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Welcome to Dragon Warrior II for NES
Complete Walkthrough
Author: David Zabroski
DragonMaster@dragonwarrior2000.every1.net
Check out my Dragon Warrior/Quest Website at:
Http://www.Dragonwarrior2000.atfreeweb.com
Updated 8/21/00
I Introduction
a. My Thoughts
b. Story
c. Tips
II. Thief's Key
a. Aliahan
b. Tower of Najima
III. Travel Door
a. Reeve
b. Cave of Enticement
IV. Quest for the Crown
a. Romaly
b. Kanave
V. Return the Dream Ruby
a. Noaniels
b. Hidden Villages of the Elves
c. Cave west of Noaniels
d. Hidden Village of the Elves II
e. Noaniels II
VI. Quest for the Crown II
a. Tower of Shanplane
b. Romaly II
VII. Magic Key
a. Assaram
b. Isis
c. Pyramid.
d. Isis II
e. Pyramid II; Secrets of the Pyramid
f. Isis III
VIII. Search for Pepper
a. Portoga
b. Cave to the East
c. Baharata
IX. Save the Couple
a. Kidnapper's Cave
X. Sailing the Ship
a. Baharata II
b. Portoga II
XI. Build a Village
a. Hometown
XII. Final Key
a. Aliahan II
b. Lancel
c. Eginbear
d. Aliahan III
e. Open all the Doors
XIII. Quest for the Orbs
a. Tedanki
b. Village of Soo
c. Village of the Pirates
XIV. Create a Sage
a. Dhama
b. Tower of Grauna
c. Creating a Sage
XV. Quest for the Orbs II
a. Jipang
b. Cave of Jipang
c. Jipang II
d. Lancel II
XVI. Save Samano
a. Traveler's Gate to Castle Samano
b. Castle Samano
c. Cave Southeast of Samano
d. Samano II
XVII. Extra Stuff
a. Elves' Village III
XVIII. Ghost Ship
a. Old Man's Hut
b. Ghost Ship
c. Lost Love
d. Prison Shrine
XIX. Quest for the Orbs III
a. Hometown II
b. Volcano of Gia
c. Necrogond Cave
d. Final orb
e. Shrine of Liamland
XX. Defeating The Archfiend
a. Archfiend's Castle
b. Aliahan IV
c. Sphere of Light
d. Great Pit of Gia
XXI. The World of Darkness
a. Tentegel/Brecconary
b. Cave of Heroes
c. Wizard Ring Cave
d. Hauksness
e. Garinham
f. Kol
g. Rimuldar
h. Tower of Kol
i. Cantlin
j. Rimuldar II
k. Prepare for the Final Fight
l. Charlock Castle
m. Castle Maze
n. Ortega's Last Fight
o. The Final Battles
XXII. The Ending
I Introduction
a. My Thoughts
i. This walkthrough is mean to be a assistant in
the game. If you get stuck and have a problem
refer to this guide. The greatest thing about
playing RPG games like DW is the feeling of
accomplishment when you find a clue. It is
not wrong to ask for help in a game. Thats
why I am a walkthrough writer. I got stumped
many times while playing all the DW games,
I didn't have the assistance of Walkthroughs
so I sometimes stopped playing for months
because of aggrivation.
b. Story
i. The world was quest and calm. There were few
monsters and the world calm. Then the Archfiend
appeared. He placed monsters all over the
world to take over the kingdoms one by one.
The brave hero Ortega left his family to find the
Archfiend and destroy him. He located the castle,
but fell into a volcanoe defending himself against
a dragon. It is now your turn to follow in your
father's footsteps and fight the Archfiend whose
name is unknown!
c. Tips
i. a. Talk to everyone. They have key
information that can direct you in the
right point.
b. Things can change from night and day.
c. Save your game often
d. Some things are not as they appear.
II. Thief's Key
a. Aliahan
i. You are the son or daughter of the great
Necrogondwarrior Ortega, not the pasta sauce. You
farther dies in battle with a dragon and fell
into the Pit of Gia, as seen in the
introduction scenes. The King requests you
to kill the evil master that has arisen in the
world. You will be given money and the use
of three additional characters.
ii. Hero/Class
1. You can now build three other
heroes to assist you on you quest.
There are already three men created
for you. A Soldier, Priest, and
Wizard. They will most likely be the
best choices, but there are other
choices to make.
a. There is a cheat to get a
bunch of gold in the
beginning. Create all soldiers
and make them join your
party, sell their weapons and
items and erase them to
create new ones.
i. WARNING! There is
a glitch on the system
that will give your
Hero a bunch of
spells he has not
learned yet. The
downside is if he
hasn't learned Heal
or Return he will only
be able to use them in
battle. You cannot
learn these anymore;
they can only be used
in battle.
b. Tower of Najima
i. This is a very difficult tower for if you are
not prepared. Stay around the castle and get
experience. Once you reach level 6-7 you
are ready. Buy a bunch of herbs. There are a
lot of poison based monsters so buy antidote
herbs also.
1. Give you priest leather armor, and
give the wayfarer's clothes to the
Wizard, if you chose these classes.
ii. Equip yourself accordingly if you want. The
Chain Sickle is a good weapon.
iii. The Tower is located in the middle of the
water so you need to take the back entrance.
It is located just north of the castle, over the
bridge. It is a small patch of grass that looks
different from the rest. Enter the tower.
iv. You can also enter the tower from a cave
south west of the castle.
v. Make your way up the castle and find an old
man. He will give you the Thieves' Key.
III. Travel Door
a. Reeve
i. Now that you have the key you have to
move onto another continent. You may have
heard rumors about a Travel door to the
East. This will lead to Romaly.
1. In order to get to the cave you need
a Magic Ball. The cave was sealed
and this is the only item that will
open the door.
a. The Magic Ball is located in
the town of Reeve. Use the
key to open the hut in the
upper right corner of the
town.
b. Cave of Enticement
i. Head East over the bridge and then go
south. You should see a little Oasis type of
spot. Enter it and head to the cave. Use the
Magic Ball on the Cave door with the 2
statues. The wall will crumble.
ii. Now head through the cave and you will see
tons of pits and holes. You have to use these
to your advantage. You can fall down one
pit and be able to climb into another section.
IV. Quest for the Crown
a. Romaly
i. The city is a big castle. Now is the best time
to stock up on items and weapons
ii. You can also play in the fighting ring. It is a
very fun and possibly golden opportunity.
1. Pay the man at the counter to play.
Choose the monster you want. If you
pay 60 GP, and you choose a
monster with a 2.5 rating and you
win you will get 150GP pack. If you
choose a monster with 1 you get
your money back with no extra.
a. You can take a chance and
pick a totally low monster.
Slimes and Healers can have
a 60+ rating. I have seen a
Slime win before, if you
lucky.
2. Do not trust the man on the right.
He's almost never right!
iii. King's Request
1. The King of Romaly will ask you to
retrieve his Golden Crown back
from the thieve names Kandar in the
Tower of Shanplane. If you head
north to Kanave you will find the
tower to the west.
a. You actually don't even have
to do this quest. You can just
head East and south to head
to the next town.
b. You can also steal the crown
for yourself. Just defeat
Kandar and take the crown.
It is useable by you or the
Soldior. Just don't talk to the
King of Romaly until you
want to give it back.
b. Kanave
i. Before heading to the Tower stop in
Kanave. This is the prime spot to build up
Experience and weapons. Wait until
nightfall and head into the item shop. Take
the 2 chests in the shop. One will contain
the Poison Needle. This needle can kill an
enemy in one shot.
ii. You can skip this next part, but it is good
experience. You can return to the Quest for
the Crown in a little bit.
V. Return the Dream Ruby
a. Noaniels
i. This town is under some spell where
everyone is asleep.
ii. Talk to the man in the building to the lower
right of the town. He will tell you that Elves
put a spell on the town.
b. Hidden Villages of the Elves
i. Talk to the Queen and she will dismiss you,
she hates humans
ii. Talk to the shop keeper to find she will not
service humans
1. A dwarf isn't human, mmmmÖ
c. Cave west of Noaniels
i. This cave has the answers to the problem
between elf's and humans.
ii. The cave can be tuff, make sure your
Pilgrim has learned the antidote spell.
iii. At the bottom of the cave is a small shrine.
You find a note from the Elf Queen's
Daughter. She says how she fell in love
with a human from Noaniels. The hatred
between their people was too much and they
committed suicide.
d. Hidden Village of the Elves II
i. Head back to the Queen and she will give
you wake up powder for the town.
e. Noaniels II
i. Use the powder to wake up the villagers.
They all lived happily ever after.
VI. Quest for the Crown II
a. Tower of Shanplane
i. Head into the tower and work your way up.
Once you reach the top you will see to
Henchmen watching you. They will run off
to tell Kandar.
ii. Climb the stairs and you will see Kandar
with the Crown. He will trick you and make
you fall below. Go outside of the room and
walk around to see Kandar again.
iii. He will fight you. It can be a tough battle if
you are not prepared. Your wizard should
have learned Increase by now. Just have
him keep using it and you will be
untouchable by physical attacks.
iv. Once you beat him you will get the crown.
b. Romaly II
i. The Return of the Crown
1. Like I said, you can just run off with
the crown if you want. If you decide
to return it you will get a big present
from the King. You will become the
King of Romaly.
a. Here are some funny things
you can do as the King.
i. Search the ground
ii. Look at your items
iii. Look at your status
iv. Try to leave the
Castle
v. Climb the upper right
tower and talk to the
former King's father.
(Wouldn't he still be
King?)
vi. Talk to the people in
the fighting ring
2. If you are tired of the King's job
head to the fighting ring and you
will find the old King, he will
relieve you of the job. You can
always return to being the King just
talk to him later.
VII. Magic Key
a. Assaram
i. The town is located east and south of
Romaly
ii. You can get the Iron Helmet if you want,
he'll try to sell it for 16,000 GP, yeah right!
1. You can talk him down to 2,000
iii. You can get your fortune told at night if you
want. It is a funny little scene.
iv. Talk to the villagers and you will hear talk
about a Magic Key.
v. They also tell you to head to Isis.
b. Isis
i. It is to the far west of Assaram. You will
find a little pond with trees around it. The
lower right trees hide the castle.
1. Once inside you can see the main
castle to the north of the village
2. Once you enter go to the right and
walk into the side passage.
a. You will find a set of stairs.
Down the stairs is a chest.
Once you take the chest a
skeleton will appear.
i. No matter how you
answer he will go
away and leave you
with the armband.
ii. Be a sport and tell
him the truth
3. Talk to the Queen to save your game
and head to the Pyramid
a. There is a shortcut to the left
side of the Queens court. It
will send you totally outside.
c. Pyramid.
i. This is one of the most difficult parts of the
game, but also the most lucrative.
ii. Head into the Pyramid. Do not walk in the
middle of the squares just yet. They will
send you to the basement.
1. Ignore the chests the left and right
chests in the first floor.
iii. Climb to the second level and head down.
Then take your second left.
iv. Head south at the next possible opening
v. Take the stairs and you are now in the room
with the Magic Key
1. In order to open the door you have
to use a special code.
a. Press the far right button first
and then the far left button.
vi. Take the Key
1. Optional Quest. If you head to the
left or right alcoves above the
buttons you can reach a new area.
2. Take the Flashy Clothes and move
on to the door. Open it.
a. After opening the door you
will see a bunch of chests. If
you have the X-ray spell they
will come out as yellow.
i. If you take the chest
you have to fight to
get the contents.
ii. They are not worth it
so move on.
iii. Now take the stairs to
the south and you
will be on top of the
pyramids, fall down
d. Isis II
i. Head back to Isis and rest and save
e. Pyramid II; Secrets of the Pyramid
i. Now that you have got the key you can
make you wildest dreams come true. Head
back to the Pyramid after healing and
saving your game.
ii. Once you enter go to the right and head
down the stairs in the basement. Spells are
blocked from this area.
1. Search the large first square space
you come to. (The lower left one)
and you should find a hidden
stairwell.
2. Go down and open the door. Head to
the coffin, and search it to receive
the Golden Claw!
a. The golden claw is worth
1125GP!
b. The only catch is it
Quadruples the number of
enemies you encounter. You
can't even cast outside
because of the spell blockage
on this floor.
c. Fight your way out. Equip
your fighter with the Claw if
you have one.
D. Keep the claw for awhile and
gain experiance 4x faster than
before!
iii. If you make it out just head to Isis, if you
die just head to Isis' weapons shop.
1. Sell the claw and equip your team
with the best stuff money can buy.
f. Isis III
i. If you go to Isis at night you can get the
treasures and meet the Queen in her
chambers. Search around her to find a
Wizard Ring.
VIII. Search for Pepper
a. Portoga
i. Now that you have the Key you can open
the shrine west of Romaly.
ii. Head south from the Shrine and talk to the
King.
1. He asks you for pepper from the far
east.
2. He will give you a scroll to be read
to Nourd the Dwarf.
b. Cave to the East
i. Head to Assaram and go to the cave north
of the town.
1. Read the scroll to Nourd the Dwarf
and he will open the passage.
a. Also steal his items in the
chest
c. Baharata
i. Head north from the cave if you want to
stay at the inn and hear some ghost stories
otherwise head southeast.
ii. Baharata is a quite town that sells pepper
and other things. Unfortunately the store is
closed because the owner's daughter was
kidnapped.
iii. Go to the south of the town near the water
and talk to the old man. He will call for
Herons to save his daughter. Guess WHO?
iv. Before you can volunteers the boyfriend of
the kidnapped girl rushes to her aide. The
man asks you to check on him and see if he
needs help.
IX. Save the Couple
a. Kidnapper's Cave
i. The cave is north west of the town. It is
actually a simple cave. You can take the
chests to the far north of south of the cave,
but some are mimics.
ii. Go left 2 screens, and then south to the end.
Use the magic key to open the unseen door.
iii. Go to the right and go down the stairs. Head
to far right ant take all four treasure chests
then leave this screen.
iv. When you open this door and enter you will
be ambushed by 4 Kandar Henchmen.
v. Defeat them and go to the bottom of the
cave. You will see the kidnapped girl and
her boyfriend
1. You may not see the boyfriend
unless you talked to the old man in
Baharata.
vi. Press the button next to the table and they
will be free.
vii. When you try to leave Kandar will return
1. Even if you skipped the Tower of
Shanplane scene he will act as if you
already beaten him.
2. Defeat him like you did before
viii. Head back to Baharata after killing him
X. Sailing the Ship
a. Baharata II
i. On returning to the town you find that the
pepper shop is open. For saving him and his
girlfriend he will give some pepper for free.
b. Portoga II
i. With the Pepper head to Portoga. The King
will happily trade you for a ship.
XI. Build a Village
a. Hometown
i. Head back to Aliahan and create a new
character, a Merchant
ii. Put the merchant in your party and head
back to Portoga.
iii. Once you reach Portoga head West, and a
little bit norths.
1. Once you see a small field in the
trees you know you are in the right
spot.
2. Enter the field with your merchant.
He will ask for you merchant's help
to create a beautiful town. Accept
his offer.
3. Head back to Aliahan to pick up the
character you left behind.
XII. Final Key
a. Aliahan II
i. Now head south to Lancel. It is almost
immediatly west.
b. Lancel
i. Buy the Invisible Herb for 300 GP and
Return to Portoga
1. They also have some great armor;
the Iron mask is the strongest
Helmet so far!
c. Eginbear
i. This castle is located North of Portoga. You
will not be allowed to enter because you are
warriors. Use the invisibility herb to get
around the guards.
1. Be sure to talk to them to see their
reactions.
ii. In the basement there is a puzzle of the
Boulders. It is simple, but if you need the
answer click on the link below.
iii. Take the Vase of Drought and return to
Aliahan
d. Aliahan III
i. Go directly south of Aliahan in the ship.
You should come across a reef with a shrine
in the middle.
ii. Use the Vase of Drought and enter the
shrine
iii. Take the Final Key and exit
e. Open all the Doors
1. Head through all the towns and
castles you visited to open their
treasure rooms and take their stuff.
XIII. Quest for the Orbs
a. Tedanki
i. This town is destroyed by the Archfiend! Or
was it?
1. The town is located south of
Portoga, follow a little river system
to reach it
2. Upon entering during the day the
place looks destroyed and deserted.
3. Go to the Skeleton and search his
body. You find he had an important
item.
4. Go behind the Weapons keepers
counter and go up the stairs to find
the Lamp of Darkness. Use it and
look at the town again. There are
people here!
a. They were hiding from the
Archfiend during the day; the
Archfiend's lair is close by.
b. There are some good
weapons to buy, but save
your money.
b. Village of Soo
i. Follow the coast below the new village and
go into the maze of rivers
ii. At the end of the maze is a small village.
They will sell Poison Needles.
iii. Search around the well and find the Staff of
Thunder!
c. Village of the Pirates
i. Leave Soo and follow the cost line south to
reach the Pirates Village. If you go there at
night you can meet the Pirates and their
leader.
ii. To the left outside the hut there is a boulder.
Move it and search to find a set of stairs.
Take the orb and leave.
XIV. Create a Sage
a. Dhama
i. Now Return to Baharata. Take your boat
East up the coast until you reach a castle.
Here you can save and sleep. If any of your
characters are level 20 or over you can
change your class. If you do you start over
at level 1.
1. When you visit the shrine you can
change your class. A Merchant can
become a Soldier, a Wizard a
Pilgrims. If you change a spell caster
into a fighter class the fighter can
use spells as well have the qualities
of a fighter.
a. If you change a character
from a spell caster to a
fighter they can no longer
learn, but keep thier current
ones, and have the strength of
a fighter.
b. When you make a wizard or pilgrim
into a sage he can only learn
new spells from his original
class once he reaches level 20
again.
ii. I don't recommend changing anyone now,
maybe later when you can get a sage.
b. Tower of Grauna
i. This can wait and this is totally optional.
1. When you feel prepared head north
of Dhama to the tower.
2. Once inside make your way to the
far upper left corner. There is a
small set of stairs outside of the
towers perimeter.
3. Walk across the ropes and head over
to the stairs. Keep going up.
4. Once you reach the top you can
walk totally across the rope to get
the Iron Helmet.
5. Return to the rope and go to the
middle of it and fall down.
6. Now grab the book and fall again.
Then exit.
c. Creating a Sage
i. Now that you have the book of Santori you
can create a Sage class. The Sage is rare
class and there can be only one. It can equip
all the weapons and armor as the Pilgrims,
and even more. He even has the powers of a
Wizard and Pilgrims; he will develop both
after he reaches level 20 again. If you
choose the Wizard, which I recommend, he
will stop learning Wizard spells until you
reach level 20.
1. Do not create a sage out of your
Wizard until he as learned the
Snowstorm spell. He may not
develop it until level 21.
XV. Quest for the Orbs II
a. Jipang
i. Jipang is located south and west of Dhama's
coast. There are no shops or inns located in
the town. There is an inn on the coast of the
main continent above Jipang.
ii. Talk to everyone, you will find out women
are being offered as sacrifices to the Orchi.
iii. Visit Himiko at night. He will hizz when he
sleeps
b. Cave of Jipang
i. This is a rough cave, but not too long.
Follow the cave to its bottom and walk
across the bridge and fight the Orchi. Cast
Sap on him, cast increase on you, and try
surround or sleep.
1. All these spells work on him, but
remember, he strikes twice and his
flame breath has no effect on your
Increase spell.
ii. After defeating him he will leave a chest
with the Sword of Orchi in it.
iii. Follow him back to his lair
c. Jipang II
i. When you fall down the pit you find
yourself back in Jipang.
1. You find that Himiko was the Orchi
in disguise.
2. Take the change to go to the inn
across the way.
3. Head back and fight the Orchi again.
Do the same as before, you can use
the Sword of Orchi to cast Defense
on him.
4. Defeat him and get your Orb!
d. Lancel II
i. Return to Lancel and open the doors to the
shrine.
ii. Talk to the man and he will send you on a
solo mission to the shrine
1. Buy the best equipment and armor
and prepare for the trial
2. Also bring the following items
a. Final Key
b. Staff of Thunder
i. Please note that if
you carry too much
you won't be able to
take the orb or armor.
1. If you are
unable to take
the orb or
armor toss out
a low quality
item or armor.
iii. Once inside ignore the chests on the left and
right.
iv. Head down to the second level. This gets
tricky because there are 4 stairs inside a
huge open room
v. The top right stairs takes you to the Orb
1. Take the top route and ignore the
faces. Take the chest at the end.
vi. Another set takes you to the Armor of
Terrafirma
vii. Exit and leave
XVI. Save Samano
a. Traveler's Gate to Castle Samano
i. The castle is in an isolated area. The only
way to get there is through a Traveler's
Gate. The one you are looking for in North
of Assaram and Baharata. The inn you may
have stopped at before.
ii. Walk to the left side of the Inn and open the
travel gate door.
iii. Walk west over the bridge and then south.
b. Castle Samano
i. When you enter the town you will see a
funeral-taking place.
ii. The town has the Dragon killer for 15,000
GP. It is worth the work to get it. They also
have the Silver Shield. This can be equipped
by almost everyone!
iii. Upon entering you will not be allowed to
enter. Go to the right and open the kitchen
staff door.
1. Listen to the cook complain about
the King's eating habits
iv. When you try to see the King you are
thrown in jail
1. No problem you have a key!
2. Talk to the guard and listen to his
complaints
3. Go to the far right call and walk
down the path.
4. To the right there is the REAL King!
5. Open the door to the left and there is
a secret passage leading to the
graveyard.
c. Cave Southeast of Samano
i. The first level can get you lost just go to the
right and up past the water, into a little inlet
with the stairs
ii. This cave has a ton of chests, but some are
mimics. You can come back later and get
the chests, just get the Mirror of Ra and get
out. It is more cost effective trust me.
iii. There is a pitfall on the second level with all
the chests. It is in the alcove below the stairs
you came in on. Fall down and get the
Mirror. Fall down again into the basement.
iv. Take the stairs up back to the next level.
Grab the Cats suite not far from the island
where there was on the main land.
d. Samano II
i. Rest up and warp to another castle to save.
Return to Samano and prepare for a rough
battle. If you want return to the Cave to get
the chests.
1. The chests on the main part of the
level are clean, use X-rays on the
rest
ii. Return to the Castle at night and sneak in
through the kitchen again. Make your way
to the King's bedroom.
iii. Use the Mirror on him and he will turn into
the King Troll.
1. He is one tough !@#$. Here are
some tips
a. Use increase on your party
b. Bikill your Hero and Soldier
c. Try casting Surround. You
may get lucky!
iv. When you beat him you will get the Staff of
Change
v. Things are now back to normal and the
original King Returns. You can now enter
through the main gate.
XVII. Extra Stuff
a. Elves' Village III
i. Now that you have the Staff of Change
return to the Elves Village and use the Staff
Change.
1. If you change into a human form
they will not help you
2. If you change into a monster they
will say you can't fool them
3. If you change into a Dwarf they will
say the "Dwarfs are their friend!"
sell you their wares, at a price
a. Be sure to pick up several
Wizard Rings and a Angel
Robe. The Angel Robe can
also be bought in the World
of Darkness
XVIII. Ghost Ship
a. Old Man's Hut
i. Go do Eginbear and go west. Look for a
green patch in some snow. (White land with
stripes) It is kind of hard to find, but it is in
that area in the far west.
ii. Once you see it enter and keep going north
until you see a hutch. Trade the Staff of
Change for the Rib.
1. If you leave and come back he will
change into different people.
b. Ghost Ship
i. If you try to get to the ocean jail that Simon
was put in you will not be allowed through
because of a Female Ghost Spirit. So head
to Romaly.
ii. Use the Rib and the ship should be in the
area. If not head to Aliahan.
iii. Enter the ship and go below deck. Enter
both cabins using X-ray to take the safe
chests. One should contain a Locket of
Love.
c. Lost Love
i. Head to Jipang and sail north along the
coast. You should see a river going into the
content, skip this one and go to the next
one. Follow this river into a lake.
ii. When you try going through the water you
should be pulled back by a woman's cry.
Use the Locket of Love to bring two
tortured souls back together.
d. Prison Shrine
i. Now head to the Prison Shrine in the middle
of the water.
ii. Enter the shrine and go to the last cell. The
one on the left has a dead Simon with a note
saying where the Sword of Gia is. Go to the
right one and search around the bed. Take
the Sword of Gia and leave.
XIX. Quest for the Orbs III
a. Hometown II
i. Now is the time to check on your new town.
If you haven't been visiting it lately then
head there right away
1. First some shops are built
2. Now more are made more lavishly
3. Now you have a Concert Stage
4. Now you have High class items
5. Villagers are getting testy with your
Merchant
a. Now would be a good time
to take what he has in his
chests in his throne room
6. Villagers revolt throwing your
merchant in jail
a. Talk to him and get the orb
behind his throne.
b. Volcano of Gia
i. You should have all, but one of your orbs in
place. Totaling 5 so far. You can leave them
in the shine north of Noaniels.
ii. Go to Assaram and head south until you
reach a small river reaching into a continent
covered by mountains
iii. You should see a volcano pit from the
water.
iv. Walk up to the pit and use the Sword of
Gia. It will erupt making a new patch for
you.
c. Necrogond Cave
i. You should be at least level 30 to take on
this cave.
ii. The first level has the following key items
1. Sword of Thunder
2. Swordedge Armor
3. Gold
iii. The cave isn't too hard to defeat.
d. Final orb
i. Once you make it out alive you can get the
final orb
ii. The shrine is to the right of the cave exit.
iii. Receive the orb and return to Noaniels
e. Shrine of Liamland
i. Now that you have all 6 orbs you can return
them to their rightful place
ii. Go to Noaniels and go north. You should
see a small shrine in the snow.
iii. Place all the orbs on their alters and watch
the legendary bird return to life
XX. Defeating The Archfiend
a. Archfiend's Castle
i. Now that you have the gift of flight you can
go to the Archfiend's Castle.
ii. This is a great place to get experience.
Make sure that the Hero and your Pilgrim
have learned Heal All.
iii. The entrance is put out of the way. Follow
the right edge of the castle past the
buildings and turn at the lake.
iv. There are some powerful items in here be
sure you pick them up.
1. Demon Hammer
2. Wizard Ring
3. Unlucky Helmet
v. After you pass through a Ghost throne room
you get to Baramos' lair.
1. This will be a tough fight. Make sure
you have plenty of Wizard Rings
ready and Vivify on stand by.
2. Cast Bikill on all the members of the
party. Surround on Baramos may
work.
3. If you defeat him you get healed and
there will be no more monsters in
the castle
b. Aliahan IV
i. Now that the Archfiend is dead there is
some celebration due for you. Head back to
Aliahan and speak with the King. He
congratulates you for you heard work!
ii. The room suddenly shakes as all the
soldiers disappear. Zoma the master of
Baramos arrives. He threatens to make this
world as dark as his. This is just the
beginning of the end!
iii. The King loses all hope for the world and
goes into a depression. He asks you not to
tell anyone of this.
c. Sphere of Light
i. One thing that you need to defeat darkness
is light. What do you need to make light in
the world of darkness? A Sphere if Light!
Get it by going to a castle north of Dhama.
ii. It is a castle covered by mountains on all
sides. Go inside and talk to the Dragon
Queen. She will give you the Sphere of
Light.
1. Visit her later and see she has laid an
egg, and passed away.
d. Great Pit of Gia
i. Now that you have defeated the Archfiend
Zoma remains to kill. You must travel to his
world of darkness, Alfredge. Yes the land of
Dragon Warrior I&II
ii. Go to the pit of Gia. The hole next to the
Archfiend's castle. It has cracked open
allowing you to fall into it.
XXI. The World of Darkness
a. Tentegel/Brecconary
i. The land is always dark with never ending
night.
ii. Enter the Castle and see stock up on
weapons and armor.
1. Visit the Building on the North edge
of Town. Above the Healing Shrine
and find your old friend Kandar. He
has changed his ways and will give
you some advice
iii. Go to the Castle and save your game.
iv. Find the Stones of Sunlight in their old
place in the Castle
1. Go through the top and walk along
the right side outer edge of the castle
to the stairs
b. Cave of Heroes
i. There is a cave to the west and north of the
Tentegel. The north cave is really kind of
hard. You cannot use magic, but there are
some powerful items there. The Shield of
Heroes lies here.
c. Wizard Ring Cave
i. There are several Wizard rings located
inside this cave. Worth the check out.
d. Hauksness
i. Hauksness has had very little visitors in the
older games
ii. Go to the grass patch in the horses stable to
find Oricon.
1. You can buy Shields of Strength
now, but wait a little longer
e. Garinham
i. Go North past Hauksness, and Tentegel and
you should reach a small hut. This is were
Garinham building his town later. Take the
Silver Harp from the basement.
f. Kol
i. Keep going east and you should reach Kol.
ii. When you enter head to the house in the
lower right part of town. When you enter
the house climb the stairs to an item shop.
Sell the Oricon. Leave and come back to
find the Sword of Kings in stock! The
strongest sword!
1. Call me crazy, but I did an
experiment. If you exit the menu and
go back the Sword will disappear
from the merchants stock, but if you
continue to shop without exiting you
can buy 2 Swords of Kings, if you
have enough money.
a. No one else can use the
sword except the Hero, and
you can't throw it away. So
it was useless to have 2.
g. Rimuldar
i. This is a quite little town. You can get the
Ring of Life from the Inn.
ii. Go around the back of the building in the
far right corner and you will find a secret
passage.
iii. Get some info and leave.
h. Tower of Kol
i. When you enter the tower you will run
across some diamond shaped blocks. When
you step on them you will walk in another
direction. There are 2 kinds on with the
shadow on the left and one on the right.
They will change the direction you go.
1. The Armor of Radiance is located in
the tower. You can find it on the
upper levels. There will be a small
peninsula with diamond steps. It is
at the end. It is the strongest armor.
2. Once you make it to the top you will
see a statue. Play the Fairy Flute to
release the Sorceress. She will give
you Rubiss' Amulet.
a. As you collect these items do
you think they seem
somewhat familiar?
b. Equip the Amulet. It stops
Beat/Defeat Spells
i. Cantlin
i. Now that you have the Amulet head to
Cantlin. South of Cantlin is a shrine. Enter
it, when the attendant sees the Amulet she
will give you the Staff of Rain.
j. Rimuldar II
i. You now have the all the items you need
you can get the Rainbow Drop. Head to the
shrine south of Rimuldar. Talk to the
attendant and he will combine the Staff and
Stones to make the Rainbow Drop.
k. Prepare for the Final Fight
i. If you have a Pilgrim and he has learned all
his spells you might think about changing
his class.
1. I recommend a Fighter class. The
fighter is strong and has powerful
magic. He will lose some MPs, but it
is still a good trade.
ii. Stay around the Rimuldar area until you are
at least level 40. You can get great EXP by
fighting the Metal Babble around the town.
1. The key to getting them is to have
your Wizard/Sage cast BeDragon.
All the Metal Babbles will be burned
and killed instantly.
iii. Best Equipment
1. I am only giving you the basic team
equipment. I will post the rest later.
2. Hero
a. Sword of Kings
i. Casts FireVolt
b. Armor of Radiance
c. Iron Mask
d. Shield of Heroes
e. Life Ring
3. Soldier
a. Demon Axe
i. Thors Hammer is
better, but it only
dropped by Boss
Trolls
b. Sword Edge Armor
c. Shield of Strength
i. Casts Healmore
d. Iron Mask
4. Pilgrim
a. Zombie Slasher
b. Magic Armor
c. Silver Shield
5. Sage
a. Orchi Sword
b. Magic Armor
c. Silver Shield
l. Charlock Castle
i. Go to the upper Peninsula North of
Rimuldar. There should be a small space
between the continents. Use the Rainbow
Drop to create a bridge.
m. Castle Maze
i. When you make it to the throne room you
should be blocked off by a trap door. You
must fight all the Granite Titans to continue.
ii. This castle should look familiar. There is
the hidden set of stairs behind the throne.
iii. Make your way through the castle. It is a
big maze and become confusing.
n. Ortega's Last Fight
i. When you reach a bridge you will see a man
and a Dragon, Orchi fighting. The man is
your Father, Ortega. He is struck by a fatal
blow and speaks to you. He says that if you
ever head to Aliahan Castle give his love to
his son!
ii. Head through the dungeon. When you reach
the outside of the castle you should walk
around and grab the treasure chests. There
should be a Leaf of the World Tree in one
of the chests.
iii. Continue through and head down to the
Basement where you will see Zoma
o. The Final Battles
i. If you need to heal up do not cast heal. This
area has no random enemies. Just keep
passing on the Ring of Life until all the
members are full.
ii. To got to Zoma you must fight henchmen to
get to him. They are very tough
1. Baramos Bomus
a. Just do what you did with the
first Baramos. Save your
MPs for the fight with Zoma
b. This is a tough fight. Cast
Bikill on the Hero and
Soldier. Then keep using the
Sages' Stone to replenish HP
2. Baramos Gomus
a. He is a harder version of
Orchi. Just keep hitting him
with Physical attacks and use
the Sage Stone
3. Zoma
a. This is the final fight. Are
you ready?
b. Use the Sphere of Light to
knock his HP in half.
c. Use all you have. Cast Bikill
on your soldier and hero.
d. Have the Hero cast
lightening or attack.
e. Keep the Hero and Sage
healing the rest.
XXII. The Ending
a. Now that you have defeated Zoma it is time to
rejoice. Alfredge is now full of light. Head to each
town to hear and receive the praises of all the
villagers.
b. When you head to Tentegel Castle you have a huge
reception. The king titles you Edrick! You and your
team rule the land with justice and peace. Zoma or
the Dragon Lord is gone, but not forgotten.
c. Congratulations
This walkthrough was made by David Zabroski.
Any attempt to Plagerize my work will be delt with.
If you would like to post this walkthrough, or any
other walkthrough made by me, must be appoved by
me at DragonMaster@dragonwarrior2000.every1.net
Check out my Dragon Warrior/Quest Website at:
Http://www.Dragonwarrior2000.atfreeweb.com