The Ultimate Super Mario Brothers FAQ
Version 1.0 Beta
By The M0urning ßta*
M00rstar@hotmail.com
dotdotdot.web.com
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TABLE OF CONTENTS
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Chapter 1 Introduction
Chapter 2 History
Chapter 3 Story
Chapter 4 Controls
Chapter 5 Walkthrough (World 1:1 - 8:4)
Chapter 6 Bad Guy List
Chapter 7 Item List
Chapter 8 The Minus World
Chapter 9 Cheats and Game Genie Codes
Chapter 10 Legal Stuff and Contact / Distribution info
Chapter 11 Conclusion
Chapter 12 Special Thanks and Goodbye
Apendix Document Information
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Chapter 1 INTRODUCTION
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Welcome to my first full-length FAQ. On the first video game I
ever played, Super Marion Brothers. I really don't have much more to
say...uh...yeh...this game was fun, and it was kinda fun writing this
FAQ, although it took me a while. I am using the great Marshmallow as
my role model although I don't believe I will ever write as many FAQs as
him. If you don't know who marshmallow is, you don't read the greatest
FAQs for most N64 games.
This FAQ is best read in WordPad, because notepad really messes up
the format.
That's pretty much all I have to say. So, uh...happy gaming!!!
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Chapter 2 HISTORY
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Well, this is the very first version of my very first FAQ. SO,
there really isn't much to say. Since this is the Beta Version, there
is NOTHING to put on this list...except...
5-1-00 Started on the Beta Version.
5-3-00 Finished Beta Version. 21 Pages total. E-mailed
about using Game Genie information and True Story of
TSMB.
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Chapter 3 STORY
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Wow, such an original story!!! Hmmm, let's see...the evil king
has kidnapped the princess, and her boyfriend goes to save her along
with his brother. Yes, the same old thing, however....
This evil lizard-dragon thing, Bowser Koopa, that has a castle in
Mushroom Land, where all the mushroom people live, kidnaps the Mushroom
King's daughter, princess Peach Toadstool. Some squire type guy sent by
the king, Toad, sets out to save her. However, Toad is a short little
guy with a giant mushroom on his head, so he's got no chance.
Enter Mario, an Italian plumber from Brooklyn, NY (according to
the later movie). He is in love with the fungi princess, and his
brother and he set out on a valiant quest to save her from the Evil lord
Bowser Koopa and his Koopa Troopa and Goomba minions.
Ok, enough of that... Not that anyone read it...
Here's a story I read at http://nesoracle.retrogaming.net :
------------------------------------------------------------------------
The True Story Behind Super Mario Brothers.
By: Ryan (Gamme) McCulloch
Introduction: Many people do not know the true story behind the
game Super Mario Brothers. Like with Roswell, NM, the building of the
pyramids, and the JFK Conspiracy; there are many "stories" attributed to
it - none of which can ever be PROVEN true (as well as never be proven
false). But here now, you can finally die in peace. For, hold on to your
seats folks, here comes:
"Secrets Revealed: Super Mario Brothers"
As many people erroneously think, The Kingdom of the Mushroom
People was never actually peaceful. In fact, it wasn't even called "The
Kingdom of the Mushroom People". It was known as "The Republic of the
Gibrion Alliance" (The RGA), a struggling Middle Eastern Nation in the
midst of a Civil War. Mario was not a happy-go-lucky plumber; he was a
notorious protester, who had been jailed thrice for speaking out against
the Gibrion Socialist Republic Government. At this time, King Koopa was
not a king - he was a small-time politician, known by the name of
Charles Kooper.
The Gibs had been using the Shrooms (Mushroom People) for hundreds
of years now as slaves. The Shrooms were just beginning to become
smarter - and with wisdom comes defiance. You see, for 2 months now the
Shrooms had been planning to overthrow the Gibs, and start a new nation
of their own. All they needed now was a leader.
Charles Kooper stepped in to take the job. He was a great leader
and a wonderful orator. He would get the Shrooms all riled up with his
powerful speaches. It was June 6, 1983. The Shrooms had binded together
and started war with the Gibs. In this army was protestor Mario. He had
no fear of dying for his Mushroom People. The terrible war lasted 1
year, 3 months, and 16 days. The Shrooms had lost more men then they
even knew they had. But they had did it - they defeated the oppressive
Gibrion Government. They had killed the evil Gibrion leader Snort (his
son Wart comes to play in the next story). The Shrooms had crowned
Charles Kooper as their new king.
But soon Charles Kooper (King Koopa, now) became power and money
hungry. He reverted back to the Gibrion ways of slavery. Mario was the
first to speak out against this. However instead of jailing him, King
Koopa kidnapped his fiancÈe Patricia Seavings (Princess as she was
called). Mario called a meeting with the Shrooms and decided it was time
for a second Civil War. But this time he had to do it alone. With only
the help of Patricia's brother, Luigi. And this is where our story
begins.
------------------------------------------------------------------------
yup, that's it...quite interesting, eh?
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Chapter 4 CONTROLLS
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All right, now for some info on how to actually control your
destiny...well, Mario's anyway.
WALK - Press left or right on the D-Pad to walk. You can walk forward
as much as you want. You can't walk backward, though.
DUCK - Hold down on the D-Pad to do this.
RUN - Hold B and press left or right to run.
JUMP - Tap A to hop, Press A to Jump. Jump on top of most enemies to
kill them.
HIGH JUMP - Jump while you're running.
SHOOT FIREBALLS - press B while you are Fire Mario.
SWIM - when in the water, press A to swim
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Chapter 5 WALKTHROUGH (World 1:1 through 8:4)
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Well, here it is. Most of these levels you will need no help
with. Certainly you will need no help with the first level, but it
demonstrates some basics of the game.
*World 1:
Level 1 =
Wow, what a difficult level. Well, if you haven't played before
at all, it might be a bit difficult. Ok, in the first ? block there is
a coin, but in the second is a mushroom. Bounce on the goomba to kill
him. Ok, Jump over the first three pipes, wither avoiding or stomping
on the goombas. The fourth pipe is a warp to the near end of the level.
If you take it right away, scroll down to the *. However, you can get
an extra life and still take it or you can continue playing normally.
Right after the pipe is a hidden block above the left-most side of a
small hill in the bg graphics. Jump and out comes the 1-up. If you do
it without moving too much to the right, you can still take the pipe.
Otherwise, continue.
All right, under the second block coming up next is a Flower if
you are super Mario, and a mushroom if not. Get it, without getting hit
by goombas. Under the next ? is 11 coins. Then is a group of 2 boxes,
the second one contains a star. After the star is a pyramid of ? boxes.
The top one contains a flower, the three bottom contain coins.
Next is just a series of stars and holes. Jump over the holes to
get across.
*
Here is just a row of boxes, the ? one contains a coin. To get
5000 on the flag step all the way to the right of the top part of the
stairs as far as you can without falling off. Now, hold down B and
press right until you get to the very end of the platform and push and
hold Jump.
Level 2 =
This is the first underground level you go to. The first ? block
is a Power Up. The first regular box you see contains 9 coins. Now
comes a thing that looks like a badly written W. at the very end of the
W the top box contains a star. After the row of coins on some boxes,
there is a thing hanging down that looks like a backwards J. The top
block on the right part of the backwards J is a Power Up.
Coming up is a rectangle with some coins on top. Get on the
platform before it and run and jump to get on it. Directly above the
last coin is a 1-up. Break the box in front of it to make it drop down
so you can get to it. The first pipe is a warp that leads to the third
pipe.
The last in the row of blocks under the red turtle contains a
Power Up. ride the elevator to the top and run to the right to access
the level jump. One pipe goes to level 2, one to 3, and one to level 4.
Level 3 =
Tree type place. You come to an elevator and a ? block very early
that contains a Power Up. The last elevator above a red turtle leads to
the stairs going up to the flag.
Level 4 =
Your first castle. Make sure if you try to get the ? block that
you avoid the fire thing. It contains either a mushroom or a fire
flower. The first ditch you come to has a hidden coin block 4 block
spaces from the end. Just jump to get it.
When you get to King Koopa, either jump on the little ride thingy
at the top or run under him when he jumps. Don't let him touch you. If
you have fire Mario you can shoot him about 5 times and he'll die.
Otherwise, get the axe hammer thing at the end of the bridge and kill
him. Now Toad will tell you that the princess is in another castle,
what a waist of your time. Oh Well, keep going.
*World 2:
Level 1 =
In the middle of the first three boxes you come to is a Power Up.
Some ways ahead is two rows of ? boxes. The first ? box on the bottom
row is a Power Up. There are two more rows of ? blocks, only horizontal
instead of on top of each other. Above the two rows is 5 normal blocks.
The middle one contains a vine that leads to a cloud secret. If you
don't take the cloud warp, there is a pipe warp right after where the
vine is. The first box after the pipe warp is a Power Up. After the
following pipe and the ditch, you have to jump on a springboard to get
to the platform before the flag.
Level 2 =
The first underwater level. Avoid the fish (easy) and avoid the
squid that can control their own movement. When the ground disappears,
be careful because you can get sucked down.
Level 3 =
Keep running as much as you can (after a while you can tell if a
fish is gonna hit you.) There is a ? box with a Power Up in it.
Level 4 =
The ? box has a Power Up of course. When you have a chance to
either take the top route or the bottom route, take the bottom. There
are less flame thingies. When you get to the Koopa, break the boxes
with super Mario to take the elevator platform over his head.
*World 3:
Level 1 =
Dark World!!!! The third ? block contains a power up. The second
pipe is a warp. After the warp is a star. You should be able to use
the star power to kill the hammer bros. and then get the Power Up in the
second box above them. The first box in the second row of boxes after
the springboard has a vine that leads to a cloud warp. If you don't
take the vine, a box after the vine contains a power up. Before the
end is a last row of boxes. the second box contains coins.
Level 2 =
The first ? box contains a Power Up. Above one turtle that is
trapped between some bricks is two boxes. The bottom box contains some
coins, the top contains a star.
Level 3 =
There are two elevators right at the start of the level. The
first ? is a Power Up. Watch out for dropping elevators and the pairs
of elevators that make each other rise and fall.
Level 4 =
Watch out for the flames that jump up from the pits at the
beginning. The second ? contains a Power Up.
*World 4:
Level 1 =
Arghhh...a Lakitu level. It is very useful to have Fire Mario in
this level. The first ? has a Power Up. If you warped in level 1-2,
there is a hidden 1-up block on top of the row of four ? boxes. It won't
be there if you didn't level jump. The third pipe coming up is a warp.
There is a coin box right next to the flag.
Level 2 =
This is an underground level. The first box under the little part
with the coins has a Power Up in it. There is some hidden coins near
the end of the hallway with three goombas 2 blocks up from where the
last goomba is when you first see him (5 boxes from the end). Now there
are two groups of two ? boxes and one group of three. The middle one in
the group of three is a power up. Across the ditch there are three
boxes just sitting there. Jump directly under the second to the right
and last to the right. Jump onto the new block stairs so that you can
hit the first normal block from the right. This leads to a group of
sick mushrooms with a warp to either 6, 7, or 8. If you don't go, there
is a warp pipe right after the high pipe. The first box before the
strip of boxes with coins on top of them is a power up.
Level 3 =
The sick mushrooms level (notice that all the giant mushrooms have
chicken pox?). Anyway.... The ? box has a power up. Watch out for
those pulling elevators. The last elevator leads to the flag instead of
stairs. THERE ARE NO STAIRS!!! You gotta jump from the elevator.
Level 4 =
This is the first castle that has somewhat of a maze. You have to
take this route:
The first time you can choose between a high route and a low
route, take the top. Run until you reach another place where you can
choose. Jump down to the bottom and it will lead you to Koopa.
*World 5:
Level 1 =
At one point, after the second paratroopa, there are three blocks.
The middle one contains a starman. This level has the first bullet
bills in it. Try to either jump on them or crouch under them if you
can. There is a pipe in the air that warps near the end of the level.
Level 2 =
At the beginning, the last of the top row of blocks has a power
up. The first pipe goes to a swimming warp. Watch out for the lowering
elevators while swimming, they push you into sink holes. The last block
on top of the two rows after the warp has a starman. Then there are two
blocks that only regular small Mario can reach. The first contains
coins, the second a Power Up (mushroom for small Mario).
Level 3 =
Just exactly like World 1 - Level 3, the tree level. There are
more enemies and smaller elevators, and bullet bills are being launched
at you the whole level.
Level 4 =
At the beginning, there is an extra long fire thing near the ?
block with the Power Up in it. Take the bottom route to reach Roy
Koopa, the fifth Koopa.
*World 6:
Level 1 =
Lukitu level! This is another dark level. The first normal block
contains a power up. the third ? block also contains a power up.
Level 2 =
Another dark level. The first pipe is a warp. the second pipe
after the warp is a water warp. If you don't take the water warp, there
are two rows of blocks overhead. The last block of the second row is a
warp vine that leads to a cloud ride.
Level 3 =
This level is all gray for some strange reason. the first ? box
is a power up. About half way through this level, Bullet Bills start
launching at you.
Level 4 =
Same exact as the first castle, except for the Koopa at the end is
using hammers. It is really good to have Fiery Mario at this Koopa.
*World 7:
Level 1 =
First normal block holds a Power Up. There are a lot of Bullet
Bills in this level. There is a block with a power up at the very top
of the springboard. It is kinda hard to reach if you get a flower, and
if you get a mushroom, chances are you will miss it.
Level 2 =
A water level. A LOT OF SQUIDS!!!!!
Level 3 =
Another flying fish level, exact same lay out as level 2 -3.
However, there are more fish, and Koopa Troopas and Koopa Paratroopas
are in your way. There is still a power up in the middle that you want
for the following castle.
Level 4 =
Hmmm...the last castle before the big Bowser Koopa castle. This
is the maze palace of Ludwig Van Koopa. For the first three parts, go
Bottom, Middle, Top. Then you will come to two big ditches of lava on
the bottom, and a fire thing at the top. This one changes I think, but
what I did was went on top, avoiding the fire thing, and then stayed on
top, jumping the ditches. This led me to Ludwig Van Koopa.
*World 8:
Level 1 =
If you used a Level Warp to get here from level 4, there's a
hidden 1-up above a Buzzy Beetle that's trapped between two pipes.
There is a pipe warp in a pipe before three Goombas. There is also a
trapped Koopa Paratroopa with a row of blocks above it. In the middle
of where it is trapped is a hidden box. If you jump on the box, you can
hit the regular box above it that contains some coins. After the next
series of short ditches is a row of blocks, the third is a starman.
Level 2 =
There is a 1-up in the box above the springboard. Between the
first set of bullet bills, there is two blocks. The second one is a
Power Up. The first pipe after the difficult jump (where you're on a
pipe and you have to run just right to not fall down a pit) is a warp.
Level 3 =
The first set of hammer bros. are on two rows of blocks. The
second to last block on the top row is a power up. Then the next set of
hammer bros. is also on two rows of blocks. For that set, the second to
first block on top is a power up.
Level 4 =
Well, here it is...the giant maze castle...the home of Bowser
Koopa. Actually, I figured this level out quicker than the World 7
castle (Ludwig Van Koopa's castle).
Ok, there's a ditch with a little elevator that moves across some
ways into the level, right after it, enter the first pipe. Then,
there's a pipe in the air by some Koopa Paratroopas. There's a hidden
block near the left of it that will help you get into it. After that
pipe, you will have to jump over a pit with lava in it. Right after it,
jump into the pipe. This takes you to a swimming level with spinning
fire rods and 3 squidies. If you have fiery Mario, you can kill the
coming up Hammer Brother, otherwise try to run under it. Now, avoid the
Podobo to get to Bowser Koopa. It is very easy to kill Bowser with
fireballs. It is hard to get on top of him, and he has hammers, so it's
hazardous to try to go under him. Do what you must.
Well, I guess since you've reached the end, the only thing you can
do isÖ.do it again! The second quest has more baddies, a lot more
bullet bills, and all the baddies other than Koopa Troopas turn into
Buzzy Beetles. Have fun!
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Chapter 6 BAD GUYS LIST
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There is a list of some of the bad guys in the instruction book
that comes with the game. Other baddies and more detail can be found in
this list, along with tips when encountering them.
Bloober - Chases after Mario in the water. He's that annoying squid
guy. You gotta use fireballs. Worth 200 PTS.
Bowser, King of the Koopa - the sorcerer lizard dude at the end of all
the palaces. You only get points if you shoot him with fireballs. Each
Koopa is worth 5000 pts.
Bullet Bill - Shoots out of the canons. You can only jump on him.
Worth 200 PTS.
Buzzy Beetle - Not effected by fireballs. Jumping on him has the same
effect as on a Koopa Troopa. Worth 100 PTS.
Cheep-cheep - The fish that are in the water and are jumping around on
some stages. The green ones are slow, the red ones are fast and can
jump. You can jump on them out of the water, but can only use fireballs
while she's still in the water. Worth 200 PTS.
Hammer Brothers - Twin-Brother turtles that toss hammers at Mario.
Worth 1000 PTS.
Koopa Paratroopa (green) - A Koopa that wings all around aimlessly and
comes at you all of a sudden stomp on him and he loses his wings. Worth
400 PTS.
Koopa Paratroopa (red) - This turtle is under control, unlike the green
paratroopas. Stomp on him to get rid of his wings. Worth 400 PTS.
Koopa Troopa (green) - Soldier of the Turtle Empire, his orders are to
find and destroy Mario. Jump on him and he goes in his shell. You can
launch his shell at other baddies or let it sit. If you let it sit he
will come back out after a while. Worth 100 PTS.
Koopa Troop (red) - Just like a green one, only he wont jump off a
cliff. He's faster, too. Worth 100 PTS.
Lakitu - Little turtle in a cloud that launches spiny eggs at you that
hatch into Spinys. Worth 200 PTS.
Little Goomba - A mushroom that betrayed the Mushroom Kingdom. All you
have to do is stomp on his head to kill him. He can also be shot with
fireballs or killed with a turtle shell. Worth 100 PTS.
Pirana plants - Man-eating plants that live in flower pot (that look
exactly like pipes). You gotta shoot fireballs at them. Worth 200 PTS.
Podoboo - Those annoying fireballs that jump out of the lava in Palaces.
Spiny - Lakitu's pet. You can only kill him with a shell or fireballs.
Worth 200 PTS.
Spiny's Egg - Eggs of the turtle Spiny, pet of Lakitu. You have to
shoot them, too. Worth 200 PTS.
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Chapter 7 ITEMS LIST
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Here is an okay list of items from Super Mario Bros. It might not
be complete, so e-mail me if it isn't.
? Box - Can contain coins, 1-ups, or Power ups.
1-up mushroom - when you get one of these you get an extra life.
Box - a box of bricks. These often contain coins. You get 50 PTS. for
breaking them. They can also contain 1-ups.
Coin - If you get 100 of these, you get an extra life and 100 PTS.
Fire Flower - Turns Super Mario into Fiery Marion or Mario into Super
Mario.
Flag - The thingy at the end of each level that isn't a castle, you get
anywhere from 5,000 to 800 PTS. for bringing it down.
Flower Pot - the Pirana Plants live in these. When you kill the plant,
the flower pot turns into a pipe.
Magic Mushroom - Turns Mario into Super Mario.
Pipe - Duh, a pipe...the little green thing that you can often go down
or up to warp, level jump, and, uh, other stuff.
Starman - A star that turns you into Invincible Mario, where you can
kill anything. Wow!
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Chapter 8 THE MINUS WORLD
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Here is the most popular secret in the game, the Minus World.
What it is, is a level where you are swimming, and the level counter at
top says " - 1". There is no way to win, because if you go through the
pipe at the end, you just start over at the beginning. This happens
until you die or your time runs out.
Now for how to do it. Ok, you access the Minus World from 1 - 2
(World 1 - Level 2), the first underground level. You will have to have
Super Mario or Fire Mario. Go all the way to the end, where the pipe to
go up to the flag is. Don't go up the pipe. Don't go to the secret
level warp is, either. What you have to do is break about five blocks
above the pipe. Don't break the one nearest the pipe wall. Break all
the ones you can away from the wall. With only one block on the wall,
get the farthest on the edge of the pipe bottom you can without falling
off. You have to hit the last block with the back of Mario's head. The
best way to do it, is after you get as far as you can left on the pipe,
squat down and jump, then hold right. It's kind of complicated to write
instructions, but when you do it it will become easy. Squat, then hold
down while you jump, and after you've jumped, hold right also. Usually
it takes a while to get it right. I got to the minus world the first
time I tried, but it took me about 200 on the timer to get the jumping
right.
Ok, if you jump right, you will get sucked into the wall. Now you
have to make Mario walk right until he drops into the Level Jump area.
Go down the first pipe (the one that would go to level 4) you see. Now
you are in the Minus World. Have fun!
NOTE: If you use this FAQ for the Super Mario All-Stars version of this
game for SNES, the Minus World has been removed.
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Chapter 9 CHEATS, GAME GENIE CODES
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Here are various cheats that I have found or have heard from other
people. If something doesn't work for you, or you know something else,
e-mail me at M00rstar@hotmail.com ... thanks.
***Continue:
After you get a game over, you can continue at the first level of
the world you were on last. When the Game Select screen appears (where
you select 1 or 2 players), hold down A and press start.
***Fire Power when small:
At the end of the fourth level of any world (except eight), you
need to be either super or fiery Mario. Ok, when you get to the Koopa,
you have to touch the axe and Koopa at the same time. If you do it
right, you flash as if you were going to shrink, but you will stay super
or fiery Mario.
Get a mushroom in the next level and it will make you shrink.
Now, when you get a power up block it will be a flower. When you get
the flower you will stay small, so you can reach small spaces but have
fire balls. Pretty kewl.
***Infinite Lives:
Not an embedded cheat, but a useful tid bit. On 3 - 3, near the
flag, there are two turtles coming down the stairs. Jump on the second
one and have it launch at the first one. It will keep hitting it.
Eventually you will get extra men instead of points.
Ok, now here are the Game Genie Codes. This list is rather long.
It starts with actual game play codes and ends with .
***Actual Game play Codes***
YYTOZA Start with over 155 lives
AATOZA 1&2 players have 1 life
IATOZA 1&2 players have 6 lives
AATOZE 1&2 players have 9 lives
VATOLE 1 has 8 lives 2has 3 lives
SXIOPO infinite lives for 1&2
***Deleter Codes (parts of the game are missing)***
SEGAKE no scenery
XZZOEK no enemies
VULANE world is invisible (blue screen code)
IKTPOK no outdoor enemies
ZTSLEG no items except coins
TIKULT fireballs disabled
PIGNAX Mario is invisible, enemies are gone
NAGNAX Mario is invisible, enemies are gone
VENUSS no items in bricks
USSUSS no mushrooms
PZOPIG Some background is gone.
PIGPEG No enemies.
NZXNLZ Mario, enemies invisible.
***Drop Codes (you go right into a ditch)***
OGIPSK Changing world with time-up death.
ATEOAG drop into a pit of blue
OAKOSK Drop from sky into nothing with time-up death.
PGAOSK Great drop into nothing with time-up death.
SAGOKK Warp to 6-7-8 warp zone and die.
SGAOOK Drop into white and die.
PISPYP Drop.
***Graphics Altering Codes***
IKAAAE Just try this sucker out! I can't describe it!
EOXOPE Super Mario Brothers 2020-the scenery looks
tropical OEKULT Get a fire flower and you can
phase between normal graphics and 2020--has
other effects-you can hit bricks
OEPULT Fireballs invisible, 2020 pops up, music
changes, odd effects.
POIAIE Weird blackness.
POOAZE Like POOAIE, but play in grayscale.
EOOEIE Dim colors.
POOEIE Play in grayscale.
OOOEIE Play in blue scale.
POOPAE Mario 1411 graphics. A variation on Mario
2020.
AOOPIS Similar to POOPAE.
IIIEEP Blue void.
GKAEEP Blue void.
GKEAAE Similar to IKAAAE.
ZKSAAE Scrambled graphics with jerky scrolling.
EKGAAE Great frozen title screen!
KKGAAE Play in the great void with slow music.
OOOOZE Like IKAAAE.
POOPIE Mario 1411.
OTAOTA Like POOPIE.
EOXOPE 2020 graphics. Freezes if you hit a block.
POLAKE New colors for blocks, etc
TOSENA Makes a nice background!
OSTENA blocks and background scenery are fragmented
Note: OSTENA is part of an immense family of codes which switch the
sprites of game elements (pipes, ground, background, etc) I got tired
of doing all of the iterations, but a partial list follows:
AOSENA EVSENA ENSENA KOSENA OOSENA OESENA OXSENA OUSENA OKSENA
OSSENA AESENA OVSENA ONSENA SOSENA ZOSENA ZXSENA ZKSENA ZSSENA
AKSENA ZVSENA ZNSENA VOSENA XOSENA XOGEOA XESENA XVSENA XXSENA
ASSENA XNSENA XUSENA XKSENA XSSENA NESENA NXSENA NUSENA NKSENA
AVSENA NOSENA NSSENA NVSENA NNSENA EXSENA EXSESA TXSENA EXYEUA
ANSENA EXSEUA EXSEVA TKYEUA TKYEVA TKYEOA TKSENA TKSEVA YOSENA
LOSENA TSYEUA TSSEVA TSSENA TSYEVA TOSEOA AOSEOA EOSEOA POSEOA
TOSENA LOSEOA YOSEOA TVSENA TNSENA TOGENA TOYENA TONENA TOSEUA
EOSENA TOSESA TOSEVA TXYENA TXSEVA TXSESA TXYEUA OXSENA OXYEUA
EESENA OXYEVA OXSESA OXSEVA ZXYEVA XXYEUA XXYEOA XXSENA XXSEVA
EXSENA XXSEOA NXYEUA NXYEVA NXSENA NXSEUA NXSESA NXSEVA AKYEVA
EVSENA AKSENA AKSEVA EKYEUA EKYEUA EKYEVA EKYEOA EKSENA EKSEVA
EKSENA OKYEUA OKSENA OKSEVA ZKSENA ZKSEVA XKYEUA XKYEOA XKSENA
ESSENA XKSEVA NKYEUA NKSENA NKSEVA ASYEUA ASYESA ASYEVA ASYEOA
ASSESA ASSEVA ESYEUA ESYESA UXYEUA ESYEOA ESSENA ESSEVA ESSEOA
PSSENA PXYEUA PXYEVA PXSEVA LXYEUA LXYEVA LXYEOA LXYEUA LXSEVA
SKIENA nice graphical substitutions (background, etc.)
ISNAKZ when you hit a block, another block is under it
POKEXX same as ISNAKZ
ISEPAG ground is a double layer of bricks
EATLGZ Mario does not become big when powered
up....get a fire flower and become little fiery
Mario
SSPPYK most of the ground is missing
SAGOZK no background
SEIING hit a block and it becomes nighttime
PGAETT silhouette Mario
PEKEPS silhouette everything but Mario
TIKAGI score is strange
AEENIE gliding Mario
APPNIE charging Mario
YAZPNO weird pipes
YAZONO pipes replaced by background elements
YAZENZ gold bricks flash different colors
YAZENG 7s appear where hidden items are
OPKOPK misplaced background scenery
OLAOLA play on nothing above actual scenery-neat
STAEXZ+GAAGGA rains coins--has other effects
EGXNAY 2020 graphics! Also a music code.
STOXUN Yellow sky.
EPOXUN Tremors. Also a behavioral code.
IKAXUN Stripes are missing from background. Scene
shifts rapidly.
SSSXUN Scene changes randomly.
KKKXUN Scene changes randomly.
TTTXUN 2020 title screen. Freezes.
YYYXUN Small section of 1-1 with a big hole in it
loops infinitely.
EEEXUN Stripes missing from background.
PPPEPP Question blocks flash faster.
GGAEXP Adds colored stripes to screen.
ATPOPT Switches game elements. Lots of question
blocks.
ATLOPT No platforms.
ATEOAT Almost no blocks.
ATEOPG Staggered scenery.
POGPIE When you kill an enemy or hit a block, an
afterimage of it stays with Mario for the rest
of the level.
POXPIE Bizarre graphic scrambler. Freezes.
ATEOPA Mario starts under the ground.
POOAIE Neat-looking title screen, screen before 1-1.
POOPIT Transposing error.
EOOPIT, XOOPIT Similar to POOPIT-Transposes sprites with one
another.
YOOPIT Great transposing error.
POOAAE Frozen nice title screen.
NAGOAG Scenery different or gone.
AKIAAE Nice frozen title screen.
KIAAEE Odd menu screen.
PZOOPK Background full of odd clouds.
ZIGPAK Background is odd.
ZIGPOK Misplaced enemies.
ZIGPZK Too many clouds.
ZGIOOK Black void.
ZIGPXK Misplaced enemies.
KITENO Changing colored stripes on ground.
KISENO Some ground is invisible.
KKEENO Discolored level, some invisible scenery.
XLEENO Stripes.
XLVENO Some discoloration.
NOPEND Ground glows. Some discoloration.
XYXPYP Fragmented 2-headed Mario.
ONEENO Some discoloration and scene jumping.
SUXENO Blue and lime green coloring.
SEGEKE Scrambler.
PAGPEG Misplaced enemies.
PITEXP Color-changing blocks.
POPOIK Floor is raised 1 block.
NOPEIS White skies.
GGAEXP Stripes.
ENOENO Colored bricks.
YAZENO Green world.
EAZEAZ Enemies leave trails, gaps in scenery.
YAZEEO Small changes in color.
YAZEUO Scrambled colors.
AAAETT Nighttime 1-1 and scrambled graphics.
PINAOO Scrambled colors.
PEKING Nice freeze.
AEKING Nice freeze.
EPIOZE Nice title screen.
EXPOPE Grey title freeze.
EOPOPE Adds lots of question blocks to level.
PGOOIG Scrambles graphics.
IGOOIG Scrambles graphics.
OPOOIG Scrambles graphics.
AAAOIG Scrambles graphics.
AEPOIG Scrambles graphics.
APPPPI No blocks.
KPKPKP Ground covered in 1/2 pipes.
OZONAY Fragmented graphics.
ZOTAKK, YOTAEG Changes color of enemies, items.
IUTAVG, AEIAOG, IOTAKK Blocks and mushrooms are monochrome.
ZXTAVG, ZXTAKG, ZXIASG Some mushrooms, fireballs, and spinys are
almost invisible.
LOIAOK, LXIAEK, LEIAXK Blocks are sea-green.
ZXIAOG, ZXIAEG, LXIAXG Blocks are blue with purple lines.
LOIAOG, GOIAEG, ZOIAXG Blocks are bright purple.
YOIAKG, YXIAVG, AXIASK Clouds are red and orange.
IXYASG, IXIAOG Blocks are pink.
ZOTAVG, POTAKG Blocks are blue and white.
PEAEKG Blocks which contains coins are marked with the
number 1.
IXTASP Blocks flash fast.
***Jumping, Swimming, Etc. Codes***
AAZUAG Jump as high as you want by holding down the A
button. When you want to come back down, let go
of the A button. This only works on turbo
running.
APZLGK super jump from standing
TPZLTG super jump from run start
GPZUAG super jump from turbo run
APZLGG mega jump from standing
APZLTG mega jump from running
GAZUAG mega jump from turbo running
PIAULT Mario slides when you try to stop or turn
around
POPISO enemies cannot be stomped
POEISO goombas change to invincible Koopas when
stomped
GPPXXY blocks disappear when you hit them
IOAULT fireballs behave...oddly
TELLEY helium-filled Mario has a hard time staying on
the ground
IOEOIO Mario is permanently invincible, but music is
normal
IVYIVY very fast Goombas
SUEISA run into enemies to power up
SEPUEG hit first mushroom block and your score starts
climbing fast
PEGLEG jumpy mushrooms
EATLEG mushrooms and fire flowers absent, 1up mushrooms
jumpy
GAPOAO come out of pipes wrong-cool code
ZTSLEG no special items
XVSUOS all 1ups replaced with starmen
OKKULT fireballs ignore laws of gravity and physics
EEEULT fire shooting behavior odd-can produce machine-
gun effect
UNNUUN Mario has difficulty jumping
NAXULT hold jump to hop once you get Fire Flower
POIISK can't hit bricks
POIISG items in ? blocks are random
VENPIS all blocks are items
VALLEY enemies either move fast or don't move at all
TALLEY enemies move left only
POIISO stomp an enemy and he flips over and floats
downstream
PONISO stomp an enemy and get hurt
YLLLLI mobile powerups will fall off-screen rather
quickly
ULLLLI Mario is slow
PSKIST Mario cannot move
AYYNIE Mario cannot move
AYYYYP Mario cannot move-stupid
POIIOG Mario can pass through boxes
PIGOAP swim without water--neat code
TIKAPO slow motion
YXZLNY Mario is fast
EATSSY walk through things
YAZSNO get hit by enemy and power up
ELVISS zombie mario-pulled to right side of screen
YPZTZZ invisibly tall Goombas
YEZTZZ cannot be touched by enemies or powerups
YAZYIZ lots of teleportation--fun code
YZZENO lots of enemies throw hammers at you
EVYIVY things on ground bounce
YZXLNY run really fast
SSASSA invincible
PAASNO Mario can stomp all enemies
PAZSNO Mario can always throw fireballs
ZEVLGK very high jumps
EEVLGK rocket jump from standing start
ZEVLEY jump a little higher
EVYIVN enemies walk through walls
YZXLNN no enemies and you have super speed
NZXLNY can go left until you stop
KGXVYU Enemy position different than perceived
position.
EGXVYU, EPXVYU,
AGXVYU, EPIVYU Enemy position different than appearance.
EEEVYU Enemies, powerups fall through ground.
EPOXUN Blocks turn invisible when hit. Also a
graphics code.
POPXUN Random invisible blocks and vines appear.
NNNVYU Mario passes through objects and touches
invisible ones.
ZXLLUN Mario jumps high, comes up from under screen,
hits ground, and floats down slowly. Enemies
and powerups also float down. Freezes if you
get too close to the left edge of the screen.
PUNLUN Similar to ZXLLUN.
UXLLUN Mario cannot jump.
UUUXUN Scroll does not keep up with mario.
ZALLUN, ZILLUN,
ZPLLUN, ZZLLUN,
ZGLLUN, ZTLLUN,
ZYLLUN Mario and enemies have trouble running and
stopping properly.
GENLAS Mario has extra acceleration.
GENUAS Mario has super-speed.
GENPTS All question blocks contain powerups.
GENPAZ Mario, enemies fall through ground.
POEISA Mario is invincible and starts with 1000
points.
NAGLAG Certain blocks repel mario.
NAGNAP Coins move when you get them.
NAZNAG When you hit a block, all enemies move closer
to you.
PINAAO Move around while game is paused!
STAGEO All enemies throw hammers!
SPEPNY Fire is shooting at you like in a dungeon.
SGTOSK Drop into levels. Die at 1-2 from time-up.
GGIOOK Mario is a zombie. Also a new world code.
KGIOOK Mario is a zombie. Also a new world code.
EGIOOK Mario is a zombie. Also a new world code.
GANOPE Enemies turn into headless bowsers.
STOPYP Come out of pipe in a cool way.
ZONENO Earthquake!
OPPOAK Earthquake!
SEPTAT Coins are in odd places.
TIKOAP Starts level in odd location.
TSTOIG Zombie mario.
NZXNLO Mario stuck in upper left-hand corner of
screen.
KIGLUY Mario, enemies teleport.
YNPPPO Invincibility.
TVAPKG Lowers ground one block.
AETVEN When mario shoots fire, strange things happen.
TVTAGG Everytime you get a powerup or stomp an enemy
you get a 1up.
OTGOTO Swim without water.
***Misc. Codes***
ALKELI Score is strange.
IANOXG timer is goofed-starts on MOO!
ATAPIX continues automatically
IGEAPO game stuck in demo
TIKPOG more enemies
EPZKIX tons of turtles
YSAOPE+YEAOZA+AOAPYA World H-1
POAPYA World I-1
ZOAPYA World J-1
LOAPYA World K-1
GOAPYA World L-1
IOAPYA World M-1
TOAPYA World N-1
YOAPYA World O-1
AXAPYA World X-1
LXAPYA World -1
***Music Codes***
NGGNAY creates interesting music from all songs (loops
several notes and plays various bass parts over
this)
NIGNAY takes the DrumMix (explained later) and inserts
pauses into it
YAGNAY plays briefly some of the end-game music and
then stops-only works occaisonally
OGGNAY, XGGNAY,
UGGNAY, KGGNAY,
EGGNAY All of these are similar to NGGNAY, but each is
different from the rest.
STAPTO Music stops immediately.
PPPPPP Various tunes are switched around.
EGXNAY Drums are off-time. Also a graphics code.
YYYVYU When you stomp an enemy, music goes through
several variations.
KOTAGE No sound at all.
PIPPPP Plays invincibility music constantly.
PAPPPP Loops normal music constantly.
POZPIS When you interact with blocks, enemies, the
music screws up.
NAGNAN Music skips.
NYGNAG Music skips.
AGGNAY, ZGGNAY One instrument plays some wrong notes on a sine
wave.
GGGNAY Same as AGGNAY but with banjo sound.
POTPIE Freezes with great grinding noise.
EOPOPE No music. Also a graphics code.
APPPPP, PPPPPP,
TPPPPP Mixed-up music.
EPPPPP, LPPPPP,
SPPPPP, NPPPPP Weird music.
ZPPPPP, GPPPPP,
VPPPPP No music.
XPPPPP, UPPPPP Underwater music.
KPPPPP Fortress music.
SKINIT Between-level music.
UNVUXV Repeating music.
STOPPP Starman music.
PGOPGO No music.
TGOOIG Remixes on the fly.
YGOOIG, TAOOIG,
TPOOIG, TZOOIG,
TLOOIG, TYOOIG These all do fantastic remixing which depends
on what mario does!
EPONLY Fragmented music; some instruments off-time.
PISNLY Music stops immediately.
NZXNLY Trance remix.
NLXNLY Similar remix.
AEENLY, ZEANLY Sound effect music freakout!
NVXNLY, SEXNLY,
XXXNLY, Adds a short-decay instrument (like a terrible
synth banjo sound) playing the melody.
OZXNAY, NZXNAY,
EPXNAY, APXNAY All these make the drums off-time in various
ways.
PPPNLY Music starts and stops frequently.
EPPNLY, APONAY,
TVYNLY, EPONLY All these make the melody off-time and the
music starts and stops.
PPENLY, NZANLY,
NZENLY All these make the bass strange.
ZLLNLY, NZYNLY,
NTXNLY, NYXNLY,
NZNNLY, NZXNPY,
NZXNZY All these codes make really cool remixes of the
music with extra drums.
ZOANLY, ZXENLY The melody is turned off.
NUNNLY, YVYNLY,
VNNNLY, UUUNLY If the mario/duck hunt cart is in, these will
first make weird slow interpretive ballad music
and then go into a warped duck hunt with the
coolest music you've ever heard!!! If the
cartridge of just mario is in, that ballad
music will continue.
NANNLY, PZZNAY Drums off-time, melody slow/off.
YLYNLY, GINNLY Music skips frequently.
NSXNLY, NNXNLY,
SUXNLY Adds a pure, no decay sine wave (like a
synthesized clarinet) playing the melody.
NUXNLY, NXXNLY,
IOXNLY Adds another melody sounding more like an oboe.
TZXNLY, NIXNLY,
NGXNLY Every instrument is odd or skipping.
NZXNUY, NZXNOY,
NZXNSY Makes one note more prominent.
EPONAY, EPONEY Strange fragments of all songs and instruments.
NEXNLY Soft clarinet melody.
NZONLY, NZPNLY Strange transitions between sections of music.
NIGNAY Start/stop minimal music.
PPONAY Fragments of normal music.
YEANLY Like ZEANLY.
YVONNE Makes great noise.
***New World Codes (create new levels)***
You should use SSASSA (invincibility) and PIGOAP (swim without
water) when using these codes to explore areas which would be otherwise
inacessible.
GENPAS transposes certain game elements (pipes,
question blocks, etc.)
GENOAS, GENPZS,
GENPLS, GENPGS,
GENPIS, GENPOS All of these do similar things
to game elements, like GENPAS but they all
differ from each other.
ATEOPT transposing error pt. II
POOPIS Transposing error.
POOPIG, POOPIK Puzzle piece world. Use PIGOAP or you will
fall and die.
TOOPIS, OOOPIS,
LOOPIS, POAPIG,
POLPIS, POYPIS All new worlds.
POZPIS New world. Also a music code.
SIIPKK Flooded bullet land. 1-2 is a pit.
SPEPNG Underwater loop.
SPPPOG Underwater 4-1. 1-2 is underwater 4-3. 1-3 is
underwater loop.
PIPOIS Altered 1-1. Cannot finish level.
SIPPNG Keep playing through this one. A later level
takes place on clouds, like a bonus round!
PGAPGG Warped 1-1.
PUPOIS, POPOIS Altered 1-1.
LIZONK 3-3 to 3-3 to 1-2 to freeze.
XAAOOK Water world->4-1->1-3 with Lakitu->underwater
loop.
NIXOOK 8.3 loop.
PGAOOK 0-1 strange level.
PGAOPK Question block land which you cannot finish.
NLXOOK 1-3->1-3->1-2->freeze.
EGAOOK Underwater 4-1->Underwater 4-3 with EARTHQUAKES
and cheep-cheep swarms and then going to the
underwater loop.
PZXOOK 1-3 to 1/2 to freeze. Try this out.
IPPPPI Pipe and steps turn into question blocks.
Freezes.
SGKOKK Repeating 8-1.
TGOPSK Repeating 2-2.
OGOPOK Underwater 4-1 to underwater 1-3 to underwater
loop to freeze.
PGOPOK Underwater 4-1.
OGIPOK Short wacky land.
OAKPOK Misplaced-enemy land.
PGOPSK Underwater 4-3 with grey bowser to underwater
8-4 to freeze.
ZIGPSK 1-3 with no platforms to 5-1 no enemies to
nocturnal 8-3 to 2-3 bridge to 8-3 (1-5) as a
castle to 5-1 no enemies to underwater 4-1 with
no Lakitu to 1-8 boring level to some strange
dungeon to ? Try this code!
AYKPSK Large ocean to 4-4 as a normal level to clouds.
IAGPSK 4-1 with no Lakitu to 1-3 to underground
underwater level to ?
GAIOPK Stone-filled universe!
PGPOSK 2-1 to 2-3 to 2-3.
SGOOSK 3-1 to 3-1 to 1-1 to 1-3 to ?
SAGOSK Cloud land to 2020 graphics to freeze.
SGAOSK Underwater 4-1 to underwater 4-3 with
earthquakes to?
OGIOOK Wacky colored 1-1 with grey zombie mario. Also
a behavioral code.
OGOOKK Repeating underwater castles.
AGOOPK Handicapped 1-1.
PGOOKK Underwater loop.
AGIOPK World of IF.
EIGPSK Some dumb level to underground night level to
desolate plain level to underground 4-3 to ? to
dungeon 4-3 to time-up death.
VIGPSK 4-4 as a normal daytime level to cloud trap.
OPOPOK 2020 graphics. Underwater 4-3 to cloud loop.
VGKOKK Nighttime in the mine.
UGKOKK Nighttime in the tunnel in greyscale.
ZAGPSK 4-1 no Lakitu to 1-3 to fantastic sewer level.
OGOPSK Dungeon loop.
ZIZPSK 1-1 with Lakitu to 1-2 with Toad! Loops.
KGKOKK Pipe to pipe to underwater 4-3 to fantastic 2-
5.
GGOPSK Dungeon 1-3 to normal level to blackness.
ZIGOSK Drained 2-2 to daytime castle.
IAGPSK+PGPOSK Weird 1-1 to ?
ZIGPKK Fantastic daytime 2-4.
ZIGPTK Fantastic tetris levels!
GGIOOK Halloween land with zombie mario. Also a
behavioral code.
KGIOOK Fall-colored stone land. Also a behavioral
code.
TGIOOK Fall-colored land.
EGIOOK Stone land with zombie mario. Also a
behavioral code.
ZIGPYK Stony land.
PIPOIS+ZIGPSK Strange plain with artifacts!
SAGOOK Drained 2-2!
PGAOKK World of OF.
OAKOAK Flat plain dead end world.
SAZAKE Altered 1-1.
ULTPLT Really strange world.
OOOOAK World riddled with holes.
PPPOSK Looping 1-3 and 2-3.
LLLOAK Strange world.
LLLPSK Strange castle lands.
UUUOKK Daytime castle world.
TIKOIO Flooded outside world.
VPPPPI Strange world with shooting coins.
PXZOIG Rock world.
***New World Traps (create worlds where you can't move)
TIKOKK Weird castle land.
UIGPSK Dungeon trap.
TIGPSK Brick land trap.
PSKOIG Happy brick land (trapped.)
SGSPSK Trapped in cloud world.
OAKPSK Trapped in clouds.
SGSOOK Stuck in stone world.
AGOOKK Stuck in nice caste land.
OGAOKK Pipe-top world.
UGIOOK Nice stone trap.
YGIOOK Cloud castle!
AGIOOK Halloween trap!
UGIOOK Cloud trap.
LGIOOK Stone trap.
ZGKOKK Fantastic cloud trap at night.
XGKOKK Cloud trap with timeup death.
SGAOKK Purple cloud trap.
POZOIG Rock trap.
***Sound Effect Codes***
NAGNAG new sound for stomping
KOTAGE No sound at all.
NAGNAK Many SFX different.
NAGYAG Many SFX different.
NZZNZG Many SFX different.
NAGNIG Stomping effect different.
NAGNZG Hitting block effect different.
NAGNLG Stomp effect different.
AAGNAG Stomp effect different. Freezes.
EAGNAG Block, stomp effects different.
NOGNAG Go down pipe effect different.
PAGNAG, NGGNAG,
NTGNAG Many effects different.
***Warp Codes***
SPPPNK Loop of some level.
OGOPSK Warp to 8-4.
OAKOKK Warp to 6-1.
SGOOKK Warp to 1-4.
TAKOKK Warp to 3-3.
************************************************************************
Chapter 10 LEGAL STUFF AND CONTACT / DISTRIBUTION INFO
************************************************************************
Well, I gotta do this....so...uh...anyway...my e-mail address is
M00rstar@hotmail.com . I check it daily, but I might not reply for a
little bit cuz I am a bit lazy....uh, anyway...
Nintendo and Super Mario Bros. are registered trademarks of
Nintendo of America Inc.
This FAQ is © 2000 by The Mourning ßta*
If you wanna use this FAQ for any reason other than beating the
game, e-mail me first and get my permission. Failure to do so is
against federal law and subject to criminal prosecution. Besides which,
it ain't very nice!
************************************************************************
Chapter 11 CONCLUSION
************************************************************************
Well, now you have beaten the game and unlocked every secret
possible. Unless you know something I don't. If you have info on a
secret, code, or some info I just don't have, e-mail me.
M00rstar@hotmail.com . If you want information about using this FAQ on
your site, or distributing it in any way, please e-mail me. Or, if you
know that it has been posted somewhere other than GameFAQs or
dotdotdot.web.com please tell me. Thank you, and I hope this FAQ has
given you at least an extra hour of game time or an answer to that one
castle you just couldn't beat.
************************************************************************
Chapter 12 SPECIAL THANKS, GOODBYE
************************************************************************
Ok, here's a list of everyone I wanna thank:
- Marshmallow for making such awesome FAQs!
- Nintendo for making this game
- GameFAQs for hosting such a great site.
- Gamme for making the "True Story of the Super Mario Bros." featured in
the story section.
- EdTheMoogle 'cuz he made almost all the Game Genie Codes.
I hope you enjoyed the FAQ, I am planning on making one for SMB 2
and 3 eventually and then a special ed. for Super Mario All-Stars
including the Lost Levels.
************************************************************************
Apendix Document Information
************************************************************************
Here's where I can brag about how much larger my FAQ is than other
ppl's...
Here's the Stats:
Pages: 21
Paragraphs: 731
Lines: 1159
Words: 8203
Characters: 39982
Characters (with spaces): 49186
This does not include this sentence or the numbers themselves.