Welcome to the first version of the
BLAST CORPS DESTRUCTION GUIDE!
Note: This is NOT a walkthrough, just a guide to the various destuuctive
rides in the game
Welcome! If you are reading this, you have, or plan to, play
Blast Corps. Good for you! This is easily one of the N64's best. I,
too have played BC, and have found all the rides, and gotten gold in ALL
the areas, etc, etc. To do this, it took a LOT of practice, a LOT of re-
trying, and a LOT of explosions (don't ask how many tines the carrier
blew up........) In my experimentation, I have discovered how to use
each ride to it's best destructive purposes, and how to GET THE JOB DONE
BEFORE THAT DAMN CARRIER GETS THERE! So, without further adeu, here are
the rides
RamDozer
Ease of Use (1 being easy, 10 being hard)-3
Need of Use (1 being almost never, 10 being very often)-9
Destructive Power (1 being pitiful, 10 topples anything)-4
The easy ride. Just run into the buildings, and watch them collapse. At
least, the small ones. Many of the earlier stages offer similar
challanges, but the RamDozer is easily the most effective. Little is
needed to use this veichle later. Also, the RamDozer is the only NON-
ROBOT ride that can turn around in place. THis makes it perfect for
clearing a large patch of small buildings huddled in a small area.
Later though, you need to push some TNT to get the job done. This is
where you must train hard. THIS IS NOT EASY. You have to push a
little, then make sure you don't goof it up. It's easy to miss the
crate, and just go on. This takes time, and gives the crate a chance to
explode without doing it's job. Make use of the turning ability while
stopped here. You also have to push cement blocks into place. Use the
same tactics, but these are easier, as they are larger.
BackLash (Dump Truck)
Ease of Use- 10
Need of Use- 10
Destructive Power- 8
What a PAIN! This is the hardest ride to use. But you MUST learn it.
3 of the end stages REQUIRE this one. (Most other rides might be used
once in the end stages, but then they're not needed anymore in the end
stages) You must press R, then power slide so the flatbed hits the
building. Pretty powerful, though. Only TNT, the Robots (and the
carrier >:) have more destructive power. The best method is to run
straight at the building, then when your about 1 and 3/4ths of a
BackLash away from the building, press R and swing in whatever direction
there is more to desteroy :) If you miss, SLAM on the brakes, or else
be prepared to powerslide until the end of time (YOUR TIME, once that
carrier slams into the building you missed.) Later in the game, a new
challange comes for the BackLash (as if you didn't have enough problems
with it already): Dirt. Whenever you make a sharp turn, you truck will
enter a powerslide. You CAN use this to your advantage, but it's
normaly better to end the slide A.S.A.P. In a couple stages, things get
REALLY tricky. Not just dirt, but now, the BackLash must push TNT!
This is REALLY hard. The BackLash bumbles around, missing the TNT, and
since it cannot turn in one place, you must loop back and try again.
(A real pain....since the BackLash is also one of the slowest
rides....is it just me...or was this one just added to make life
difficult for you?)One point of advice: Do the training stage, as well
as any bonus stage focusing on the BackLash, MANY, MANY times, to learn
how to use it.
SideSwipe (Truck w/battering rams)
Ease of use- 5
Need of Use- 2
Destructive Power- 3
The oddball ride, this sucker packs a pair of side mounted
battering rams. Too bad it packs little punch. For such a weak attack,
it's one of the few that requires ammo (in the form of batteries to run
the rams.) It's also a pain to steer, as the back half can swing at a
diffrent angle than you turn it. The only thing the SideSwipe can take
down in one swipe is the small storage shack tyes of buildings. Any
other requires 2, 3, or more bashes. Thankfully, EVERY stage it appears
in, with the exception of it's training stage, you only have to use it
for a short while. Easy to use, and very straightforward, just watch
out on those turns.
SkyFall (Dune Buggy w/turbo)
Ease of use- 6
Need of Use-4
Destuctive Power- 10 (4)
Wodering about that 4 in it's power? Well, it's it ability to take
things down by ramming it with turbo. Not half bad, huh? But really,
if you plan on using this ride to the fullest extent, find a ditch, jam
on the turbo, and fly onto the top of whatever you want to crush.
Hitting it on the side after the ditch-launch also works.
It's easy to miss your target, though, so line up first (You do NOT want
to bring Nuclear Winter, do you?) And watch out not to fall on the
carrier.(It's easier than you may expect.)
J-Bomb (Robot w/jets)
Ease of use- 2
Need of use-4 (7 for bonus stages)
Destructive Power- 10
This guy takes down ANYTHING! Easily the most powerful ride in
the game, this sucker takes BLOCKS of a city down in one of it's stomps.
However, in the normal stages, he is well hidden, and cannot be used
until you clear the path for that 10-ton rolling bomb. Just juice up
the jets, fly to the center of what you want to smash, and come slamming
down. But, the jets can only give so much lift at one time, so you will
have to decend every once in a while. This gives a HUGE view, too. Use
it to see what's around you. Just don't mistake the carrier for a
building (Don't ask.....)
Cyclone Suit (Robot that does flips)
Ease of use- 6
Need of use- 4
Destructive power- 8
The "worst" robot (But still better than the rest of the rides) ,
this guy is tough to use if you have a bad eye. Runs, then tumbles in
the direction you were running. That part is cool. You cannot control
him until he finishes his flips, plus sometimes he goes OVER small
shacks and buildings. That sucks. Be careful. The best thing to do is
go in the EXACT same path as the carrier. You should finish any stage
with this guy LONG before the carrier reaches the end.
Thunderfist (Robot who does a pretty good Ryu impression)
Ease of use- 4
Need of use- 6
Destructive Power- 9
IMO, the best ride in the game. This ride rolls until he hits a
building, then unleashes a deadly uppercut, and he takes stuff out on
the way up AND on the way down. Also, his roll IS controllable. His
only downfall is that he's slow of foot, and walks slightly faster than
the carrier. Don't worry though. He'll take care of anything long
before tha carrier becomes a threat. Enjoy.
American Dream (Red, White, and Blue car)
Ease of use- 7
Need of use- 1 (5 in bonus stages)
Destructive Power- You gotta be kidding
This one is FAST! This is the best ride for racing bonus stages
without lots of corners. I repeat WITHOUT lots of corners. This ride
turns as well as the Ballista. Practice before using, and be wary of
ANY turn over 45 degrees.
Muscle Car (Reddish pink car with a canvas cover on it)
Ease of Use- 3
Need of use-1 (8 in bonus stages)
Destructive Power- 100 x 0
Slower than the American dream, but can turn better. Use
in the bonus stages with some corners, but not many drops and bumps.
Handles turf well, too. Very little slows it down, terrain wise.
Police Car (Need a discription? Just rob a 7-11 and wait around, and
you'll see one soon enough)
Ease of use- 5
Need of use- 1 (4 in bonus stages)
Destructive power- Don't you wish it came equipped with police weponery
(0)
SLOW acclelration, but almost as fast as the American dream. Sticks to
the road like glue, as well. Just don't crash, okay?
Van (Van)
Ease of Use- 1
Need of use-1 (9 in bonus stages)
Destuctive Power- 1 (yes, 1!)
The best of the 4 bonus rides, it's fast, turns well, and can
handle bumps. When you find this one, the rest will rust from lack of
use. (except in special circumstances)
Basllista (motorcycle with rockets)
Ease of use- 6
Need of use- 5
Destructive power- 7
Another ammo-eater, the Ballista uses rockets to take down
buildings. While fairly powerful, they are hard to aim. Get close,
and STOP! Then fire. This is a tough ride to steer, too. Always make
sure that you are going straight, or else you will have a fun time
trying to line up. Luckly, only one stage requires it, but boy, is it a
biggie!
General Tips
Learn how to steer each ride effectively
Don't leave an unwanted ride in the path of the carrier!
Learn how to use the BackLash!
Practice pushing stuff around.
Treat bonus areas as training grounds
Learn how to use the BackLash!
Have fun!
Spread this faq around
LEARN HOW TO USE THE BACKLASH!!!!
Thanks.
Comments or updates for the FAQ? E-Mail me at locke@napanet.net
Wanna help me update this FAQ, or help me with my next one: The
LockeCole guide to the characters of FF 1-3? Talk to me! I need your
help
Future versions should have:
Correcitons (Boy, a lotta those coming...)
Longer talks about each ride (Started running out of camments)
Division into groups(4 wheeled rides...the Robots...)
More General tips.(And not repeat any LEARN THAT BACKLASH!)
Tricks for each ride (Anyone know any tricks?)
A nice title (Any artists out there?)
Look for my next update soon!
LockeCole (locke@napanet.net)