"This document Copyright 2000 John Doe"
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| Donkey Kong 64 FAQ/Walkthrough Version 1.0.2 |
| By : Joca64 ( Joaquim Mendes ) Email : Joca64@yahoo.com |
| |
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Last Updated: 21/04/2000
- Table of Contents -
1. What's new?
2. Introduction
3. Items
4. Moves
5. Weapons
6. Musical Instruments
7. Location of the 201 Golden Bananas
8. The 20 Banana Fairies
9. Battle Warps
10. How to get the 8 DK Keys
11. Nintendo and Rareware Coins
12. Beat the Bosses
13. Level Entrances
14. Bugs
15. What you get
16. Conclusion
17. Thanks
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1. What's new?
Version 1.0.2 ñ Spell checked the FAQ, Luigie has a new email
address, check it at the bottom of the FAQ.
Version 1.0.1 ñ It seems I had forgot to say where DK's Kasplat in
Fungi Forest was. Now it's here. Added the Thanks section.
Version 1.0 - Everything.
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2. Introduction
- It's a long time since I've written my last FAQ, but I'm back, so
enjoy...
If you want to use any part of this FAQ on your own FAQ, site or
something of that kind email me and ask me permission.
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3. Items
- Bananas -
These are found everywhere, and they come in different colors:
Yellow (Donkey), Red (Diddy), Blue (Lanky), Purple (Tiny) and Green
(Chunky). They can only be picked up by the respective Kong.
There are 100 of each color in each level. If you pick up 75 Bananas
of the same color on a level you'll win a Banana Medal.
- Banana Bunch -
Each Banana Bunch is worth 5 Bananas. They also come in colors.
- Banana Balloons -
You can find these balloons everywhere, they have colors just like
the other items. If you shoot them you'll get 10 Bananas.
- Golden Bananas -
These are the main objects of the game, they work just like the stars
in SM64 and the Jiggies in BK. There 25 in every level, but each Kong
can only pick up 5 of them.
- Banana Coins -
These coins are scattered through every level and are used to pay for
the services of the other members of the Kong family (Funky, Cranky
and Candy).
- Banana Fairies -
You can only get a Banana Fairy by capturing it inside a photo. They
will give you options to the Mystery section of the main menu. Each
time you capture a Banana Fairy you will also be able to carry one
more Banana Film, Orange and Crystal Coconut. There are 2 Banana
Fairies in each level, except DK Isles, that has 4.
- Banana Film -
You use this to capture Banana Fairies.
- Banana Medals -
Each time you collect 75 Bananas of the same color in each level
you'll win a Banana Medal, except for the last 5, that you must touch
them in order to get them.
- Oranges -
The Oranges work as grenades, use them to defeat toughest enemies.
- Crystal Coconuts -
The Crystal Coconuts are used to keep each Kong's special move
active. No Crystal Coconuts mean no special move.
- Ammo Boxes -
The Ammo Boxes give you err... ammo. There are 2 types of Ammo Boxes,
the normal ones (brown) and homing ammo (red).
- Piece of Melon -
You get a Piece of Melon each time you kill an enemy or you bust open
a Melon Box. They raise your energy bar.
- Melon Boxes -
Each Melon Box has 4 Pieces of Melon.
- Special Coins -
Every time you see a pile of brown earth with DK written on it, use
the special move that the big banana Fairy gave you to uncover a
Special Coin. When you pick up one of these coins each Kong will gain
5 Banana Coins.
- Headphones -
When you touch this item your musical instrument's energy will be
filled.
- DK Keys -
These keys are used to free K.Lumsy from his cell.
- Blueprints -
They will show up after defeating a Kasplat, a big blue enemy (he
looks like the terminator... well at least to me he does).The
Blueprints also come in colors (the Blueprint will be the same color
of his hair, if Kasplat has white hair, then you already have that
Blueprint), take them to Snide's HQ to receive a Golden Banana.
- DK Coins -
These are used in Bonuses. Grab as many as you can!
- Battle Crowns -
Find a Battle warp and if you're still alive when the timer reaches
zero to get it. You'll need 4 of them later on the game.
- Rareware and Nintendo Coins -
You'll need these 2 coins in order to get the last DK Key, so be sure
to look for them.
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4. Moves
- You can buy these moves at Cranky's Lab.
4.1. Donkey Kong
- Baboon Blast -
If you find a pad with Donkey's face on it, stand on top of it and
press Z to enter Barrel Blast. If you can reach the end you'll win a
Banana or enter a Bonus.
- Gorilla Grab -
With this move you can push levers. Press B while you're in front of
one.
- Strong Kong -
Every time you jump into a Donkey Barrel you'll become invincible.
Press Z and C-Left to cancel the move. Don't forget that this move
uses Crystal Coconuts.
4.2. Diddy Kong
- Chimpy Charge -
Press Z and then B to head charge. This can be done to hit enemies or
push switches.
- Rocketbarrel Boost -
Jump into a Diddy Barrel and you'll get a jetpack! Press A to go up,
Z to hover and B to shoot peanuts. This move uses Crystal Coconuts.
- Simian Spring -
Press Z while on top of a Spring pad to perform a super jump.
4.3. Lanky Kong
- Orangstand -
Press Z and then B to handstand. This move allows you to climb step
slopes.
- Baboon Balloon -
Stand on top of pad with Lanky's face and press Z to inflate like a
balloon.
- Orangsprint -
Jump into a Lanky Barrel and you'll run faster than a train. Press Z
and then C-Left to cancel the move. This move uses Crystal Coconuts.
4.4. Tiny Kong
- Mini Monkey -
Jump into a Tiny Barrel and you'll shrink size. Press Z and then C-
Left to cancel the move. This move uses Crystal Coconuts.
- Pony Tail Whirl -
Jump and press A to hover.
- Monkey Warp -
Stand on top of a pad with Tiny's face and press Z to warp to another
point of the level.
4.5. Chunky Kong
- Hunky Chunky -
Jump into a Chunky barrel and you'll be twice as big. Press Z and
then C-Left to cancel the move. This move uses Crystal Coconuts.
- Primate Punch -
Press Z and then B to do a powerful punch. You can use it to break
almost everything.
- Gorilla Gone -
Stand on top of a pad with Chunky's face on it and press Z to become
invisible. What's the point of being invisible you ask? You can see
invisible things!
4.6. All Kongs
- Simian Slam -
To get the Simian Slam, finish the Training Area and go talk to
Cranky. This move allows you to push switches and smash objects by
jumping (A) and pressing Z.
- Super Simian Slam -
A more powerful version of the Simian Slam move. With this move you
can now press the blue switches and break more resistant objects.
- Super Duper Simian Slam -
An even more powerful version of the Simian Slam move. With this move
you can now press the red switches and break even more resistant
objects.
- Special Move -
You'll get this move after you've talked to the Big Fairy in DK
Isles. To perform the move you need to press B, when you see a lot of
stars going around your character, release B to create a blast wave.
This move will help you uncover the Special Coins from their hiding
spots.
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5. Weapons
- You can buy them at Funky's Store. You'll also be able to buy ammo
belts, that allow you to carry more ammo, homing ammo and a sniper
mode.
Donkey shoots coconuts, Diddy fires peanuts, Lanky uses grapes, Tiny
fires feathers and Chunky shoots pineapples.
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6. Musical Instruments
- You can buy them at Candy's Music Shop. You can also buy extra
melons for your energy bar and upgrades for your musical instrument.
Donkey has a Bongo-Bongo, Diddy has an Electric Guitar, Lanky plays a
Trombone, Tiny has a Saxophone and Chunky plays a Triangle.
If you play a musical instrument while on top of a musical pad many
things will happen.
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7. Location of the 201 Golden Bananas
7.1. DK Isles
7.1.1. Donkey Kong
1st - Talk to K.Lumsy and the Banana will appear near the entrance to
Jungle Japes.
2nd - In Frantic Factory's entrance, push the lever (you need the
Gorilla Grab move), use the elevator and play your instrument on top
of the music pad.
3rd - In K.Rool's island, go to the platform underneath the one that
has the entrance that leads to Snide's HQ. Shoot the coconut switch
to open the bars.
4th - In Crystal Caves entrance, use Chunky to punch the two ice
walls. Switch to Donkey and get into the DK barrel, while you're
invincible you can pick up the Banana that is floating above the
lava.
5th - Recover Snide's Blueprint. The Kasplat is next to Hideout
Helm's entrance. Shoot the coconut switch and a metal bridge will
appear, allowing you to reach him.
7.1.2. Diddy Kong
1st - Near the entrance to Angry Aztec, use Chunky to pick up the
boulder on top of Lanky's music pad. Next, use Lanky and play is
musical instrument on top of the music pad, a Rocketbarrel Boost
Barrel will appear near the entrance to Fungi Forest. Use the canon
to get there and jump into the barrel, fly to the top of DK Island to
find the Bonus Barrel.
2nd - Near Snide's HQ, use the spring pad to reach the Bonus Barrel.
3rd - On top of the big waterfall of DK Isle, shoot the peanut switch
to open the bars.
4th - Near Crystal Caves entrance, use the Jetpack to reach the tall
platform. Play Diddy's musical instrument on top of the music pad.
5th - Recover Snide's Blueprint. In Creepy Castle's entrance, use
Donkey to shoot the bars and then switch to Diddy in order to get it.
7.1.3. Lanky Kong
1st - Behind K.Lumsy's island there is a grape switch, shoot it to
open the grate.
2nd - Inside K.Lumsy's island, enter Lanky's barrel and run to the
blue switch. From there reach the Banana before time's out.
3rd - In Jungle Jape's entrance, use Chunky to pick up the boulder
then change to Lanky and play his instrument on top of the music pad.
4th - In Creepy Castle's entrance, use Chunky to lift the boulder,
change to Lanky and use the pad to float to the Bonus Barrel.
5th - Recover Snide's Blueprint. The Kasplat is in Crystal Caves
entrance. Use Chunky to punch the left ice wall then enter the room
to find him.
7.1.4. Tiny Kong
1st - Near the entrance to Angry Aztec, use Diddy's Chimpy Charge
move to hit the two gongs. A Bonus Barrel will show up, switch to
Tiny and use the Pony Tail Whirl move to reach it.
2nd - On the back of the big fairy statue, shoot the feather switch
to open the grate.
3rd - Next to Gloomy Galleon's entrance, use Chunky to push the
button. Now switch to Tiny and get into the barrel with her face by
using the Pony Tail Whirl move. Swim through the hole you opened to
get to the other side.
4th - Use the Monkeyport in K.Rool's Island to get to its top. There,
play her musical instrument while on top of the music pad. Squawks
will give you the Banana. This will also make a Chunky Barrel appear
near the big fairy's island.
5th - Recover Snide's Blueprint. Next to Frantic Factory's entrance,
use Chunky to bust open the ? box and then kill the Kasplat.
7.1.5. Chunky Kong
1st - On the back of DK island, there is a waterfall. Next to it
there is a pineapple switch, shoot it to open the bars and collect
another Golden Banana.
2nd - Near Angry Aztec's entrance there is a boulder on top of
triangle music pad. Use Chunky to lift the boulder then play is
musical instrument on top of the music pad.
3rd - At Hideout Helm's entrance, use the pad to reveal the ropes.
Use them to reach the Bonus Barrel.
4th - After you get the Super Duper Simian Slam move, go to the
island with the big X. Smash it a few times and a rock will break,
revealing the Banana.
5th - Recover Snide's Blueprint. The Kasplat is next to Gloomy
Galleon's entrance.
7.2. Jungle Japes
7.2.1. Donkey Kong
1st - In front of Diddy's cell.
2nd - Talk to Diddy and 3 switches will appear, shoot them all and
you'll open his cell. The Banana is inside. The switches are on top
of the entrances of the 3 big tunnels in the main room. When you pick
this Banana the tunnels will open.
3rd - Behind Cranky's Lab, shoot the coconut switch and get into
Rambi's box. Blast all the huts to uncover 4 switches. Return to
normal and push Donkey's switch. The Banana will appear near the
first Tag Barrel.
4th - On the Barrel Blast. The pad is on top of the big x with the
boulder on top.
5th - Recover Snide's Blueprint. The Kasplat is inside the left
tunnel.
7.2.2. Diddy Kong
1st - Push the switch with Diddy's face, near Cranky's Lab. The
Banana will appear near Funky's Store.
2nd - Inside the tunnel near the start, shoot the two peanut switches
and you can grab another Banana.
3rd - If you're facing Snide's HQ go right and shoot the peanut
switch. Go up and enter the mine. There, shoot another peanut switch
and a board will show up, enabling you to cross to the other side. Go
there and push the switch, a Banana will appear on top of the mine
entrance. Catching this Banana will make Bananaporter 5 appear on top
of the mine entrance.
4th - Inside the mine, open the grate door by using the Chimpy Charge
move. Use it again to push the LOW button. This will make the moving
carpets slow down, push the switch near the other door to open it.
Climb all the way up and through the machine to get to the minecart
bonus. To win the Banana, reach the finish line with 50 or more DK
coins.
5th - Recover Snide's Blueprint. The Kasplat is inside the tunnel
next to the minecart exit.
7.2.3. Lanky Kong
1st - Push the Lanky switch near Cranky's Lab, the Banana will reveal
itself near the canon.
2nd - Use Diddy to shoot the peanut switch near the minecart exit.
Then use Lanky's Orangstand move to climb up there, slam the two wood
poles and kill all the bees in order to make the Golden Banana
appear. Catching this Banana will make a Banana Fairy appear on the
room.
3rd - On the first tunnel shoot the grape switch and jump to the
Bonus Barrel.
4th - In the room on the opposite side of the Rambi Wall, there is a
Bonus Barrel. But you need the Orangstand move to reach it.
5th - Recover Snide's Blueprint. The Kasplat is on the same room as
above.
7.2.4. Tiny Kong
1st - Push Tiny's switch near Cranky's Lab. The Banana will reveal
itself on a small hole under the canon.
2nd - In the first tunnel shoot the feather switch and jump into the
Bonus Barrel.
3rd - Go through the tunnel near the big X with a boulder on top.
Shoot the two switches and look for a barrel with Tiny's face near a
mushroom. Jump inside, jump on top of the mushroom and on to the log,
go through the hole to get the Banana.
4th - On the same room as above, look for another barrel with Tiny's
face, near a weird structure with a small hole. Use the barrel to
shrink then go through the structure's entrance. There go left, push
the switch to open the door with a 2.Go there and push another switch
to open door 3.Enter that room and climb to the top to reach the
Banana.
5th - Recover Snide's Blueprint. The Kasplat is inside the tunnel
near the big X with the boulder on top.
7.2.5. Chunky Kong
1st - Pick up the boulder that's on top of the big X. Throw it away
and a Golden Banana will appear.
2nd - After you've picked up the boulder that was on top of the big
X, use the Simian Slam move 3 times on top of it and the floor will
break. Shoot the statue's left eye and use the ropes to cross over to
the other side.
3rd - Near the place where the Rambi wall was, pick up the boulder
and push the switch. The Banana will reveal itself near Snide's HQ.
4th - Go through the tunnel near the big X and find Chunky's barrel
on the next room. Climb the trees and jump to the Bonus Barrel.
5th - Recover Snide's Blueprint. The Kasplat is underneath the big X,
shoot the statue's right eye and use the ropes to cross to the other
side.
7.3. Angry Aztec
7.3.1. Donkey Kong
1st - Go to the Barrel Blast (the pad is in front of the llama
temple). If you successfully complete it, the llama will be free
he'll leave a Banana inside his cell. This will also make switches
appear around the llama temple.
2nd - Open the llama's temple door by shooting the coconut switch on
the wall. Enter, go to the entrance at your right and play the Bongo-
Bongo on top of the Musical Pad. The lava will turn into water, take
a dive and swim through the tunnel. Find Lanky's cell and shoot the
coconut switch.
3rd - Enter the big building with 5 entrances. Shoot the switch, go
left, shoot the next switch and go right.
4th - Inside the llama's temple, there is a switch with DK's face on
it. Press it to open a big door outside the temple. Use the Donkey
Barrel next to the door that opened in order to get inside, where
you'll find the Bonus Barrel.
5th - Recover Snide's Blueprint. In the first tunnel, shoot the two
coconut switches and jump into DK's Barrel in order to reach the
platform with the Kasplat.
7.3.2. Diddy Kong
1st - Near the start, there is a building with a dome. Enter it by
shooting the peanut switch on one of its walls. There, push Diddy's
switch and use the statues tongues to reach the high platform. From
there shoot the peanut switch, use the tongue to cross over and push
the next switch. Jump into the water and find Tiny's cell. Use the
Chimpy Charge move on the block with Diddy's face and then use it to
type KONG.
2nd - Use the Rocketbarrel Boost to fly through the tall pillar's
ring. Fly through it 3 times and a bird will fly to Diddy's Barrel.
Go talk to him and fly through all of the rings he leaves in the air
to make the Banana appear.
3rd - Near the Tag Barrel next to the big pillar there are 4 gongs.
Use Diddy's Chimpy Charge move to hit them. A big tower will raise,
use the Rocketbarrel Boost to get the Banana. Picking this Banana
will make a music pad for Tiny appear in front of the tower.
4th - Use the Rocketbarrel Boost to fly to the top of the big
building with five entrances, there push the button. Enter the
building, shoot the switch, go right, shoot the next switch and go
left.
5th - Recover Snide's Blueprint. The Kasplat is on top of the
building with a dome, near the start. Use the Rocketbarrel boost to
get there.
7.3.3. Lanky Kong
1st - Enter the llama's temple, climb the stairs and shoot the grape
switch near the big wood door. Push the switch and shoot all the
pairs to get the Banana.
2nd - Inside the llama's temple, look for a music pad. Play Lanky's
instrument and 2 stone snakes will raise in the pool. Use the
Orangstand move to reach the Bonus Barrel.
3rd - Enter the big building with five entrances, shoot the switch,
find the next switch and go left.
4th - Enter the building with a dome, jump to the water and go
forward. There jump to the switch and activate it. A bird holding a
Banana will appear, shoot it and after a few hits he'll drop it.
Catching this Banana will make the water lower a few feet, so you can
use the Battle Warp.
5th - Recover Snide's Blueprint. Inside the llama's temple, use the
Bananaporter #2 to get to the Kasplat. Note that to activate the
Bananaporter you need to take Tiny through the small hole that leads
to a room with lava.
7.3.4. Tiny Kong
1st - Enter the building with a dome, find Tiny's barrel and jump
into it. Go underwater and swim through the small hole, kill all the
enemies to win the Banana.
2nd - Enter the llama's temple, go left and look for Tiny's barrel.
Enter the small hole and push the button. Use the platforms that
appeared to reach the next button. This will give you access to the
last button you need to press in order to reach the Banana.
3rd - Next to the tower that Diddy raised there is a Tiny barrel. Use
it and go to the music pad. Play her instrument and Squawks will take
you to the top of the tower. Finish the race with 50 or more DK coins
to get the Banana.
4th - Enter the big building with 5 entrances and shoot the switch,
proceed to the next switch and this time go right.
5th - Recover Snide's Blueprint. The Kasplat is inside the second
tunnel.
7.3.5. Chunky Kong
1st - Right at the start, shoot the two pineapple switches and enter
the room. Match the symbols in the vases to get the Banana.
2nd - Enter the building with a dome play the triangle on top of the
music pad, enter the room and kill all the enemies.
3rd - In the second tunnel, find Chunky's barrel, jump to it. Look
for a big boulder and take it to the big switch. Now you can enter
the Bonus Barrel.
4th - Enter the big building with five entrances. When you reach the
second switch the right path will be closed, go left and shoot the
switch to open it.
5th - Recover Snide's Blueprint. The Kasplat is inside the big
building with five entrances.
7.4. Frantic Factory
7.4.1. Donkey Kong
1st - Go to the Storage Room and use the Barrel Blast pad. Complete
it and a lever will appear next to the DK Arcade Machine. Push the
lever to play, finish the game and Squawks will give you the Banana.
2nd - Go to the Testing Room, there are plenty of platforms that come
out of the ABC blocks. Use the one that leads to a tunnel, near the
place where you hear the sound of a Banana Fairy. Push the switch and
then slam the numbered blocks from 1 to 16 in order to get the
Banana.
3rd - In the R&D Room find the tunnel that leads to a vertical pipe.
Jump through it and shoot the coconut switch to open the small
house's door. There, push the lever, the auto-production will start
and a door will open in the Production Room. After the small movie
you will also get a Golden Banana.
4th - Go to the Production Room and enter the door that you just
opened. Jump to the Donkey Barrel and run to the other side of the
room, where the Banana is.
5th - Recover Snide's Blueprint. The Kasplat is in the Production
Room, near the top of the room, near the pipe that only Lanky can
climb.
7.4.2. Diddy Kong
1st - In the Testing Room, use the spring pads to reach the top of
the ABC blocks and find the Bonus Barrel.
2nd - In the R&D Room, play Diddy's musical instrument on top of the
music pad. The glass door will open, enter the room and push the
buttons in order to form the codes that are written on the doors.
Every time you type a code the door will open and enemies will come
out. Kill them all to get the Banana.
3rd - In the R&D Room, find the door that leads to a pipe, fall
through it and push the button. Use the ropes to reach the Bonus
Barrel.
4th - In the Production Room, push the Diddy switch at the bottom of
the room. The Banana will appear at the top of the room and you'll
need to use the Spring Pad to reach it.
5th - Recover Snide's Blueprint. The Kasplat is in the Production
Room, ground level.
7.4.3. Lanky Kong
1st - In the Storage Room, climb the pipe using the Orangstand move
and push the button to free Chunky and get a Golden Banana.
2nd - In the Testing Room, near the Tag Barrel, use Lanky's Pad to
reach the Bonus Barrel.
3rd - In the R&D Room, find Lanky' Music Pad and play his instrument
on top of it. The door will open, push the switch next to the piano
and repeat all the sequences to get the Banana.
4th - In the Production Room, push the switch in the bottom of the
room to make the Banana appear in the top floor. To get it you need
to perform the Orangstand move.
5th - Recover Snide's Blueprint. The Kasplat is in the R&D Room.
7.4.4. Tiny Kong
1st - Next to the DK Arcade Machine there is a Tiny Barrel. Use it to
shrink and enter the small pipe on one of the walls. You'll find a
Golden Banana on the other side of the pipe.
2nd - In the Testing Room, use Tiny's Barrel to get through the small
tunnel, push the switch and shoot the next item. After you've hit him
6 items the Banana will appear. Catching this Banana will make a
Banana Fairy appear near Funky's Store.
3rd - In the R&D Room, use the barrel to shrink and enter the small
hole near the tiny track. Win the race and get 10 DK Coins or more to
get the Banana.
4th - In the Production Room, push the switch in the bottom of the
room to make a Banana appear at the top floor. To get it you need to
use the Pony Tail Whirl move.
5th - Recover Snide's Blueprint. The Kasplat is in the Storage Room.
7.4.5. Chunky Kong
1st - In the R&D Room, punch the door, push the button on the chest
and kill all the enemies to get the Banana.
2nd - In the room where Chunky was prisoner, punch the door. Enter
the room, break the ? box and push the switch to make the Banana
appear. Then punch the button to raise the platforms.
3rd - Near the DK Arcade Machine, punch the door and enter the Bonus
Barrel.
4th - In the Production Room, push the switch at the bottom of the
room to make the Banana appear on the moving platform in the middle
of the room. Grab the Banana before time's out.
5th - Recover Snide's Blueprint. The Kasplat is in the Testing Room.
7.5. Gloomy Galleon
7.5.1. Donkey Kong
1st - Go to the lighthouse area, get underwater and push the green
button to raise the water. Push the switch in front of the lighthouse
to open its door. Enter, climb to the top and push the lever to
activate it. This will make a boat to enter the area. The Banana will
appear at the lighthouse's entrance.
2nd - Complete the Barrel Blast (the pad is next to the lighthouse)
and you'll save Clapper. This will open a door near Candy's Music
Shop. Talk to the seal near that door to receive a Banana.
3rd - Enter the door you just opened and win the race against
Clapper.
4th - Near Funky's Store there is a structure that resembles a
cactus. Play DK's musical instrument on top of the music pad to open
a door in the main room. Enter before time's out and find the Bonus
Barrel.
5th - Recover Snide's Blueprint. The Kasplat is on top of a bunch of
coins. You need to open the DK door before you can get into that
room, but for actually get the Blueprint you need to get Diddy's
Golden Banana #2.Then use the Bananaporter #4.
7.5.2. Diddy Kong
1st - Climb to the boat in the lighthouse area and push the switch.
The canon will fire a Banana to the top of the lighthouse. To get it
you need to use the Rocketbarrel Boost move.
2nd - Go past the DK door, jump to the pile of coins at your right
and use the Spring Pads to reach the Bonus Barrel.
3rd - Push the red button to lower the water, go to the cactus and
play Diddy's musical instrument on top of the music pad. Enter the
door you opened before time's up and find the Bonus Barrel.
4th - Go to the top of the lighthouse and play the musical instrument
.A mechanical fish will appear, jump down and use Bananaporter
#5.Enter the fish's mouth and stand on top of a wood board. There are
3 circles here, shoot them and they will become yellow, shoot them
again and they'll turn white, shoot them one more time to break them.
Break them all to win the Banana. Don't worry if the time has already
finished, you can still shoot them.
5th - Recover Snide's Blueprint. The Kasplat is inside the small cave
next to Enguarde's wall.
7.5.3. Lanky Kong
1st - In the lighthouse area, transform into Enguarde, break the
chest near the mermaid's castle.
2nd - Go past the DK Door, jump to the pile of coins at your left and
use the pads to reach the Bonus Barrel.
3rd - In the main room, enter the tunnel that leads to the start and
you'll see a switch with Lanky's face on it. Push it and enter the
door before time's up. Transform into Enguarde and break all the
chests. Behind a chest was a secret passage, go through it and get
the Banana.
4th - Lower the water and go to the cactus. Play his musical
instrument and enter the door before time's up. There find the
Banana.
5th - Recover Snide's Blueprint. The Kasplat is right at the start,
near the canon. To reach it you need to raise the water.
7.5.4. Tiny Kong
1st - In the main room use Lanky and transform into Enguarde. Touch
the DK Star 3 times and the DK door will open. Go there, switch to
Tiny and use the barrel to enter the big chest's keyhole. Catch all
the pearls and leave. Enter the mermaid's castle and talk to her.
2nd - Go to the cactus and play her musical instrument. Enter the
door before time's up and catch the Banana.
3rd - In the main room, enter the tunnel that leads to the start and
you'll see a switch with Tiny's face on it. Push it and enter the
door before time's up. There find the Bonus Barrel.
4th - Under Funky's Store, use the barrel to enter the small hole.
Inside the submarine find the Bonus Barrel.
5th - Recover Snide's Blueprint. Near Cranky's Lab there are two
canons, use the one that's not close to Cranky's Lab. Use the ropes
and you see the Kasplat at your left.
7.5.5. Chunky Kong
1st - Right at the start, go left, shoot the pineapple switches and
enter the room. You need to have raised the water to jump to the
platforms. Pick up the canon ball and take it to the canon. Shoot all
the targets to win a Banana.
2nd - Right at the start, when you get to the first Tag Barrel, go
forward and then turn right. Punch the chest at your right to find
the Banana.
3rd - Climb to the boat that is on the lighthouse area. Use the
Simian Slam to open the trapdoor. Go past the canons and punch the
bars. Break the rotating barrels by punching Chunky's face. After you
grab the Banana Chunky will be drunk.
4th - Lower the water, go to the small cave at the right of the big
door from which the boat came out. Play her musical instrument and
raise the water. Use the Bananaporter #5 and enter the door. Find the
Bonus Barrel.
5th - Recover Snide's Blueprint. The Kasplat is on top of the cactus,
near Funky's Store.
7.6. Fungi Forest
6.6.1. Donkey Kong
1st - Inside the giant mushroom, at the bottom floor, there are lots
of switches. Shoot all of them, this will make a lot of canons
appear. Switch to Donkey and push the switch with his face on it. Use
the cannons to get the Banana before time's up.
2nd - Enter the giant mushroom and leave at the first exit. Climb the
ladder to find the Barrel Blast Pad, get into the Bonus Barrel.
3rd - In the area with lots of houses, there is a big fence that only
disappears at night. Go there and jump into the DK barrel and push
the switch behind the house. Enter it, break the ? box, push the
button and jump to the Bonus Barrel.
4th - In the area with lots of houses, enter the one that is
surrounded by water. Break the ? box and push the button. Push the
levers in the following order, 21132, to make the Banana appear. Go
to the clock and hit the night switch so that you can pick it up.
5th - Recover Snide's Blueprint. On the place with lots of houses,
the Kasplat is behind the house that you can only access at night
with DK.
7.6.2. Diddy Kong
1st - Go to the area with a lot of houses, use the spring pad, next
to one of them. Enter the house and play his musical instrument on
top of the music pad to call Squawks. Reach the other side to get the
Banana.
After you get this Banana a Fairy will appear in the room.
2nd - On the same area as above, climb to the top of the house that
is surrounded by water. Push the switch and enter the door you just
opened. Shoot the ON switch and then use the Chimpy Charge move to
push the button with the up arrow. This will raise the cage with the
Banana and will also reveal a music pad. Play his musical instrument
on top of the music pad to break the cage in order to get the Banana.
3rd - At night, in the room where the giant mushroom is, go through
the tunnel that doesn't leads back to the clock area. After leaving
the tunnel, go straight forward and play his music instrument while
on top of the music pad to call the howl. Jump to Diddy's barrel and
fly to the howl, go through all the rings to earn the Banana.
4th - Use the Jetpack to fly to the giant mushroom's top. All you
need to do is enter the Bonus Barrel.
5th - Recover Snide's Blueprint. The Kasplat is inside the giant
mushroom.
7.6.3. Lanky Kong
1st - Climb to the top of the giant mushroom. Push the switch and
you'll open two doors. One of the rooms you just opened has a Banana
flying very high, use the mushrooms to reach it.
2nd - On the other room that the switch above opens, slam the
mushrooms in the right order. Yellow, red, purple, green and blue.
This will make a Bonus Barrel appear.
3rd - Next to the howl's tree, play his musical instrument while on
top of the music pad to awake the rabbit. Win the race, go to the
clock, and shoot the night switch then the day switch. Go back to the
rabbit's house and play his musical instrument again. Jump into the
barrel and win the race.
4th - At night, go to the area with lots of houses. Next to the house
that is surrounded by water find Lanky's pad. Use it to climb to the
house's roof and enter the window. Push the switch and kill all the
enemies.
5th - Recover Snide's Blueprint. The Kasplat is under the howl's
tree.
7.6.4. Tiny Kong
1st - Enter the giant mushroom, push Tiny's switch and jump into the
Bonus Barrel before time's up.
2nd - Near the howl's tree, shrink size and play her musical
instrument on top of the music pad. Kill all the enemies and the
Banana will appear.
After killing all enemies a giant bean will appear as well.
3rd - After you've picked up the giant bean, go to the area with a
fence near Funky's Store and a it will grow. Jump into the barrel to
shrink size and play her musical instrument to call Squawks in order
to reach the Banana.
4th - In the area with lots of houses, use Chunky to break the
cracked wall of the house that is surrounded by water. Break the ?
box to clear the small hole. At night, switch to Tiny and use the
barrel in order to fit the hole and enter the place that you could
only go at night. Approach the spider web, kill the small spiders and
then shoot the big one's eye.
5th - Recover Snide's Blueprint. The Kasplat Near the place where the
DK's Barrel Blast pad.
7.6.5. Chunky Kong
1st - Near the clock there is a well. Stand on top of the bars
blocking it and use the Simian Slam move. Reach the end of the
minecart level with 50 or more DK Coins to get the Banana.
2nd - In the clock room, go through the green tunnel. Use Chunky's
barrel and squash all the tomatoes. Pick up the worm's house and take
it to the clock room. Put it on the place without grass and a picture
of his house.
3rd - On top of the giant mushroom, push the switch and enter the
door. Push the switch and shoot the picture in order to make Chunky's
face.
4th - In the area with lots of houses, break the cracked wall of the
house that is surrounded by water. Smash the ? box and play his
musical instrument while on top of the music pad. Pick up the metal
barrel, leave the house and enter the other door. Blow 3 metal
barrels with the grinder to get the Banana. The other two barrels are
on the same room.
5th - Recover Snide's Blueprint. Inside the giant mushroom, there is
a door that you can only go through at night. Go through that door
and you'll find the Kasplat in a balcony just waiting for you.
7.7. Crystal Caves
7.7.1. Donkey Kong
1st - Enter the Bonus Barrel in the Barrel Blast. The pad is near
Cranky's Lab.
2nd - Enter the big igloo, the Banana is in the middle of the room.
The problem is that when you step in the walls start moving. If they
hit you you'll loose a melon instantly.
3rd - Enter the big house, near Candy's Music shop. Kill all the
enemies to get it.
4th - Use the Bananaporter #2, enter the house that only Donkey can
get into. Match all the colored ? before time's up to get the Banana.
5th - Recover Snide's Blueprint. The Kasplat is near the ice castle.
7.7.2. Diddy Kong
1st - Next to Funky there is a Diddy Barrel, use it to reach the
Bonus Barrel.
2nd - Use the Jetpack, so you can touch the DK Star that is floating
above the big igloo. This will reveal the music pads that you need to
use in order to get in. Play Diddy's musical instrument while on top
of the music pad, enter. Throw the barrels in the order 123456.
3rd - Enter the big house, near Candy's Music Shop. Kill all the
enemies before time's up.
4th - Enter the big house's top floor door. Kill all the enemies to
reveal the spring pad. Use it to reach the barrel. Then use the
jetpack to light up all the candles. This will also reveal a Banana
Fairy.
5th - Recover Snide's Blueprint. Use the Bananaporter #4 to reach it.
But to activate the Bananaporter first you need to use Tiny. Shrink
size and go through the small hole near Funky's Store.
7.7.3. Lanky Kong
1st - Go to the ice castle, near Funky's Store. Slam the switch and
enter. Talk to the guy that is sitting on the chair and win his game.
2nd - Push the switch on the other side of the ice castle. This will
reveal an entrance on its top. Use the pads to reach it. Win the race
and get 50 or more DK Coins to get the Banana.
3rd - Enter the big igloo. Kill all the enemies to reveal a pad. Use
it to climb to the top of the structure and grab the Banana.
4th - Near the Bananaporter #2, enter the house that only Lanky can
get into. Jump into the barrel, push the switch and sprint to the
Banana.
5th - Recover Snide's Blueprint. To reach it, use the Bananaporter
#5.But in order to activate it you need to take Diddy, use the
jetpack near Funky's Store to get there.
7.7.4. Tiny Kong
1st - Enter the big house, kill all the enemies to reveal the Banana.
2nd - Enter the big igloo, smash the target until it disappears.
3rd - Use the barrel near Cranky's Lab to enter the small hole. Jump
into the Bonus Barrel. This will make the Bananaporter #3 appear.
4th - Near Funky's Store, use the barrel to fit the small hole. Use
the monkeyport to get the Banana.
5th - Recover Snide's Blueprint. The Kasplat is next to the
Bananaporter #2.
7.7.5. Chunky Kong
1st - Right at the start, punch the ice wall, use the pad to see the
Banana.
2nd - Enter the big igloo and kill all the enemies to get the Banana.
3rd - Enter the big house. Hit the 3 targets and then use the pad to
get into the Bonus.
4th - Near the ice castle, pick up the boulder and put it on top of
the switch. This will break the igloo near Cranky's Lab. Go there,
use the barrel to get big, pick up the boulder and put it on top of
the moving switch. This will break an igloo next to the big one. Go
there and pick up the Banana.
5th - Recover Snide's Blueprint. The Kasplat is on top of the big
igloo.
7.8. Creepy Castle
7.8.1. Donkey Kong
1st - Hit the DK Star in the Barrel Blast, the pad is near the start.
This will open the tree's entrance. Enter, shoot the coconut switch,
and jump down to the water. Stand on the floating board and shoot all
the targets.
2nd - Push the switch near the library, enter, go left. Kill all the
enemies and push the switch. This will open the dead-end on the other
corridor. There, use the barrel to become invincible and cross the
place where the books are flying and reach the Banana.
3rd - Near Candy's Music Shop, enter the wood door. Push the DK
switch to open the door. Push the next switch and slam the blocks in
order to make DK face.
4th - Enter the big skull, near Funky's Store, go left then right and
shoot the coconut switch. Push the levers in the following order:
1 x || x
x x 2
3 x x
End the Ghost Train with 25 or more DK Coins to win the Banana.
5th - Recover Snide's Blueprint. The Kasplat is inside the big tree
near the start.
7.8.2. Diddy Kong
1st - Enter the big skull, near Funky's Store, go left and left
again. Shoot the peanut switch, and use the Chimpy Charge move to
push the buttons in the order 1234.
2nd - There is a Bonus Barrel on top of the castle, use the jetpack
to reach it.
3rd - Near Candy's Music Shop, enter the wood door. Push the switch
with Diddy's face and use the sniper mode to shoot the far switch.
Use the ropes to reach the Banana.
4th - Push the switch near the ballroom's door to open it. Enter and
kill all the enemies that are wandering on the chess board. A barrel
will appear, use the jetpack to light up all the candles. Fly into
the Bonus Barrel.
5th - Recover Snide's Blueprint. The Kasplat is near Funky's Store.
7.8.3. Lanky Kong
1st - On the top of the castle, push the switch. Enter, kill all the
enemies and use the sniper mode to hit all the buttons near the
ceiling. Use the pad to inflate and then the wind tunnel to reach the
Banana.
2nd - Next to the Bananaporter #4 there is a small house with a Tiny
switch. Push it and enter, reach the Banana before time's up. This
will reveal the Battle Warp.
3rd - Near Candy's Music Shop, enter the wood door. Push the switch
with Lanky's face and play his musical instrument while on top of the
music pad. Use the pads to reach the Bonus.
4th - On the opposite side of the big skull, shoot the grape switch
and enter the door that you opened. Shoot the switch and use then
jump to the barrel. Get to the other side before the gate closes.
Play his musical instrument while on top of the music pad and use the
ropes to reach the Banana.
5th - Recover Snide's Blueprint. The Kasplat is near the Bananaporter
#2.
7.8.4. Tiny Kong
1st - Enter the ballroom with the help of Diddy, and then use the
monkeyport pad. Shrink size and enter the small house. Win the race
with 10 or more DK Coins to get the Banana.
2nd - Next to the Bananaporter #4, shrink size. Use the mushroom to
jump to the top of the trash bin. Enter and kill all the flies.
3rd - Use the Bananaporter #1 and enter the door. Go forward and then
left, use the Pony Tail Whirl move to reach the Bonus Barrel.
4th - On the opposite side of the big skull, shoot the feather switch
and enter. go right and push the switch. Use the hands to reach the
Banana.
5th - Recover Snide's Blueprint. Near the moving bridge, go left and
look down, there he is.
7.8.5. Chunky Kong
1st - Use the Bananaporter #4, go down a little and enter the museum.
Punch the 3 shields and pick up the boulder. Put it on top of the big
switch so you can pick up the Banana.
2nd - On the same place where the Bananaporter #4 is, use the Primate
Punch on the small house's door. Enter, destroy the ? box and use the
pad to become invisible. Kill all the bats to get the Banana.
3rd - Right at the start, enter the big tree. Punch the cracked wall
and use the sniper mode to shoot the switch. Jump into the Bonus
Barrel and complete it in order to get the Banana.
4th - Enter the big skull. Go right and shoot the pineapple switch.
Punch all the coffins until you find the one with the Bonus Barrel.
5th - Recover Snide's Blueprint. The Kasplat is in front of Candy's
Music Shop.
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8. The 20 Banana Fairies
- In order to capture the Banana Fairies you need a camera. To get
it, in DK isles go to the big fairy statue. Use Tiny to enter the
small hole and talk to the big fairy. She will also give a special
move.
8.1. DK Isles
1st - Next to Frantic Factory's entrance, break the ? box with the
help of Chunky and a Banana Fairy will appear.
2nd - On the island near the Big Fairy's statue. The one with a
single tree.
3rd - Next to the entrance to Fungi Forest, use Tiny to shoot the
feather switch near the ceiling.
4th - On top of K.Rool's island.
8.2. Jungle Japes
1st - Near the wall with Rambi's face. Inside the room with a small
lake.
2nd - On the room with the picture of DK isle. You can get there with
Lanky. Note that the Fairy will only appear in this room if you've
got Lanky's Golden Banana #2.
8.3. Angry Aztec
1st - Use Tiny to enter the big building with five entrances and
always go left. When you see a Tiny's barrel use it to enter the
small hole where the Fairy is.
2nd - Inside the llama's temple, near the small hole that only Tiny
can get into.
8.4. Frantic Factory
1st - This Fairy is near the blocks with numbers (from 1 to 16) that
DK pushes in order to get a Golden Banana.
2nd - It is next to Funky's Store. It'll only appear after you've got
Tiny's 3rd Golden Banana.
8.5. Gloomy Galleon
1st - When you get to the first Tag Barrel, go forward and then
right. Punch the chest at your left to find the Fairy.
2nd - Switch to Tiny and go to the cactus. Play her musical
instrument and enter the door you just opened. The Fairy is inside a
prisoner's cell, the bars will make it quite hard to get it.
8.6. Fungi Forest
1st - In the house that only Diddy can go (by using the Spring pad),
there is a Banana Fairy. She will only appear after you collect
Diddy's first Golden Banana.
2nd - In the house that only DK can go (by becoming invincible and
pushing the button that opens it), break the ? box that is on the top
floor.
8.7. Crystal Caves
1st - Inside the big igloo. Use Tiny to enter and the Fairy will
appear after you get the Banana.
2nd - Enter the big house with Diddy, on the top floor. The Fairy
will appear after you get the Banana.
8.8. Creepy Castle
1st - Inside the tree at the start. Use Donkey to enter and shoot the
coconut switch. The Fairy is on the room with the floating board.
2nd - Enter the ballroom with Tiny, use the monkeyport and you'll
find the Fairy behind the house.
8.9. Hideout Helm
1st - Inside the room where you get the DK Key.
2nd - Inside the room where you get the DK Key.
--------------------------------------------------------------
9. Battle Warps
9.1. DK Isles
- Next to Snide's HQ, you need Chunky to pick up the boulder first.
- Next to Fungi Forest's entrance, there is a mushroom moving in the
ceiling. If you shoot it will change color, use the Kong of the same
color to hit it. The order is Diddy, Donkey, Lanky, Chunky and Tiny.
After all the kongs shoot, a wood door will raise, use Chunky on the
his pad to become invisible in order to see the Battle Warp.
9.2. Jungle Japes
- This Battle Warp is next Funky's Store.
9.3. Angry Aztec
- It is inside the building with a dome, in the same place where
Lanky gets his 4th Banana. In fact, you can only use the Battle Warp
after he catches that Banana.
9.4. Frantic Factory
- Inside the R&D room, use Donkey to the lever next to Tiny's barrel
in order to use the Battle Warp.
9.5. Gloomy Galleon
- Under Cranky's Lab, use Chunky and punch the bars in order to reach
it.
9.6. Fungi Forest
- On top of the giant mushroom, there is an entrance that you can
only access at night. Under it you find the Battle Warp.
9.7. Crystal Caves
- Near Candy, the Battle Warp is inside the house that only Donkey
can access. Use the button to rotate the walls and reach the warp.
9.8. Creepy Castle
- Inside the garden maze. The warp will only appear after you get the
Banana.
9.9. Hideout Helm
- On top of K.Rool's machine. Use the Jetpack to reach it.
--------------------------------------------------------------
10. How to get the 8 DK Keys
1st - Beat Jungle Japes Boss
2nd - Beat Angry Aztec's Boss
3rd - Beat Frantic Factory's Boss
4th - Beat Gloomy Galleon's Boss
5th - Beat Fungi Forest's Boss
6th - Beat Crystal Cavern's Boss
7th - Beat Creepy Castle's Boss
8th - In Hideout Helm, in the control room there is a door. The Key
is on the other side. You need the Nintendo and Rareware Coins in
order to open it.
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11. Nintendo and Rareware Coins
- To get the Nintendo Coin you need Donkey's Gorilla Grab move. In
Frantic Factory push the lever in front of the DK arcade and finish
the game. The first time you'll win a Golden Banana, but if you
finish it again you'll get the Nintendo Coin.
To get the Rareware Coin, get 15 Banana Medals and go to Cranky's
Lab. He'll ask you if you want to play a game on his computer, if you
score 5000 or more points the Rareware Coin will fall from the sky.
--------------------------------------------------------------
12. Beat the Bosses
12.1. Jungle Japes Boss
- Avoid the fireballs he throws, pick up the TNT barrel and hit him
in the face. He'll try to roll against you, to avoid him stand near a
wall and he won't come near you. Repeat the process and you'll defeat
him after 3 hits. You need 60 Bananas and Donkey in order to fight
with him.
12.2. Angry Aztec's Boss
- This Boss is very easy. The only thing you need to do is avoid his
fire balls, when he lands on the platform pick up the TNT Barrel and
hit him with it. After 3 hits he's history. You need Diddy and 120
Bananas to fight him.
12.3. Frantic Factory's Boss
- Go to the light. The platforms will rise. The Boss will try to
squash you so keep moving, when he stops, push the switch that is on
top of the platform of the same color that he is. After you've hit
him 2 times the switches will have no lights so they will be harder
to spot. After you've hit it 3 times he'll start firing lasers. After
you've hit him 4 times he'll become invisible. Finally, after you've
hit him 5 times he'll die. You need 200 Bananas and Tiny in order to
fight him.
12.4. Gloomy Galleon's Boss
- Drive through all the DK rings before time's up. He'll die after
you've hit him 5 times. You need 250 Bananas and Lanky to fight him.
12.5. Fungi Forest's Boss
- Avoid his fireballs, throw him the TNT Barrel. After you've hit him
once he will make an energy shockwave after he throws all the
fireballs. Hit him twice and he'll throw you a big firewall, go to
the far edge to avoid it. Hit him one more time and he'll make the
platform start falling. Avoid the fireballs he throws and hit him
with the TNT Barrel, but this time he'll not fall. Enter Chunky's
barrel and start punching like crazy! Repeat the last process and he
should be finished after a few rounds. You need 300 Bananas and
Chunky to fight him.
12.6. Crystal Caves Boss
- Avoid his fireballs, throw him the TNT Barrel. To avoid his next
attack, get as close to a wall as you can get, so that he cannot
approach. After that, jump in order to avoid the shockwave he
releases. Hit him with the TNT Barrel. Hit him 3 times and his
cannons will blow up. Run like crazy to avoid the fireballs and hit
him one more time to defeat him. You need 350 Bananas and Donkey to
fight him.
12.7. Creepy Castle's Boss
- Jump in the right canon, so that you hit K.Rool's picture. After
you hit him he'll fire some lasers, but nothing that hard to avoid.
Hit him 3 times and he'll loose an arm. After that there will be two
pictures of K.Rool. You must hit the one that is solid.3 more hits
and there goes the other arm. Now he starts appearing very fast, the
only thing you need to do is to time it right in order to hit him.
Only 3 more times to defeat him. You need 400 Bananas and Lanky to
fight him.
12.8. King K.Rool
- You must defeat K.Rool in less than 12 rounds. Every round has 3
minutes, after that it's on to the next round. If you're KO you've
lost, even if you still have all the other Kongs.
Donkey Kong - Avoid his shockwaves for a while and 4 barrels will
appear. Jump into them and shoot K.Rool when he is off guard. Hit him
4 times to knock him out.
Diddy Kong - Avoid his fist until the barrel appears. Use the jetpack
and fly up, shoot all the targets to hit him. Only four times and
he's done.
Lanky Kong - Push the buttons by stretching his arms out, pick up the
barrel and throw it to the middle of the ring. A banana peel will
appear on the place where the barrel exploded. Stand on the music pad
and play his musical instrument so that he starts running and slips
on the banana peel.4 times to proceed.
Tiny Kong - Use the Pony Tail Whirl move to avoid his shockwaves.
When the barrel appears, jump into it to shrink size. Enter K.Rool's
shoe. Don't let his fingers touch you and shoot them when you have
the chance. Hit all his fingers and you'll move on.
Chunky Kong - Push the button on the middle of the ring, use one of
Chunky's pads and jump into the barrel. Hit K.Rool with the Primate
Punch move. the second time he'll be faster, the third time he'll be
invisible and the fourth time he'll start running sideways.
--------------------------------------------------------------
13. Level Entrances
13.1. Jungle Japes
- Enter K.Lumsy's cave and talk to him. The entrance to Jungle Japes
will be open, if your facing DK isle go right and there it is.
13.2. Angry Aztec
- After you've got the first DK Key, go talk to K.Lumsy and he'll
open the entrance to Angry Aztec. If you're facing DK isle, go left.
Climb the palmtree and use the ropes to get across, climb the stairs
to get there.
13.3. Frantic Factory
- After you've got the second DK Key, talk to K.Lumsy and he'll make
a platform raise in K.Rool's island. Use it to climb to the wood
platform and all you have to do is reach the top, where you find a
door.
13.4. Gloomy Galleon
- This entrance will also open if you talk with K.Lumsy after you've
got the second DK Key. If you're facing K.Rool's island, go to your
right and look for it underwater.
13.5. Fungi Forest
- After you've got the third and fourth DK Keys talk to K.Lumsy and
he'll crush a rock, revealing a canon. Use it to reach Fungi Forest's
entrance.
13.6. Crystal Caves
- Talk to K.Lumsy after you've got the DK Key #5.He'll open the
entrance for you. It is near the entrance to Angry Aztec, use Tiny's
Pony Tail Whirl move or Diddy's Rocketbarrel Boost.
13.7. Creepy Castle
- Talk to K.Lumsy after you've got the DK Key #5.He'll open it for
you. Use the giant canon behind K.Lumsy's island to reach it.
13.8. Hideout Helm
- After getting the DK Keys #6 and #7 talk to K.Lumsy and he'll open
it for you. Use Tiny in the monkeyport pad on K.Rool's island. She'll
appear on the top of the island, all you need to do is jump to the
crocodile's mouth.
--------------------------------------------------------------
14. Bugs and Glitches
14.1. Invisible Kong
- To make your Kong invisible, charge the special move and stand on
top of a Battle Warp. Press Z and when the Kong is totally invisible
release B and you'll not enter the Battle Warp. You'll come back to
normal if you leave the area.
14.2. Invisible gongs
- Use Diddy to Chimpy Charge a gong. Then jump to the place where it
was and you'll be floating on air.
14.3. Kong standing on air
- In Fungi Forest, clock area, use Diddy to land on top of a vertical
pendulum. He will stand on the air while the pendulum goes up and
down.
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15. What you get
15.1. DK Theatre
Get 2 Banana Fairies and you can watch any movie of the game,
assuming you already saw it.
15.2. DK Bonus
With 6 Banana Fairies this option will give you access to Rambi's
Arena, Enguarde's Arena, Jetpac and DK Arcade.
15.3. Bosses
Get 10 Banana Fairies and you can play against every Boss. But like
the movies, you can only play against the ones you already defeated.
15.4. Krusha
With this on you can use Krusha (from DKC) in Battle Mode. He's not
very fast, but he has bazooka that fires oranges and can wipeout an
opponent in a few seconds.15 Banana Fairies to get this.
15.5. Cheats
You can have infinite items. Yay! Only 20 Banana Fairies!
15.6. All Bonuses
After you've recovered all the Blueprints, talk to Snide and he'll
let you play any bonus you want.
15.7. Different ending
If you get 101% and beat K.Rool you can see a different ending.
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16. Conclusion
- Well, that about covers it. If you still have questions, you want
to submit bugs, corrections or anything you can come up with, send
them to Joca64@yahoo.com
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17. Thanks
- Thanks to Matt6th@aol.com for pointing me that Kasplat that wasn't
there.
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Other FAQs by Joca64:
- Banjo-Kazooie FAQ/Walkthrough
- GoldenEye 007 Secrets
- Super Mario 64 Teleport Location
- The Legend of Zelda : The Ocarina of Time Items List
- The Legend of Zelda : The Ocarina of Time Secrets
Other FAQs by Joca64 and Luigie (LuigieFRA@yahoo.com.br)
- Mission : Impossible FAQ/Walkthrough
- Rush 2 : Extreme Racing USA Shortcuts/Bugs
- Superman Walkthrough