for each Kong in each world. One of these is worth 1
banana.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Banana Balloons -
Shoot the balloon if you see one. Depending on the color, thats whos (Kongs)
banana it is. One of these balloons is worth 10 bananas.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Banana Bunch -
Touch these bunches and they are worth 5 bananas.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Crystals -
Crystals are used when you activate special abilities in the Kong Barrels.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Boss Keys -
You get these everytime you beat a boss. Take them to K. Lumsy to open his cage.
There are 8 keys in total.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Melon Crates -
Smashing a crate with a slice of a watermelon on it will fill your watermelon
meter with 4 slices.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Cranky's Kong Pads -
These things look like circles on the ground. Find one of these pads with your
Kongs picture on it and if you use it, you will perform a cool move or blast up
to a Barrel Blast sequences.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Bananaport Pads -
This thing will help you get around the big world fast. It will have a number on
it to tell you which pad you are using. Use it to transport to another place
really fast. The other Pad must have been activated to transport to the other
place.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Blueprints -
Find the blueprints by killing a Kasplats and bring it to Snide, the fox, at
Snide's H.Q. He used to work for King K. Rool but now, everytime you bring him
one, he will reward you with a Golden Banana.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- DK Portals -
These are the doors that are to the world or to the lobbie. Nothing else.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Wrinkly Doors -
Walk infront of these and wrinkly's ghost will comeout and give you tips on the
world of the lobbie your in.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Troff n' Scoff Portals -
These doors take you to the room where Troff n' Scoff are.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Target Switches -
To activate these switches, you must shoot it with the proper ammo. If it has a
picture of a peanut, then use Diddy's Peanut Popper.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Banana Medals -
To receive a banana medal you must collect a MINIMUM of 75 bananas out of 100 in
an area. Once you have collected 15 banana medals go see Cranky at his lab for
the Jetpak game.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Golden Bananas -
Golden Bananas determine what door you get to go into. If you see one, grab it.
There are 5 golden bananas for each Kong, in each world. You must work to earn
these.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Crowns -
To receive the crowns, you must defeat King K. Rool's henchmen in the special
battle arenas. To open a special door, later in the game, you will need 4
crowns.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- K. Rools Battle Coins -
These are the special battle arenas that you can get the Crowns in. Press Z to
enter them. Hold off the enemies for the amount stated and you'll recieve the
Crown.
####################################
(21) Stage Descriptions
--------------------------
I'm in the process of changing it!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
DIDDY'S FUNHOUSE MINE RIDE
CHARACTER: Diddy Kong
WHAT YOU ARE DOING: Riding in a Mine Shaft to collect coins.
TRANSPORTATION: Mine Shaft
GOAL: To get a minimum of 70 coins before the rides over.
MOVES NEEDED:
- None
ITEMS NEEDED:
- None
DESCRIPTION OF LEVEL:
In an underground mine with trail going all over. There are forks with switches
to choose which way you want to go.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CHUNKY'S VOLCANIC CRISIS
CHARACTER: Chunky Kong
WHAT YOU ARE DOING: Beating the Boss!
TRANSPORTATION: Feet
GOAL: Hit the Boss with TNT Barells to make him die!
MOVES NEEDED:
- Cannonball Spin
- Whirling Spin
- Turbo-Charged Punch
- Big Leap
ITEMS NEEDED:
- TNT Barrels
- Giant Barrel (Not sure what the name is)
DESCRIPTION OF LEVEL:
You are in this little area where there is a column. Not much is known!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
DONKEY KONG'S ARMADILLO ASSAULT
CHARACTER: Donkey Kong
WHAT YOU ARE DOING: Beating the Boss!
TRANSPORTATION: Feet
GOAL: Hit the boss with a TNT Barrel at his face (His weak-spot)
MOVES NEEDED:
- None
ITEMS NEEDED:
- TNT Barrels
DESCRIPTION OF LEVEL:
You are in this grassy arena. The ground looks like flattened daisies on grass.
The wall looks like multicolor rocks. There is a black cave but that is blocked
off. And there is the platform in the middle of the arena that the barrel comes
out of.
####################################
(22) Family Tree (How the Kongs are Related)
--------------------------------------
Well, you may be confused right now, with all the new characters and all that,
on how the Kongs are all related or connected? Well, this section is here to
help you find out.
- Donkey Kong -
This guy is the big inchelata; the kingpin. He usually hangs out with Diddy and
his girlfriend Candy! But...he does know basicly everyone. He is the son to
Cranky and Wrinkly.
- Donkey Kong Jr. -
DK's son!
- Diddy Kong -
This is Donkey Kong's nephew, and who he hangs out with the most. Diddy's
girlfriend is Dixie.
- Dixie Kong -
Dixie's boyfriend is Diddy. She also has a little sister named Tiny.
- Kiddy Kong -
Kiddy Kong has a big brother named Chunky.
- Candy -
Candy is Donkey Kong's girlfriend.
- Funky Kong -
This guy runs the transportation services. He is mainly friends with Donkey
Kong. He now runs a armory service.
- Cranky Kong -
This guy is Wrinkly Kong's husband. He also is Donkey Kong's father.
- Tiny Kong -
She has a big sister named Dixie.
- Lanky Kong -
Not really friends with anyone.....but I think he is friends with Cranky or
Chunky.
- Chunky Kong-
Chunky has a little brother named Kiddy.
- Wrinkly Kong -
This old granny is Cranky's wife. Donkey Kong's mother.
- Swanky Kong -
This guy is.......all I can say, is a loner!
- Snide -
This character is a fox. He used to work for King K. Rool but now he collects
Blueprints from the Kongs.
#########################################
(23) History of Kong Games
------------------------------
In this section, I will go through the years of Donkey Kong and give you info on
any games that a KONG was in. Now.......back into...real...HISTORY!
COMING SOON! HAVE BETTER STUFF TO DO THEN THIS SECTION! BUT IT WILL
COME......AFTER THE WALKTHROUGH IS COMPLETE!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Donkey Kong -
YEAR IT CAME OUT: 1981
PLOT: Mario must run up the stairs and platforms to save the princess from
Donkey Kong.
SYSTEM: Arcade
ESRB RATING: WILL FIND OUT SOON
GENRE: WILL FIND OUT SOON
NUMBER OF PLAYERS: 1
SIZE: WILL FIND OUT SOON
DEVELOPER: WILL FIND OUT SOON
PUBLISHER: WILL FIND OUT SOON
LENGTH (TIME): WILL FIND OUT SOON
# OF WORLDS AND LEVELS: WILL FIND OUT SOON
CHARACTERS IN GAME INCLUDE:
- Donkey Kong
- Mario
- Princess (Peach)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Donkey Kong Classics -
YEAR IT CAME OUT: 1988
PLOT: WILL FIND OUT SOON
SYSTEM: Nintendo Entertainment System
ESRB RATING: WILL FIND OUT SOON
GENRE: WILL FIND OUT SOON
NUMBER OF PLAYERS: WILL FIND OUT SOON
SIZE: WILL FIND OUT SOON
DEVELOPER: WILL FIND OUT SOON
PUBLISHER: WILL FIND OUT SOON
LENGTH (TIME): WILL FIND OUT SOON
# OF WORLDS AND LEVELS: WILL FIND OUT SOON
CHARACTERS IN GAME INCLUDE:
- Donkey Kong
- Mario
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Super MarioKart -
YEAR IT CAME OUT: 1991
PLOT: You must race and win! You are riding on a kart made out of a lawn mower
engine.
SYSTEM: Super Nintendo Entertainment System
ESRB RATING: WILL FIND OUT SOON
GENRE: Racing
NUMBER OF PLAYERS: 2
SIZE: WILL FIND OUT SOON
DEVELOPER: WILL FIND OUT SOON
PUBLISHER: WILL FIND OUT SOON
LENGTH (TIME): WILL FIND OUT SOON
# OF WORLDS AND LEVELS: WILL FIND OUT SOON
CHARACTERS IN GAME INCLUDE:
- Donkey Kong Jr.
- Mario
- Yoshi
- Luigi
- Toad
- Bowser
- Princess (Peach)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Donkey Kong Country -
YEAR IT CAME OUT: 1994
PLOT: WILL FIND OUT SOON
SYSTEM: Super Nintendo Entertainment System
RATING: K-A
GENRE: Action
NUMBER OF PLAYERS: 1-2 Alternating
SIZE: 32 Megabits
DEVELOPER: Rare
PUBLISHER: Nintendo
LENGTH (TIME): WILL FIND OUT SOON
# OF WORLDS AND LEVELS: WILL FIND OUT SOON
CHARACTERS IN GAME INCLUDE:
- Donkey Kong
- Diddy Kong
- Candy
- Funky Kong
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Donkey Kong Land -
YEAR IT CAME OUT: 1995
PLOT: WILL FIND OUT SOON
SYSTEM: GameBoy
RATING: K-A
GENRE: Action/Adventure
NUMBER OF PLAYERS: 1
SIZE: 4 Megabits
DEVELOPER: Rare
PUBLISHER: Nintendo
LENGTH (TIME): WILL FIND OUT SOON
# OF WORLDS AND LEVELS: WILL FIND OUT SOON
CHARACTERS IN GAME INCLUDE:
- Donkey Kong
- Diddy Kong
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Donkey Kong Country 2 : Diddy's Kong Quest -
YEAR IT CAME OUT: 1995
PLOT: WILL FIND OUT SOON
SYSTEM: Super Nintendo Entertainment System
ESRB RATING: K-A
GENRE: Action
NUMBER OF PLAYERS: 1-2 Alternating
SIZE: 32 Megabits
DEVELOPER: Rare
PUBLISHER: Nintendo
LENGTH (TIME): WILL FIND OUT SOON
# OF WORLDS AND LEVELS: WILL FIND OUT SOON
CHARACTERS IN GAME INCLUDE:
- Donkey Kong
- Diddy Kong
- Dixie Kong
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Donkey Kong Country 3 : Dixie Kong's Double Trouble -
YEAR IT CAME OUT: 1996
PLOT: WILL FIND OUT SOON
SYSTEM: Super Nintendo Entertainment System
ESRB RATING: K-A
GENRE: Action
NUMBER OF PLAYERS: 1-2 Alternating
SIZE: 32 Megabits
DEVELOPER: Rare
PUBLISHER: Nintendo
LENGTH (TIME): WILL FIND OUT SOON
# OF WORLDS AND LEVELS: WILL FIND OUT SOON
CHARACTERS IN GAME INCLUDE:
- Donkey Kong
-
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Donkey Kong Land 2 : Diddy's Kong Quest -
YEAR IT CAME OUT: 1996
PLOT: WILL FIND OUT SOON
SYSTEM: GameBoy
ESRB RATING: K-A
GENRE: Action/Adventure
NUMBER OF PLAYERS: 1
SIZE: 4 Megabits
DEVELOPER: Rare
PUBLISHER: Nintendo
LENGTH (TIME): WILL FIND OUT SOON
# OF WORLDS AND LEVELS: WILL FIND OUT SOON
CHARACTERS IN GAME INCLUDE:
- Donkey Kong
-
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Donkey Kong Land 3 -
YEAR IT CAME OUT:
PLOT: WILL FIND OUT SOON
SYSTEM: GameBoy
ESRB RATING: K-A
GENRE: Action/Adventure
NUMBER OF PLAYERS: 1
SIZE: 4 Megabits
DEVELOPER: Rare
PUBLISHER: Nintendo
LENGTH (TIME): WILL FIND OUT SOON
# OF WORLDS AND LEVELS: WILL FIND OUT SOON
CHARACTERS IN GAME INCLUDE:
- Donkey Kong
-
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- -
YEAR IT CAME OUT:
PLOT:
SYSTEM:
ESRB RATING:
GENRE:
NUMBER OF PLAYERS:
SIZE:
DEVELOPER:
PUBLISHER:
LENGTH (TIME):
# OF WORLDS AND LEVELS:
CHARACTERS IN GAME INCLUDE:
- Donkey Kong
-
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- -
YEAR IT CAME OUT:
PLOT:
SYSTEM:
ESRB RATING:
GENRE:
NUMBER OF PLAYERS:
SIZE:
DEVELOPER:
PUBLISHER:
LENGTH (TIME):
# OF WORLDS AND LEVELS:
CHARACTERS IN GAME INCLUDE:
- Donkey Kong
-
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- -
YEAR IT CAME OUT:
PLOT:
SYSTEM:
ESRB RATING:
GENRE:
NUMBER OF PLAYERS:
SIZE:
DEVELOPER:
PUBLISHER:
LENGTH (TIME):
# OF WORLDS AND LEVELS:
CHARACTERS IN GAME INCLUDE:
- Donkey Kong
-
#########################################
(24) DK Rap Lyrics
-----------------
This is the complete lyrics to the rap.
NOTE: I comfirmed the lyric thing, it is ALL the same. My friend put me off
track because he kept on saying UGLY, and it does fit.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
He-He-Here we go!
So they're finally here,
Performin' for you.
If you know the words
you can join in too.
Put your hands together,
If you want to clap,
As we take you through,
This Monkey Rap.
HUH!
D-K...Donkey Kong.
He's the leader of the bunch,
You know him well,
He's finally back,
To kick some tail.
His coconut gun,
Can fire in spurts,
If he shoots ya...
Its gonna hurt!
He's bigger, faster,
And stronger too.
He's the 1st member,
Of the D.K. Crew.
HUH!
D-K...Donkey Kong...
D-K...Donkey Kong is here!...
This Kong's got style,
So listen up dude.
She can shrink her size,
To suit her mood.
She's quick and nimble,
When she needs to be.
She can float through the air,
And climb up trees.
If you choose her,
You'll not choose wrong.
With a skip and a hop,
She's one cool Kong.
HUH!
D-K...Donkey Kong!
He has no style,
He has no grace.
With this Kong,
Has a funny face.
He can handstand,
When he needs to.
And stretch his arms out,
Just for you.
Inflate himself,
Just like a ballon.
This crazy Kong,
Just digs this tune!
HUH!
D-K...Donkey Kong!
D-K...Donkey Kong is here!
He's back again,
And about time too.
And this time,
He's in the mood.
He can fly real high,
With his jetpak on.
With his pistols out,
He's one tough Kong.
He'll make you smile,
When he plays his tune.
But Kremlings beware,
Cause' he's after you.
HUH!
D-K....Donkey Kong!
(Backround) HUH!
Finally,
He's here for you.
It's the last member,
of the D-K Crew.
This Kong's so strong,
It isn't funny.
Can make a Kremling,
Cry out for mommy.
Can pick up a bouldar,
With relative ease.
Make crushing rocks,
Seem such a breeze.
He may move slow,
He can't jump high.
But this Kong-s,
One hell of a guy.
HUH!
(TALKING) Come on Cranky,
Take it to the fridge!
Walnuts, peanuts,
Pineapple smells.
Grapes, melons, oranges,
And cocanut shells.
Aww Yeah!
Walnuts, peanuts,
Pineapple smells.
Grapes, melons, oranges,
And cocanut shells.
Aww Yeah!
Walnuts, peanuts,
Pineapple smells.
Grapes, melons, oranges,
And cocanut shells.
(Song Fades Out)
####################################
(24) Credits
------------
Nintendo* For publishing this game and making the N64 system
Rare For developing this game
Readers For actually reading this FAQ
Game FAQ's For putting this FAQ online
DALLAS For convincing me to write this FAQ!
Relatives Hey Dallas, you know what I mean! *cough* uncle *cough*
Dino G. For playing endless hours of this game with me plus other
games.
Matt H. Everything
Chris M. For playing the game with me!
Myself For writing this FAQ
My fingers For typing this FAQ
NOTE: Submit anything to this FAQ, you will receive full credit!
* Nintendo = Every thing Nintendo is part of, Nintendo Power ect.
#########################################
(25) Disclaimer
----------------
This FAQ/Walkthrough is Copyright ©1999 to Sachit H. (sachit64@hotmail.com)
YOU MAY NOT COPY, SELL, REDISTRIBUTE, PUBLISH, OR EDIT THIS
FAQ/WALKTHROUGH IN ANY WAY WITHOUT MY PERMISSION. THIS FAQ/WALKTHROUGH IS FOR
PERSONAL USE ONLY! IF YOU ARE A MAJOR MAGAZINE COMPANY.....I'LL LET YOU NO
MATTER WHAT........BUT ONLY WITH ME KNOWING BECAUSE I WANT TO GET A COPY OF IT!
E-MAIL ADDRESS: sachit64@hotmail.com
AIM (AOL): sachit64
ICQ: 50570220
##########################################
That's the end of this FAQ. I'm still working on the worlds, if you know any
glitches, codes, secrets, or anything cool about the game, please e-mail me at
sachit64@hotmail.com with the topic as DK64 - www.gamefaqs.com
-Sachit H.