_____ __ __ __
/ ___// /_ ____ _____/ /___ _ ______ _____ _/ /____
\__ \/ __ \/ __ `/ __ / __ \ | /| / / __ `/ __ `/ __/ _ \
___/ / / / / /_/ / /_/ / /_/ / |/ |/ / /_/ / /_/ / /_/ __/
/____/_/ /_/\__,_/\__,_/\____/|__/|__/\__, /\__,_/\__/\___/
/____/
________ _
/ ____/ /___ ___________(_)____
/ / / / __ `/ ___/ ___/ / ___/
/ /___/ / /_/ (__ |__ ) / /__
\____/_/\__,_/____/____/_/\___/
Http://www.DragonWarrior2000.atfreeweb.com
This walkthrough was made by David Zabroki.
This page is best when printed off the computer screen.
If you still have problems please contamt me and I will send you a .doc
copy.
Updated 8/7/00
Version 2.0
I. Introduction
a. My thoughts
b. How to play
c. Tips
II. Walkthrough
a. Entrance Way
b. Main Hallway
c. Stone Hallway
d. Hallway
e. Tombs
f. Hallway II
g. Lake/Waterfall
h. Hallway III
i. Dragon's Lair
j. Lake/Waterfall II
k. Stone Hallway II
l. Main Hallway II
m. Secret Passageway
n. Bridges
o. Wraith's Lair
p. EPOR
q. Secret Doorway
r. Mirror Room
s. Fire Hall
t. Toll Bridge
u. Courtyard/Well
v. Carpeted Hallway
w. Study
x. Parlor
y. Carpeted Hallway II
z. Laboratory
aa. Fountain
bb. Carpeted Hallway III
cc. The Banquet Hall
dd. Sphinx Room
ee. Observatory
ff. Tower of the Werewolf
gg. Banquet Hall II
hh. Wolf's Den
ii. Wyvern's Tower
jj. Banquet Hall III
kk. Balcony Hallway
ll. Upper Balcony
mm. Lower Balcony
nn. Balcony Hallway II
oo. Stone Drop Corridor
pp. Throne Room
qq. Gargoyles
rr. Lava Pit
ss. The Beast's Den
tt. Bridges II
uu. Snakes Lair
vv. Gargoyles II
ww. Well
xx. Underground River
yy. Skull Entrance
zz. Wizard's Chamber
III. Ending
========================================Walkthrough==========================================
I. Introduction
a. My thoughts
i. This is a fun game. I recommend using this walkthrough as a guide
when you get stuck. I played the game over 10 times before I figured
everything out. Most of the game may seem like luck, but it takes a
strong mind to get all the clues to solve the puzzles.
b. How to play
i. The game can seem a bit basic, but it is very challenging. The only
way to understand is to learn how to use your controls
1. Use
a. You will be able to use an item on another item.
i. Example: Use a key on the door
ii. Example: Use torch to light it
b. You can not use an item if you didn't take it.
2. Take
a. You can take an item
i. Some items can not be taken
ii. Some times you can take an item and get a
deadly consequence
3. Open
a. Open an item or door
4. Leave
a. Leave an item or drop it
i. You may not have to use this
5. Self
a. That's you. You can use items on yourself
i. Example: Potion
ii. Example: Sword=Death
6. Hit
a. Punch an item or wall
7. Close
a. Close a item or door
8. Speak
a. Speak to a person or say a spell
9. Save
a. Save your game
i. Use this as much as possible
10. Move
a. Use this right before you want to leave a room
i. You can move into places where there is no
door
11. Look
a. Look closely at an item or area.
i. This is one of the most important commands.
Look at everything!
c. Tips
i. Make sure you have your torches lit. When the flame gets low light a
new one
ii. Look at everything. They will teach you spells and help you out of a
sticky situation.
iii. Save as much as you can.
iv. Experiment with potions. Some may kill you, but others will give you
a weird effect.
v. Try using items on enemies or other characters in the game. It might
stop them or get you through.
vi. Take your time and think before you rush into a stick situation
II. Walkthrough
a. Entrance Way
i. You awake in the entrance of a castle. The wizard Lakmir sent you
here.
1. OPEN the skull at the top of the door and TAKE KEY 1.
2. OPEN the door and MOVE through it.
b. Main Hallway
i. Here the wizard will chat with you.
1. Ignore the door on the right side. OPEN the door in front with
KEY 1 and go though it.
c. Stone Hallway
i. OPEN the book on the pedestal and TAKE KEY 2
1. Do not take the book to do so would mean your death.
a. The floor will fall from under you
ii. Take both torches. The one with the ring is a special torch.
iii. HIT the white stone in the wall.
1. This will open a passageway. Ignore it for now
iv. Go to the right exit.
d. Hallway
i. OPEN the door in front of you.
e. Tombs
i. OPEN the first coffin.
ii. USE the Torch on the mummy
1. TAKE the Staff
iii. OPEN the second coffin
1. OPEN the Bag
a. TAKE the COINS
iv. Go back to the hallway
f. Hallway II
i. OPEN the right door and go through it.
g. Lake/Waterfall
i. Ignore the Skeleton and the Shark for now
1. If you try to retrieve the key the shark will kill you
ii. Go through the door in front of you
iii. TAKE a stone or two
iv. MOVE into the space next to the waterfall
v. HIT Boulder in the wall
1. OPEN Bag
a. TAKE the three Gems
vi. Return to the Hallway
h. Hallway III
i. OPEN the door on the left and go through it
i. Dragon's Lair
i. USE the white gem in the hole next to the alter
1. TAKE the Sphere
ii. OPEN the Door in front and go through it
iii. TAKE
1. The Shield
a. The Dragon will breath dire. The Shield will give you
temporary protections
2. The Hammer
a. Looks Like a Axe
3. The Spear
a. You can take the bones, helmet, skulls, and torches, but
you must leave the room and come back. The shield
will melt.
j. Lake/Waterfall II
i. USE the Sphere in the lake. It will freeze the ice
ii. TAKE Key 3 from the Skeleton
iii. USE your torch on the Lake
1. If you put it on the Sphere you will put your torch out
iv. TAKE the Orb
v. Return to the Stone Hallway
k. Stone Hallway II
i. Go through the hole you hit open
l. Main Hallway II
i. USE Key 2 to open the door on the right
1. TAKE the Sling
2. TAKE the Sword
m. Secret Passageway
i. TAKE the Arrow
ii. USE the upper left torch to open a passage
n. Bridges
i. There are two bridges
1. The left one is sturdy
2. The right is unsafe
ii. Go left for now
o. Wraith's Lair
i. You will see a huge specter or wraith. There is a cloak behind it.
ii. USE your Torch on the Torch with the ring
1. It is the only Torch that stands alone in your items
iii. You will automatically throw it at the Wraith and it will die
iv. TAKE the Cloak
1. USE it on yourself.
v. Return
p. EPOR
i. LOOK at the sign named EPOR twice.
1. USE EPOR and the rope will fly up to the hole in the ceiling
ii. TAKE the Scroll 1 on the Shelf and OPEN it to read it
iii. Open the door in the back. It is a lightly outlined hidden door
q. Secret Doorway
i. USE the blue gem on the hole in the floor
ii. A man should appear and leave a scroll
1. OPEN the Scroll and learn the Spell Humana
iii. Go back to the EPOR room and go up the rope
r. Mirror Room
i. TAKE the Broom & Torch
ii. USE the Hammer from the Dragon's Lair on the middle mirror
1. If you use it on the others you will die
a. The Glass will cut you to pieces
b. You will be sucked into space
iii. OPEN the door with Key 3
s. Fire Hall
i. Make sure you have your cloak on
ii. If you open the door a fire demon will come out
1. He will kill you if you do not have the cloak on
iii. Don't bother opening the door and USE the Sphere on the fire
iv. The fire is gone, OPEN the door and go to the next room
t. Toll Bridge
i. When you try to go over the bridge a troll
1. He asks for a copper coin to pass.
ii. USE the Spear on him and he will fall
1. If you come back he will have the Spear in his hand
a. The toll is now a Gold Coin. USE the Humana to get
through.
u. Courtyard/Well
i. When you enter you will see a goblin.
ii. USE the Rock in the Sling
iii. USE the sling on the Goblin
1. If you leave him he will come back and you have to use
another rock
iv. USE the Sword and kill him for good
v. USE the handle on the Well
1. OPEN the bucket
a. TAKE the Gauntlet
i. USE the Gauntlet on yourself
v. Carpeted Hallway
i. No much here, but three doors.
ii. Take the first one on the left
w. Study
i. OPEN the Drawer
1. TAKE
a. Glasses
b. Key 5
c. Scroll 3
i. OPEN to learn the spell Terrakk
d. Scroll 4
i. Open to learn the Spell Illumina
ii. Use the Glasses on yourself
iii. OPEN the Book to learn the spell Mortari
1. You can only read it with the glasses
iv. Use the red gem on the hole next to the bookcase and enter the Parlor
x. Parlor
i. You can take anything you want here. Some of it might be useful later.
ii. USE Terrakk spell to crack open the globe
1. OPEN the Globe
a. TAKE
i. Key 6
ii. Bottle 5
iii. Return to the Carpeted Hallway
y. Carpeted Hallway II
i. Go to the second door on the left
z. Laboratory
i. There isn't too much here
ii. USE the Hook on the Floor and Take the Holy Water.
iii. TAKE the Horseshoe and anything else you want
iv. Go to the exit in front of you
aa. Fountain
i. The fountain is actually acid water.
ii. TAKE the Flute
1. You must have the Gauntlet Equipped
iii. USE the Flute
1. TAKE the Ring
iv. Exit to the Carpeted Hallway
bb. Carpeted Hallway III
i. Go to the Exit in front of you
cc. The Banquet Hall
i. USE the torch to burn the carpet.
ii. TAKE Key 4
iii. OPEN the top right door with Key 5
dd. Sphinx Room
i. This is my favorite part of the game
ii. The Sphinx will only let you pass if you answer his riddle.
1. I will not tell you the riddles, but there are a lot. They aren't
too hard. You may have already picked up the items. If you are
desperate you can e-mail me.
iii. When you get the item USE it on him and he will let you pass
ee. Observatory
i. TAKE the star off the star map
ii. OPEN the Map and TAKE the Staff of Thunder
iii. Go up the stairs
ff. Tower of the Werewolf
i. The woman is a werewolf and she will kill you.
ii. USE the Arrow from the Secret Passageway
iii. TAKE the Blade
gg. Banquet Hall II
i. OPEN the upper left door with Key 6
hh. Wolf's Den
i. Try to take the Horn and a wolf will appear
1. USE the Holy Water on him
2. TAKE he Horn
ii. Climb the stairs going up
ii. Wyvern's Tower
i. USE the Star on the Wyvern.
ii. TAKE the Bladed Sun
iii. Go back to the Banquet Hall
jj. Banquet Hall III
i. Open the last door on the bottom floor with Key 4
kk. Balcony Hallway
i. You are now in another hallway.
ii. Go to the left exit
ll. Upper Balcony
i. USE the Staff of Thunder (rod) in the hole on the back of the balcony.
ii. When the hand comes up TAKE the wand
mm. Lower Balcony
i. Go to the Lower Balcony on the left.
ii. OPEN the bag and TAKE all the coins
iii. Return to the balcony hallway.
nn. Balcony Hallway II
i. Go through the corridor in front of you.
oo. Stone Drop Corridor
i. Ignore the door on the left and go to the front.
1. If you go left the ceiling will drop into you,
pp. Throne Room
i. There should be a skeleton in a throne room.
ii. USE the Scepter from the Mummy in the Coffin and place it in the
Skeleton's hand
iii. When the panel opens Use the Ring on the hole.
iv. The chair should slide back giving you room to go down the hole
qq. Gargoyles
i. You should see two Gargoyles and two rooms
ii. USE Illumina and go to the right room
rr. Lava Pit
i. There is a huge statue and a door across the lave. If you try to swim,
your toast!
ii. USE Mortari spell. The statue will drop allowing you to enter this new
section.
ss. The Beast's Den
i. This is a room with a cable holding a group of ring. There are three
levers for controls and a pit.
1. The pit contains a man easting beast
ii. You have to USE the levers in the right order. You can pull a lever
more than once.
1. The right combination is right, middle, right
iii. TAKE the Orb and head back to the two Bridges
tt. Bridges II
i. Now that you have traveled all the way back to the beginning it is time
to venture into the old rickety bridge.
ii. There is only one way to get across. Float
1. USE Potions 2 and you will float.
iii. MOVE across the bridge
uu. Snakes Lair
i. There is a huge snake in the room.
ii. USE the Wand and it will shrink and die.
1. TAKE the Staff of Ages
a. USE the Orb on the Staff of Ages
b. USE the Blade on the Staff of Ages
iii. Return to the Gargoyles
vv. Gargoyles II
i. USE Illumina
ii. Go to the right path
ww. Well
i. OPEN the well
ii. USE the Big Coin in the well
1. If you move into the well before you throw the big coin in you
will die
iii. MOVE into the Well
xx. Underground River
i. USE the stick for the Gong
ii. When the man with the raft arrives USE a gold coin on him
iii. MOVE onto the Raft
yy. Skull Entrance
i. USE the Bladed Sun on the Sword icon slot
ii. USE the Horn
iii. Go through to the Wizard's Chamber
zz. Wizard's Chamber
i. You arrive you find the Wizard summoning a behemoth.
ii. He has become very powerful so if you use the Staff of Ages on him
he will resist the power and kill you.
iii. USE the Staff of Ages on the Behemoth.
1. The Behemoth will pull the Wizard down with him.
III. Ending
a. Good Job, you have beaten the game Shadowgate. From Here on you shall
be
Lord Jair and rule the kingdom as a true hero!
Congradulation! Job Well Done!
The walkthrough was made by David Zabroski, and me only. I put a lot of hard
work
and effort into this walkthrough as well as the game. I detest plagerism and
will fight it
with full extent of the law. If you would like to post this on your web page
please contact
me first. I will most likely have no problem with that.
If you need further help on any of RPG Games please do not hesitate to
contact me at Locke1978@hotmail.com