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		   Welcome to Dragon Warrior II for NES
		          Complete Walkthrough
			 Author: David Zabroski
		DragonMaster@dragonwarrior2000.every1.net
	        Check out my Dragon Warrior/Quest Website at:
		 Http://www.Dragonwarrior2000.atfreeweb.com
		            Updated 8/21/00

I	Introduction
	a.	My Thoughts
	b.	Story
	c.	Tips
II.	Thief's Key
	a.	Aliahan
	b.	Tower of Najima
III.	Travel Door
	a.	Reeve
	b.	Cave of Enticement
IV.	Quest for the Crown
	a.	Romaly
	b.	Kanave
V.	Return the Dream Ruby
	a.	Noaniels
	b.	Hidden Villages of the Elves
	c.	Cave west of Noaniels
	d.	Hidden Village of the Elves II
	e.	Noaniels II
VI.	Quest for the Crown II
	a.	Tower of Shanplane
	b.	Romaly II
VII.	Magic Key
	a.	Assaram
	b.	Isis
	c.	Pyramid.
	d.	Isis II
	e.	Pyramid II; Secrets of the Pyramid
	f.	Isis III
VIII.	Search for Pepper
	a.	Portoga
	b.	Cave to the East
	c.	Baharata
IX.	Save the Couple
	a.	Kidnapper's Cave
X.	Sailing the Ship
	a.	Baharata II
	b.	Portoga II
XI.	Build a Village
	a.	Hometown
XII.	Final Key
	a.	Aliahan II
	b.	Lancel
	c.	Eginbear
	d.	Aliahan III
	e.	Open all the Doors
XIII.	Quest for the Orbs
	a.	Tedanki
	b.	Village of Soo
	c.	Village of the Pirates
XIV.	Create a Sage
	a.	Dhama
	b.	Tower of Grauna
	c.	Creating a Sage
XV.	Quest for the Orbs II
	a.	Jipang
	b.	Cave of Jipang
	c.	Jipang II
	d.	Lancel II
XVI.	Save Samano
	a.	Traveler's Gate to Castle Samano
	b.	Castle Samano
	c.	Cave Southeast of Samano
	d.	Samano II
XVII.	Extra Stuff
	a.	Elves' Village III
XVIII.	Ghost Ship
	a.	Old Man's Hut
	b.	Ghost Ship
	c.	Lost Love
	d.	Prison Shrine
XIX.	Quest for the Orbs III
	a.	Hometown II
	b.	Volcano of Gia
	c.	Necrogond Cave
	d.	Final orb
	e.	Shrine of Liamland
XX.	Defeating The Archfiend
	a.	Archfiend's Castle
	b.	Aliahan IV
	c.	Sphere of Light
	d.	Great Pit of Gia
XXI.	The World of Darkness
	a.	Tentegel/Brecconary
	b.	Cave of Heroes
	c.	Wizard Ring Cave
	d.	Hauksness
	e.	Garinham
	f.	Kol
	g.	Rimuldar
	h.	Tower of Kol
	i.	Cantlin
	j.	Rimuldar II
	k.	Prepare for the Final Fight
	l.	Charlock Castle
	m.	Castle Maze
	n.	Ortega's Last Fight
	o.	The Final Battles
XXII.	The Ending

I	Introduction
	a.	My Thoughts
		i.	This walkthrough is mean to be a assistant in
			the game. If you get stuck and have a problem
			refer to this guide. The greatest thing about
			playing RPG games like DW is the feeling of
			accomplishment when you find a clue. It is
			not wrong to ask for help in a game. Thats
			why I am a walkthrough writer. I got stumped
			many times while playing all the DW games,
			I didn't have the assistance of Walkthroughs
			so I sometimes stopped playing for months
			because of aggrivation.
	b.	Story
		i.	The world was quest and calm. There were few
			monsters and the world calm. Then the Archfiend
			appeared. He placed monsters all over the
			world to take over the kingdoms one by one.
			The brave hero Ortega left his family to find the
			Archfiend and destroy him. He located the castle,
			but fell into a volcanoe defending himself against
			a dragon. It is now your turn to follow in your
			father's footsteps and fight the Archfiend whose
			name is unknown!
	c.	Tips
		i.	a.	Talk to everyone. They have key
				information that can direct you in the
				right point.
			b.	Things can change from night and day.
			c.	Save your game often
			d.	Some things are not as they appear.

II.	Thief's Key
	a.	Aliahan
		i.	You are the son or daughter of the great
			Necrogondwarrior Ortega, not the pasta sauce. You
			farther dies in battle with a dragon and fell
			into the Pit of Gia, as seen in the
			introduction scenes. The King requests you
			to kill the evil master that has arisen in the
			world. You will be given money and the use
			of three additional characters.
		ii.	Hero/Class
			1.	You can now build three other
				heroes to assist you on you quest.
				There are already three men created
				for you. A Soldier, Priest, and
				Wizard. They will most likely be the
				best choices, but there are other
				choices to make.
				a.	There is a cheat to get a
					bunch of gold in the
					beginning. Create all soldiers
					and make them join your
					party, sell their weapons and
					items and erase them to
					create new ones.
					i.	WARNING! There is
						a glitch on the system
						that will give your
						Hero a bunch of
						spells he has not
						learned yet. The
						downside is if he
						hasn't learned Heal
						or Return he will only
						be able to use them in
						battle. You cannot
						learn these anymore;
						they can only be used
						in battle.
	b.	Tower of Najima
		i.	This is a very difficult tower for if you are
			not prepared. Stay around the castle and get
			experience. Once you reach level 6-7 you
			are ready. Buy a bunch of herbs. There are a
			lot of poison based monsters so buy antidote
			herbs also.
			1.	Give you priest leather armor, and
				give the wayfarer's clothes to the
				Wizard, if you chose these classes.
		ii.	Equip yourself accordingly if you want. The
			Chain Sickle is a good weapon.
		iii.	The Tower is located in the middle of the
			water so you need to take the back entrance.
			It is located just north of the castle, over the
			bridge. It is a small patch of grass that looks
			different from the rest. Enter the tower.
		iv.	You can also enter the tower from a cave
			south west of the castle.
		v.	Make your way up the castle and find an old
			man. He will give you the Thieves' Key.
III.	Travel Door
	a.	Reeve
		i.	Now that you have the key you have to
			move onto another continent. You may have
			heard rumors about a Travel door to the
			East. This will lead to Romaly.
			1.	In order to get to the cave you need
				a Magic Ball. The cave was sealed
				and this is the only item that will
				open the door.
				a.	The Magic Ball is located in
					the town of Reeve. Use the
					key to open the hut in the
					upper right corner of the
					town.
	b.	Cave of Enticement
		i.	Head East over the bridge and then go
			south. You should see a little Oasis type of
			spot. Enter it and head to the cave. Use the
			Magic Ball on the Cave door with the 2
			statues. The wall will crumble.
		ii.	Now head through the cave and you will see
			tons of pits and holes. You have to use these
			to your advantage. You can fall down one
			pit and be able to climb into another section.
IV.	Quest for the Crown
	a.	Romaly
		i.	The city is a big castle. Now is the best time
			to stock up on items and weapons
		ii.	You can also play in the fighting ring. It is a
			very fun and possibly golden opportunity.
			1.	Pay the man at the counter to play.
				Choose the monster you want. If you
				pay 60 GP, and you choose a
				monster with a 2.5 rating and you
				win you will get 150GP pack. If you
				choose a monster with 1 you get
				your money back with no extra.
				a.	You can take a chance and
					pick a totally low monster.
					Slimes and Healers can have
					a 60+ rating. I have seen a
					Slime win before, if you
					lucky.
			2.	Do not trust the man on the right.
				He's almost never right!
		iii.	King's Request
			1.	The King of Romaly will ask you to
				retrieve his Golden Crown back
				from the thieve names Kandar in the
				Tower of Shanplane. If you head
				north to Kanave you will find the
				tower to the west.
				a.	You actually don't even have
					to do this quest. You can just
					head East and south to head
					to the next town.
				b.	You can also steal the crown
					for yourself. Just defeat
					Kandar and take the crown.
					It is useable by you or the
					Soldior. Just don't talk to the
					King of Romaly until you
					want to give it back.
	b.	Kanave
		i.	Before heading to the Tower stop in
			Kanave. This is the prime spot to build up
			Experience and weapons. Wait until
			nightfall and head into the item shop. Take
			the 2 chests in the shop. One will contain
			the Poison Needle. This needle can kill an
			enemy in one shot.
		ii.	You can skip this next part, but it is good
			experience. You can return to the Quest for
			the Crown in a little bit.
V.	Return the Dream Ruby
	a.	Noaniels
		i.	This town is under some spell where
			everyone is asleep.
		ii.	Talk to the man in the building to the lower
			right of the town. He will tell you that Elves
			put a spell on the town.
	b.	Hidden Villages of the Elves
		i.	Talk to the Queen and she will dismiss you,
			she hates humans
		ii.	Talk to the shop keeper to find she will not
			service humans
			1.	A dwarf isn't human, mmmmÖ
	c.	Cave west of Noaniels
		i.	This cave has the answers to the problem
			between elf's and humans.
		ii.	The cave can be tuff, make sure your
			Pilgrim has learned the antidote spell.
		iii.	At the bottom of the cave is a small shrine.
			You find a note from the Elf Queen's
			Daughter. She says how she fell in love
			with a human from Noaniels. The hatred
			between their people was too much and they
			committed suicide.
	d.	Hidden Village of the Elves II
		i.	Head back to the Queen and she will give
			you wake up powder for the town.
	e.	Noaniels II
		i.	Use the powder to wake up the villagers.
			They all lived happily ever after.
VI.	Quest for the Crown II
	a.	Tower of Shanplane
		i.	Head into the tower and work your way up.
			Once you reach the top you will see to
			Henchmen watching you. They will run off
			to tell Kandar.
		ii.	Climb the stairs and you will see Kandar
			with the Crown. He will trick you and make
			you fall below. Go outside of the room and
			walk around to see Kandar again.
		iii.	He will fight you. It can be a tough battle if
			you are not prepared. Your wizard should
			have learned Increase by now. Just have
			him keep using it and you will be
			untouchable by physical attacks.
		iv.	Once you beat him you will get the crown.
	b.	Romaly II
		i.	The Return of the Crown
			1.	Like I said, you can just run off with
				the crown if you want. If you decide
				to return it you will get a big present
				from the King. You will become the
				King of Romaly.
				a.	Here are some funny things
					you can do as the King.
					i.	Search the ground
					ii.	Look at your items
					iii.	Look at your status
					iv.	Try to leave the
						Castle
					v.	Climb the upper right
						tower and talk to the
						former King's father.
						(Wouldn't he still be
						King?)
					vi.	Talk to the people in
						the fighting ring
			2.	If you are tired of the King's job
				head to the fighting ring and you
				will find the old King, he will
				relieve you of the job. You can
				always return to being the King just
				talk to him later.
VII.	Magic Key
	a.	Assaram
		i.	The town is located east and south of
			Romaly
		ii.	You can get the Iron Helmet if you want,
			he'll try to sell it for 16,000 GP, yeah right!
			1.	You can talk him down to 2,000
		iii.	You can get your fortune told at night if you
			want. It is a funny little scene.
		iv.	Talk to the villagers and you will hear talk
			about a Magic Key.
		v.	They also tell you to head to Isis.
	b.	Isis
		i.	It is to the far west of Assaram. You will
			find a little pond with trees around it. The
			lower right trees hide the castle.
			1.	Once inside you can see the main
				castle to the north of the village
			2.	Once you enter go to the right and
				walk into the side passage.
				a.	You will find a set of stairs.
					Down the stairs is a chest.
					Once you take the chest a
					skeleton will appear.
					i.	No matter how you
						answer he will go
						away and leave you
						with the armband.
					ii.	Be a sport and tell
						him the truth
			3.	Talk to the Queen to save your game
				and head to the Pyramid
				a.	There is a shortcut to the left
					side of the Queens court. It
					will send you totally outside.
	c.	Pyramid.
		i.	This is one of the most difficult parts of the
			game, but also the most lucrative.
		ii.	Head into the Pyramid. Do not walk in the
			middle of the squares just yet. They will
			send you to the basement.
			1.	Ignore the chests the left and right
				chests in the first floor.
		iii.	Climb to the second level and head down.
			Then take your second left.
		iv.	Head south at the next possible opening
		v.	Take the stairs and you are now in the room
			with the Magic Key
			1.	In order to open the door you have
				to use a special code.
				a.	Press the far right button first
					and then the far left button.
		vi.	Take the Key
			1.	Optional Quest. If you head to the
				left or right alcoves above the
				buttons you can reach a new area.
			2.	Take the Flashy Clothes and move
				on to the door. Open it.
				a.	After opening the door you
					will see a bunch of chests. If
					you have the X-ray spell they
					will come out as yellow.
					i.	If you take the chest
						you have to fight to
						get the contents.
					ii.	They are not worth it
						so move on.
					iii.	Now take the stairs to
						the south and you
						will be on top of the
						pyramids, fall down
	d.	Isis II
		i.	Head back to Isis and rest and save
	e.	Pyramid II; Secrets of the Pyramid
		i.	Now that you have got the key you can
			make you wildest dreams come true. Head
			back to the Pyramid after healing and
			saving your game.
		ii.	Once you enter go to the right and head
			down the stairs in the basement. Spells are
			blocked from this area.
			1.	Search the large first square space
				you come to. (The lower left one)
				and you should find a hidden
				stairwell.
			2.	Go down and open the door. Head to
				the coffin, and search it to receive
				the Golden Claw!
				a.	The golden claw is worth
					1125GP!
				b.	The only catch is it
					Quadruples the number of
					enemies you encounter. You
					can't even cast outside
					because of the spell blockage
					on this floor.
				c.	Fight your way out. Equip
					your fighter with the Claw if
					you have one.
				D.	Keep the claw for awhile and
					gain experiance 4x faster than
					before!
		iii.	If you make it out just head to Isis, if you
			die just head to Isis' weapons shop.
				1.	Sell the claw and equip your team
					with the best stuff money can buy.
	f.	Isis III
		i.	If you go to Isis at night you can get the
			treasures and meet the Queen in her
			chambers. Search around her to find a
			Wizard Ring.
VIII.	Search for Pepper
	a.	Portoga
		i.	Now that you have the Key you can open
			the shrine west of Romaly.
		ii.	Head south from the Shrine and talk to the
			King.
			1.	He asks you for pepper from the far
				east.
			2.	He will give you a scroll to be read
				to Nourd the Dwarf.
	b.	Cave to the East
		i.	Head to Assaram and go to the cave north
			of the town.
			1.	Read the scroll to Nourd the Dwarf
				and he will open the passage.
				a.	Also steal his items in the
					chest
	c.	Baharata
		i.	Head north from the cave if you want to
			stay at the inn and hear some ghost stories
			otherwise head southeast.
		ii.	Baharata is a quite town that sells pepper
			and other things. Unfortunately the store is
			closed because the owner's daughter was
			kidnapped.
		iii.	Go to the south of the town near the water
			and talk to the old man. He will call for
			Herons to save his daughter. Guess WHO?
		iv.	Before you can volunteers the boyfriend of
			the kidnapped girl rushes to her aide. The
			man asks you to check on him and see if he
			needs help.
IX.	Save the Couple
	a.	Kidnapper's Cave
		i.	The cave is north west of the town. It is
			actually a simple cave. You can take the
			chests to the far north of south of the cave,
			but some are mimics.
		ii.	Go left 2 screens, and then south to the end.
			Use the magic key to open the unseen door.
		iii.	Go to the right and go down the stairs. Head
			to far right ant take all four treasure chests
			then leave this screen.
		iv.	When you open this door and enter you will
			be ambushed by 4 Kandar Henchmen.
		v.	Defeat them and go to the bottom of the
			cave. You will see the kidnapped girl and
			her boyfriend
			1.	You may not see the boyfriend
				unless you talked to the old man in
				Baharata.
		vi.	Press the button next to the table and they
			will be free.
		vii.	When you try to leave Kandar will return
			1.	Even if you skipped the Tower of
				Shanplane scene he will act as if you
				already beaten him.
			2.	Defeat him like you did before
		viii.	Head back to Baharata after killing him
X.	Sailing the Ship
	a.	Baharata II
		i.	On returning to the town you find that the
			pepper shop is open. For saving him and his
			girlfriend he will give some pepper for free.
	b.	Portoga II
		i.	With the Pepper head to Portoga. The King
			will happily trade you for a ship.
XI.	Build a Village
	a.	Hometown
		i.	Head back to Aliahan and create a new
			character, a Merchant
		ii.	Put the merchant in your party and head
			back to Portoga.
		iii.	Once you reach Portoga head West, and a
			little bit norths.
			1.	Once you see a small field in the
				trees you know you are in the right
				spot.
			2.	Enter the field with your merchant.
				He will ask for you merchant's help
				to create a beautiful town. Accept
				his offer.
			3.	Head back to Aliahan to pick up the
				character you left behind.
XII.	Final Key
	a.	Aliahan II
		i.	Now head south to Lancel. It is almost
			immediatly west.
	b.	Lancel
		i.	Buy the Invisible Herb for 300 GP and
			Return to Portoga
			1.	They also have some great armor;
				the Iron mask is the strongest
				Helmet so far!
	c.	Eginbear
		i.	This castle is located North of Portoga. You
			will not be allowed to enter because you are
			warriors. Use the invisibility herb to get
			around the guards.
			1.	Be sure to talk to them to see their
				reactions.
		ii.	In the basement there is a puzzle of the
			Boulders. It is simple, but if you need the
			answer click on the link below.
		iii.	Take the Vase of Drought and return to
			Aliahan
	d.	Aliahan III
		i.	Go directly south of Aliahan in the ship.
			You should come across a reef with a shrine
			in the middle.
		ii.	Use the Vase of Drought and enter the
			shrine
		iii.	Take the Final Key and exit
	e.	Open all the Doors
		1.	Head through all the towns and
			castles you visited to open their
			treasure rooms and take their stuff.
XIII.	Quest for the Orbs
	a.	Tedanki
		i.	This town is destroyed by the Archfiend! Or
			was it?
			1.	The town is located south of
				Portoga, follow a little river system
				to reach it
			2.	Upon entering during the day the
				place looks destroyed and deserted.
			3.	Go to the Skeleton and search his
				body. You find he had an important
				item.
			4.	Go behind the Weapons keepers
				counter and go up the stairs to find
				the Lamp of Darkness. Use it and
				look at the town again. There are
				people here!
				a.	They were hiding from the
					Archfiend during the day; the
					Archfiend's lair is close by.
				b.	There are some good
					weapons to buy, but save
					your money.
	b.	Village of Soo
		i.	Follow the coast below the new village and
			go into the maze of rivers
		ii.	At the end of the maze is a small village.
			They will sell Poison Needles.
		iii.	Search around the well and find the Staff of
			Thunder!
	c.	Village of the Pirates
		i.	Leave Soo and follow the cost line south to
			reach the Pirates Village. If you go there at
			night you can meet the Pirates and their
			leader.
			ii.	To the left outside the hut there is a boulder.
				Move it and search to find a set of stairs.
				Take the orb and leave.
XIV.	Create a Sage
	a.	Dhama
		i.	Now Return to Baharata. Take your boat
			East up the coast until you reach a castle.
			Here you can save and sleep. If any of your
			characters are level 20 or over you can
			change your class. If you do you start over
			at level 1.
			1.	When you visit the shrine you can
				change your class. A Merchant can
				become a Soldier, a Wizard a
				Pilgrims. If you change a spell caster
				into a fighter class the fighter can
				use spells as well have the qualities
				of a fighter.
				a.	If you change a character
					from a spell caster to a
					fighter they can no longer
					learn, but keep thier current
					ones, and have the strength of
					a fighter.
				b.	When you make a wizard or pilgrim
					into a sage he can only learn
					new spells from his original
					class once he reaches level 20
					again.
		ii.	I don't recommend changing anyone now,
			maybe later when you can get a sage.
	b.	Tower of Grauna
		i.	This can wait and this is totally optional.
			1.	When you feel prepared head north
				of Dhama to the tower.
			2.	Once inside make your way to the
				far upper left corner. There is a
				small set of stairs outside of the
				towers perimeter.
			3.	Walk across the ropes and head over
				to the stairs. Keep going up.
			4.	Once you reach the top you can
				walk totally across the rope to get
				the Iron Helmet.
			5.	Return to the rope and go to the
				middle of it and fall down.
			6.	Now grab the book and fall again.
				Then exit.
	c.	Creating a Sage
		i.	Now that you have the book of Santori you
			can create a Sage class. The Sage is rare
			class and there can be only one. It can equip
			all the weapons and armor as the Pilgrims,
			and even more. He even has the powers of a
			Wizard and Pilgrims; he will develop both
			after he reaches level 20 again. If you
			choose the Wizard, which I recommend, he
			will stop learning Wizard spells until you
			reach level 20.
			1.	Do not create a sage out of your
				Wizard until he as learned the
				Snowstorm spell. He may not
				develop it until level 21.
XV.	Quest for the Orbs II
	a.	Jipang
		i.	Jipang is located south and west of Dhama's
			coast. There are no shops or inns located in
			the town. There is an inn on the coast of the
			main continent above Jipang.
		ii.	Talk to everyone, you will find out women
			are being offered as sacrifices to the Orchi.
		iii.	Visit Himiko at night. He will hizz when he
			sleeps
	b.	Cave of Jipang
		i.	This is a rough cave, but not too long.
			Follow the cave to its bottom and walk
			across the bridge and fight the Orchi. Cast
			Sap on him, cast increase on you, and try
			surround or sleep.
			1.	All these spells work on him, but
				remember, he strikes twice and his
				flame breath has no effect on your
				Increase spell.
		ii.	After defeating him he will leave a chest
			with the Sword of Orchi in it.
		iii.	Follow him back to his lair
	c.	Jipang II
		i.	When you fall down the pit you find
			yourself back in Jipang.
			1.	You find that Himiko was the Orchi
				in disguise.
			2.	Take the change to go to the inn
				across the way.
			3.	Head back and fight the Orchi again.
				Do the same as before, you can use
				the Sword of Orchi to cast Defense
				on him.
			4.	Defeat him and get your Orb!
	d.	Lancel II
		i.	Return to Lancel and open the doors to the
			shrine.
		ii.	Talk to the man and he will send you on a
			solo mission to the shrine
			1.	Buy the best equipment and armor
				and prepare for the trial
			2.	Also bring the following items
				a.	Final Key
				b.	Staff of Thunder
					i.	Please note that if
						you carry too much
						you won't be able to
						take the orb or armor.
						1.	If you are
							unable to take
							the orb or
							armor toss out
							a low quality
							item or armor.
		iii.	Once inside ignore the chests on the left and
			right.
		iv.	Head down to the second level. This gets
			tricky because there are 4 stairs inside a
			huge open room
		v.	The top right stairs takes you to the Orb
			1.	Take the top route and ignore the
				faces. Take the chest at the end.
			vi.	Another set takes you to the Armor of
				Terrafirma
			vii.	Exit and leave
XVI.	Save Samano
	a.	Traveler's Gate to Castle Samano
		i.	The castle is in an isolated area. The only
			way to get there is through a Traveler's
			Gate. The one you are looking for in North
			of Assaram and Baharata. The inn you may
			have stopped at before.
		ii.	Walk to the left side of the Inn and open the
			travel gate door.
		iii.	Walk west over the bridge and then south.
	b.	Castle Samano
		i.	When you enter the town you will see a
			funeral-taking place.
		ii.	The town has the Dragon killer for 15,000
			GP. It is worth the work to get it. They also
			have the Silver Shield. This can be equipped
			by almost everyone!
		iii.	Upon entering you will not be allowed to
			enter. Go to the right and open the kitchen
			staff door.
			1.	Listen to the cook complain about
				the King's eating habits
		iv.	When you try to see the King you are
			thrown in jail
			1.	No problem you have a key!
			2.	Talk to the guard and listen to his
				complaints
			3.	Go to the far right call and walk
				down the path.
			4.	To the right there is the REAL King!
			5.	Open the door to the left and there is
				a secret passage leading to the
				graveyard.
	c.	Cave Southeast of Samano
		i.	The first level can get you lost just go to the
			right and up past the water, into a little inlet
			with the stairs
		ii.	This cave has a ton of chests, but some are
			mimics. You can come back later and get
			the chests, just get the Mirror of Ra and get
			out. It is more cost effective trust me.
		iii.	There is a pitfall on the second level with all
			the chests. It is in the alcove below the stairs
			you came in on. Fall down and get the
			Mirror. Fall down again into the basement.
		iv.	Take the stairs up back to the next level.
			Grab the Cats suite not far from the island
			where there was on the main land.
	d.	Samano II
		i.	Rest up and warp to another castle to save.
			Return to Samano and prepare for a rough
			battle. If you want return to the Cave to get
			the chests.
			1.	The chests on the main part of the
				level are clean, use X-rays on the
				rest
		ii.	Return to the Castle at night and sneak in
			through the kitchen again. Make your way
			to the King's bedroom.
		iii.	Use the Mirror on him and he will turn into
			the King Troll.
			1.	He is one tough !@#$. Here are
				some tips
				a.	Use increase on your party
				b.	Bikill your Hero and Soldier
				c.	Try casting Surround. You
					may get lucky!
		iv.	When you beat him you will get the Staff of
			Change
		v.	Things are now back to normal and the
			original King Returns. You can now enter
			through the main gate.
XVII.	Extra Stuff
	a.	Elves' Village III
		i.	Now that you have the Staff of Change
			return to the Elves Village and use the Staff
			Change.
			1.	If you change into a human form
				they will not help you
			2.	If you change into a monster they
				will say you can't fool them
			3.	If you change into a Dwarf they will
				say the "Dwarfs are their friend!"
				sell you their wares, at a price
				a.	Be sure to pick up several
					Wizard Rings and a Angel
					Robe. The Angel Robe can
					also be bought in the World
					of Darkness
XVIII.	Ghost Ship
	a.	Old Man's Hut
		i.	Go do Eginbear and go west. Look for a
			green patch in some snow. (White land with
			stripes) It is kind of hard to find, but it is in
			that area in the far west.
		ii.	Once you see it enter and keep going north
			until you see a hutch. Trade the Staff of
			Change for the Rib.
			1.	If you leave and come back he will
				change into different people.
	b.	Ghost Ship
		i.	If you try to get to the ocean jail that Simon
			was put in you will not be allowed through
			because of a Female Ghost Spirit. So head
			to Romaly.
		ii.	Use the Rib and the ship should be in the
			area. If not head to Aliahan.
		iii.	Enter the ship and go below deck. Enter
			both cabins using X-ray to take the safe
			chests. One should contain a Locket of
			Love.
	c.	Lost Love
		i.	Head to Jipang and sail north along the
			coast. You should see a river going into the
			content, skip this one and go to the next
			one. Follow this river into a lake.
		ii.	When you try going through the water you
			should be pulled back by a woman's cry.
			Use the Locket of Love to bring two
			tortured souls back together.
	d.	Prison Shrine
		i.	Now head to the Prison Shrine in the middle
			of the water.
		ii.	Enter the shrine and go to the last cell. The
			one on the left has a dead Simon with a note
			saying where the Sword of Gia is. Go to the
			right one and search around the bed. Take
			the Sword of Gia and leave.
XIX.	Quest for the Orbs III
	a.	Hometown II
		i.	Now is the time to check on your new town.
			If you haven't been visiting it lately then
			head there right away
			1.	First some shops are built
			2.	Now more are made more lavishly
			3.	Now you have a Concert Stage
			4.	Now you have High class items
			5.	Villagers are getting testy with your
				Merchant
				a.	Now would be a good time
					to take what he has in his
					chests in his throne room
			6.	Villagers revolt throwing your
				merchant in jail
				a.	Talk to him and get the orb
					behind his throne.
	b.	Volcano of Gia
		i.	You should have all, but one of your orbs in
			place. Totaling 5 so far. You can leave them
			in the shine north of Noaniels.
		ii.	Go to Assaram and head south until you
			reach a small river reaching into a continent
			covered by mountains
		iii.	You should see a volcano pit from the
			water.
		iv.	Walk up to the pit and use the Sword of
			Gia. It will erupt making a new patch for
			you.
	c.	Necrogond Cave
		i.	You should be at least level 30 to take on
			this cave.
		ii.	The first level has the following key items
			1.	Sword of Thunder
			2.	Swordedge Armor
			3.	Gold
		iii.	The cave isn't too hard to defeat.
	d.	Final orb
		i.	Once you make it out alive you can get the
			final orb
		ii.	The shrine is to the right of the cave exit.
		iii.	Receive the orb and return to Noaniels
	e.	Shrine of Liamland
		i.	Now that you have all 6 orbs you can return
			them to their rightful place
		ii.	Go to Noaniels and go north. You should
			see a small shrine in the snow.
		iii.	Place all the orbs on their alters and watch
			the legendary bird return to life
XX.	Defeating The Archfiend
	a.	Archfiend's Castle
		i.	Now that you have the gift of flight you can
			go to the Archfiend's Castle.
		ii.	This is a great place to get experience.
			Make sure that the Hero and your Pilgrim
			have learned Heal All.
		iii.	The entrance is put out of the way. Follow
			the right edge of the castle past the
			buildings and turn at the lake.
		iv.	There are some powerful items in here be
			sure you pick them up.
			1.	Demon Hammer
			2.	Wizard Ring
			3.	Unlucky Helmet
		v.	After you pass through a Ghost throne room
			you get to Baramos' lair.
			1.	This will be a tough fight. Make sure
				you have plenty of Wizard Rings
				ready and Vivify on stand by.
			2.	Cast Bikill on all the members of the
				party. Surround on Baramos may
				work.
			3.	If you defeat him you get healed and
				there will be no more monsters in
				the castle
	b.	Aliahan IV
		i.	Now that the Archfiend is dead there is
			some celebration due for you. Head back to
			Aliahan and speak with the King. He
			congratulates you for you heard work!
		ii.	The room suddenly shakes as all the
			soldiers disappear. Zoma the master of
			Baramos arrives. He threatens to make this
			world as dark as his. This is just the
			beginning of the end!
		iii.	The King loses all hope for the world and
			goes into a depression. He asks you not to
			tell anyone of this.
	c.	Sphere of Light
		i.	One thing that you need to defeat darkness
			is light. What do you need to make light in
			the world of darkness? A Sphere if Light!
			Get it by going to a castle north of Dhama.
		ii.	It is a castle covered by mountains on all
			sides. Go inside and talk to the Dragon
			Queen. She will give you the Sphere of
			Light.
			1.	Visit her later and see she has laid an
				egg, and passed away.
	d.	Great Pit of Gia
		i.	Now that you have defeated the Archfiend
			Zoma remains to kill. You must travel to his
			world of darkness, Alfredge. Yes the land of
			Dragon Warrior I&II
		ii.	Go to the pit of Gia. The hole next to the
			Archfiend's castle. It has cracked open
			allowing you to fall into it.
XXI.	The World of Darkness
	a.	Tentegel/Brecconary
		i.	The land is always dark with never ending
			night.
		ii.	Enter the Castle and see stock up on
			weapons and armor.
			1.	Visit the Building on the North edge
				of Town. Above the Healing Shrine
				and find your old friend Kandar. He
				has changed his ways and will give
				you some advice
		iii.	Go to the Castle and save your game.
		iv.	Find the Stones of Sunlight in their old
			place in the Castle
			1.	Go through the top and walk along
				the right side outer edge of the castle
				to the stairs
	b.	Cave of Heroes
		i.	There is a cave to the west and north of the
			Tentegel. The north cave is really kind of
			hard. You cannot use magic, but there are
			some powerful items there. The Shield of
			Heroes lies here.
	c.	Wizard Ring Cave
		i.	There are several Wizard rings located
			inside this cave. Worth the check out.
	d.	Hauksness
		i.	Hauksness has had very little visitors in the
			older games
		ii.	Go to the grass patch in the horses stable to
			find Oricon.
			1.	You can buy Shields of Strength
				now, but wait a little longer
	e.	Garinham
		i.	Go North past Hauksness, and Tentegel and
			you should reach a small hut. This is were
			Garinham building his town later. Take the
			Silver Harp from the basement.
	f.	Kol
		i.	Keep going east and you should reach Kol.
		ii.	When you enter head to the house in the
			lower right part of town. When you enter
			the house climb the stairs to an item shop.
			Sell the Oricon. Leave and come back to
			find the Sword of Kings in stock! The
			strongest sword!
			1.	Call me crazy, but I did an
				experiment. If you exit the menu and
				go back the Sword will disappear
				from the merchants stock, but if you
				continue to shop without exiting you
				can buy 2 Swords of Kings, if you
				have enough money.
				a.	No one else can use the
					sword except the Hero, and
					you can't throw it away. So
					it was useless to have 2.
	g.	Rimuldar
		i.	This is a quite little town. You can get the
			Ring of Life from the Inn.
		ii.	Go around the back of the building in the
			far right corner and you will find a secret
			passage.
		iii.	Get some info and leave.
	h.	Tower of Kol
		i.	When you enter the tower you will run
			across some diamond shaped blocks. When
			you step on them you will walk in another
			direction. There are 2 kinds on with the
			shadow on the left and one on the right.
			They will change the direction you go.
			1.	The Armor of Radiance is located in
				the tower. You can find it on the
				upper levels. There will be a small
				peninsula with diamond steps. It is
				at the end. It is the strongest armor.
			2.	Once you make it to the top you will
				see a statue. Play the Fairy Flute to
				release the Sorceress. She will give
				you Rubiss' Amulet.
				a.	As you collect these items do
					you think they seem
					somewhat familiar?
				b.	Equip the Amulet. It stops
					Beat/Defeat Spells
	i.	Cantlin
		i.	Now that you have the Amulet head to
			Cantlin. South of Cantlin is a shrine. Enter
			it, when the attendant sees the Amulet she
			will give you the Staff of Rain.
	j.	Rimuldar II
		i.	You now have the all the items you need
			you can get the Rainbow Drop. Head to the
			shrine south of Rimuldar. Talk to the
			attendant and he will combine the Staff and
			Stones to make the Rainbow Drop.
	k.	Prepare for the Final Fight
			i.	If you have a Pilgrim and he has learned all
				his spells you might think about changing
				his class.
				1.	I recommend a Fighter class. The
					fighter is strong and has powerful
					magic. He will lose some MPs, but it
					is still a good trade.
			ii.	Stay around the Rimuldar area until you are
				at least level 40. You can get great EXP by
				fighting the Metal Babble around the town.
				1.	The key to getting them is to have
					your Wizard/Sage cast BeDragon.
					All the Metal Babbles will be burned
					and killed instantly.
			iii.	Best Equipment
				1.	I am only giving you the basic team
					equipment. I will post the rest later.
				2.	Hero
					a.	Sword of Kings
						i.	Casts FireVolt
					b.	Armor of Radiance
					c.	Iron Mask
					d.	Shield of Heroes
					e.	Life Ring
				3.	Soldier
					a.	Demon Axe
						i.	Thors Hammer is
							better, but it only
							dropped by Boss
							Trolls
					b.	Sword Edge Armor
					c.	Shield of Strength
						i.	Casts Healmore
					d.	Iron Mask
				4.	Pilgrim
					a.	Zombie Slasher
					b.	Magic Armor
					c.	Silver Shield
				5.	Sage
					a.	Orchi Sword
					b.	Magic Armor
					c.	Silver Shield
	l.	Charlock Castle
		i.	Go to the upper Peninsula North of
			Rimuldar. There should be a small space
			between the continents. Use the Rainbow
			Drop to create a bridge.
	m.	Castle Maze
		i.	When you make it to the throne room you
			should be blocked off by a trap door. You
			must fight all the Granite Titans to continue.
		ii.	This castle should look familiar. There is
			the hidden set of stairs behind the throne.
		iii.	Make your way through the castle. It is a
			big maze and become confusing.
	n.	Ortega's Last Fight
		i.	When you reach a bridge you will see a man
			and a Dragon, Orchi fighting. The man is
			your Father, Ortega. He is struck by a fatal
			blow and speaks to you. He says that if you
			ever head to Aliahan Castle give his love to
			his son!
		ii.	Head through the dungeon. When you reach
			the outside of the castle you should walk
			around and grab the treasure chests. There
			should be a Leaf of the World Tree in one
			of the chests.
		iii.	Continue through and head down to the
			Basement where you will see Zoma
	o.	The Final Battles
		i.	If you need to heal up do not cast heal. This
			area has no random enemies. Just keep
			passing on the Ring of Life until all the
			members are full.
		ii.	To got to Zoma you must fight henchmen to
			get to him. They are very tough
			1.	Baramos Bomus
				a.	Just do what you did with the
					first Baramos. Save your
					MPs for the fight with Zoma
				b.	This is a tough fight. Cast
					Bikill on the Hero and
					Soldier. Then keep using the
					Sages' Stone to replenish HP
			2.	Baramos Gomus
				a.	He is a harder version of
					Orchi. Just keep hitting him
					with Physical attacks and use
					the Sage Stone
			3.	Zoma
				a.	This is the final fight. Are
					you ready?
				b.	Use the Sphere of Light to
					knock his HP in half.
				c.	Use all you have. Cast Bikill
					on your soldier and hero.
				d.	Have the Hero cast
					lightening or attack.
				e.	Keep the Hero and Sage
					healing the rest.
XXII.	The Ending
	a.	Now that you have defeated Zoma it is time to
		rejoice. Alfredge is now full of light. Head to each
		town to hear and receive the praises of all the
		villagers.
	b.	When you head to Tentegel Castle you have a huge
		reception. The king titles you Edrick! You and your
		team rule the land with justice and peace. Zoma or
		the Dragon Lord is gone, but not forgotten.
	c.	Congratulations

This walkthrough was made by David Zabroski.
Any attempt to Plagerize my work will be delt with.
If you would like to post this walkthrough, or any
other walkthrough made by me, must be appoved by
me at DragonMaster@dragonwarrior2000.every1.net

Check out my Dragon Warrior/Quest Website at:
Http://www.Dragonwarrior2000.atfreeweb.com

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