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AN UN-OFFICIAL WALKTHROUGH/STRATEGY GUIDE TO:
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For the NINTENDO ENTERTAINMENT SYSTEM (NES)
Written by: SykoBadger
COPYRIGHT (c) March 28, 2000 (v.1.1)
This Walkthrough/Strategy Guide is best viewed with the settings 800 by 600 pixels.
Hello, all, and welcome to my (SykoBadger's) walkthrough/strategy guide to the NES game
Dragon Warrior. How do you like that artwork up there, eh? It took me 2 1/2 hours, copying it
from the title screen of the game. If you ask me, I think it's pretty damn good. If you have
any comments, questions, suggestions, or anything of the sort, please e-mail me at
'SykoBadger@usa.net' (yes, in the old version it did say 'lordsunglash@usa.net', but it has
changed). Also, at the end of this guide there is a list of upcoming guides made by me. I would
also like to say that even though this game is close to 15 years old, it was one of the first
RPGs for a game console, and it is DEFINENTLY a classic! If for some reason you are looking at
this but have never played the game, please do so! To download this game, visit my website at
'http://www.geocities.com/Area51/Zone/3214/index.html', but be sure to read the disclaimer.
Also, there is a much better HTML version of this guide (with game snapshots!!) coming soon at
my website (I think). Well now, on to the good stuff!
TABLE OF CONTENTS:
1 - Version Updates
2 - Description of Game
3 - Story: History of Alefgard
4 - Alefgard: A Mini-Atlas
5 - Controls/Basic Gameplay
6 - Walkthrough/Strategy Guide
7 - FAQ/Hint Guide
8 - Enemy Guide
9 - Weapons, Armor, and Shields
10 - Other Items
11 - Level Guide
12 - Spells
13 - Legal Mumbo-Jumbo and Other Stuff (READ THIS)
===============================================================================================
1.
Version Updates
Here is a summary of all of the version updates (when and what they were):
v.1.0 - This is my first version of the Walkthrough, and it was started on 5/30/99, finished
on 6/17/99. Yeah! Any suggestions, comments, or (hopefully not) complaints, you can
6/17/99 e-mail me at 'lordsunflash@usa.net', or visit my website at
'http://www.geocities.com/Area51/Zone/3214/index.html'. Oh, and you don't have to
tell me that the Atlas isn't there, or that the Level Guide isn't finished. They will
be fixed in a future version. The enemy guide and item guide will also be
finished/re-checked later.
v.1.1 - Nine months.... I apologize VERY greatly. Anyway, the guide is pretty much done. I
still have to add the big map of Alefgard, and I'm hoping to add some individual maps
3/28/00 of towns and such, but all the other maps should be done. I double checked all the
tables for accuracy, went through the entire guide a few times to fix any spelling
or grammar errors or anything like that, and added some detail where I thought
necessary. I am aware the level guide is still incomplete, but its time consuming to
get all teh nexessary expirience points, trust me. I just wanted to get this version
out, ill bring out v.2.2 soon though. I've just got to finish up the ole map and the
level guide, and the Dragon Warrior II strat guide will be under way. Also, my e-mail
address has changed to 'SykoBadger@usa.net'.
===============================================================================================
2.
Description of Game
This game is an RPG. For those of you who don't know what that is, it's a Role-Playing-
Game. For those of you who don't know what THAT is, it is a game where you take one or a few
characters and control them. You take them around, usually fighting people. (However, you just
tell them what to do, you dont actually fight. For instance, you would push an 'ATTACK' button
instead of moving your character up to an enemy and getting in a sword fight with it.) You can
get better as you fight and get better weapons and such. There are usually many, many items to
get in an RPG, and many, many people to talk to. The Final Fantasy series is a good example of
an RPG.
In this game, you play the decendant of Erdrick, a mighty warrior of the past. Your main
goal is to defeat the evil DragonLord. To do so, you must fight his loyal minions, gaining
experience and gold with which to buy better weapons. You will do so until you are finally
ready to hunt out and destroy the DragonLord. Good Luck!
===============================================================================================
3.
Story: History of Alefgard
Long ago, a guy named Erdrick was born. He was destined to become a warrior, and guess
what: he did! He defended the land of Alefgard from a bunch of evil demons with the mighty Ball
of Light. He did so valiantly. However, after he died, the DragonLord arose and stole the Ball
of Light, hiding it in darkness. Now you come along. The King of Alefgard brings you before him
and explains that you, being the decendant of Erdrick the Warrior, are also destined to become
a warrior. He sets a quest before you: You must go to the DragonLord's castle and defeat the
evil being, and bring the Ball of Light back to its rightful place. Now, the fun begins...
===============================================================================================
4.
Alefgard: A Mini-Atlas
Alright, I know i said that 'COMING SOON IN V.1.1!!!' would be a map/atlas of Alefgard.
However, you have no idea how time-consuming that really is, cause Alefgard is a pretty big
place. I decided not to wait until I finished that map to put this new version out, so I just
finished some cave and dungeon maps for now. So, I guess I can say this:
ALEFGARD MAP/ATLAS - COMING SOON IN V.1.2!!!
TOWN AND CASTLE MAPS - COMING SOON IN V.1.2!!!
Anyway, here's my completed maps, all labeled with stairways, chests, and the like. Stairs are
marked with letters; the upper-case letter (A, B, C, etc.) represent the top of the stairway,
lower-case letters (a, b, c, etc.) are the bottom. This is to make it easier for you to see how
to get to where you want to go. The numbers represent chests or other important things, and are
labeled under or to the side of each map. Also, the floor markings (F1, F2, etc.) start from
the top and go down, so the highest level of a dungeon is Floor 1. Instructions are included
on how to get to the useful places in each dungeon.
----------------------------------------Erdrick's Cave-----------------------------------------
F1 F2
############ ############
#a # ## # # #
## # ## # # ##### ####
# ## # # # # #
## ### ## # #### ## 1#
# # # ## # # ## # Path to Erdrick's Tablet: A, B, 1
# #### ### # # ## # ###
# # # # # ## # #
### # ## # # ## ## #
## # # # ## # # # #
## # # #B# # # #b #
############ ############
A: Entrance from Overworld
B/b: Stairway
1: Chest; Contains Erdrick's Tablet
--------------------------------------Rock Mountain Cave---------------------------------------
F1 F2
################ ################
#B #### # #b # #
# ## # ## # # # # # ## ## #
# # ####### # # ###23# # # # #
# # # # # ### ### #
##### ##### # # # # ## ####
# #C # 1# ##### #c #
### ## ######### # # # ## ## # Path to Fighter's Ring: A, C, 2
#a # ## # # #### # #
### ##### # ## ## ## # # #
# # # # # ### 5## #
# ### # # ### ## # ### #### ###
# # # # # # # #
# # # ### # D # # ####### # #d #
# # # # # #
################ ################
A: Entrance to Overworld
B-b/D-d: Stairways
1: Chest; contains Herb
2: Chest; contains Fighter's Ring
3: Chest; contains Torch
4: Chest; contains 122 Gold
5: Chest; contains 13 Gold
------------------------------------------Swamp Cave-------------------------------------------
F1
########
#a #
# ## ###
# # # #
# ## #
# # #
# # ## #
# ## #
# ## #
# # #
# # ## #
# # #
# # #
# # # # Path from Northeast Continent to South Island: A, B
# # ## #
# # #
# ###1## Path from South Island to Northeast Continent: B, A
# # #
# # ####
# # # # Path from Northeast Continent to Princess Gwaelin: A, 1, 2
# # # #
# # # #
# # ##2#
# # #
# ######
# # #
# ## # #
# # #
## ###
#### #
# # # #
#b # #
########
a: Entrance to Overworld, Northeast Continent
b: Entrance to Overworld, South Island
1: Green Dragon; Must kill to save Princess
2: Door; Requires Magic Key to open, Princess is behind it
----------------------------------------Grave of Garin-----------------------------------------
F1 F2 F3 F4
###################### ################ ###################### ############
# # #234# ## # # # # # # # ###### #####
# ###### # ## # # C# ####### D # # 5 # # # #c # d # ##### ####
# # # # # # # # # ## #b # # # ##### # # #### # ###
# # ## # # ##### # # # ####### ### # # ### # # ############ ### ### ##
# # ### ### # # # # # # # # # # ## ## # #h ##i #
# #### # # # # # # # # # # # # # # # # ### # H# ### # ### ### ##
# ##### # # # # # # # # G # # # # # # #### 6 # # # #### # ###
# # # # # # # # ##### # # ### # # ## # # # ##### ####
# # ## ### ##### ### # # # # # # # # # # # ## # ###### #####
# # # # # # # ############ # # # # # #I ##### # # ############
# # # # ## ##### # # E# #F # # # # ### #### # # #
# # #a # # ## # # # # # # #g # ## #
# # # # # # ## ## ################ # # # ########### # #
# # ###### ##### # # # # # # # #f #
# # # ##### # # # # # # ### ### #
##### ###### # # # # # # ## # # # # # Path to Silver Harp:
# ### # # # # ##### ##### # # #
# # # # ########1### # #e # # # # A, 1, B, E, H, I, 6
# B ###### # # # # ############## ### #
# # # # # #
###################### ######################
a: Entrance to Garinham
B/b-I/i: Stairways
1: Door; requires Magic Key to open
2: Chest; contains Herb
3: Chest; contains 13 Gold
4: Chest; contains 13 Gold
5: Chest; contains Cursed Belt
6: Chest; contains Silver Harp; otherwise is empty
----------------------------------------Charlock Castle----------------------------------------
SURFACE F1 F2 F3 F4
### ########### ###################### ############ ############ ############
## ## #//A//# ## # #a# # # #e #K#d #i # # #k # # #
## ###/###/# # ## # ##### # # #I### # #f## ## ##N# # ### ### # # ###### Q #
# # #/# #/# # # # ## ##### ### # ### # ### # #n# # # #R #
# #### #/////## ## # # # # ## # # # #### # # # ### ## # # #### # #
# # #/////# # # # #E # ## ## #### # ###j # # # # # #l # # # # # #
# ## # ## ## # # # #### ####### ## # # # # 2### # # ## ### # # # ## ### # #
# # ##/## # # # ## # # ## # # #### # # O# ### # ### # # #
# ##1## # ###1## # ### # ## ##J # #H# ### # ### ###### P# # ## # #p# #
# #///# ##/###///# # # ## # ## #### ### #L## ## ##h# # ##### # # ## ### #
# #/#/# # ##/#/# # # # # ## #G## # # # M# #g # #m # # #o ## #
# #///# ##/###///# # # #### # ## # # # # ############ ############ ############
# #/#/# ##/#/# # # # ## ## # # #
# #///########///# # # # # ## ## ## # #
# ##B## ##C## # # # ### #b # # # F5 F6
# ### # # ### # # #F# ######## ### # ############ ############
## ## # ### ### #c # #S# #q #r# #t T#
## ### ### ## # # #### ### # # # #### # # ############
##### # # ##### # # #### # # # # # # # # ############
# # # #### ### #### # # # # ## # # # ############
# D# # # # # # # # # ############
###################### # # # T# # # ## ##
Path to Erdrick's Sword: # # #### # # ## ##
A, D, K, O, P, N, I, J, 2 # # # # #s *#
# ######## # ## ##
Path to Courtyard/DragonLord: # # ## ##
A, D, K, O, R, S, * ############ ############
A-S/a-s : Stairways
*: This stairway takes you out to the Courtyard at Charlock. You can see the wiley DragonLord
when you first enter; however, to get to him, go all the way left, then up, then right, then
down, and you'll be there. A map of the courtyard should be included in V.1.2.
1: Doors (need Magic Key to open; moot point cause you can't get anywhere useful through
stairways B and C)
2: Chest; Contains Erdrick's Sword, otherwise is empty
/: Those wierd barrier floors that take out a crapload of hitpoints unless you have Erdrick's
Armor
*** On the sixth floor, the T stairway never ends; you could seriously keep going down forever
and it'd never end. If you happen to go down here, just go up the stairway once and you'll
be out of it.
===============================================================================================
5.
Controls/Basic Gameplay
I'm gonna get this out of the way now, so I won't be doing it all the time during the
walkthrough. There isn't much to it. Here it is:
D-PAD: Move your character around, move cursor on menu
A BUTTON: Select a choice on the menu
B BUTTON: De-Select/Go Back in the menu
Here is a list of the menu commands, and what they do:
TALK: Talk to someone in front of you
STATUS: Check on your fighter's status, including equipped stuff
STAIRS: Go up/down stairs when youa re standing on them
SEARCH: Search the floor/ground directly under you, revealing hidden items and chests
SPELL: Cast a spell (some can only be cast in battle; some only when not it a battle)
ITEM: Use an item
DOOR: Open a door right in front of you
TAKE: Take the item that a search revealed to you
And, in a battle:
ATTACK: Attack the enemy you are fighting
RUN: Run away from the enemy (don't be afraid to use this!)
SPELL: Cast a battle spell
ITEM: Use an item
===============================================================================================
6.
Walkthrough/Strategy Guide
This guide will be split into sections as follows:
A - Tantagel Castle and Surrounding Areas
B - Garinham, Erdrick's Cave, and the North-West Continent
C - North-East Continent, Kol, Rock Mountain Cave, Swamp Cave
D - The South Island, Rimuldar, Princess Gwaelin
E - Grave of Garin, Magic Armor, Cantlin
F - Silver Shield, Erdrick's Armor, Erdrick's Sword
G - Hauksness, Charlock Castle, the DragonLord
H - The End
I - And Beyond...
Here we go!
P.S.: When you get to the various dungeons in the game, look at the Dungeon Maps in Chapter 4.
It includes instructions on how to get to all the things you'd need from the dungeons.
-----------------------------------------------------------------------------------------------
A.
Tantagel Castle and Surrounding Areas
Welcome to the world of Alefgard. I am SykoBadger; I will guide you through your quest.
First, you must give yourself a name. Keep in mind that as you travel about Alefgard, only the
first four letters of your name will show. So, type in your name, and the King of Alefgard will
give you your quest. You must defeat the DragonLord. Easy, right? Hah! Well, let's get started.
The King allows you to take his treasure, which consists of 120 Gold (120-G), a torch, and
a key. If you talk to the guard that is wandering around the room, he will tell you about the
missing Princess Gwaelin. Ah, that would explain the empty space next to the King, wouldn't it?
Well, now you have a little side quest to do. Don't worry, you will take care of this in due
time. The other guards will tell you of a town to the east with an inn, and the other tells you
how to open a door (with a key). Well, open the door, and head down the stairs in the corner.
Welcome to Tantegel Castle!!
First rule of this game: TALK TO EVERYBODY!!! Though most of what they say I will have in
this guide, it's still good to make sure I didn't miss anything. The guards outside of the
throne room will tell you how to save your game. You can't do it until you leave the castle,
though. Head down, and you will find a man telling you about Brecconary and a woman obsessed
with Princess Gwaelin. To the bottom left are two green-shirted merchants, but they don't have
much to say. To the bottom left, there is a guard obsessed with the Princess, another guard
with info on torches, and a man behind a desk. This man is VERY useful, though not until you
have learned the Heal spell. We will go back to that man later. At the top of the castle there
is a man that can tell you a little about what experience points and a guard who talks about
keys (again). The guards at the front of the castle just welcome you to it. Now, you're ready
to head out.
Welcome to the overworld. Here, you can see where you are, Brecconary, and the
DragonLord's castle. Don't get excited, though: you can't get there yet. It will be quite a
while, actually. Let's just head over to Brecconary and arm ourselves first. Make a bee-line to
the small town to the east; if you get in a fight with a slime, go ahead and kill it. Once
you're in Brecconary, talk to everyone (not counting people behind desks). You will first be
welcomed; then, heading to the right, you will find a well-wisher and a man that will tell you
how to get to Garinham. Other people you will find wondering about will tell you the following
things (not quoted): Good luck; I'm not Princess Gwaelin; Do you have proof of being Erdrick's
descendant; The castle to the south is Charlock; Enter where you can; See King Lorik after
experience level raises; It gets harder after crossing bridges; and Watch out when crossing a
swamp. The woman outside the weapon store will tell you it is a store, and the two guys
surrounded by stone will tell you that you can buy keys somewhere and to come back if cursed.
Now, head for the weapon shop.
Here, you should buy a Club(60-G) and the Clothes(20-G). This will leave you with 40-G.
Now, you have to make enough money to get the Leather Armor(70-G), which means you have to get
30-G. Actually, you should always have enough to make an emergency visit to the nearest
inn(6-G), so now you need to collect 36-G. To do this, head out to the overworld and wander
around.
For now, make sure to stay in the nearby forest, hills, or the grassland that is very
close to the castle. Make these your boundaries until I say otherwise, for your own safety. So,
wander around these areas until you have built up 76-G. When your hit-points get down to 4, the
screen will go red, hinting that you should visit the inn. DO IT!! Dying is bad, and you should
avoid it. Also, after getting in 7 fights, you will have enough experience points and become a
level 2 warrior. This will almost double your hit-points, so you can stay out that much longer.
So, after a while (visiting the inn when needed), you will have 76-G. After getting to the 3rd
level, your strategy should change a little. No that you have learned the Heal spell, you have
no need for the inn! You know that guy behind the desk in Tantegel Castle? He can refill your
magic points - FOR FREE!! I told you he would be useful. So, instead of going to the inn, heal
yourself, then talk to the man. Now, you no longer need the extra 6-G.
Once you have 70-G, head in to Brecconary and get your Leather Armor. He will buy your
clothes for 10-G. Now, you can venture a little farther out from the town and castle. Don't go
up yet, though, just a LITTLE farther west and south. This will get you into fights with
Drakees. Do NOT go into the forest and hills to the southwest, though. Also, only go down there
to fight Drakees if you are feeling a lttle daring. Now, you will want to get the Copper Sword
(180-G) before actually going anywhere interesting. So, fighting only Slimes, Red Slimes, and
Drakees, build up more gold and experience.
Upon becoming level 4, you will learn the Hurt spell (this is an attack spell) and your
magic points will triple. Now, you should have little trouble taking out those Drakees. By now,
you should be able to go safely into the forest west of Tantegel Castle and the hills to the
south of that forest (BUT NOT THE BOTTOM ROW), but don't go past the mountains to the north.
The next thing that will happen will probably be your upgrade to Level 5. Now, you are
quite powerful, and will notice that Slimes are now running from you. Though you should still
stay away from the bottom row of hills to the south, you can now enter the forest directly
north of the mountains north of Tantegel, and the hills east of those (but stay away from the
desert). Here you will encounter Ghosts, but they won't be too tough. You will quickly build up
the 180-G needed for the Copper Sword. Once you get the Copper Sword (and leave the store with
an extra 30-G), and refill on hit points and magic points, it's time to explore the world!
-----------------------------------------------------------------------------------------------
B.
Garinham, Erdrick's Cave, and the North-West Continent
Head north, and once you hit water, go west. You might meet some Magicians on the way, but
they should be no problem. They might make you heal yourself though, because they love to use
the Hurt spell. In Garinham, people will tell you the following things: Princess Gwaelin is in
a cave; The town was built by Garin; There is a guy named Nester; Welcome to Garinham; and
Gwaelin was takeneastward. Go ahead and buy a Dragon's Scale(20-G) at the item shop and use it.
You will also notice that there are some new weapons, some that are very expensive. Don't
worry, though; we'll take care of that in no time at all. Now, its time for a little quest. You
remember that little patch of desert with a cave in the middle you passed on the way to
Garinham? It's time to go there now! You should still have the torch from the King's Throne
Room, so head on over.
This is Erdrick's Cave. Go ahead and use your torch; it will reveal the area around you.
It's not much, but believe me, it helps. Head down to the intersection, and go east. Go as far
as you can until you hit a wall, go up, then continue east. Next time you hit a wall, go down
and hug the wall to the east, until you hit some stairs. Go down the stairs.
On the next floor, go in each direction I say until hitting a wall. Up, west, down, west,
up, west, up, west, up, east, up, west, up, east. Now, going east, there will be an opening in
the wall to the south; go through it. Then, go south, east, and--wait! A chest! Take it, and
you will find Erdrick's Tablet. This will tell you that you need three items before you can get
to the island housing Charlock Castle, the DragonLord's stronghold. Well, that was nice. I
trust you can find your way back to the surface. I would just like to say that this is the only
cave in the game with no enemies.
Now you can pretty much go anywhere on this continent, but don't cross any bridges. When
that guy said danger increases over bridges, he was right! You shouldn't go to that bottom row
of hills south of Tantegel, though. Just chill awhile on the continent, and build up your
stats. Right now, you should be Level 5, equipped with the Copper Sword and Leather Armor. You
should get up to Level 7, get a Small Shield(90-G), and a Chain Mail(300-G) before leaving the
continent. If you hang around the desert across the mountains near Brecconary, you will get
what you need quicker. Or, if you want to battle some Magicians head over to the western shore.
Always be ready to refill your Magic Points at Tantegel, though.
After you fill the requirements listed above, we are going to cross a bridge. I'm sure you
are very excited. Leave Tantegel, and head north, then east. Eventually, you will hit a river,
containing a bridge near the middle. Go across. Welcome to the North-East Continent!
-----------------------------------------------------------------------------------------------
C.
The North-East Continent, Kol, Rock Mountain Cave, Swamp Cave
After crossing the bridge, you should go east, then south, following the grassland. You
will come to yet another bridge, and should cross it. You should head north now. After passing
a small mountain range, head north-east into a forest, and you will find the lovely village of
Kol. Here is the customary list of sayings of the people: This is Kol; The south island is
dangerous; Save us from the DragonLord; Golem is afraid if a Flute; East of Hauksness is a
town; Fairies can put Golems to sleep; Nester needs help; This bath cures rheumatism; Do you
have proof of being Erdrick's descendant; Rimuldar is to the south; and You can buy keys at
Rimuldar. The man behind the swamp says, basically, that you are a weakling. How pleasant.
Well, it's about time to get some better weapons, now, isn't it? Well, you may remember
the Hand Axe(560-G) from Garinham. It is time to buy this weapon now. You should also save up
for a Half Plate(1000-G). Go ahead and wander around Kol, but try as hard as possible to avoid
Skeletons. This is for your own good, as Skeletons are armored well and hit hard. If you do get
in a fight with one, though, you should probably run. If you are feeling dangerous, you should
try putting them to sleep and attacking them. Keep an eye on your magic points, though. You
can, however, go ahead and fight Magidrakees and Scorpions safely. When your hit points and
magic points get low, you can either head back to Tantegel (make sure you have enuogh hit
points to make it alive) or use the Kol Inn(20-G). You may wish to choose the Inn, since you
are a ways away from the good ole Castle.
If you wish, you can head west from Kol, then north on a little peninsula. At the top of
the peninsula, you will find a little cave. In the cave is a little guy that says if you bring
him a Silver Harp, he will give you a Staff of Rain (which you will need at some point).
However, there isn't much you can do about it now, but I just thought you'd like to know about
this little side quest. Be careful, though. I have spotted a Skeleton or two over there.
After getting your Hand Axe, you should be able to fight Skeletons without running. You
should still use the Sleep spell on them, though. You can also now go to the desert area south
of Kol. Fighting Skeletons, you will get the 1000-G needed for the Half Plate a lot quicker
than you might have origionally thought. The next thing that will happen is you will graduate
to Level 8. Upon doing so, you are quite strong, and are having regular attacks from 10 to 15,
and will have Slimes, Red Slimes, Drakees, Ghosts, and Magicians running from you. You can now
go pretty much anywhere on both northern continents, but dont cross the bridge leading south
located west of Tantegel or enter any swamps. You should still be waiting to get that expensive
Half Plate.
After finally getting the Half Plate, we get to move on to another cave. First, make sure
you have a torch. Head west of Tantegel to the bridge leading south. Cross it. Welcome to the
South-West Continent! However, we aren't going to stay long, just long enough to get something.
Head south until you pass some mountains. Then head east, avoiding the swamp. Eventually, you
will come to a cave. Go in. Welcome to Rock Mountain Cave. In this cave, you will find some
pretty whacked-out enemies, but you should have no trouble with them. Upon entering, light a
torch, and go up. Follow this wall until you get to a stairway. Pass it. Continue following
this wall, and you will find an herb. Continue, and you will find another stairway. Go down. Go
east until you get to an intersection, and go up. Follow the wall above you to the west, and
you will find two chests, containing a torch and the Fighter's Ring, the reason we came here.
Go ahead and put on the ring. (If you ever need to light another torch, feel free to do so.)
Continue along the wall, and you will find 129-G, and then 15-G. Find your way back to the
stairs, and head up. Head back the way you came, and go up again. You are done with that cave.
While you were down there, you should've racked up quite a bit of Gold. This will help you
in a few minutes. Refresh your Hit Points and Magic Points at Tantegel, and head back east.
Build up enough Expirience to get to Level 9 (a big one), then head south. With this new level,
you will gain a new spell, Radiant, that will make Torches moot. Go ahead and sell any that you
may have. Radiant also lights up to a radius of 3 instead of 1. Go across the swamp (hugging
the top to lose as little Hit Points as possible) and into the cave. We are going to the South
Island, and we will stay there for a while.
In this cave, the Swamp Cave (imaginative, huh?), you needn't use Radiant just yet. Simply
follow the directions I give you, going as far as you can in the instructed direction until you
hear a bumping sound. Go down, east, down, east, down, west. You will come to a stairway, and
should go up. You are now at the South Island, home to Rimuldar, the key-town, and the famous
Goldman. Let's go have some fun!
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D.
The South Island, Rimuldar, Princess Gwaelin
After leaving the cave, cross the swamp to solid ground. Heal yourself. Go south-east,
then south. You might get into a fight with a Wolf or Warlock. If you do, you are highly
advised to run. You may wish to use Sleep on them, and run while they're asleep. After you pass
the second mountain range, wrap around them to the south, and cross the desert strip surrounded
by water. This is Rimuldar, the fabled key-town.
Here are the town quotes: I have no tomatoes; Welcome to Rimuldar; It's been awhile since
we last met; Scales are hard as steel; Leave or I'll call my friends; Do you have proof of
being Erdrick's descendant (I'm getting sick of this one, aren't you?); Erdrick built a
rainbow, and entered the darkness from a hidden entrance; The Stone of Sunlight is in Tantegel;
The enemy will arrive soon; Can any sword kill the DragonLord; Monsters are hard to the south;
To the south there is a temple where sun and rain meet; Is that a wedding ring; I am Orwick,
waiting for my girlfriend; Welcome; and Orwick is late (haha). For these last three people, you
will have to travel on the outside of the moat, wich you can actually do here. Orwick is to the
north, his girlfriend to the south. You will also find the keys to the north: Hug the moat,
going around the top, towards the back of the town. Once there, you will see a guy with a green
shirt next to a building. Go in, and you will find the key salesman. Go ahead and buy all the
keys you can, which should be six. Then, head on over to the weapon shop and check out the new
hardware. Yow will notice the Broadsword(1500-G), and the Magic Armor(7700-G). I know what
you're thinking: 'Holy crap, I'm never gonna afford that! This is rediculous!' Well, you are
very wrong. Eventually, we will go an fight the Goldman, a, well, man made of gold. You can get
around 200-G for killing this guy! That will make the time pass so fast... but that is for
later, not now. Now we have to go use those keys you just bought. Oh, and really quick, to get
you on the right track: you have now heard of a rainbow made by Erdrick, a Stone of Sunlight, a
Staff of Rain, and a temple where rain and sun meet. Hmm, I wonder if these are somehow linked?
Believe it, they are. That, however, will also come later. Now, for the keys.
There are only two doors in Rimuldar. Behind one is the famous Howard, and he will tell
you that, four steps south of the bath in Kol (you know, the one that cures rheumatism), you
will find a magic item. Behind the other door, you will find wings. Don't open the doors
(unless you absolutely HAVE to see for your self) because the wings only cost 70-G, and two
keys cost 106-G. It's not really worth it. Now, just for a short while, we will head back to
the northern continents to explore a tad more.
Be sure you are sufficently healed (you may wish to use the Rimuldar Inn(55-G)), and leave
the South Island the way you came. Once in the Swamp Cave, follow these directions to get back
northward: east, north, west, north. Once out, re-check your Hit Points and head out of the
swamp along the northern end. Stop by Kol, and search the area four steps south of the bath.
Pick up the Fairie's Flute (hey, didn't we hear about a Golem who hates music? And that
Fairie's can put things to sleep? Hmmm......), and head to Tantegel. Pick up a free healing,
and head around to the north side of the castle. Behind the door that you will pass is a guy
saying that brave people don't steal (HAHAHA) and 39-G. Don't go in; once again, a key is worth
more than that prize. Continue, and enter the door you will find. Behind that door, you will
find people saying: Keys for 85-G (uh, no); When sun and rain meet, a bridge will appear (ah,
another clue); The cellar is hard to find; Let the light be your strength; and Enter only if
your Hit Points are high enough. Well, don't enter at all (each space of the diagonal stuff
takes out 20 Hit Points), for I will tell you what the guy back there says. He says to go to
Garinham and look for the Cave of Garin. He also says to push on a wall of darkness. Well,
guess what we're gonna do? Not go to Garinham, because we aren't ready yet. Instead, let's find
that cellar that guy was talking about. Go near that lady just south of the key salesman, and
go around her to the east. We are pulling the same trick we did at Rimuldar to get the keys. Go
south, and you will find a little stairway leading down to... the cellar! Go down, and the guy
will say he's been waiting for you. Take his chest and find the Stones of Sunlight. Yep, the
first piece of the rainbow puzzle. Now, let's go back to the South Island and get that cool
expensive stuff at Rimuldar.
Go back to the south following the directions I gave you earlier. Hang around close to
Rimuldar, always ready to duck into the inn for refreshing. At this point, you should be
fighting Wolves and Warlocks, and maybe a few Skeletons. Buy the Broadsword(1500-G) when you
get the money. Then, you can head to the second set of hills to the south of Rimuldar, and
fight... The Goldman!! When you fight him, there is one thing you MUST do: USE THE SLEEP SPELL!
Otherwise, he will completely kick your butt. He hits for around 15 Hit Points, and you will
have to hit him around 6 times to kill him. Don't try to fight if the Sleep spell doesn't work.
If you win, though, it WILL be worth it. Also, once you get Level 10 (you can now hunt around
on the little island south of Rimuldar) and the Stopspell spell, you might want to try it on
the Warlocks. They will stupidly try to continue casting spells, even though they will all be
blocked. This will also work well on Wolflords, once you get down to the south. This might also
be a good idea against Wraiths, because they have a nasty habit of healing themselves. Another
big ticket baddie is the Metal Scorpion. They don't hit very hard, and don't have very many Hit
Points. They do give out decent-sized rewards, though. Fighting them, you will be able to stay
out for a while longer. Wyverns can be found very far south, on the little island. They hit
hard, but the Sleep spell works pretty well on them. They pay out over 80-G.
After you achieve Level 11, you should go to Tantegel and get recharged. Then, it's time
to rescue the Princess!! Head back to the Swamp Cave. Once in, use your Radiant spell (finally)
and light up the area around you. Go east, and then weave your way to the south (without
returning to the long aisle to the west) until you come to a small opening much like a doorway.
Heal yourself, and enter. It's... A GREEN DRAGON! This younger cousin of the DragonLord has
dedicated its life to protecting the captured Princess. IF he gets the first hit, run, heal,
and return. Immediately put him to sleep; if it doesn't work, back out, heal, and return. The
Dragon has about 60 Hit Points, and every hit you make will count for a little under 10. You
have 62 Hit Points, and the Dragon hits for 20 to 30. If he awakes after 4 or 5 hits by you,
keep it up; otherwise, retreat. You may need to stop by Tantagel, re-fuel, and come back to do
it again.
After defeating the Dragon, walk around to the south and open the door. Speak to the
lovely Princess, who will ask you to take her to Tanegel. Say yes (if you say no, she will say
'But you must' and ask again). Take her to the castle, and bring her to the King. He will be
grateful, and Gwaelin will give you her love. You can use her love to figure out where you are
in Alefgard, and how many Experience Points until you get your next Level (though the last one
is useless because there is a table of Levels and info on them near the end of this guide).
Also, if you want to talk to some of the people in the Castle and other towns that used to
mention Princess Gwaelin, they will now thank you (except for one man who is now very envious
of you). Now, remember when that guy was talking about a cave in Garinham and a wall of
darkness? It's time to head over there now. Refill your Magic Points, and go to Garinham.
-----------------------------------------------------------------------------------------------
E.
Grave of Garin, The Magic Armor, Cantlin
Once in Garinham, go to the east side of town and go through the door. The people here
say: Erdrick's Armor was long ago hidden; There used to be a town called Hauksness to the
south; People suck; and You should make a map. Don't bother using a key to talk to the guards;
they both say that they're to talk to the other one. The chests contain a torch, an herb, and
15-G. Now, does anything seem strange about that wall above you? That's right, it's a 'wall of
darkness'! Push on it above the room with the two guards in it. Follow the path to the old man,
whom will tell you not to go in for the Silver Harp is inside. Don't listen to him; that guy
north of Kol needs it, remember? Well, head on in. This is a four level dungeon; the prize we
are searching for is on level 3. Here we go!
After you go down, light the area with Radiant, and go north. Head west to the big wall,
and then north again. Follow the wall to the west, and you will soon find three chests,
containing 26-G and an Herb. Continue along the wall and you will find a door. Open, go
through, and head west again. Don't forget to re-cast Radiant as needed. Go down the stairs
that you find. Don't go down the next stairway; it leads to a dead end. Instead, follow the
outside wall to the south, passing the first stairway you come to. Go down the next one. Follow
the hallway north, go east at the split, and go down the stairs. Go around the wall in the
middle of the room to the stairs on the other side, and go back up. Here you will find the
Silver Harp. Now, follow your steps back to the top; we are done here. If you want to explore
around a little more you can, but the only other item here is the Cursed Belt, which you really
have no need for. This is a decent place to build up gold and expirience, though. Anyway, since
you don't need to be here, let's return to Garinham. Once there, head out of town and back to
Tantegel. Pick up a free healing, and then go to the man north of Kol to collect the Staff of
Rain (ooh, another piece of the Rainbow puzzle!). Don't worry; after you talk to him, he's
supposed to disappear. Now, go back to the South Island to get that Magic Armor.
You should have somewhere around 3500-G right now. Alright, only 4000 to go! Seriously,
though, it's not that bad. Just keep it up with the Goldman, and follow the advice I gave
above, and you'll do fine. Also, just a little info for you: That building that you may have
found to the far south is the magic temple you heard about in Rimuldar. The guy there is kind
of rude right now; you need to prove to him that you are Erdrick's descendant before he will
help you at all. Eventually, you will need to bring him the Stones of Sunlight, the Staff of
Rain, and Erdrick's Tablet. As always, this will take some time, though. First, just get that
Armor.
The thing that is so special about the Magic Armor is that for every four steps you take,
you gain 1 Hit Point! It is also a lot stronger than the Half Plate that you have now. By the
time you finally get the armor, you should have reached Level 12 and have a little over 500-G.
Now, you can either hang around an save up about 10000-G, or, if you would like a change of
pace, save up 10000-G in a different place! You probably should go to the different place;
there seems to be more Goldmen here. Just go towards the Rock Mountain Cave, and go south at
the swamp instead of east. Continue south along the shoreline until you come to a bridge. Don't
cross it, just hang around east of it. Once you get the grand total of a little under 8000-G,
you should also either have or almost have reached Level 13. With this level comes one of the
most useful spells: Return. This spell will take you back to Tantegel Castle - no matter where
you are, as long as you have the necessary 8 Magic Points. Extremely useful, because you can
literally run yourself to the limit now. You're also ready to head to Cantlin. You may wish to
buy a bottle of Fairy Water in Brecconary for this trip. Fairy Water works like bug spray: it
helps to keep enemies away, though it doesn't always work too well. Continue beyond the area I
told you to build up gold, across the bridge. Go south across the desert, and keep going south
until you come to yet another bridge leading east. Go across, and go north-east. Pass by the
first bridge, and cross the next (the one with a little swamp on the other side). Then go
south; you will soon find a town surrounded by a wall. In the opening will be the Golem. If you
remember correctly, you should use the Fairy's Flute on him to put him to sleep. Fight him; if
he awakes, then put him to sleep again. The reward really sucks, but you will gain access to
Cantlin.
There are a lot of people in Cantlin, and here is what they say: Welcome to the castle
town; The DragonLord can cleave steel and melt stone; Buy my radishes; What d'you want for
dinner; I know anything; I'm Nester, where am I; Wynn last owned Erdrick's Armor; Wynn buried
something behind his shop; Erdrick's Sword can cleave steel; and To prove that you are in the
line of Erdrick, see someone in this town. One man behind a locked door says Wynn had a shop in
Hauksness (so, in summary, Wynn buried Erdrick's Armor behind a shop in Hauksness, right?). A
man behind a door and a barrier says to search 70 to the south and 40 to the east of Tantegel.
Eventually, you will use Gwaelin's Love to find what's here (Erdrick's Token, to prove you are
in the line of Erdrick). You needent open these doors; I told you what they say. The only door
you need to open (though only if you have 9800-G) is the one with two people behind desks. You
will buy the Flame Sword here. While you're in the city, you should also buy the Large
Shield(800-G).
-----------------------------------------------------------------------------------------------
F.
Silver Shield, Erdrick's Armor, Erdrick's Sword
Okay, you got the best sword you can buy, the best armor you can buy, and the second best
shield in the game. I bet you didn't realize you were doing that good, did you? Well, you are.
And, sadly, we get to do more gold-collecting. I know you're all getting sick of it; to be
honest, I am too. However, we don't really have a choice. Now that you have the Flame Sword,
though, you can stay out even longer. Only heal yourself if you're in the red; otherwise, just
walk around and let your Armor do the work. This time, we're building up to 14800-G. I promise
this is the last time! If you stay around the Goldmen the entire time, it's quite possible that
you won't even have to get re-feuled at Tantegel. Once you get to Level 14, probably your
biggest level yet, you can probably explore a little more. You can now go south a little more,
but stay north of the mountain range north of the desert. We aren't quite ready for Demon
Knights just yet. Instead, be ready to fight Wraith Kinghts, Rogue Scorpions, and Knights.
Don't be afraid to run, heal, or return to Tantegel as necessary; just stay alive. You may try
to put some of these monsters to sleep, too. If you do happen to see a Demon Knight, you should
probably run unless you have a LOT of Hit Points. It may be your wish, though, to keep it up
with the Goldmen.
After finally getting the needed Gold, head back to Cantlin (running and healing, of
course) and enter the place that you bought the Flame Sword. This should use up the last of
your Keys. Buy the Silver Shield, and you will recieve 400-G for the Large Shield trade-in. Not
that it matters; we have no need for gold now, what-so-ever! I'm sure you are very excited. No
more Goldmen! Now, we just need to get one more level, and then we can get Erdrick's Armor.
You can wander around the area south of the desert to build up the needed Expirience. As
always, be ready to heal yourself in Tantegel.
Level 15 will be even better than 16, and you get a spell: Repel. This works like Fairy
Water. Now you can go get the best armor in the game, Erdrick's Armor. We learned from the good
people of Cantlin that it was buried at the foot of a tree behind a shop in Hauksness. Now, we
have passed Hauksness many times. It is the town in that big desert on the way to Cantlin.
First, and you absolutely MUST do this, go to Tantegel and heal. Then go to Hauksness. After
entering the town, you may wish to cast your newly-learned Repel spell (I'm not sure how well
it works, if at all, but it is slightly reassuring to have it on). Go south, then east along
the broken wall. Soon, you will see two swamp spaces followed by a tree. Walk across the two
swamp spaces, heal yourself fully no matter how many magic points it takes, and walk to the
tree. Here you will find... an Axe Knight! Treat this guy a lot like you did the Green Dragon
in the Swamp Cave - back out if he gets the first hit. No need to put him to sleep, though; it
probably won't work anyway. Don't waste time healing yourself in battle, and only run if you
have less than 15 Hit Points. Soon, he will perish. Search the area, and you will find the much
sought-after Erdrick's Armor. This is better than the Magic Armor in three ways: It has a
higher defense power; It heals you four times as fast while you're walking; and It makes you
invulnerable to swamps and barriers! Now, we can get Erdrick's Token, which will prove you are
Erdrick's descendant, and will get you access to Charlock Castle and Erdrick's Sword.
Leave Hauksness as quickly as possible, and then go south. Go in the direction of Cantlin,
only instead of passing that first bridge, go across. You will soon find a huge, and I mean
HUGE swamp. Now you know why we got Erdrick's Armor first. Go east across the swamp, and after
a little bit, use Gwaelin's Love. You will notice that we are pretty close to 70 south and 40
east of Tantegel (you heard those numbers in Cantlin, remember?). Use Gwaelin's Love to get to
that certain spot, and search. Ta-da! Erdrick's Token. Use Return to get to Tantegel, heal, and
head towards Rimuldar (to the east). Go past the town and go south to that cave with the rude
guy in it. He will take the Staff of Rain and the Stones of Suntlight and give you the Rainbow
Drop, the last piece of the Rainbow Puzzle. Now, go north, past Rimuldar, and then west. You
will find a little peninsula that looks like the perfect place for a bridge. Guess what? It is!
Use the Rainbow Drop, and a bridge will miraculously appear before you. Go across, and follow
the path to Charlock. Wave to Tantegel if you'd like; then, into the evil castle.
Once in, take the west path. Always run from the enemies you will find in here, trust me.
Go past the doos you will find. Soon, you will be at the empty throne. Go behind it, and search
the area. You will find a Secret Passage. Go down, and use Radiant. Follow the only available
path, and go down the stairs at the end. Follow the only available path around the room. You
will see a chest in the middle of this floor. That chest contains Erdrick's Sword, but we can't
get there quite yet. Also, you should probably re-cast Radiant as soon as your area of sight
decreases, just to be safe. Go down the stairs. Here, you will have some choices. Take the
north-west road, and go down the stairs. In this new room, go north, then east. Pass that
stairway leading down, and go south (to the west of the wall). Go up the stairway. Follow the
path and go up the stairs at the end. Go up the next stairs. Follow the path, and go down the
stairway. Finally, the chest! Open it up, and breathe a sigh of relief; it is in fact Erdrick's
Sword. Cast Outside, then Return. Heal at the good Castle. You are now equipped with the
absolute BEST of everything. Congratulations!
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G.
Hauksness, Charlock Castle, the DragonLord
Finally, the last leg of your quest. You will need to get no more items, no more weapons
or armor, nothing. However, we are only at Level 15 (ONLY!?!?!?! I say only because I have a
book at my house that says you should be at Level 16 right now at the least). We should be at
Level 20 (at least 19) before trying to take out the DragonLord. Now, I'm sure you are being
impatient (like me) and saying, "I don't wanna wait anymore, I wanna win NOW!" Well, too bad.
"If I HAVE to, then how can I do it as quick as possible?" One word: Hauksness. This place is
stuffed full of Starwyverns, Wizards, Werewolves, and even an old friend, Green Dragons. You
will probably have to use Return a whole lot, but this is still a lot quicker that anything
else. So, leave the Castle, and head over to the ruined town.
Most of the enemies you can just fight straight up, but be ready to heal after almost
every fight. On Starwyverns, you should either use Sleep or Stopspell, because they love to
draw the fight out by casting Healmore (heals up to 100 Hit Points!). You may want to do that
to Wizards too; they cast Hurtmore a lot. If you'd like to fight your old friend the Axe
Knight, he's right where you left him. If you need an easier place to fall back to, head south
from Hauksness where you can battle Knights and Demon Knights. With Level 16 will come an extra
21 Magic Points. These will be very helpful, as I'm sure you can imagine. By now you can
probably safely hang around in Hauksness, but if you need a breather, you know where to go.
Level 17 really sucks, escept for the Healmore spell. This can heal up to 100 Hit Points,
conveniently enough your maximum right now. Use this new spell whenever your Hit Points fall
into the red. Level 18 is one of the best with 15 more Hit Points and a big power increase (you
can now hit regularly anywhere from 30 to 50!). It also means that you are one level away from
heading over to Charlock for the final confrontation (uh, and the first, I guess).
Finally, Level 19. Another big boost to your maximum Hit Points, and your last spell:
Hurtmore. Now, you are ready to take on the DragonLord. (*** I WARN YOU, YOU HAVE A MUCH BETTER
CHANCE OF KILLING HIM AT LEVEL 20 ***) Stop by Tantegel, heal, give a temporary farewell to the
Princess, SAVE THE GAME WITH KING LORIK, and off to Charlock (by way of Swamp Cave). Once in
the castle, go behind the throne as you did to get the Sword. You may want to run from all the
enemies you see. I know you can kill most of them, but it is smarter to conserve Hit and Magic
Points for the final battle. Once under ground, use Radiant, and follow the path. Go down.
Follow the path. Stairs. Go north-west. Stairs. North, east, west (other side of wall). Stairs.
Path. Stairs. Path. Ah, a courtyard! Go as far west as you can, then north. Take the next
opening east. Ignore those chests in the middle; we are so close to the end of the game, I
doubt you care. Go as far east as possible, then south. Once all the way south, go back west.
That little guy there holding the staff is the evil DragonLord. Talk to him. He will ask you
join him in his conquest of the world. Yeah, right. (If you said yes, he will babble about how
you made the right choice, and then kill you.) Say no. He will call you a fool and then go into
battle.
Fight him. He won't be much trouble. After killing him, though, you will realize that that
wasn't really him! Now you get to fight the REAL DragonLord! I think he looks a little more
like an evil world-conquesting DragonLord, don't you? Well, now for the real fight. Magic does
not work on him, but you can still heal yourself. You should cast Healmore every time your Hit
Points drop below 40; otherwise, attack him. If you have less than 10 Magic Points and need to
heal, don't worry about it. Just attack. If he doesn't die (which he should), than just try
again. When he does finally die, you will find the Ball of Light (remember, from the intro?)
-----------------------------------------------------------------------------------------------
H.
The End
Radiance will stream forth from the Ball, and all of the DragonLord's former minions will
go poof. Take the Ball of Light back to Tantegel Castle (yes, even though the game is
essentially over, you still have to go through Swamp Cave just like anyone else). Once in the
good castle, you will notice a celebration in progress (good news travels fast, huh?). Everyone
will tell you tha King Lorik is waiting for you, so head on up towards his throne. Ooh, a
parade, sort of. The King will tell you that you truly are in the line of Erdrick (like he
really doubted you) and that you should become King. Now is when the game starts speaking for
you. You will say that you can't because you should only rule a land you discover yourself.
Then, the Princess comes out and says that she wants to come with you. If you say no, she will
say 'But you must'. So, take her into your arms. Your quest is over. Congrats! It's all over.
Now, at the end, it said that the land was safe 'unless the dragons should come again'.
Well, they are. Their return is told of in the games Dragon Warrior 2, Dragon Warrior 3, and
Dragon Warrior 4. Those are excellent games as well as this one, and are highly reccomended.
Walkthroughs/Strategy Guides for them by me are coming soon (see the end of this document to
see the entire 'Coming Soon' list).
-----------------------------------------------------------------------------------------------
I.
And Beyond...
This part of the game is optional. This is a little guide on how to get to Level 30, and
completely whoop the DragonLord's butt. First, to get to Level 20, just hang out in Hauksness.
Since you need to get a whopping 4000 experience points to get this level, you should probably
speed up the process by fighting the Axe Knight (you know, where Erdrick's Armor was). Only
fight him if your Hit Points are above 30. You can recharge yourself either by walking around
or by casting the HealMore spell (only if your HP is below 40). This will get you the new level
pretty quickly.
To get Level 21 (another 4000 experience points), you can either continue the tactic you
used to get Level 20, or go to Charlock. This will really speed up the process, but you have to
be real careful about a couple of things. First off, head up to that secret entrance place we
went to to get Erdrick's Sword. Once inside, light up the area with Radiant. Since we aren't
really going anywhere in particular, don't re-cast Radiant again untill it has totally stopped
working, to conserve Magic Points. On the first basement level of Charlock, you will find Green
Dragons, Wizards, StarWyverns, and Werewolves, the occaisional Axe Knight; pretty much the same
as Hauksness. If you are the type that wants to stay safe, you probably oughta stay here or
actually at Hauksness. However, if you are like me and want a little bit of danger and
suspense, move on down to level 2. You have to be careful down here, though, because there are
Axe Knights down here, along with two new baddies: the Blue Dragon and the Stoneman. Both are
quite tough, but can get you around 60 Expirience Points. Don't bother casting magic on them;
then you would be returning to Tantegel for refills every three minutes. Just fight 'em
straight out, and heal when needed (when your HP gets below 35 or so). Also, never let your MP
drop below 14; that is just enough to cast Outside and Return, to get you back to Tantegel and
refuel your magic. So, now, work yourself up to Level 21.
===============================================================================================
7.
FAQ/Hint Guide
This is for those of you who need just a little help in the game, but don't want someone
telling you exaclty what to do. It is in the form of an FAQ. If you have any questions to add
to this, e-mail me at 'lordsunflash@usa.net'.
Huh? How would I go about defeating this Dragon fella?
Whoa, relax. You've got a ways to go. Just explore, talk to people, get levels and better
equipment. Then ask again once you've done that.
I suck. How do I get better?
Go to the Rock Mountain Cave (southwest of Tantegel) and get the Fighter's Ring. You
should also (obviously) get better weapons and armor.
I seriously need money, but it's taking to long.
Look in the hills south of Rimuldar and the forest northeast of Hauksness. Fight the
Goldman.
I still suck, and I've gotten the best stuff I can buy. Help me!
The best stuff have to be found. Erdrick's Armor is in Hauksness (gaurded by an Axe
Knight) and Erdrick's Sword is in Charlock (the DragonLord's castle).
I wanna rescue the Princess. How? Where?
Go to the east of Swamp Cave and defeat the Green Dragon. Take her back to the castle.
How do I get into that town surrounded by a wall with one opening housing a Golem?
Use the Fairy's Flute on the Golem.
Fairy's Flute?
Look south of the little pool in Kol.
How do I get to the DragonLord's castle?
Get the Rainbow Drop from the guy south of Rimuldar.
How do I get the Raimbow Drop?
Get the Stones of Sunlight, the Staff of Rain, and Erdrick's Token.
How do I get the Stones of Sunlight?
Get a key at Rimuldar, then explore Tantegel. (The east side of Tantegel. Far east.)
How do I get the Staff of Rain?
Get the Silver Harp.
How do I get the Silver Harp?
Get a key, and go to Garinham. Go to the north of town, and into the cave.
How do I get Erdrick's Token?
Explore the swamp south of Cantlin (using Gwaelin's Love and a hint from a guy in
Cantlin).
Okay, I'm finally in Charlock. I keep hitting dead-ends, though. How do I get somewhere useful?
Go to the middle-north of the castle, and search behind the throne.
HOW DO I KILL THE @#$! DRAGONLORD?
Get to Level 19/20, Erdrick's Sword and Armor, Silver Shield, Fighter's Ring.
Whoa, Level 19? That'll take forever!! How am I supposed to retain my sanity while doing that?
Hang around in Hauksness. Lots of big-expireince baddies in there.
I've finally beaten the game. I'm bored now. What'll I do?
Play Dragon Warrior 2!!
===============================================================================================
8.
Enemy Guide
This is a table of all the enemies in the game (in the order you will probably encounter them),
including Maximum Hit Points, any Spells that it can cast, what TYPE of beast it is, Experience
Points gained for killing it, and the Maximum Gold you can get for killing it. In parentheses
beside the name of the enemy is any special information on it.
NAME MAX.HP SPELLS TYPE EP MAX.GOLD
-----------------------------------------------------------------------------------------------
Slime 3 ------ ------ 1 1
Red Slime 4 ------ Slime 1 2
Drakee 6 ------ ------ 2 2
Ghost 7 ------ ------ 3 4
Magician 13 Hurt ------ 4 11
MagiDrakee 15 Hurt Drakee 5 9
Scorpion 20 ------ ------ 6 16
Skeleton 30 ------ ------ 11 30
Druin (Caves Only) 2 ------ ------ 7 16
DruinLord (Caves Only) 35 Hurt Druin 20 85
Wolf 34 ------ ------ 16 50
Warlock 30 Hurt, Sleep Magician 13 35
Poltergiest (Caves Only) 23 Hurt Ghost 8 18
Droll (Caves Only) 25 ------ ------ 10 25
DrollMagi (Caves Only) 38 Hurt, Heal Droll 22 90
Drakeema (Caves Only) 20 Hurt, Heal Drakee 11 20
Specter (Caves Only) 36 Hurt, Sleep Ghost 18 70
Metal Scorpion 22 ------ Scorpion 14 40
WolfLord 38 Stopspell Wolf 20 80
Goldman 50 ------ ------ 6 200
Wraith 36 Heal Skeleton 17 60
Wyvern 42 ------ ------ 24 100
Knight 55 Stopspell ------ 33 130
Wraith Knight 46 Heal Skeleton 28 120
Rogue Scorpion 35 ------ Scorpion 26 110
MagiWyvern 58 Sleep Wyvern 34 140
Demon Knight 50 Hurt, Sleep Skeleton 37 150
Metal Slime 4 Hurt Slime 115 6
Wizard 65 Hurtmore Magician 50 165
Werewolf 60 ------ Wolf 40 155
StarWyvern 65 Healmore, Wyvern 43 160
Golem 70 ------ Goldman 5 10
Green Dragon 65 ------ ------ 45 160
Axe Knight 70 Sleep, Stopspell Knight 54 165
Stoneman (Charlock Only) 160 ?????? Goldman 65 140
Blue Dragon (Charlock Only) 70 ?????? Dragon 60 150
Armored Knight (Charlock Only) 90 ?????? Knight 70 140
Red Dragon (Charlock Only) 100 ?????? Dragon 100 140
DragonLord (End Boss) ??? ?????? ?????? ??? ???
===============================================================================================
9.
Weapons, Armor, and Shields
Here is a list of the weapons you can get in this game, the LOCATION that you either buy or
find them, their PRICE (if applicable), and how they affect your ATTACK POWER.
NAME LOCATION PRICE ATTACK POWER
-----------------------------------------------------------------------------------------------
Bamboo Pole Brecconary, Cantlin 10-G +2
Club Brecconary, Garinham, Cantlin 60-G +4
Copper Sword Brecconary, Garinham, Kol, Rimuldar, Cantlin 180-G +10
Hand Axe Garinham, Kol, Rimuldar, Cantlin 560-G +15
Broad Sword Rimuldar, Cantlin 1500-G +20
Flame Sword Cantlin 9800-G +28
Erdrick's Sword Charlock Castle N/A +40
Now, here's the different types of armor, their LOCATION, their PRICE, and how they affect your
defense power.
NAME LOCATION PRICE DEFENSE POWER
-----------------------------------------------------------------------------------------------
Clothes Brecconary 20-G +2
Leather Armor Brecconary, Garinham, Cantlin 70-G +4
Chain Mail Garinham, Cantlin 300-G +10
Half Plate Garinham, Kol, Rimuldar 1000-G +16
Full Plate Kol, Rimuldar, Cantlin 3000-G +24
Magic Armor* Rimuldar, Cantlin 7700-G +24
Erdrick's Armor** Hauksness N/A +28
* - Heals 1 Hit Point for every four steps taken
** - Heals 1 Hit Point for every step taken; immune to swamps and barriers
The three shields, their LOCATION, PRICE, and DEFENSE POWER modifiers.
NAME LOCATION PRICE DEFENSE POWER
-----------------------------------------------------------------------------------------------
Small Shield Brecconary, Garinham, Kol 90-G +4
Large Shield Garinham, Cantlin 800-G +10
Silver Shield Cantlin 14800-G +25
===============================================================================================
10.
Other Items
This is a list of all of the items that you can buy in the game.
HERB: These work like the Heal spell, only a little more powerful. You can buy them in almost
any town.
TORCH: These are a very, very weak form of the Radiant spell. They cost 8-G.
WINGS: These work like the Return Spell, and cost 70-G.
DRAGON'S SCALE: This raises your defense power 2. It can't hurt to pick up one of these. It
costs 20-G, and most towns have one.
FAIRY WATER: Works like the Repel spell. Found in the locked building in Brecconary and in Kol.
MAGIC KEY: You need one of these to open doors. Once you use one, it disappears. The first one
you get you have to use to leave the throne room; the next you will have to buy at Rimuldar for
53-G. After you buy some there, you can buy more in Tantegel Castle for 85-G or in Cantlin for
??-G. You should always have some of these stocked up.
This is all of the items in the game not for sale.
ERDRICK'S TABLET: Just a little info to get you on the right track. Found in Erdrick's Cave.
FIGHTER'S RING: Increases your strength and agility by 2 each.
FAIRY'S FLUTE: Found in Kol (south of the bath), you use it to put the Golem guarding Cantlin
to sleep.
GWAELIN'S LOVE: Needed to help you find Erdrick's Token. You get it once you save the Princess
from the Green Dragon in Swamp Cave. It tells you how many points needed until your next level
and where the castle is compared to where you are.
SILVER HARP: Needed to get the Staff of Rain. Found in the Grave of Garin; give it to the guy
north-west of Kol.
STAFF OF RAIN: Needed to get the Rainbow Drop. Get it from the guy north-west of Kol; take it
to the guy south of Rimuldar.
STONES OF SUNLIGHT: Needed to get the Rainbow Drop. Get in in Tantegel's basement; give it to
the guy south of Rimuldar.
ERDRICK'S TOKEN: Needed to get the Rainbow Drop. Found in a huge swamp south of Cantlin (you
will probably need Gwaelin's Love); take it to the guy south of Rimuldar.
RAINBOW DROP: You get it from the guy south of Rimuldar after giving him the three preceding
items. Use it to form a bridge to the island containing Charlock (use it north-west of
Rimuldar).
CURSED BELT/NECKLACE: Found in caves. They put a curse on you. If you get a curse, visit the
guy in Brecconary that said to come to him if cursed.
===============================================================================================
11.
Level Guide
Here's a list of all of the levels you can get in this game, how many total expirience points
(EP) you need to get it (and how many you need just for the level, not total), what the maximum
Hit Points (HP) and Magic Points (MP) are (and how far they go up), how high your POWER
(strength) and response speed (AGILITY) are (and how high they go up), and any SPELLS you get.
*** These do fluxuate between games, this is just what I got when I played. It may and
probably will be different for you ***
LEVEL EP HP MP POWER AGILITY SPELLS
-----------------------------------------------------------------------------------------------
1 N/A 15 --- 3 3 ------
2 7 (+7) 22 (+7) --- 4 (+1) 3 (+0) ------
3 23 (+16) 24 (+2) 5 (+5) 6 (+2) 5 (+2) Heal
4 47 (+24) 31 (+7) 15 (+10) 6 (+0) 7 (+2) Hurt
5 110 (+63) 35 (+4) 19 (+4) 10 (+4) 9 (+2) ------
6 220 (+110) 38 (+3) 22 (+3) 14 (+4) 9 (+0) ------
7 450 (+230) 40 (+2) 24 (+2) 16 (+2) 15 (+6) Sleep
8 800 (+350) 46 (+6) 27 (+3) 20 (+4) 18 (+3) ------
9 1300 (+500) 50 (+4) 33 (+6) 28 (+8) 19 (+1) Radiant
10 2000 (+700) 54 (+4) 37 (+4) 33 (+5) 27 (+8) Stopspell
11 2900 (+900) 62 (+8) 46 (+9) 38 (+5) 31 (+4) ------
12 4000 (+1100) 63 (+1) 53 (+7) 46 (+8) 36 (+5) Outside
13 5500 (+1500) 70 (+7) 58 (+5) 50 (+4) 43 (+7) Return
14 7500 (+2000) 78 (+8) 64 (+6) 58 (+8) 49 (+6) ------
15 10000 (+2500) 86 (+8) 65 (+1) 66 (+8) 57 (+8) Repel
16 13000 (+3000) 92 (+6) 86 (+21) 70 (+4) 63 (+6) ------
17 16000 (+3000) 100 (+8) 91 (+5) 70 (+0) 69 (+6) Healmore
18 19000 (+3000) 115 (+15) 98 (+7) 83 (+13) 74 (+5) ------
19 22000 (+3000) 130 (+15) 104 (+6) 85 (+2) 76 (+2) Hurtmore
20 26000 (+4000) 138 (+8) 116 (+12) 90 (+5) 78 (+2) ------
21 30000 (+4000) 149 (+11) 122 (+6) 93 (+3) 80 (+2) ------
22 34000 (+4000) 158 (+9) 132 (+10) 95 (+2) 80 (+0) ------
23 38000 (+4000) ??? (+??) ??? (+??) ?? (+??) ?? (+??) ------
25 ????? (+????) ??? (+??) ??? (+??) ?? (+??) ?? (+??) -------
26 ????? (+????) ??? (+??) ??? (+??) ?? (+??) ?? (+??) ------
27 ????? (+????) ??? (+??) ??? (+??) ?? (+??) ?? (+??) ------
28 ????? (+????) ??? (+??) ??? (+??) ?? (+??) ?? (+??) ------
29 ????? (+????) ??? (+??) ??? (+??) ?? (+??) ?? (+??) ------
30 ????? (+????) ??? (+??) ??? (+??) ?? (+??) ?? (+??) ------
===============================================================================================
12.
Spells
This is a list of all of the spells in the game, how many MAGIC POINTS they use, what LEVEL you
get them, and their EFFECT.
SPELL MAGIC POINTS LEVEL EFFECT
-----------------------------------------------------------------------------------------------
Heal 4 3 Raises your Hit Points 15-20 *
Hurt 2 4 Lowers your opponent's Hit Points 10-15 *
Sleep 2 7 Puts your opponent to sleep for a short time
Radiant 3 9 Lights up the area around you in a cave
Stopspell 2 10 Blocks any spells your opponent tries to cast
Outside 6 12 Teleports you outside of a cave
Return 8 13 Teleports you back to Tantegel Castle (only on overworld)
Repel 2 15 Lowers the enemy encounter rate on the overworld
Healmore 10 17 Raises your Hit Points 85-100 *
Hurtmore 5 19 Lowers your opponent's Hit Points 55-70 *
* - When enemies cast these spell, its effects tend not to be as big
===============================================================================================
13.
Legal Mumbo-Jumbo and a Other Stuff
This has been my first walkthrough/strategy guide, and I hope you enjoyed it. Please,
please, PLEASE do not reproduce any part (or modify and reproduce) of this strategy guide
without my personal permission. To get said permission, e-mail me at 'SykoBadger@usa.net'.
A list of my (hopefully) future guides:
NES: Dragon Warrior 2* SNES: Harvest Moon N64: Mario 64
Dragon Warrior 3 StarFox 64
Dragon Warrior 4 GBCOLOR: Link's Awakening Star Wars: Shadows of the Empire
Final Fantasy Top Gear Rally
Final Fantasy 2 Top Gear Overdrive
Final Fantasy 3 PSX: Final Fantasy 7 Episode 1: Racer
Legend of Zelda Final Fantasy 8 Zelda 64 (hell yeah!!)
Crystallis XenoGears Star Wars: Rogue Squadron
MarioKart 64
* - I've actually started on this one! Hurray! Hurray!
However, seeing as how it took me nine months to finish THIS guide, I wouldn't hold my
breath too long for the others. I will say that my goal is to, someday, be on that list at
www.GameFAQs.com for the people to submit the most (file size) to the site :). That is my goal,
and I will try as hard as I can to meet that goal. I think I just need about twelve more guides
of this size to meet that goal. Good luck to me, huh? Well, if you have any games to add to
this list (preferably RPG or something good like that), just let me know, and I'll consider it.
Oh yeah, I also decided to create a mailing list, just for the hell of it. E-mail me at
'sykobadger@usa.net' to get on this list. You will be informed of any updates to my guides, or
stuff you might care about pertaining to my website. I wont give my list to other people, just
so you know, because junk mail sucks, and I doubt you people like it either. Ok, I think that's
all I wanted to say. Seeya later, peeps.
This document copyright (c)2000 - SykoBadger
Dragon Warrior (c)1986, 1989 - Enix
Liscensed to Nintendo
'Dragon Warrior' Trademark of Nintendo