"This document Copyright 1999 John Doe"
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| Banjo-Kazooie Walkthrough/FAQ Version 2.4.2 |
| By : Joca64 (Joaquim Mendes) Email : Joca64@yahoo.com |
| |
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Last updated 21/04/2000
- Table of Contents -
1. What's new?
2. Introduction
3. Items
4. Moves and where to find them
5. Location of the 100 Jiggies
6. Location of the 24 Extra Honeycomb pieces
7. Note guide
8. Mumbo Token Location
9. Extra lives
10. Where are the Puzzles?
11. Brentilda guide
12. Magic Cauldrons
13. Cheatos
14. Note Door information
15. Grunty's Furnace Fun
16. Beat the witch
17. Secrets
18. Bugs and Glitches
19. Unsolved mysteries
20. Your reward
21. Thanks
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1. What's new?
Version 2.4.2 ñ Spell checked the whole darn thing, Luigie has a new
email address, check it at the bottom of the FAQ.
Version 2.4.1 ñ Just added the sequences for the TipTup Choir.
Version 2.4 - The Jinjos are now arranged by colors, added another Extra
Life in Click Clock Wood and 3 Extra Lives in Bubblegloop Swamp.
Version 2.3 - Updated the Bugs and Glitches section, added more Mumbo
Tokens in Gruntilda's Lair, added an Extra Life in Clanker's Cavern and
Freezeezy Peak.
Version 2.2 - Added the location of the Mumbo Tokens in Gruntilda's Lair,
updated the Bugs section, minor update of Your Reward section, updated
Unsolved Mysteries section, added the location of an Extra Life in
Gruntilda's Lair, Bugs section renamed to Bugs and Glitches.
Version 2.1 - Added the GameShark code that lets you unlock all the
secrets! It's in the Secrets section, so go and have a look.
Version 2.0.1 - Forgot to include Greg Daniels name on the answer of the
Flying disc mystery. Here it is, sorry about that.
Version 2.0 - Updated Unsolved Mysteries section, Spell checked the
entire FAQ.
Version 1.9 - Updated Unsolved Mysteries section, updated Bugs section.
Version 1.8 - Updated Unsolved Mysteries section.
Version 1.7 - Finally I've updated this FAQ! It took longer than I
expected. Added Extra lives section, added Note guide section, added
Your reward section, added Where are the Puzzles? section, added
Brentilda guide section, added Magic Cauldrons section, added Note
Door information section, included Ernest64's Mumbo Token guide, added
Grunty's Furnace Fun section, added Beat the witch section, updated the
Secrets section, changed the location of some sections, corrected some
errors.
Version 1.2 - Added the Moon Jump code.
Version 1.1.1.1 - Updated the Unsolved mysteries section.
Version 1.1.1 - Corrected some errors.
Version 1.1 - Added What's new? section, updated the Bugs section,
updated the Secrets section, corrected some spelling errors.
Version 1.0 - Added everything!
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2. Introduction
I made this FAQ because I had nothing to do. This is my first attempt of
creating a FAQ so take it easy. Now you can fully enjoy this wonderful
game by the Rare geniuses. When Banjo-Tooie is released I'll update this
FAQ and make the necessary changes to include all the information for
finding all the Secrets. If you have anything to say (corrections, ideas,
etc) email me at Joca64@yahoo.com.
If you want to use any part of this FAQ on your own FAQ, Site or
something of that kind email me and ask me permission.
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3. Items
- Jiggies (Jigsaw Pieces) -
These are the main items of the game. There are a total of 100.They're
like the stars in Super Mario 64.The only way of opening the entrances to
the levels is to collect them and use them at the level puzzle.
- Musical Notes -
These are like the coins in SM64, you need them to open the Note Doors
scattered through Gruntilda's Lair. There are 100 in each level.
- Jinjos -
Jinjos are some weird beings with different colors (Green, Blue, Yellow,
Orange and Pink), there are 5 in each level. Collect them all to get a
Jiggy.
- Mumbo Tokens -
These Tokens have the shape of a skull, they're used to pay Mumbo's
spells.
- Extra Honeycomb piece -
These Extra Honeycomb pieces are very helpful! Gather 6 of them and your
energy bar will gain another energy block. There are 2 Extra Honeycomb
pieces per level except in Spiral Mountain that has 6.
- Eggs -
The Eggs are used by Kazooie as ammo, you can carry a maximum amount of
100 Eggs.
- Red Feathers -
Kazooie uses them in order to fly! Each time you tap A to gain altitude
you'll also spend a Red Feather. The maximum you can carry is 50.
- Gold Feathers -
These Gold Feathers are very precious they can make Banjo invincible.
They're also very rare, you can only carry 10 of them!
You use one for activating the Wonder Wing technique and you keep
spending them each 2 seconds.
- Honeycomb -
This raises your energy bar by one block.
- Extra Life -
This one is a little hard to figure out, they're little Banjo statues.
- Wadding Boots -
Kazooie uses them so you can safely cross dangerous areas. You can only
use them if you've learned how.
- Running Shoes -
Same as the Wadding Boots but they drastically speed him up. Once again
you can only use them if you've learned how.
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4. Moves and where to find them
- Climbing -
Banjo can climb trees, poles and other stuff. All you have to do is jump
in the direction of the object you want to climb and he'll grab it. Then
use up and down to move him, press A again and he will let go.
You only need to find this move if you've chosen to learn the basic moves
at the beginning of the game.
It is located in Spiral Mountain, near the bridge to Spiral Mountain.
- Swimming -
Jump to the water and Banjo will remain at the surface until you dive by
pressing B. While at the surface use the Control Stick to move him. When
you're under water press and hold A to swim slowly but at a constant
speed, if you press B you'll swim fast but not at a constant speed.
Once again you only need to find this move if you've chosen to learn the
basic moves at the beginning of the game.
It is also located in Spiral Mountain, near the place you get the jumps
and Spiral Mountain.
- Double Jump -
With this move you can make Kazooie beat his wings while you are in
middle air.
This is one of the basic moves, and you're only supposed to find it if
you have chosen to do so.
You can find it at Spiral Mountain near a place with six big logs.
- Forward Roll -
Gain some speed and press B to make Banjo roll forward.
This is another of the basic moves, you can find it at Spiral Mountain,
on the left side of Banjo's house (if you're facing it).
- Claw Swipe Attack -
This move makes Banjo start punching whatever is in front of him.
Just hit B while you're not moving, or moving really slow.
This move is at the same place than the Forward Roll.
- Rat-a-tat Rap -
Jump by pressing A and while you're in the air hit B to make Kazooie hit
the enemies above.
One more basic move, and like all other basic moves you can find it at
Spiral Mountain, on the same place than Forward Roll.
- Flapflip Jump -
Kazooie helps Banjo do a big jump that is the only way of getting on top
of most of the things in the game. Press Z to duck and then press A to
jump.
This is a basic move. To find it go to a place that has six big logs.
- Beak Barge Attack -
This is a basic move that uses Kazooie's beak and Banjo shoulder dash.
Press Z to duck and then tap B.
To find it, talk to Bottles, on the right side of Gruntilda's Lair
entrance (if you're facing it).
- Beak Buster -
After Banjo jumps Kazooie smashes the ground with his beak. To do so,
jump by pressing A and while in the air press Z.
To find this move you must go to Mumbo's Mountain, and look for it on one
of the sides of Mumbo's hut.
- Egg Firing -
Kazooie can throw eggs by its mouth or by her ass, a very efficient way
of hitting enemies without getting close. To throw an egg by Kazooie's
mouth press Z to duck and then press C-Up, if you want to throw it
backwards and bouncing press Z and then C-Down.
- Talon Trot -
Kazooie replaces Banjo and starts running really fast, compared with the
speed that Banjo can achieve. Use it to climb step slopes.
Press Z to duck and then press C-Left, keep pressing Z and use the
Control Stick to move both characters.
You can find this move at Mumbo's Mountain, near the ruins.
- Shock-Jump Spring -
Its a green plaque with a picture of one of Kazooie's paws. You can use
it to jump really high. There are plenty of them all scattered through
the game but you can't use them unless you find Bottles at Treasure
Trove Cove first.
It's very easy to find, at one of the sides of Captain Blubber's ship
there are some crates pilled up, climb them and you should see Bottles at
you're left.
- Flying -
Kazooie makes a good use of his wings and starts flying. To start flying
find a Flying Disc (it's a blue plaque with a picture of four Red
Feathers) and while you're on top of it press A, you will start flying,
to gain altitude press A. But doing this will spend a Red Feather.
Like the Shock-Jump Springs, the Flying Discs are at many places but if
you don't find Bottles you can't use them.
It's at Treasure Trove Cove, on top of Captain Blubber's ship.
- Beak Bomb -
It's used to throw Kazooie like a missile. You can only do this if you're
flying, by pressing B.
This technique also uses a Red Feather per use.
You can find this move at Freezeezy Peak, it's near the pile of presents.
- Wonder Wing -
Kazooie protects Banjo using his wings as a shield. To make this press Z
and then hit C-Right keep pressing Z and use the Control Stick to move
the characters.
To activate this technique you need to use a Gold Feather, and you'll
spend another one each two seconds.
This move is found at Clanker's Cavern, to get it climb to Clanker's back
and enter the hole that appears when the giant bolt rises. Pass the
rotating blades and on to the next room, use the Flying Disc to fly to
the tunnel that has a Gold Feather at the other side of the room. Enter
it and talk to Bottles to get the move.
- Wadding boots -
Kazooie uses these boots to safely cross dangerous areas like the swamp.
When you catch these boots you'll automatically wear them, and they will
disappear after a short time. If you want to stop using them, at any time
press B.
To learn how to use them go to Bubblegloop Swamp and right at the
beginning of the level turn left and search for Bottles near the place
that has a red frog.
- Running Shoes -
Kazooie uses these Shoes like the Wadding Boots, not to wander safely but
to run even faster.
To learn how to use them you must go to Gobi's Valley and there search
Bottles at the left side of the pyramid that has a target on top
(assuming you're facing it).
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5. Location of the 100 Jiggies
5.1. Mumbo's Mountain
1st Jiggy - Go to the place that has a Gorilla on top of a tree. Stand
on the buttons that have a picture of an orange and wait until the
gorilla throws an orange and hits the buttons (not you!).When all the
three buttons are pressed the Jiggy will appear.
2nd Jiggy - Climb the gorilla's tree and pick an orange then go to the
chimp standing on a log and give him the orange in order to the Jiggy
appear.
3rd Jiggy - After getting Jiggy #2 jump to the log that has risen and
jump to the highest platform, then throw an egg to the gorilla and jump
to avoid the oranges he throws. Keep firing eggs until he gives you the
Jiggy.
4th Jiggy - Smash all the huts near Mumbo's hut to get the Jiggy.
5th Jiggy - Jump to the right eye of Mumbo's hut (if you're facing it).
6th Jiggy - This Jiggy is just waiting for you right in the middle of
the ruins.
7th Jiggy - Throw an egg to the mouth of all the rotating statues near
Mumbo's hut to get another Jiggy.
8th Jiggy - On the top of a platform in the slope near the beginning of
the level is a Jiggy.
9th Jiggy - Transform yourself into a termite and go inside the termite
hole. Climb to the top to get the Jiggy.
10th Jiggy - Save the 5 Jinjos.
Blue Jinjo - Is in a small platform in the middle of the lake, near the
beginning of the level.
Green Jinjo - Is inside one of the huts you have to destroy in order to
get Jiggy #4.
Yellow Jinjo - Is on of a platform in the slope next to the ruins.
Orange Jinjo - Is on top of the ruins.
Pink Jinjo - The first Jinjo is on the top of a platform right in the
beginning of the level.
Gruntilda Switch
This switch is located on a tall column near the place where is a gorilla
on top of a tree.
5.2. Treasure Trove Cove
1st Jiggy - Hit the Giant hermit crab 3 times and then enter his shell.
In the middle of the shell is the Jiggy.
2nd Jiggy - Find Captain Blubber's treasure. Go inside his boat by an
open window under water to get the first half of the treasure. Then go to
the deck of the ship and smash a trapdoor to get the other half. Give the
treasure to Captain Blubber and he'll give you the Jiggy.
3rd Jiggy - Go to the tall green column that has a red cross on the top
and smash it, follow the arrows and when you get to a ? jump down of the
column and look for a small island near you. Smash the red cross and
smash the treasure chest.
4th Jiggy - Near the treasure island there are several columns with a
Shock-Jump spring on top, jump on the ones going in the direction of the
mountain in order to get to a cave where the Jiggy is.
5th Jiggy - On top of the lighthouse there is a Jiggy.
6th Jiggy - Near Captain Blubber's ship there are some crates pilled up.
Climb them and walk forward, look for a platform below and fall to it.
Throw 2 bouncing eggs to Leaky and he'll make the water disappear.
Enter the Sand castle and on his floor type BANJOKAZOOIE before time's
out, kill the crab and pick up the Jiggy.
7th Jiggy - Go to the top of Captain Blubber's ship and start flying in
the opposite direction of the start of the level. Go to the small cave
on the left, enter the big chest to get the Jiggy.
8th Jiggy - When you start the level go straight ahead until you see a
platform with a ladder on your left side. Jump to that platform and
instead of going up the ladder go through your right side, jump on the
crates and keep going until you've found the Jiggy.
9th Jiggy - When you start the level go straight ahead until you see a
platform with a ladder on your left side. Jump to that platform and climb
the ladders, when you get to the top you'll see a pond. The Jiggy is on
the it's bottom.
10th Jiggy - Save the 5 Jinjos.
Blue Jinjo - Is under the platform at the beginning of the level.
Green Jinjo - Is on top of Captain Blubber's ship.
Yellow Jinjo - Is on top of a palm tree near the lighthouse.
Orange Jinjo - Is near the pond of Jiggy #9.
Pink Jinjo - Is on top of one of the columns of Jiggy #4.
Gruntilda Switch
This switch is located behind the lighthouse, at the top of the level.
5.3. Clanker's Cavern
1st Jiggy - When you see Clanker for the first time go straight ahead
until you reach a green pipe. Go to the surface and kill all the mutant
crabs to get the Jiggy.
2nd Jiggy - If you dive near Clanker you'll see a chain attached to him.
Follow the chain and when you get to the bottom go through the key's hole
3 times to release Clanker. The Jiggy will appear on his back.
Note - If you get low on air you can pick up the bubbles that Gloop (the
fish that swims around) releases.
3rd Jiggy - Climb to Clanker's back and then to his tail, jump to the
platform with red feathers and then hit the grate in order to get the
Jiggy.
4th Jiggy - Climb to Clanker's back and stay on top of the bolt located
in his head, wait until the bolt goes up and jump to the platform, the
Jiggy is just waiting.
5th Jiggy - Go to Clanker's left side (if you're facing him) and jump to
a platform that is floating near is head. Fire 3 eggs into his golden
tooth and enter his mouth to grab the Jiggy.
6th Jiggy - Climb to Clanker's back and wait until the bolt goes up,
then quickly enter the hole. Pass the rotating blades to get the Jiggy.
7th Jiggy - Climb to Clanker's back and wait until the bolt goes up,
then quickly enter the hole. Pass the rotating blades and into the next
room. In this room go through all the rings (starting with the green one)
before time's out, to make the water rise and the Jiggy appear.
8th Jiggy - On the room where the rings are, go to the flying disc and
start flying in the direction of the other side of the room and enter the
hole that has a Golden Feather near the entrance. Use the Wonder Wing
technique to pass the rotating blades and get the Jiggy.
9th Jiggy - When you are facing Clanker go to the to the pipe at your
right, at the end of the tunnel there is a Jiggy.
10th Jiggy - Save the 5 Jinjos.
Blue Jinjo - When you're facing Clanker, go to the second pipe under
water at your left.
Green Jinjo - Is on the opposite side of the key in Jiggy #2.
Yellow Jinjo - Right at the begining of the level get down from the pipe
and then climb the ladder in the metal structure. Jump to the pipe at
your right and continue to follow the pipe, and then jump to a large
column at the middle of the lake to get him.
Orange Jinjo - Stand on top of Clanker's the right fin (if you're facing
him) and wait until he goes up, jump to the platform and kill the monster
that comes out of the wall. Jump left with the help of the Shock-jump
spring and grab the pipe. Climb the pipe and jump to the platform at your
left, smash the grate to save the Jinjo.
Pink Jinjo - Inside Clanker's stomach, after the water has raised go to
the tunnel that has a beehive, then dive to get the Jinjo.
Gruntilda Switch
This switch is located inside Clanker's stomach. Go to the top of
Clanker's head and wait until the giant bolt goes up and enter the hole.
The switch is right behind you.
5.4. Bubblegloop Swamp
1st Jiggy - At the begining of the level go straight ahead and turn
right, pass the bridge and jump to the log on the piranha water, jump to
the next platform and smash the button, climb the angled wall with the
Talon Trot and reach the Jiggy before time's up.
2nd Jiggy - Near the middle of the level there is a large platform with
a lot of sawed trees, jump to that platform and kill all the frogs to get
the Jiggy.
3rd Jiggy - Go to the giant turtle and smash all his paws in order to
get the Jiggy.
4th Jiggy - Enter the giant turtle's mouth and talk to the biggest
turtle you find. Repeat the 3 sequences to get the Jiggy.
The sequences are:
1st - Light Blue ñ Yellow ñ Red
2nd ñ Purple ñ Yellow ñ Purple ñ Pink
3rd ñ Dark Blue ñ Light Blue ñ Purple ñ Red ñ Purple ñ Light Blue and
Purple
5th Jiggy - Go to the place of the level where there are a lot of huts
on the top of tall pillars. Use the Shock-jump spring in order to get on
top of the first hut. Smash all the huts to continue going up, the Jiggy
will be on the highest hut.
6th Jiggy - After passing the bridge near the begining of the level, go
to your left and wait until the leaf passes by. Jump to it and reach the
giant egg, use the Shock-jump spring to get on top of it and smash it.
Keep breaking it until the Jiggy appears.
7th Jiggy - Go to the left side of the giant crocodile head (if you're
facing him) and grab the Wadding boots, on the end of the maze there is a
switch, smash it and get the Jiggy before time's up.
8th Jiggy - Transform yourself into a crocodile and enter the nose of
the giant crocodile head. Talk to the red crocodile and play his game. If
you can win him you'll get the Jiggy.
9th Jiggy - Feed all the crocodiles with eggs. The first crocodile is
located right at the begining of the level. The second crocodile is in
the path of Jiggy #1.The third crocodile is located near the giant
crocodile head. The fourth crocodile is on top of a pillar near the huts
of Jiggy #5.The fifth crocodile is behind the giant turtle.
10th Jiggy - Save the 5 Jinjos.
Blue Jinjo - Go to the platform where the third crocodile appears, run
and jump to the plant, climb to the top and jump to the one that leads to
an island, then jump to the island and climb the plant to get the
Jinjo.
Green Jinjo - Is on the path that leads to Jiggy #1.
Yellow Jinjo - Is on one of the sides of the bridge near the begining of
the level.
Orange Jinjo - Is behind the giant turtle.
Pink Jinjo - Is on the bottom of the tall pillars of Jiggy #5.In order to
get it you'll need to be transformed in a crocodile.
Gruntilda Switch
This switch is located under one of the huts of Jiggy #5.
5.5. Freezeezy Peak
1st Jiggy - When you start the level go down the slopes and turn left,
smash the present to release the Twinklies. Keep smashing the monsters
until you've saved 10 of them. Go to the back of the Xmas tree and fire 3
eggs to the On switch, find a Flying disc, start flying and pass 3 times
through the star on top of the tree before time's out. Land, jump to the
vase of the tree, climb the tree to the top and grab the Jiggy.
2nd Jiggy - Transform into a walrus and go talk to Wozza (a walrus near
a cave) in order to get the Jiggy.
3rd Jiggy - Find a Flying disc and start flying, kill all the snowmen to
make the Jiggy appear on top of the giant snowman's hat.
4th Jiggy - Climb the scarf of the giant snowman, when you reach the
top, go to the opposite side, jump to the slay and hit Boggy the bear, to
get the Jiggy.
5th Jiggy - When you begin the level go down the slope and turn right
climb the slope and race with Boggy. If you win the race you'll get a
Jiggy.
Note - You need to get Jiggy #4 first and be transformed into a walrus.
6th Jiggy - Climb the giant snow man's scarf and use the Shock-jump
spring to get on his teeth, jump inside his pipe to get the Jiggy.
7th Jiggy - Beak bomb the 3 buttons of the giant snowman to make the
Jiggy appear under him.
8th Jiggy - Go to the place where you raced with Boggy the first time,
but this time go as a bear, you'll race with him again, if you win you'll
get another Jiggy.
Note - You need to get Jiggy #5 first and have learned how to use the
Running shoes.
9th Jiggy - Give 3 presents to the little bears in the igloo. The first
present is inside the Xmas tree. The second one is in a round platform
near Mumbo's hut. The last one is on top of the giant snow man's nose.
10th Jiggy - Save the 5 Jinjos.
Blue Jinjo - Is on top of the giant snowman's broom.
Green Jinjo - Is behind a house near Mumbo's hut.
Yellow Jinjo - Is inside Mumbo's hut.
Orange Jinjo - Is inside Wozza's cave.
Pink Jinjo - Is on top of the pile of presents near Wozza's cave.
Gruntilda Switch
This switch is located under one of the snowmen.
5.6. Gobi's Valley
1st Jiggy - Climb to the top of Jinxy the Sphinx and then jump to the
top of the two cactus in front of him. Fire a egg to each nose hole to
open his door. Enter and jump to the magic carpet, fire an egg to the
statue's mouth to make the carpet go up, jump to the next carpet and
repeat the process until you can reach the carpet with the Jiggy.
2nd Jiggy - When you start the level climb the slope and go to the
pyramid more to the right. Climb it and smash the button on top of it,
enter the pyramid before time's out. Match the pictures in the tiles
before time's up to get a Jiggy.
3rd Jiggy - Near the pyramid of Jiggy #2 there is a magic carpet going
in circles, wait until it goes near you and then jump to it. Jump to the
platform where is a camel, break the rock to free the camel and he'll
give a Jiggy.
4th Jiggy - Near the cactus that ends in circle is a slope, climb it to
get the Running shoes, run to the pyramid next to the cactus and press
the button to open the top of the pyramid, climb it before time's up and
enter the pyramid. Dive and get the Jiggy.
5th Jiggy - After you've filled the pit with water, swim to the small
column that has a statue near it, climb to the column and the statue will
start moving, fire 3 eggs to his mouth. Repeat the process with the other
2 statues to reveal a pyramid. Enter it and at the end of the maze jump
to the sarcophagus to get the Jiggy.
6th Jiggy - Get the Running shoes of Jiggy #4 and start running in the
direction of a small island with the Wadding boots on top, pass the
island and keep going forward, go down the slope and on to the plain
platform. A hand grabbing a Jiggy should appear, run in the direction of
the hand and jump to grab the Jiggy.
7th Jiggy - After you've saved Gobi the camel return to the start area
and you'll see him next to Trunker the tree, smash the camel to get
another Jiggy.
8th Jiggy - Go to the Flying disc on top of Jinxy the Sphinx and start
flying, Beak bomb the target that is on top of one of the pyramids and
it's door will open. Enter the pyramid and start throwing bouncing eggs
to the little basket that is moving around. After a while a snake shall
rise, climb the snake and jump to get the Jiggy.
9th Jiggy - Go to the Flying disc on top of Jinxy the Sphinx and start
flying, you'll have to pass through all the rings of the ancient ones the
first one is on the right side (if you're facing him) Jinxy the Sphinx
and they all appear near him.
10th Jiggy - Save the 5 Jinjos.
Blue Jinjo - Is at the bottom of the pit surrounding the pyramid of Jiggy
#5.
Green Jinjo - Is on a small hole in the back part of the pyramid in Jiggy
#2.
Yellow Jinjo - Is right at the start of the level, all you have to do is
turn backwards and jump to the small rock.
Orange Jinjo - Is on top of a magic carpet, inside Jinxy the Sphinx. Make
the first carpet raise and jump backwards.
Pink Jinjo - Is inside a vase on the room where you get Jiggy #5.
Gruntilda Switch
This switch is located in the maze, inside the pyramid that has Jiggy
#5.
5.7. Mad Monster Mansion
1st Jiggy - At the start of the level go to one of the mansion's corners
and jump to the metal pipe. Climb it and look for a Shock-jump spring in
the roof, use it and jump to the top of the mansion. Enter the big
chimney, jump to the chairs and then to the table, go through the ghost
to get the Jiggy.
Note - If you miss a chair and fall on the ground the ghost will wake up
and will have to start over.
2nd Jiggy - Go to the back part of the mansion and you'll see a
trapdoor, smash it and enter the cellar. The Jiggy is inside one of the
barrels, just break them all open.
3rd Jiggy - At the start of the level go through the right side of the
Mansion and then go to your left. Break the gate and put one bouncing egg
in all of the pots near the graves. You'll be rewarded with a Jiggy.
4th Jiggy - Break the door of the house that has light coming from
inside and enter it. Jump to the top of the transparent thing and spell
the word BANJOKAZOOIE before time is up.
5th Jiggy - Jump to the grave stone at the right side (if you are facing
it) of the church's door, use the Talon Trot to climb to the clock tower
and there use the Shock-jump spring to grab the pole at top of the tower.
Climb it and at the very top there is a Jiggy.
6th Jiggy - Near the house of Jiggy #4 is a path that leads to a well.
Go inside the well and you'll see a Jiggy inside the bucket.
7th Jiggy - Transform yourself into a pumpkin and climb to the roof of
the Mansion. There look for a hole. Enter it to get the Jiggy.
8th Jiggy - Break the window of the first floor that has light and is
near the hole of Jiggy #7.Transform yourself into a pumpkin and enter
that same window. Enter the toilet and at the end of the tunnel you'll
find a Jiggy.
9th Jiggy - Near Blue Jinjo there is a button , smash it and get the
Running shoes, run to the church entrance before time's up. Climb to
organ and then climb to the music book, a ghost hand will talk to you.
Repeat the two sequences to get a Jiggy.
10th Jiggy - Save the 5 Jinjos.
Blue Jinjo - Is on top of a column in the middle of a green liquid pond.
This is located on the right side of the Mansion (if you're facing it).
Green Jinjo - Is on top of the Mansion's roof.
Yellow Jinjo ñ It is inside one of the windows, at the top level of the
Mansion.
Orange Jinjo - Is inside the garden maze.
Pink Jinjo - Is inside one of the barrels in the cellar.
Gruntilda Switch
This switch is located inside the church. You need to climb the organ, go
to its left side (if you're facing it) and jump to the Flying pad. Start
flying and go up to some wooden boards at the top of the ceiling. The
switch is on top of one of them.
5.8. Rusty Bucket Bay
1st Jiggy - The first one is located at the top of the ship's front
funnel.
2nd Jiggy - Dive in the water near the front part of the ship, you
should see a dolphin. Enter the ship by the anchor's chain hole. At the
end of the corridor full of enemies there is a button, push it and the
dolphin will be released giving you a Jiggy.
3rd Jiggy - At the front of the ship there are three numbered buttons.
Smash them in this order: 312111 and you'll get a Jiggy.
4th Jiggy - At the front of the ship there is a crate holding a
Jiggy. Climb its rope and then climb down using the ladder and push the
red up arrow (a button). The crate will raise, you just have to get back
to the ship before the time is up.
5th Jiggy - At the back of the ship there is another crate. Climb the
rope attached to it and the other side use the ladder to get down. Push
the red down arrow (another button) and the crate will drop and blow up
the doors. Enter it and kill the big box to get the Jiggy.
6th Jiggy - At the start of the level go to Banjo's left side, throw 2
eggs into the hole in the wall and a bridge will show up. Cross it and
climb the roof, on the other side of it there is a window, smash it and
enter the house. Walk into the camera's direction, to get the Jiggy.
7th Jiggy - At the front part of the ship, on its right side there is a
porthole that you can break. Enter it and break the wooden door inside
the room, kill the enemy that appears from the wall and jump to get the
Jiggy.
8th Jiggy - At the back part of the ship there are two metal pipes , one
is an enemy but you can enter the other one. Inside of it there is a
switch, smash it to slow down the rotating blades. On the base of the
back funnel you'll find a little metal door, break it and enter. Use the
ladder to get down and go to the engine room. The Jiggy is at the other
side of the room.
9th Jiggy - After you've slowed down the rotating blades in the engine
room go there and push the two buttons ( near Jiggy #8 ).You'll stop two
rotating blades, return to the back part of the ship and dive into the
water. All you have to do is grab the Jiggy before the time is up.
10th Jiggy - Save the 5 Jinjos.
Blue Jinjo - On the left side (if you're facing it) of the button you
press to get Jiggy #5 you'll see another hole in the wall, throw some
eggs into it and another bridge will appear. Cross it and you will see
three big blue boxes and some brown little ones. Climb the brown ones and
get into the hole of the big middle box. Inside it you will find the
Jinjo.
Green Jinjo - On top of a barrel in a toxic waste dump, left of the
button (if you're facing it) you press to get Jiggy #4.
Yellow Jinjo - At the start of the level go to Banjo's left and make the
bridge appear. Climb the roof and at the other side you'll see the Jinjo
on top of a buoy.
Orange Jinjo - At the right side (if you're facing it) of the button you
press to get Jiggy #5 you see a hole in the wall. Throw 8 eggs into it
and a bridge will show up, cross it and get the Jinjo on the other side.
Pink Jinjo - At the start of the level go to Banjo's right and climb the
roof. Will see a grate in the floor. Jump to the water and go through the
grate opening to get the Jinjo.
Gruntilda Switch
On the back part of the ship there is a crate hanging by a rope. Climb
that rope and at the top look down to the back part of the ship. You'll
see the switch, do a running jump to get to it.
5.9. Click Clock Wood
- Location of the door switches -
Spring switch - Is near the fall entrance.
Summer switch - Is in spring. It's located in front of the squirrel's
house.
Fall switch - Is in summer. It's located on the dry lake.
Winter switch - Is in fall. It's located near the eagle's nest.
1st Jiggy - In spring, climb the tree to the top and you'll see a door,
break it and enter. In this room you'll find the Jiggy.
2nd Jiggy - In spring, find a bird's nest with a big egg inside. Jump to
the top of the egg and break it. Go to summer, collect 5 caterpillars and
give them to the baby eagle. Go to fall, collect 10 caterpillars and give
them to the baby eagle. Go to winter and proceed to the eagle's nest.
Talk to him and he'll give you a Jiggy.
3rd Jiggy - In summer go to the dried lake and break the rock that's
blocking Gnawty's house. Go to fall and enter his house and get the
Jiggy.
4th Jiggy - In spring, right at the start, go to the right and start
swimming, until you get to a place where is a bull and a fence
surrounding a hole. Start throwing bouncing eggs to the hole until a
flower appears. Go to summer and return to the place where the flower is,
stomp on Gobi the camel. Go to fall and stomp on Gobi the camel again and
the Jiggy will appear. Climb the tree and go to the top of the beehive.
Jump down to the flower and get the Jiggy.
5th Jiggy - In summer, go to the top of the beehive and smash the little
square on it's top. Enter and kill all the bees to get the Jiggy.
6th Jiggy - In summer, right at the start of the level, go straight
ahead and climb the leafs. Turn left and climb the little slope, kill the
bird and turn right. Keep jumping on the leafs until you get to a
platform that has a Jiggy.
7th Jiggy - In winter, Go to the Flying Disc located near the squirrel's
house. Start flying and go as high as you can, you should see a platform
with a Jiggy.
8th Jiggy - In fall, you must find six walnuts for the squirrel. The
first one is inside his house, the second one is inside a window at the
right side of his house (if you're facing it). The third one is in front
of his house, the fourth one is also in front of his house. The fifth one
is under the walnut that is flying above a hole, and the last one is on
an almost vertical slope.
9th Jiggy - In summer , go to the tree house and jump the big gaps in
the floor to get the Jiggy.
10th Jiggy - Save the 5 Jinjos.
Blue Jinjo - In winter, on top of Mumbo's hut.
Green Jinjo - In spring, climb to the top of the tree and you'll see the
Jinjo on a flower. Use the Wonder Wing technique to save him.
Yellow Jinjo - In summer, right at the start, go to Banjo's left side and
search in the grass.
Orange Jinjo - In fall, behind the big flower there are two big piles of
leafs, on top of one of them there is a Jinjo.
Pink Jinjo - In spring, transform yourself into a bee and enter the
beehive to save the Jinjo.
Gruntilda Switch
This switch is in winter. It is on the same place than Jiggy #6.
5.10. Gruntilda's Lair
1st Jiggy - The first Jiggy is located near the entrance of Gruntilda's
Lair.
2nd Jiggy - The Jiggy is on top of Mumbo's Mountain entrance, you need
to press the Gruntilda Switch in Mumbo's Mountain and be transformed into
a termite and in order to get it.
3rd Jiggy - This Jiggy is on top of the "boat" near the Treasure Trove
Cove entrance, to get this Jiggy you need to press the Gruntilda Switch
in Treasure Trove Cove.
4th Jiggy - Is near the puzzle of Treasure Trove Cove. To get it you
need to press the Gruntilda Switch in Clanker's Cavern and then stomp the
eyes of the Gruntilda.
5th Jiggy - Is inside Gruntilda's statue in the room that leads to
Bubblegloop Swamp. To get it you'll need to hit the Gruntilda Switch in
Bubblegloop Swamp, go to the room where is a big yellow pot and look for
a passage that is obstructed by bricks. Break them and push the switch
that makes a Shock-jump spring appear. Use the Shock-jump Spring and jump
to inside the pot.
6th Jiggy - You'll need to press the Gruntilda Switch in Freezeezy Peak,
then jump to the platform that has a Shock-jump spring on the right side
of the entrance to Freezeezy Peak (assuming you're facing it), Jump to a
tunnel with the Shock-jump spring and go to the place left. Push the
button and pick up the Running Shoes and rush to the room where is the
face of Gruntilda before time's out, use the Flying disc to start flying
and return to the entrance of Freezeezy Peak. Fly to the highest platform
on the wall that has the picture of Banjo & Kazooie to get the 6th Jiggy.
7th Jiggy - Is on the room that has the big yellow pot. You'll need to
push the Gruntilda Switch in Gobi's Valley, then go to that room and jump
with the help of the Shock-jump spring in order to get it.
8th Jiggy - You need to push the Gruntilda Switch in Mad Monster
Mansion, then go to the room where is the face of Gruntilda, proceed to
the hall that leads to the Freezeezy Peak entrance and push the button
that makes a Flying disc appear. Run to the disc and start flying, Beak
bomb the left eye of Gruntilda (if you're facing her) and collect the
Jiggy.
9th Jiggy - Push the Gruntilda button in Rusty Bucket Bay and swim to
the room that is full of water, has a Shrapnel (a floating mine) and is
connected to the room that has the entrance to Rusty Bucket Bay. You'll
see a mini-cave. All you have to do is collect the Jiggy.
10th Jiggy - Push the Gruntilda Switch in Click Clock Wood, the Jiggy
will appear in the room that has the entrance to the same level. To get
it you need to be transformed as a bee.
--------------------------------------------------------------------
6. Location of the 24 Extra Honeycomb pieces.
6.1. Spiral Mountain
1st Honey Comb - Is on top of one of the logs, in the place you get the
Flipflap Jump.
2nd Honey Comb - Break all the brown things in the place you get Beak
Buster.
3rd Honey Comb - Is on the base of Spiral Mountain, you just have to dive
to get it.
4th Honey Comb - Is on top of a tree.
5th Honey Comb - Is on a platform near the big waterfall.
6th Honey Comb - You must kill a Collywobble in the place you got the
Claw Swipe, the Forward Roll and the Rat-a-tap Rap in order to make the
Honey Comb appear.
6.2. Mumbo's Mountain
1st Honey Comb - Throw eggs at the mouth of the spinning statues near
Mumbo's hut, but leave the last one. Go to the top of it and then jump to
get the Honey Comb.
2nd Honey Comb - Transform into a termite and go to the little cave in
the wall near the lake to get the Honey Comb Piece.
6.3. Treasure Trove Cove
1st Honey Comb - When you're facing the giant hermit crab, go to his
left. Enter the water and you should see the Honey Comb at the corner of
the wall, under water.
2nd Honey Comb - Near the treasure island there are 3 big chests that
keep opening and closing. Look for a crate floating in the ocean near
that place, the Honey Comb piece is on top of the crate.
6.4. Clanker's Cavern
1st Honey Comb - Stand in Clanker's right fin (if you're facing him) and
wait until he goes up. Then jump to the platform that has a Shock-Jump
Spring and kill the monster that appears from the wall. Use the Shock-
Jump Spring to jump to your left and grab the pipe, climb it and jump to
the platform at your right. Go down the little slope and jump to the next
platform with a grate, smash the grate to get the Honey Comb piece.
2nd Honey Comb - Near Clanker's right fin (if you're facing him) there is
a pipe touching the water. Dive and enter the pipe to get it.
6.5. Bubblegloop Swamp
1st Honey Comb - Enter the giant turtle, climb to the platform next to
the teacher turtle and jump again to get it.
2nd Honey Comb - Is inside Mumbo's hut.
6.6. Freezeezy Peak
1st Honey Comb - Is under one of the snowmen.
2nd Honey Comb - Transform into a walrus and enter Wozza's cave, go
through the little tunnel under the icy water to reach a cave where the
Honey Comb piece lies.
6.7. Gobi's Valley
1st Honey Comb - Press the button behind the pyramid of Jiggy #2, the
Honey Comb will appear. Use the Flying Disc on the back of Jinxy the
Sphinx to start flying and catch the Honey Comb.
2nd Honey Comb - After you get Jiggy #7, go to the right side of Jinxy
the Sphinx (if you're facing him) and wait for a magic carpet to appear.
Use that carpet to reach an opening in the side wall with a door, you'll
see Gobi the camel again, just smash him to get the Honey Comb.
6.8. Mad Monster Mansion
1st Honey Comb - Is inside the church, start flying and then go to the
wood boards at the ceiling.
2nd Honey Comb - You can break the windows of the mansion that have
light, in one of these windows there are a lot of Gold Feathers, some
monsters that appear from paintings and some holes in the ground.
After you've broken that window, go see Mumbo in order to get transformed
into a pumpkin, return to the room described above and enter one of the
holes in the ground so you can get the Honey Comb.
6.9. Rusty Bucket Bay
1st Honey Comb - Go to the place where the Yellow Jinjo is, dive in the
water and enter the hole in the right wall. Look for a button and press
it, the Honey Comb will appear, use the Flying Disc to get it.
2nd Honey Comb - Enter the door of the second funnel, go down the stairs
and right above the entrance to the engine room there is a hole.
Jump to it to get the Honey Comb.
6.10. Click Clock Wood
1st Honey Comb - In winter, search for a hole in the frozen pond near the
place where the flower is. Enter the water and proceed to Gnawty's house.
There you'll find the Honey Comb.
2nd Honey Comb - In winter, go to the Flying Disc near the squirrel's
house, start flying and Beak Bomb the window above his house. Enter to
get the Honey Comb.
--------------------------------------------------------------------
7. Note guide
7.1. Mumbo's Mountain
7 - 7 Notes in the bridge of the lake.
13 - 6 Notes on the lake.
31 - 18 Notes on the slope near the start of the level.
37 - 6 Notes on top of the huts.
42 - 5 Notes inside a hut.
46 - 4 Notes inside Mumbo's hut.
55 - 9 Notes on the path near the gorilla that leads to the termite
hole.
59 - 4 Notes on the path to the ruins.
73 - 14 Notes on top of the ruins.
94 - 21 Notes on the slope near the ruins.
100 - 6 Notes inside the termite hole.
7.2. Treasure Trove Cove
4 - 4 Notes on the start point.
10 - 6 Notes inside the giant hermit crab shell.
18 - 8 Notes on top of the trees near Captain Blubber's ship.
26 - 8 Notes inside the ship.
37 - 11 Notes on top of the ship.
42 - 5 Notes on top of the sand castle.
46 - 4 Notes inside the sand castle.
58 - 12 Notes on top of the rock formation near the start.
61 - 3 Notes on top of a Shock-Jump Spring near Captain Blubber's Ship.
66 - 5 Notes inside a chest near the last red X.
70 - 4 Notes in the path to the first red X.
82 - 12 Notes in the ladders on the opposite side of the start.
85 - 3 Notes near Jiggy #9.
91 - 6 Notes on the column where the last red X appears.
92 - 1 Note on the opposite side of Jiggy #7
95 - 4 Notes on the path to the lighthouse.
100 - 5 Notes on top of the lighthouse.
7.3. Clanker's Cavern
8 - 8 Notes on the pipes on the start.
14 - 6 Notes on the pipe that leads to Clanker.
21 - 7 Notes on the big pipe underwater, on Clanker's right side (if
you're facing him).
31 - 10 Notes on Clanker's back.
35 - 4 Notes on the platform on top of Clanker's head.
45 - 10 Notes on the pipe behind Clanker.
53 - 8 Notes on the place where the mutant crabs are.
58 - 5 Notes near the place where the 8th Jiggy is.
62 - 4 Notes on the pipe near Clanker's right fin (if you're facing
him).
70 - 8 Notes near the green Jinjo.
76 - 6 Notes inside Clanker's head.
84 - 8 Notes inside Clanker's mouth.
89 - 5 Notes on the tunnel that leads to Clanker's left gills (if you're
facing him).
92 - 3 Notes on the tunnel that leads to Clanker's right gills (if
you're facing him).
98 - 6 Notes on the place you get the Wonder Wing technique.
100 - 2 Notes on the wall at Clanker's right (if you're facing him).
7.4. Bubblegloop Swamp
5 - 5 Notes on the bridge at the start.
20 - 15 Notes on the floating logs.
25 - 5 Notes behind the giant egg.
45 - 20 Notes on the path to the first Jiggy.
49 - 4 Notes on the giant turtle's feet.
55 - 6 Notes inside the giant turtle.
60 - 5 Notes inside one of the huts you smash to get Jiggy #5.
65 - 5 Notes on the base of the column where the fourth crocodile
appears.
70 - 5 Notes on top of the giant crocodile head.
73 - 3 Notes on top of a plant near the giant crocodile head.
78 - 5 Notes on the water behind the blue Jinjo.
90 - 12 Notes on the maze.
96 - 6 Notes inside the giant crocodile.
100 - 4 Notes on the base of a column with a smash able hut on top (you
must be transformed into a crocodile).
7.5. Freezeezy Peak
9 - 9 Notes on the slope near the start.
14 - 5 Notes behind the Xmas tree.
26 - 12 Notes inside the Xmas tree.
30 - 4 Notes on the pile of presents.
34 - 4 Notes surrounding a present with a snowman on top.
38 - 4 Notes near Wozza's cave entrance.
48 - 10 Notes surrounding the giant snowman's legs.
52 - 4 Notes on the place where the sled race begins.
58 - 6 Notes on top of the houses near Mumbo's hut.
77 - 19 Notes on the giant snowman's scarf.
85 - 8 Notes on top of the giant snowman's hat.
91 - 6 Notes inside Mumbo's hut.
100 - 9 Notes on the water surrounding a snowman near Mumbo's hut.
7.6. Gobi's Valley
5 - 5 Notes on the first slope.
11 - 6 Notes on top of Jinxy the Sphinx feet
15 - 4 Notes on the stairs that lead to the pyramid of Jiggy #5.
21 - 6 Notes on the water pit surrounding the pyramid of Jiggy #5.
28 - 7 Notes inside Jinxy the Sphinx.
36 - 8 Notes on the sand at Jinxy the Sphinx's left side.
43 - 7 Notes inside the pyramid of Jiggy #5.
47 - 4 Notes on the stairs that lead to the pyramid of Jiggy #2.
51 - 4 Notes on top of the pyramid of Jiggy #2.
55 - 4 Notes inside the pyramid of Jiggy #2.
57 - 2 Notes on the left side of the pyramid of Jiggy #2 (if you're
facing it).
66 - 9 Notes surrounding the water pit.
70 - 4 Notes on top of the square pyramid.
74 - 4 Notes inside the square pyramid.
76 - 2 Notes on the right side of the square pyramid (if you're facing
it).
87 - 11 Notes on the left side of the square pyramid (if you're facing
it).
92 - 5 Notes on the place you get the second Extra Honeycomb piece.
100 - 8 Notes inside the pyramid with the target.
7.7. Mad Monster Mansion
4 - 4 Notes right at the start.
12 - 8 Notes on the Mansion's main room.
18 - 6 Notes in the garden maze.
26 - 8 Notes on the Mansion's roof.
30 - 4 Notes on the room where the yellow Jinjo is.
39 - 9 Notes on the other room on the Mansion's top floor.
43 - 4 Notes on the Mansion's cellar.
46 - 3 Notes near the path to the house with light coming out.
50 - 4 Notes on top of the house with light coming out.
54 - 4 Notes inside the house with light coming out.
58 - 4 Notes surrounding the column where the blue Jinjo is.
62 - 4 Notes on the platforms surrounding the well.
69 - 7 Notes inside the well.
79 - 10 Notes on top of the church.
83 - 4 Notes on top of the church's clock tower.
87 - 4 Notes on the church's seats.
89 - 2 Notes on the organ's pedals.
93 - 4 Notes on top of the organ tubes.
95 - 2 Notes inside Mumbo's hut.
100 - 5 Notes on the place you get Jiggy #7 (you must be transformed into
a pumpkin).
7.8. Rusty Bucket Bay
5 - 5 Notes on the bridge that leads to the boat.
9 - 4 Notes on top of the grate where the pink Jinjo is under.
13 - 4 Notes on top of a box inside a house near the start.
17 - 4 Notes inside the anchor's hole.
22 - 5 Notes near the place where the yellow Jinjo is.
25 - 3 Notes on the toxic waste dump.
28 - 3 Notes on the crane near the front of the ship.
40 - 12 Notes inside the blue boxes, near the cranes.
43 - 3 Notes on the crane near the back of the ship.
49 - 6 Notes on the back part of the ship.
53 - 4 Notes surrounding the button that slows down the blades in the
engine room.
65 - 12 Notes in the engine room.
69 - 4 Notes in the crew quarters.
81 - 12 Notes on the bridges between the two funnels.
84 - 3 Notes on the captain's quarters.
88 - 4 Notes on the control room.
93 - 5 Notes on the ship's kitchen.
95 - 2 Notes near the numbered buttons.
100 - 5 Notes inside the ventilation hole near the middle of the ship.
7.9. Click Clock Wood
4 - 4 Notes near the entrance to Spring.
- Spring -
16 - 12 Notes on the four bridges on the ground floor.
20 - 4 Notes surrounding the giant flower.
- Summer -
22 - 2 Notes on the green leafs right at the start.
24 - 2 Notes on the entrance to Gnawty's house.
27 - 3 Notes near the beehive.
31 - 4 Notes near the tree house.
36 - 5 Notes near the squirrel's house.
- Fall -
52 - 16 Notes surrounding the tree.
54 - 2 Notes inside Gnawty's house.
59 - 5 Notes behind the giant flower.
63 - 4 Notes inside Mumbo's hut.
67 - 4 Notes inside the beehive.
70 - 3 Notes inside the squirrel's house.
78 - 8 Notes on the eagle's nest.
81 - 3 Notes on top of a bear eating plant near the giant flower.
84 - 3 Notes on top of a bear eating plant on a bridge near the start.
- Winter -
88 - 4 Notes on a tree branch above Mumbo's hut.
92 - 4 Notes on top of the tree.
96 ñ 4 Notes on top of the tree house.
100 ñ 4 Notes near Nabnut's house, surrounding a snowman.
--------------------------------------------------------------------
8. Mumbo Token Location - Courtesy of Ernest64 (laredos@latino.net.co)
8.1. Mumbo's Mountain
1. Next to the pedestal where the pink Jinjo is.
2. Under the stairs that help you enter Mumbo's hut...
3. Behind the stone circle where the orange Jinjo is.
4. Inside the ant's nest, in the second platform...
5. In the wood columns near Conga...
8.2. Treasure Trove Cove
1. Use the jumping platform near Bottles to help you reach it...
2. Inside the ship is one, enter from above.
3. At the lighthouse entrance.
4. At the ship's mast...
5. Inside a chest near the wood stairs...
6. In the same chest as last one...
7. In the sea, behind the giant hermit crab...
8. In the sea, to the right of the little island where the golden chest
is located... (remember the one you have to fly, then stomp on the X's,
etc).
9. Below the big arch, in a box.
8.3. Clanker's Cavern
1. Above the entrance, use the pipes to reach it.
2. Fix Clanker's left tooth by shooting eggs, the enter the hole...
3. Go up by using Clanker's tail, the drop down to reach a platform
having one, kill the Green Monster first.
4. Enter the orange pipe at Clanker's right (submerge yourself) to find
one...
5. At Clanker's right use the green jumping disc, then while in the air,
turn right to reach a pipe, climb it and continue your way to the right
to reach it...
8.4. BubbleGloop Swamp
1. Behind the column where you find the orange Jinjo. Use boots...
2. Climb the stick next to the big pink egg...
3. Go to the "green path" (the one that help's you find a Jiggy after
pressing a switch) by using the green ramp to find one.
4. Behind Tiptup (inside the giant turtle) is another.
5. Behind Mumbo (inside is hut)
6. Behind Mumbo's hut (outside)
7. Inside the giant crocodile.
8. There is one below the third tree of the left, if you come from the
frogs island.
9. Below the same tree as last one.
10. Go to the huts (the ones that you use green jumping discs to reach
the top) and use one disc to help you reach it on the right side...
8.5. Freezeezy Peak.
1. Inside the igloo, behind the desk.
2. Kill the first snowman to your right, after going down the starting
ramp, to find one.
3. Behind the Christmas tree.
4. Use the sled on top of the snowman's scarf, to help you reach one.
5. Next to the big snowman's foot
6. Next to the other big snowman's foot.
7. Kill the snowman near the pile of gifts...
8. Use the flying disc on top of a house...
9. Under the scarf's starting point, in the frozen water...
8.6. Gobi's Valley
1. On the sphinx nose.
2. Use the boots behind the sphinx, then go to the right of it.
3. Inside the pyramid where you find the memory game.
4. Inside the pyramid in construction.
5. At the exit of the pyramid in construction.
6. Over the circle that surrounds the pyramid's water, by using the
flying disc from the sphinx.
7. Inside the sphinx.
8. At the bottom of the lake... The one you fill.
9. Inside the pyramid, the one with a target on top.
10. After completing the maze, inside a pot.
8.7. Mad Monster Mansion.
1. Inside one of the barrels at the basement.
2. Inside the bathroom
3. In the same room where the yellow Jinjo is, in front of the green
phantom picture.
4. In the top of the church, near the clock.
5. At the house chimney, use a yellow feather.
6. At the maze.
7. There is another in the maze.
8. Left from the entrance to the fountain, if you come from the house.
9. Over the chair next to the piano.
10. Behind a tombstone.
11. Inside the well.
12. On the church's roof.
13. Over the shed.
14. Left from the shed's entrance.
8.8. Rusty Bucket Bay.
1. Inside the machine room, over the first spinning platform.
2. Next to the switch in the machine room that deactivates the ship's
propellers.
3. Same as above.
4. In the platform where the switch is.
5. Left from the entrance, throw 2 eggs to the Troll 2 hole, and then
throw another 4 to make the platform move.
6. At the acid pool, where the Green Jinjo is located.
7. In the Controls room.
8. At the top of the chimney, the one at the back of the ship.
9. In the left blue box.
10. In the middle blue box.
11. In the storage room.
8.9. Click Clock Wood.
Spring
1. Right from the entrance, over the eating plant.
2. There's a big arch next to the bull, there is another at the left of
it, over an eating plant.
3. In front of Mumbo's hut.
4. Over mumbo's hut. (branches)
5. At the beehive entrance.
6. At the house under construction.
7. Above the cabinet at Nabnut (the squirrel) house.
8. In front of the big egg.
Summer
1. At the entrance of Gnawty's (the beaver) house.
2. Inside Mumbo's hut, on top.
3. Going to Mumbo's hut, and coming from the bull, at the right corner.
4. Over Mumbo's hut (outside). (branches)
5. There's another token on the path leading to Eyrie, on some tree
protuberances, where birds attack you.
6. On one of the leaves that surround the tree.
Fall
1. Right from the entrance over an eating plant.
2. Over Mumbo's hut. (branches)
3. On some branches in front of the house under construction.
4. On one of the leaves surrounding the tree.
5. On the eating plant on top of the tree, where there's a door that
leads to some roots...
Winter
1. On the big plant's stem (the one you helped growing up by stomping on
Gobi's (the camel) back.
2. Kill the snowman that is located between Mumbo's hut and the big
plant.
3. On the beehive.
4. In front of Nabnut's house. Go down the ramp and go to the right.
8.10. Gruntilda's Lair
1. Behind the 1st Pink Cauldron.
2. On the room with the 1st Orange Cauldron, on top of the pipe you came
from.
3. On the room where the Click Clock Wood Puzzle is.
4. On top of the entrance to Freezeezy Peak, use the Shock-Jump Springs
to get it.
5. Next to the Mad Monster Mansion Puzzle.
6. In the room where the entrance to Click Clock Wood is, there are two
tunnels on the trees. Go through the one that doesn't leads to Grunty's
Furnace Fun.
7. On top of the entrance to Clanker's Cavern.
8. Behind the sarcophagus, near the entrance to Gobi's Valley.
9. On the room where the 2nd water switch is, the one near Mumbo, there
is a Token behind his chair.
--------------------------------------------------------------------
9. Extra lives
9.1. Spiral Mountain
- Behind the big waterfall is one.
- On the left side of Banjo's house (if you're facing it) there are some
trash cans, use them to climb to the house's roof. Stand on the chimney
and jump to get it.
9.2. Mumbo's Mountain
- One of the huts you break to get Jiggy #4 has an Extra life.
- On top of the termite hole.
9.3. Treasure Trove Cove
- On top of the crate floating near Sharkfood Island.
- On the first gap on the path to the column that has the first red X.
- On a small pond near the place you get Jiggy #9.
9.4. Clanker's Cavern
- At Clanker's right side (if you're facing him) there is a platform with
a beehive. Jump to it and climb the slope at your right, use the
Shock-Jump Spring to climb to a hole in the wall. Keep jumping from hole
to hole, on the last one there is an Extra life.
- On the place where the Orange Jinjo is, go down the slope and you'll
pick up one.
9.5. Bubblegloop Swamp
- On top of the giant egg.
- On the base of the pillar where the fourth crocodile appears.
- You can win three Extra lives if you win the red crocodile's game after
getting his Jiggy.
- If you talk to Mr. Vile after you get his Jiggy and win is game again,
you'll get 3 Extra Lives.
9.6. Freezeezy Peak
- Behind a crystal near the podium.
- In Wozza's cave, in the room where you get the Extra Honeycomb piece.
- On top of Mumbo's hut.
9.7. Gobi's Valley
- On the sand behind Jinxy the Sphinx.
- On top of the "square" pyramid.
- Inside the pyramid of Jiggy #5 there is a maze. In the maze there is an
Extra life.
9.8. Mad Monster Mansion
- Inside the secret room is an Extra life.
- On top of the lamp on the Mansion's main room.
- Behind the organ's tubes.
9.9. Rusty Bucket Bay
- Inside the engine room, jump by the rotating cogs and proceed to the
area with a window, climb the stairs and grab the Extra life.
- Inside one of the big blue boxes, kill all the wood boxes and an
Extra life will appear.
- Inside the house where Jiggy #6, use the Shock-Jump Spring to get the
Extra life.
9.10. Click Clock Wood
- On the room at the top of the tree, there is one on the ground (in
Spring).
- Also in the room at the top of the tree, in spring, go transformed into
a bee (saves a lot of work) and fly to the branch with an Extra life. You
can always get it by jumping from branch to branch.
- Inside the tree house, in summer.
- In fall, enter Gnawty's house, the Extra life is inside the fireplace.
- In winter, enter the hole in the frozen pond, swim to Gnawty's, wait
until your air meter is full and dive again. When you leave his house
swim to your right until you find the Extra life.
- In fall, on the branch near the tree house there is a bear eating plant
with an Extra life on it's top.
- In spring, on the branches above Mumbo's hut.
- In summer, on one of the sides of the dried lake, near the big flower.
- In spring, on top of the bear-eating plant that is on top of the big
log on the lake.
9.11. Gruntilda's Lair
- Behind the entrance to Click Clock Wood, walk in the grass until you
hear a metal sound. You're on top of a Shock-Jump Spring! Use it to jump
to the top of Click Clock Wood entrance and collect an Extra life.
- In the same room where the Mad Monster Mansion Puzzle is, after pushing
the second water switch, go to the surface and you should see an Extra
life.
- On the back of Gruntilda's giant statue hat, in the room you get Jiggy
#8.
- Inside a window near the last yellow Cauldron, after completing
Gruntilda's Furnace Fun.
- Behind some roots, in the room of the Click Clock Wood Puzzle.
- Behind the house you can only enter if you're a pumpkin.
- There are three Extra lives in Gruntilda's Furnace Fun.
- On the room where the entrance to Bubblegloop Swamp is, on the place
where you can see 3 brown pipes, jump to the top of the middle one.
--------------------------------------------------------------------
10. Where are the Puzzles?
10.1. Mumbo's Mountain Puzzle
- This is the first Puzzle and you must be blind if you don't see it. It
is located right next to Mumbo's Mountain entrance. You need 1 Jigsaw to
complete it.
10.2. Treasure Trove Cove Puzzle
- This Puzzle is on the room where you get Jiggy #4.You need 2 Jigsaw
pieces to open its door.
10.3. Clanker's Cavern Puzzle
- This Puzzle is on the same room than the Treasure Trove Cove Puzzle,
but you can only reach it when you know how to use the Shock-Jump Spring.
You need 5 Jigsaw pieces to fill it.
10.4. Bubblegloop Swamp Puzzle
- On the room where the Clanker's Cavern entrance is. You need to press
all the buttons before you can actually reach it. The first button is
right at the entrance of the room, the next one is near the entrance to
Clanker's Cavern. Climb to the top of the pipe that has just risen and at
the end of the horizontal pipe there is another button. Press it and a
grate underwater will open. Enter the hole and you'll get to the Puzzle,
to complete it you'll need 7 Jigsaw pieces.
10.5. Freezeezy Peak Puzzle
- Enter the room where the entrance to Bubblegloop Swamp is. There are
two brown pipes, one at your right and another at your left. Enter the
one at your right and you'll get a pair of Wadding Boots. Use them to get
to the room behind the entrance to Bubblegloop Swamp, there you will find
the Puzzle. You need 8 Jigsaw pieces to open its door.
10.6. Gobi's Valley Puzzle
- On the room with the entrance to Freezeezy Peak there is a giant
Gruntilda's statue, enter it's mouth. The Puzzle is inside her, 9 pieces
are needed to complete it.
10.7. Mad Monster Mansion Puzzle
- In the room where the entrance to Rusty Bucket Bay is, look for a hole
that leads to a big room filled with water. In this room jump to the
platform that is closer to the water line. Keep jumping from platform
from platform until you reach the one that has the Puzzle. This one needs
10 Jigsaw pieces to be completed.
10.8. Rusty Bucket Bay Puzzle
- Break the grate door near the entrance to Mad Monster Mansion, at the
end of the slope you'll find a house with a hole in the door. But the
hole is too small for you to fit. Enter Mad Monster Mansion and get
transformed into a pumpkin. Leave the level and now you can enter the
hole in the door. Enter it, talk to Mumbo, smash the coffin and push the
button to make the water rise in the room where the entrance to Rusty
Bucket Bay is. There, smash the crate with the Rare symbol. Push the
button that is revealed and the water will rise. Now you can enter the
hole near Rusty Bucket Bay entrance. There break the grate and you'll get
to the Puzzle, which needs 12 Jigsaw pieces to be completed.
10.9. Click Clock Wood Puzzle
- Go to the room where the entrance to Click Clock Wood is and use the
leafs on a tree to climb its a hole. There look for a button, press it
and you'll see the Jigsaw piece where you stand in order to place the
Jiggies on the Puzzle, appear. Return to the place where the entrance to
Treasure Trove Cove is, dive in the lake, and at the other side you'll
reach the Puzzle, which needs 15 Jigsaw pieces to become completed.
10.10. Gruntilda's Puzzle
- After beating the Gruntilda's Furnace Fun, you'll reach a Puzzle that
must be completed in order to fight with Gruntilda. You need 25 Jigsaw
pieces to complete it.
10.11. Red Honeycombs Puzzle
- When you reach the room where Dingpot is, you'll see four Note
Doors. On the door that has 882 on it you'll see a final Puzzle. Use four
Jigsaw pieces and your Honeycombs will turn red. This means that you can
now have double damage!
--------------------------------------------------------------------
11. Brentilda guide
- Brentilda can only be found in Gruntilda's Lair.
1 - The first Brentilda is on the room where Treasure Trove Cove and
Clanker's Cavern Puzzles are.
2 - This Brentilda is on the same room where the Click Clock Wood Puzzle
is.
3 - In the room where the entrance to Clanker's Cavern is, on top of the
big horizontal pipe.
4 - Behind the big Gruntilda statue with the arms open.
5 - In the room where the entrance to Bubblegloop Swamp is, inside one of
the brown pipes.
6 - Behind the entrance to Gobi's Valley.
7 - On top of the giant Gruntilda's hat.
8 - Behind one of the gravestones near Mad Monster Mansion's entrance.
9 - Near the entrance to the cave where the 2nd Cheato is.
10 - Hidden it the grass near Click Clock Wood's entrance.
--------------------------------------------------------------------
12. Magic Cauldrons
- Pink Cauldrons -
1st - In the room where the Treasure Trove Cove and Clanker's Cavern
Puzzles are look for a tunnel with some stairs, go down and the
Cauldron is right in the middle of the room.
2nd - In the room with the big Gruntilda's face, throw 3 eggs to clear
the web away.
- Orange Cauldrons -
1st - Under the entrance that leads to the room where the Clanker's
Cavern entrance is.
2nd - In the room where the entrance to Click Clock Wood is, search for a
hole, hidden in the grass.
- Green Cauldrons -
1st - Is on the same room as the 2nd Pink Cauldron, near the top of the
statue's hat. You'll need to fire 3 bouncing eggs to the spider web
disappear.
2nd ñ It is inside a hole, on one of the walls in the room where the
Rusty Bucket Bay entrance is.
- Yellow Cauldrons -
1st ñ It is behind the teleporter on Gruntilda's Furnace Fun.
2nd ñ Is near Gruntilda's Puzzle.
--------------------------------------------------------------------
13. Cheatos
1st Cheato - Go to the place where the Freezeezy Peak Puzzle is, at the
right side of the entrance there is a slope, climb it and you should see
a rock, smash it. Go to Bubblegloop Swamp and go see Mumbo to get
transformed into a crocodile, return to the Freezeezy Peak Puzzle and
enter the little hole that the rock was hiding to find the first Cheato.
2nd Cheato - In Mad Monster Mansion get yourself transformed into a
pumpkin, leave the level and return to the place where the Gobi's
Valley Puzzle is. Go to the platform where Brentilda is and enter the
little hole to find Cheato.
3rd Cheato - After you've raised the water and being able to reach the
cave where the Jiggy #9 appears, break the grate in the middle of the
cave. Climb the pipe and push the button, the water will rise, but only
for a limited time! Go to the room where the entrance to Rusty Bucket Bay
is and enter the hole on the wall at you're right before the time is up.
--------------------------------------------------------------------
14. Note Door information
- This is the list of all the Note doors in the game and how much Notes
you need to open them.
1st - The first Note Door needs 50 Notes in order to open, it leads to
the room with Treasure Trove Cove's Puzzle.
2nd - This Note Door needs 180 Notes to open. It gives you access to the
room with the Gruntilda statue with its arms open.
3rd - This one needs 260 Notes to open. When opened you can go to the
room with the big yellow pot.
4th - The fourth Note Door needs 350 Notes to open, it leads to the room
with the Gobi's Valley Puzzle.
5th - The next Note Door you'll find needs 450 Notes in order to open.
When opened, gives you access to the room with the floating mine.
6th - Note Door #6 needs 640 Notes to open. It leads to the room with
Click Clock Wood's entrance.
7th - To open this Note Door you need 765 Notes. It leads to Gruntilda's
Furnace Fun.
8th - This Note Door needs 810 Notes to open and it leads to the room
with Gruntilda's Puzzle.
9th - This Note Door leads to a Blue Egg refiller, it needs 828 Notes to
open.
10th - A Red Feather refiller is behind this Note door. It needs 846
Notes to open.
11th - This Note Door needs 864 Notes to open and it leads to a Gold
Feather refiller.
12th - The last Note Door needs 882 Notes to open, it gives you access to
the Red Honeycombs Puzzle.
--------------------------------------------------------------------
15. Grunty's Furnace Fun
- This section explains what the tiles on Grunty's Furnace Fun board
mean:
- Blue tile with the picture of Banjo & Kazooie -
This tile asks you questions about the game and its levels.
- Orange tile with a picture of an eye -
This tile shows you an image and you have to guess what level it's from,
or, shows you a character and asks his name.
- Purple tile with the picture of Gruntilda -
This tile asks you questions about Gruntilda (find all Brentildas to know
all the answers).
- Red tile with the picture of a skull -
Asks you a random question, if you fail to answer it you get instant
death.
- Green tile with a picture of a Note -
This tile asks you sound related questions.
- Pink tile with a picture of a clock -
To pass this tile you need to complete a task before the time runs out.
- White tile with the picture of Banjo -
This is the Joker tile, it asks you a random question and you can only
try it once, if you answer it correctly you'll win two Jokers. These
enable you to pass one tile without answering its question.
--------------------------------------------------------------------
16. Beat the witch
- To beat Gruntilda in the final battle follow the steps.
Step 1 - Avoid Gruntilda's swoop and when she has "engine" problems hit
her.
Step 2 - Avoid her fireballs and throw some eggs at her.
Step 3 - Start flying and Beak Bomb her while avoiding the fireballs she
throws.
Step 4 - Throw eggs into the holes of all the Jinjo statues.
Step 5 - Throw eggs into the 4 holes of the Jinjonator statue.
--------------------------------------------------------------------
17. Secrets
17.1. Cheatos codes
- Enter the next codes in the sand castle floor, these codes only work if
you've found the correspondent Cheato:
REDFEATHERS
GOLDFEATHERS
BLUEEGGS
17.2. Cheats
- Enter these codes for extra goodies. After you've inserted a code leave
the sand castle before attempting another code:
CHEATLOTSOFGOESWITHMANYBANJOS - Infinite lives
CHEATGIVETHEBEARLOTSOFAIR - Infinite air
CHEATAGOLDENGLOWTOPROTECTBANJO - Infinite Gold Feathers
CHEATBANJOBEGSFORPLENTYOFEGGS - Infinite Eggs
CHEATNOWYOUCANFLYHIGHINTHESKY - Infinite Red Feathers
CHEATDONTBEDUMBOGOSEEMUMBO - 99 Mumbo Tokens
CHEATANENERGYBARTOGETYOUFAR - Max energy bar
17.3. Bottles Bonus game
- After you've collected the Jiggy in the sand castle return to Banjo's
house in Spiral Mountain, stand on the green rug and look at the picture
of Bottles and a bonus game should begin. If you want the effect of the
code to disappear type NOBONUS.
Note - the codes below only work if you've already beaten they're
respective puzzles:
BOTTLESBONUSONE
BOTTLESBONUSTWO
BOTTLESBONUSTHREE
BOTTLESBONUSFOUR
BOTTLESBONUSFIVE
BIGBOTTLESBONUS
WISHYWASHYBANJO
17.4. Secret room
- To find a secret room go to the level Mad Monster Mansion. Outside the
church look for a window that has the picture of Banjo & Kazooie and jump
through it.
17.5. Stay Mumbo transformation (GS)
- You must have a GameShark to do this. Enter the L button for Moon Jump
code (D0281251 0020 8137C4BC 43E0). First, transform into anything.
Now get out of the level. Go to the stop where Mumbo says " Magic getting
weak blah blah blah " Hold L and float over the stop where you transform
back. BUT DON'T LAND! Go through and door.
Now land. You will stay the transformation. This also works in other
seasons in Click Clock Wood. Just go through the hut of Mumbo Jumbo, and
walk back out.
17.6. Get the Ice Key (GS)
- You must have a GameShark and entered the Moon Jump code (D0281251
0020 8137C4BC 43E0).Now go to Wozza's cave and stand BELOW , NOT on , but
below the ledge that has the Jinjo on it. Hold L until you float up that
it looks like you can float over the wall. Hold forward and even if
you're not high enough, still hold L and hold forward. You will pass over
the cave wall, then the Ice wall. Now run forward and grab the Key! Now
press Start, keep scrolling through until you see a NEW screen called
"Stop N' Swop"
17.7. Win Mr. Vile's game the easy way
- Finish Bubblegloop Swamp by picking up all Notes and Jiggies except the
one that Mr. Vile gives you and continue playing until you've learned how
to use the Running Shoes. Return to the inside of the giant crocodile's
head and now you use the pair of Shoes that rest in the game area as a
crocodile and win the game very easily.
This can also be done in Grunty's Furnace Fun, in the mini-game of one of
the clock tiles.
17.8. Unlock all the secrets!! (GS)
- To unlock all the Secrets, enter the code DO285914 0008 8037D167 0040
on the your GameShark. You need to have all the 100 Jiggies. After
inserting the code jump inside Dingpot, it will play the ending where
Mumbo shows you the pictures. When it shows you at the VERY top of Shark
Food Island, Press Down Up on the D-Pad, and you should run into the Pink
Egg. Wait until the Ice Key pictures shows then turn off the system. Turn
it back on but without GameShark this time. You will only have the Pink
Egg but all the secrets will be activated:
Pink Egg - Sharkfood Island
Ice Key ñ Wozza's Cave
Blue Egg ñ Goby's Valley
Green Egg - On top of Loggo the Toilet in Mad Monster Mansion
Turquoise Egg - Behind the X Barrel in Mad Monster Mansion
Red Egg - On the captain's bed in Rusty Bucket Bay
Yellow Egg - On Nabnut's desk in winter
Thanks for Danny Murray and Dan Mud for this information (I got your
messages at the same time).
--------------------------------------------------------------------
18. Bugs and Glitches
18.1. Gnawty's house
- This is the most famous bug of the game. In Click Clock Wood, proceed
to spring, and go to the platform on top of Gnawty's house. Throw
bouncing eggs in order to hit the rock below. When you break the rock a
strange image will appear and a few seconds later the game will return to
normal. Now you can enter Gnawty's house even though you were not
supposed to! At first you can see through the black wall in front of you,
but when you get close it will become white. You'll see a weird water
formation. When you break the rock, it will stay broken forever in the
current game and if you fall to the big hole you'll return to the
beginning of the level but you'll not lose a life.
18.2. Walking under water
- Thanks to this bug you'll be able to walk, jump, Talon Trot, duck, fire
eggs and everything you can do in dry land, under water.
But this can only be done in one place, Click Clock Wood.
After breaking the rock blocking Gnawty's house in spring, enter his
house. While you are at the surface jump out of the water in the
direction of the big black hole, but while in the air Double-Jump and
land in the ground below the water line. You should now be able to walk
under water!
18.3. Music bug
- In Fall, enter Gnawty's house, when you leave his house the music
doesn't change, neither the volume. Until you climb out of the water.
18.4. Music bug 2
- In Clanker's Cavern, when you get Jiggy #1 the music doesn't stops, so
you'll hear two at the same time.
18.5. Never endless jump
- In Click Clock Wood, right at the start, stay right in front of the
Spring door. Use the Flapflip Jump and press forward. You'll be stuck in
the season symbol and won't get down until you stop pressing A. This
works at any season door.
18.6. Transparent buttons
- Not really a bug, but when you push the big snowman's buttons in
Freezeezy Peak, they don't really go inside him, they just become
transparent. You can still stand on top of them.
18.7. Infinite slide
- In Mad Monster Mansion, go to the mansion's room where you get an Extra
Honey Comb Piece. There enter one of the holes in the ground, start
running and press Z to slide and Banjo will start sliding and jumping on
the same place for ever, as long you keep pressing Z and the direction
you were running.
18.8. Top of maze turns black
- In Gobi's Valley, enter the pyramid with the maze, while in the maze
look up and then press A. The Top of the maze will turn black for while
your camera turns to the normal position.
18.9. Nipper's shell
- In Treasure Trove Cove, fight with Nipper (the giant hermit crab) and
make him go inside his shell. Step into the shell but don't enter, go to
the far right side and them look at your left side. You should see
through the shell and on to the other side.
18.10. Catch the Extra Honey Comb Piece without the Walrus
- You can catch the Honey Comb Piece inside Wozza's cave without being
transformed into a walrus. To do so you need a lot energy, go to Wozza's
cave and swim to the top of the tunnel, do the smallest jump you can and
then do a Beak Buster. Press forward and you should enter the small
passage and on to the next room.
18.11. Funnels disappear
- In Rusty Bucket Bay, destroy the small door that leads to inside the
engine. Get very close of it, but don't enter, now press C-Up and the
ship's funnels will disappear.
--------------------------------------------------------------------
19. Unsolved mysteries
These are some mysteries that remain unsolved (at least to me):
- Is it possible to open the chest in one of the mansion's rooms?
- Can you break the barrel with a cross in the mansion's cellar?
- SOLVED -
Danny Murray found the Turquoise Egg inside it (Using the Unlock all
Secrets GameShark Code).
- Can you go to the top of the mansion as a pumpkin and enter the little
chimney where the green Jinjo is? - SOLVED -
Danny Murray says he reached the top of the mansion as a pumpkin but you
can't enter the chimney.
- What is the use of Stop N'Swop? - Danny Murray says:
"As you know, when you get the Ice Key, there is a new screen in the
pause menu called Stop N'Swop. I think this is a clue on the Secret
Items. Like in Banjo-Tooie in Wozza's Cave, you get an item that is able
to melt the Ice-Wall now stop n'swop it to Banjo-Kazooie.
Get some sharkfood and now swop it to Banjo-Kazooie. Learn or get the
item that is able to raise the island (or lower the water) and swop it to
Banjo-Kazooie.
This proves that maybe Rare IS telling the truth and the proof is right
there. Maybe you have to swop the secret items to Banjo-Tooie for use!"
- Is there anything inside the tree house in winter?
- Why is there a Flying Disc under a bear-eating plant in fall? - SOLVED
-
Greg Daniels told me that in winter they all wither away and die, so you
can then use it.
- WHEN THE HELL IS BANJO-TOOIE GOING TO BE RELEASED??
--------------------------------------------------------------------
20. Your reward
- When you get all 100 Jigsaw pieces you'll see three pictures showing
some secrets that you can't get for now. These secrets are:
- A Pink Mystery Egg inside Sharkfood Island.
- An Ice Key inside Wozza's Cave.
- A Blue Mystery Egg on the other side of the door in the mountain of
Gobi's Valley.
Rare says that you can only get those secrets after Banjo-Tooie comes
out. Banjo-Tooie is the sequel to Banjo-Kazooie and because Rare doesn't
like release dates, we don't know when the game will be released.
There are even more secrets in BK that you can only get by playing BT
first (or using the Unlock all Secrets GameShark code).
Sure, now we know where they are, but what are they used for?
--------------------------------------------------------------------
21. Thanks
- Thanks to Rare for making this wonderful game and its marvelous (but
annoying) ending.
- Thanks to ME, ME and ME.
- Thanks to Danny Murray (dan7768@hotmail.com) for sending the secrets
Stay Mumbo transformation, Get the Ice Key, the mystery of Stop N'Swop,
solving the chimney mystery and sending the Unlock all Secrets code.
- Thanks to Ernest64 (laredos@latino.net.co) for allowing me to include
his Mumbo Token guide in this FAQ.
- Thanks to Kris (myemailuse@aol.com) for sending the Secret Win Mr.
Vile's game, the easy way.
- Thanks to Greg Daniels (Gregswldrd@aol.com) for solving the Flying Disc
mystery. He also made me understand that spell checkers exist for a
purpose.
- Thanks to Dan Mud (danjedi@hotmail.com) for sending the Unlock all
secrets code.
- Thanks to Jimmy Bobberoonie (a246784666@hotmail.com) for sending the
sequences of TipTup Choir.
--------------------------------------------------------------------
Still have questions?
Or want to submit some secrets, opinions, corrections, anything...
Write me at Joca64@yahoo.com
I may take a while to answer your questions so don't panic!
Other FAQs by Joca64:
- Donkey Kong 64 FAQ/Walkthrough
- GoldenEye 007 Secrets
- Super Mario 64 Teleport location
- The Legend of Zelda : The Ocarina of Time Items Guide
- The Legend of Zelda : The Ocarina of Time Secrets
Other FAQs by Joca64 and Luigie (LuigieFRA@yahoo.com.br):
- Mission : Impossible FAQ/Walkthrough
- Rush 2 : Extreme Racing USA
- Superman Walkthrough