BATTLE ARENA
__ __/ __ / ____/ / /_ _/ \ / _ \ ____/ \ /
/ / /____ / __ / / / / / / ____/ / /
__/ ______/______/__/ __/____/__/ __/______/______/__/ __/
for
GameBoy FAQ v3.2
by Jason Chun (darshu@inreach.com)
This FAQ is (c)1997,1998 Jason Chun. All rights reserved. Boy, that
makes it sound serious. But at any rate, feel free to distribute this
FAQ in its entirety for non-profit purposes. Contact me on use of
this FAQ for some other means.
----------------------------------------------
| TABLE OF CONTENTS |
----------------------------------------------
I. General Information
- Version History
- Sources
- Introduction
- Author's Notes About This FAQ
II. Stuff Pertaining To The Game
- Menus And Options
- Codes And Secrets
- Character Dialogue Messages
- Miscellaneous Tid Bits
III. Game Play
- Basic Moves
- More Advanced Game Mechanics
- Character Specific Moves
IV. Stuff That Goes At The End
- Conspiracy Theory
- Special Thanks
- The End
----------------------------------------------
| I. GENERAL INFORMATION |
----------------------------------------------
- Version History:
1.00 - Never Existed.
1.01 - Also never existed. In fact, there have never been any
versions of this FAQ from 1.0 to 3.0.
3.14 - This has been the only one. Everyone starts offs at 1.0 or
some other number less than 1, so I thought I'd be original
and pick some other number to start off at instead. Anyway,
it feels more impressive than just plain ol' 1.0. Sounds like
I put more work and revisions into it in order to reach 3.14.
3.2 - Wow. I never thought I'd ever have to make a revision, but
here it is. Added the name "Igoukinai" to Gaia II's move.
Added Ellis' infinite combo. Added stage select to the
Micellaneous Tid Bits. Tidied up some of the text. Changed
my e-mail address.
- Sources:
+ Battle Arena Toshinden manuals for the PSX, Saturn, and GameBoy.
+ Battle Arena Toshinden 2 manual for the PSX.
+ Numerous FAQs from the net that I don't recall specifically, but
I'm sure much of my BAT knowledge came from reading them.
- Introduction:
Well, I'd imagine most people who are playing the GameBoy version of
Battle Arena Toshinden have played the 32-bit versions or have at
least heard about them and are familiar with the story. So there.
But just in case...
Toshin Daibukai is a tourament held every few years and is arranged
by a shadowy underworld organization. Only fighters who were sent
letters of invitation are allowed to participate. Who's in the
organization, and why were the fighters selected? As usual, no one
knows, and the character endings don't help too much either. =)
Speaking of which... In the booklet, the reason why each fighter
chose to enter the tournament is the same as the other versions of
Toshinden (Eiji wants to find his brother, Kayin is looking for
revenge, Sofia is searching for her background, etc...). However,
in the game itself, the reasons are completely different, and in
most cases, usually wacky and twisted. (check out Fo's ending.
What a perv... =)
- Author's Notes About This FAQ:
This is my first attempt at writing a FAQ. Why did I pick to do BAT
for GameBoy? Probably because nobody else has done it. Cuts down
on the competition.
Another reason why I'm writing this FAQ is to put into print the
20+ hit combos I've found in the game which, contrary to the easy
comboability of the game mechanics, are quite difficult to do IMHO.
I'd usually just post something like that on USENET, but since I
don't hang out in the GameBoy/Nintendo newsgroups, I'm not really
sure where the appropriate place to post them would be. Therefore,
I'm writing an entire FAQ just to put down a couple of combos. But
they're really *cool* combos if you can get them off! =)
If you have any info that I left out of this FAQ, or if you've
found an error, I can be contacted via e-mail at: darshu@inreach.com
----------------------------------------------
| II. STUFF PERTAINING TO THE GAME |
----------------------------------------------
- Menus And Options:
From the title screen, you have four selections: 1P Game, VS CPU,
VS Human, and Options.
+ 1P Game: Story mode. Each character (including the bosses) has
a unique story explaining his of her involvement in the
tournament. A difficulty of Normal and above will give you the
"good" ending, but each difficulty setting has a different code
that would be revealed at the end.
+ VS CPU: One-on-one fight with the CPU opponent of your choice.
If you win, the game goes back to the Character Select screen to
let you choose another CPU opponent. If you lose, you get the
CONTINUE? message, which would bring you to the Character Select
screen to let you choose your character, and then the CPU's.
This is mainly a training and practice mode.
+ VS Human: One-on-one with a second player via GameBoy link or
second controller on a SNES. The only way to quit this game mode
is to reset.
+ Options: Let's you change the characteristics of the game. Most
are self-explanatory:
LEVEL = difficulty of the CPU opponents
BOUT TIME = time limit per bout (round)
SET POINT = Number of bouts needed to win to take the match
LIFE = amount of life each player starts out with
RING OUT = number of times each player is allowed to bump
against the edge of the stage before falling.
BGM = BackGround Music test
SE = Sound Effects test
- Codes And Secrets:
+ Gaia & Sho Code: During the Ellis demo (where she turns around
and beeps), press RIGHT, LEFT, A, B. You will hear a "thump" if
you performed the code correctly.
+ "Full Battle Mode" code: During the Ellis demo, press UP, DOWN,
A, B, RIGHT, LEFT, A, B. You will hear an "explosion". This will
let you play as GaiaII and Uranus, as well as Gaia and Sho.
+ "Scorcher Mode" code: During the Takara logo screen, press
SELECT 3 times. You will hear a "swoosh". Not only can you
perform Desparation moves at any time, but some characters will
gain new special attacks.
+ "Jet Mode" code: At the title screen (where is says to press
START ), press UP, UP, SELECT, A, DOWN, DOWN, SELECT, B.
You will hear a "beep", and if you are playing on a Super GameBoy,
the title will turn blue. The game will run at a higher speed.
I believe this only works on a Super GameBoy. Verify that this
code doesn't work on a standard GameBoy and get your name in the
Special Thanks section! Offer valid while supplies last...
+ Character Dialogue code: During the Takara logo screen, press
B, A, LEFT, RIGHT, B, A, DOWN, UP, B, A. A new screen will
open up to allow you to display all the dialogue messages seen
in the game (and then some). UP and DOWN on the D-pad will
scroll through the message number (0-207) and button A will
display that message. Believe it or not, I actually took the
time to transcribe every single message and stuck in here in
this FAQ, which you can read further on.
+ To fight GaiaII in Story mode, you must finish 2 opponents with
a Desparation or Secret move in the final bout (ie: the bout
that will win the match for you). To fight Sho, you must finish
2 more opponents with a Desparation or Secret move after facing
GaiaII. The only other requirement is that the difficulty level
must be at Normal or above. You may use as many Continues as
you like.
- Character Dialogue Messages:
+ The dialogue messages are outlined in this way:
000-143 = Character win quotes
144-156 = Story openings (144 not an actual opening)
157-168 = Story endings
169-172 = Game codes
173-184 = Secret character moves (useless info for bosses)
185-198 = Continue? message
199-207 = Whatever else
+ With regards to character-related messages, the order for which
they appear is as follows: Eiji, Kayin, Sofia, Rungo, Fo,
Mondo, Duke, Ellis, Gaia, Sho, Uranus, and GaiaII.
+ In the stories sections, I've entered the names of who I thought
was saying the lines (ie: >PERSON> " ... "). In the game, it is
shown as straight text with no names and no quotes, which makes
it confusing to figure out who's saying what (especially 158 and
159, which can be interpreted several ways). So in the stories
is *my* interpretation of what exactly is being said by whom.
Or you can remove all the double quotes and anything that looks
like >PINKY>, and interprete the stories any way you like. =)
+ In the codes sections, graphical arrows are used, which I can't
duplicate here. So as substitute, I'm using two methods to
represent those arrows: <U> <UB> <U> <UF>
<L>---+---<R> <B>---+---<F>
<D> <DB> <D> <DF>
The first one is for game codes; the second is for secret moves.
I didn't mean to use two different methods. I only just realized
that there were two methods when I had to type out this
explanation just now. =)
< Eiji's win quote to... >
000 "Pressure? Feeling no pressure at all before you!" Eiji
001 "Kayin! You're Weaker!" Kayin
002 "Piece of cake!" Sofia
003 "With power alone, you can't win. Use your brains!" Rungo
004 "You are too old to swing it about." Fo
005 "Not a bad weapon you have!
But my 'Byakko Sword' is the strongest!" Mondo
006 "You've become stronger, haven't you?" Duke
007 "A woman is not an opponent I prefer to fight." Ellis
008 "Your armor ... !? You designed it by yourself?" Gaia
009 "Good! I did it! Did I really beat Sho?" Sho
010 "You were defeated because you are weak!" Uranus
011 "Strong!
Strong enough to challenge this battle." GaiaII
< Kayin's win quote to... >
012 "Eiji! Pity, I was serious!" Eiji
013 "Imitating my style doesn't work!" Kayin
014 "Mind, skill, movement...
I'm superior in every point!!" Sofia
015 "Man needs speed and skill, not power." Rungo
016 "It's time for you to retire." Fo
017 "Do you know storm? You better.
Storm defeated you!" Mondo
018 "Hey, you look cool! But, too straight to be popular." Duke
019 "No time to play with kids." Ellis
020 "If you're a fighter,
improve your skill, not your appearance." Gaia
021 "I beat my teacher! To be a champion,
I must work harder." Sho
022 "You can fly. What of it?" Uranus
023 "I can beat any enemy with my sword!" GaiaII
< Sofia's win quote to... >
024 "You are fighting well, but
I don't like your hairstyle." Eiji
025 "Handsome, but weak." Kayin
026 "Stop imitating me! I'm prettier!" Sofia
027 "There is no way you can escape my whip!" Rungo
028 "Don't even think about touching me!" Fo
029 "You're good, but I'm better!" Mondo
030 "This whipping is too strong for you?" Duke
031 "This is not a place for kids." Ellis
032 "Is your face hidden behind your armor
because of no confidence?" Gaia
033 "You are strong! Nice guy!" Sho
034 "Hey! Give me that feather!" Uranus
035 "No need of a weak man!
Get out of here at once!" GaiaII
< Rungo's win quote to... >
036 "How can you be so lazy?" Eiji
037 "Have you brought your kid here? Leave your sword.
If you die, that kid will be sad." Kayin
038 "Are you OK? Coming here was reckless." Sofia
039 "Your ability is not high enough to defeat them." Rungo
040 "Ha, ha, ha, ha, ha! You dropped your false teeth!" Fo
041 "You have a sturdy build. You must work in out mine." Mondo
042 "You are quite skillful,
but not enough to beat me!" Duke
043 "Hey, girl!
Lend me a fairy tale book if you have one." Ellis
044 "I'll take your armor." Gaia
045 "That sword looks very sharp." Sho
046 "I'll never overlook anybody who is in my way,
even if it is an angel." Uranus
047 "The earth is my weapon, my guard." GaiaII
< Fo's win quote to... >
048 "Look! I won't be second to you!" Eiji
049 "So you're storm? Your strength is just a rumor!" Kayin
050 "Nice shape you have. I like it." Sofia
051 "I lost my false teeth." Rungo
052 "You may be as good as me in 100 years." Fo
053 "I failed once. I must not overlook you." Mondo
054 "I don't like that long hair.
How can you imitate me?" Duke
055 "90 years younger? I'm getting old!" Ellis
056 "Are you dressed in such clothes everyday?" Gaia
057 "If I can't beat you, I may as well give up!" Sho
058 "It's too early for me to be welcomed by an angel." Uranus
059 "To survive in this world,
you must be able to beat anybody!" GaiaII
< Mondo's win quote to... >
060 "You look too young to use that sword!" Eiji
061 "Don't rely on force and weapons.
You need the strong mind to win." Kayin
062 "Let me have a better look at you." Sofia
063 "With that costume on, you can't win." Rungo
064 "You are destined to be beaten by me!" Fo
065 "I hate the vulgarian." Mondo
066 "Chivalry isn't great, is it?" Duke
067 "Won't you give me that costume?" Ellis
068 "I'll not be beaten by anybody that relies on arms." Gaia
069 "Your skill is excellent!" Sho
070 "It's nice that I beat you." Uranus
071 "Very funny to pretend to faint." GaiaII
< Duke's win quote to... >
072 "Eiji! I may accept your challenge again." Eiji
073 "It was a good fight!" Kayin
074 "I don't always like to fight a woman." Sofia
075 "How can you win a fight with those weapons!" Rungo
076 "Sorry! I fight without mercy!" Fo
077 "A natural result!" Mondo
078 "You have the same troubles as me, don't you?" Duke
079 "I never dreamed that I should fight a kid." Ellis
080 "You needn't use that weapon." Gaia
081 "This feeling. Like Eiji!" Sho
082 "You use those wings too flee, don't you?" Uranus
083 "Looking forward to fighting you again!" GaiaII
< Ellis' win quote to... >
084 "Wake! Don't sleep while dancing!" Eiji
085 "You look cool. Is it only appearance?" Kayin
086 "The young always win!" Sofia
087 "I won't be defeated by big men, either." Rungo
088 "Don't touch me while fighting!" Fo
089 "I still can't find my father,
but I'm happy that I saw something fun." Mondo
090 "Ask me about love." Duke
091 "Why do you lie on the ground?" Ellis
092 "Your armor is great!
But, it's only the armor that is great." Gaia
093 "He is beautiful." Sho
094 "Why do you think you were beaten?
It's the youth that beat you." Uranus
095 "My dear! I remember this odor." GaiaII
< Gaia's win quote to... >
096 "You are just like an ant in front of this armor." Eiji
097 "Is that really storm?" Kayin
098 "This armor is not at all affected by your whip." Sofia
099 "Why don't you work with me?" Rungo
100 "Old man! Give me that claw." Fo
101 "You accepted a request again?" Mondo
102 "This armor can't be torn by such a small sword." Duke
103 "With this armor on, I'm matchless." Ellis
104 "I don't understand why you want to put on this armor." Gaia
105 "Ho, ho, ho, ... Nothing can break this armor." Sho
106 "You have wings?" Uranus
107 "Without this armor on, you can do nothing!" GaiaII
< Sho's win quote to... >
108 "Eiji! You forgot what I taught you?" Eiji
109 "Kayin! You have a long way to go." Kayin
110 "Not as skillful as rumored." Sofia
111 "Worthless!" Rungo
112 "You are mentally weak.Aren't you ashamed of it?" Fo
113 "Go home quickly!" Mondo
114 "Huh! I don't like a boy like you." Duke
115 "You should thak me!" Ellis
116 "You're great, Gaia!
Looking forward to the next fight." Gaia
117 "You are very weak.
With that poor skill, don't use my name." Sho
118 "Good fight, Uranus!" Uranus
119 "Only with your armor off can you beat me." GaiaII
< Uranus' win quote to... >
120 "You are weak. Expectations too high?" Eiji
121 "Weak! Too weak!" Kayin
122 "Women should be more than pretty." Sofia
123 "The weak were not asked to join this battle." Rungo
124 "Quickly disappear! A real angel may come and see you!" Fo
125 "You look a little older!" Mondo
126 "I could fight a tough opponent after a long time." Duke
127 "I wasn't too hard on you. Are you OK?" Ellis
128 "You don't have a perfect command of that armor." Gaia
129 "Sho, you are becoming stronger as you fight." Sho
130 "Everybody can only imitate the style." Uranus
131 "I am really strong!" GaiaII
< GaiaII's win quote to... >
132 "He is weak. I expected more." Eiji
133 "Bounty hunter? Why do you hesitate?
Beat me now!" Kayin
134 "I'll beat anyone who gets in my way." Sofia
135 "You are not quite as good as you look." Rungo
136 "Did it end already?" Fo
137 "You shouldn't have come here!" Mondo
138 "Can this one take part in this battle?" Duke
139 "You lost. Go home now!" Ellis
140 "You can't use that armor as your command." Gaia
141 "This is what my ability is!" Sho
142 "What's wrong, Uranus?
Why aren't you serious?" Uranus
143 "When we fight, the highest weapon is the brains." GaiaII
< Story Openings >
144 Opening
145 >EMI> "Eiji, a letter for you."
>EIJI> "Thank you, Emi. Oh! This letter!"
>EMI> "Eiji, are you going again?"
>EIJI> "Sorry!" Eiji ran away, holding a letter
of invitation to the tournament in his hand.
Emi's voice echoes in the dusk.
>EMI> "Eiji, you silly!!"
146 >KAYIN> "I want to stop looking after my
daughter and have some fun. If I win the tournament,
all the girls will come to me."
Motivated by that thought,
Kayin headed for the tournament.
147 >SOFIA> "I am so unhappy. I have no boyfriend!
I must capture fighting men."
Holding her whip and the letter,
Sofia left Russia for the tournament.
148 >RUNGO> "They are here again.
I won't tolerate them anymore!!
Hey, you!!"
>MAN> "Oh, Mr. Rungo. Good morning!
This letter arrived for you."
>RUNGO> "Shut up! Where are my wife and daughter?"
>MAN> "Both are OK. See you later."
The car speed (sic) away.
Rungo stood there alone.
His iron body began to heat up with anger.
He became more and more furious.
149 >MAN> "Mr. Fo!"
>FO> "What do you want? Are you eager to beaten?"
>MAN> "Not at all, sir.
They say Uranus began to move again."
>FO> "Hum! One more pleasure for me."
Fo resumed drinking,
thinking how he could beat Uranus.
150 Mondo was wondering.
He didn't know why that letter was sent to him.
On the back of the letter, the address read,
'To Mr. G.' Early the next morning,
Mondo left his village holding
that letter in his hand.
151 >DUKE> "Look here! A letter of invitation!
Finally, a change (sic) to fight Eiji again!"
In order to defeat Eiji,
Duke improved his fighting skill.
Convinced he will be victorious,
he headed for the tournament.
152 >ELLIS> "Everything is dull these days!
Nobody wants to play,
and I still can't find my father."
Ellis received a letter of invitation.
>ELLIS> "If I go to the arena,
I may be able to find father!
I'm going to the tournament!"
153 >URANUS> "You may use this armor.
You should beat weak warriors for me." >GAIA> "Yes, sir.
Please trust me." >URANUS> " With that armor on,
you can win any fight.
Strong fighters may enter the tournament.
Be careful!" >GAIA> "Yes, sir. I'll be careful."
154 The wind has moved again.
The wind decides his path.
The wind blew in the direction of the arena.
He began to walk towards the arena.
155 >URANUS> "If I miss this chance,
there won't be a next chance.
Gaia, I have something to tell you."
>GAIA> "What is it?"
>URANUS> "Well, I want to tell you that..."
>GAIA> "What is it? What do you want to say?"
>URANUS> "It's ... No, not now. Later!"
Suddenly, Uranus began to run.
Gaia could not understand her and kept standing
there until he was late for his match.
156 >GAIA> "Uranus wants to fight in the tournament again?
What's in her head? I'll discipline her."
< Story Endings >
157 >EMI> "Eiji! I caught you here!" >EIJI> "Sorry, Emi,
but I can't live without fighting."
>EMI> "Yes, I know. I won't wait for you anymore.
From now on, I will go with you."
>EIJI> "What? No kidding!"
158 >KAYIN> "Hum! Sofia disappeared with him,
taking no notice of me! Something wrong with her?"
>ELLIS> "Don't get a big head!" >KAYIN> "Ellis, why are you here?
You don't know how cool I am."
>ELLIS> "Get out of my sight!" Kiss!! >ELLIS> "Stop it, you!
If you love me, just say so!"
>KAYIN> "I can't. I have a daughter."
Ellis just wanted to celebrate Kayin's victory.
159 >SOFIA> "No Handsome men at all."
>MASTER> "What made you so sad?"
>SOFIA> "Ough! It's Master!" >MASTER> "Why are you here?"
>SOFIA> "O.K. I'll go around with you."
>MASTER> "What do you mean?"
>SOFIA> "Shut up! I'll go home. Come with me."
160 >RUNGO> "Why are you here? Weren't you kidnapped?"
>WIFE> "Nonsense!! You can't join the landlord's party!"
>CHILD> "Papa, you called the landlord wicked?"
>WIFE> "The landlord is angry!"
>RUNGO> "Party? So, this is ...?"
Yes, it was not a letter to the tournament,
but to a party.
161 >FO> "Uranus! You look good!!"
Ho ho ho...Nothing can stop that old man...
162 >MONDO> "Something strange. This fight does not seem to be
related to me at all. What? Humm...To Mr. Gaia.
So it was delivered to a false address?
Nothing more to do, then. I'll go home."
163 >EIJI> "Congratulations on your victory!!
>DUKE> "We should fight again real soon."
>EIJI> "Next time I'll be the victor."
164 >ELLIS> "I'm so bored!
These opponents are no match for me.
My father wears a strange costume,
but I won't give up until I find him."
Keep standing firm, Ellis.
165 >GAIA> "These fighters were so weak!
I am the great Gaia!
Oh no! I can't get the armor off!"
166 >SHO> "Ough! This seems to be the last.
I can't hope for a peaceful journey.
I have no destination.
I'm a free traveller."
167 >URANUS> "Alone at last. Listen to me.
Since you left, I haven't been the same.
I have thought over and over about this.
I love you." >GAIA> "Stop it! I hate you!"
After Gaia fainted, Uranus stood alone.
168 >GAIA> "Now that I've beaten Uranus, I'll go home."
>ELLIS> "Father! You are my father!" >GAIA> "I am not!
(That's Ellis! I should not have been wandering
around here.)" >ELLIS> "Yes, you are!
Uranus said that Gaia is my father!"
>GAIA> "Good bye, Ellis." Ellis was sad, but she didn't cry.
Gaia left because he was ashamed of his costume.
< Game Codes >
169 The tournament is over.
Who was the true sponsor of this battle? Good news!
Press (( <R><L>AB while Ellis appears in
the demo to select Gaia and Sho!))
170 Great News! Press select three
times while the Takara logo is displayed.
You'll find a new special attack added,
or you can play the game in 'Scorcher Mode,'
which lets you use hidden special attacks any time!
Scorcher Mode
Press select three times while the Takara logo is
displayed.
Then, press <U><U>select A and <D><D>select B on the
title screen with the Super Game Boy.
This lets you play in 'Jet Mode.'
Chraacters move at high speed.
Jet-Mode
Press <U><U>select A and <D><D>select B on the title screen.
171 Excellent News!
Press <U><D>B <R><L>AB when Ellis appears to (note: the 1st
select Gaia, Sho, Gaia2 and Uranus!! code's a typo)
Full Battle Mode
Press <U><D>AB <R><L>AB when Ellis apears in the demo.
172 Fantastic news! Press BA<L><R>BA<D><U>BA
when the Takara logo
appears to view character dialogue.
< Secret Moves >
173 In Scorcher Mode, you can use a new special attack,
[Jigokumon]!! See you again!!
[Jigokumon], in Scorcher Mode. Press <D><DF><F><DF><F>*AB
174 Yeah! In Scorcher Mode,
you can use a cute special attack, [Hells Gate]
See you again!
[Hells Gate], in Scorcher Mode press <D><DF><F><DF><F>*AB
175 I'll reveal three fantastic moves to you
[Thunder Ring (jump)]
[Thunder Ring (air)]
[Jewelry Shower] Play with me again!
New attacks in Scorcher Mode
[Thunder Ring (jump)] <D><DB><B>*B while jumping
[Thunder Ring (air)] <F><D><DF>*B
[Jewelry Shower] <B><DB><D><DF><F>*A
176 Now, I've been give a new force!
I name it [Hyper Batter Up]! In Scorcher Mode,
press <B><D><DB>*AB. Keep pressing for a while,
then release it.
177 I won't still be second to none of the young.
Listen! I've worked out super attacks!!
They are named as [Ren-Fo][Chi-Fo][Ten-Fo] Try them!
New attacks in Scorcher Mode [Ren-Fo] <D><DF><F>*A
[Chi-Fo] <D><DF><F>*B while hitting [Ren-Fo]
[Ten-Fo] <D><DF><F>*AB while hitting [Chi-Fo]
178 I'll initiate you into my secrets
[Raijin Shoheki] [Goriki Senpujin] So long!
New attacks in Scorcher Mode.
[Raijin Shoheki] <B><DB><D><DF><F>*A
[Goriki Senpujin] <D><DB><B><DB><B>*AB
179 Humph! A natural result!
Then, I'll teach new moves to you
[Grand Cross] [Roses Coffin]
New attacks in Scorcher Mode.
[Grand Cross] <D><DF><F><DF><F>*AB
[Roses Coffin] <D><DF><F>*A
You can continuously enter up to three times.
180 I'll reveal my best attack to you.
It is [Pretty Dance]. See you again!
[Pretty Dance] in Scorcher Mode.
Press <B><DB><D><DF><F>*B close to your opponent.
181-184 'while life gauge flickering' should be changed
to 'while life gauge is flickering.'
185-198 Continue? 9 ........ 0 (countdown from 9 to 0)
Game Over
199-205 Let's play next level
206 Hear (sic) comes a new challenger
207 Thank you for playing
- Miscellaneous Tid Bits:
+ To select the alternate color of a character, press START
instead of the A or B button. Of course, this being a GameBoy
game, the "alternate" color is just the darker shade.
+ In a 2-player game, the stage you will play on will be the stage
of the first character to be selected.
+ The combo counter is a bit sloppy in displaying two consecutive
combos one right after another in that the new number is just
overlayed on top of the old one. This usually isn't a problem
(and it doesn't affect the game), but in certain cases, incorrect
infomation about the hit count will be displayed. If the first
combo is greater than 9 (ex: "12 beats!"), and the next combo is
9 or less (ex: "5 beats!"), then the game will just overlay the
5 on top of the 12. This would replace the "2", but the "1"
would still remain, causing the counter to read "15 beats!" even
though it was just a 5-hit combo.
+ When the counter counts down during the Continue? message,
you can speed up the counter by rapidly pressing a button.
However, it's not worth the effort to speed up the counter
unless you have an auto-fire IMHO since you really have to
lay into the button-jamming to get a noticable change in
countdown speed.
+ The game is Super GameBoy enhanced, so you will get full color
and a neat Toshinden custom border when played on a SNES.
----------------------------------------------
| III. GAME PLAY |
----------------------------------------------
- Basic Moves:
I'm sure you're all familiar with standard fighting game mechanics:
UP to jump, DOWN to crouch, relative BACK to block, etc... Here are
some other basic stuff you should know about the game:
Abbreviation guide:
[a] ... tap A button quickly ub u uf
[b] ... tap B button quickly | (facing right)
[ab] ... tap both A and B quickly b ---+--- f
[A] ... press A button |
[B] ... press B button db d df
[AB] ... press both A and B
Tapping the button(s) quickly means to press and then release the
button(s) fast enough to register the "weak" version of the
attack. Pressing the button(s) means to hold the button(s) a bit
longer just until the "hard" version is registered.
f,f = forward dash b,b = backward dash
d,d = side step [ab] = side step
[b] = weak slash [a] = weak kick
[B] = hard slash [A] = hard kick
[AB] = knockdown attack d+[ab] = taunt
f or b+[B]or[A] = throw (close to opponent)
- More Advanced Game Mechanics:
+ Chain combos are highly supported in this game. This means that
normal slash/kick attacks can be interrupted by another normal
attack. In fact, hard attacks can often be interrupted by weak
attacks. And as usual, most normal attacks can be interrupted by
a special move. Because of all this, practically an unlimited
number of combos can be generated and as such, I won't bother
trying to list them here except in unique circumstances (ie: cool
combos that are out of the ordinary).
+ The game supports limited air juggling. After some attacks, it is
possible to hit the opponent again in mid-air for additional
damage and extend the combo a bit further.
+ Special moves can be performed and buffered in a dash so that
they come out immediately after your dash is complete. However,
moves that are performed using the [ab]/[AB] shortcuts come out
immediately, effectively interrupting the remainder of your dash.
This can lead to some neat tricks:
+ Forward dash, and when your opponent counters with an attack,
interrupt with a nigh-invulnerable special.
+ Side-stepping while dashing imparts some forward/backward
momentum to the side-step (this only works if you side-step
with [ab], not d,d). Thus, you can forward dash and side-step
a fireball easier. Also, using this technique at point blank
range from your opponent allows you to actually pass *though*
your opponent, allowing you to go around the other player and
possibly attack from behind.
+ Dash and interrupt with a taunt. This serves no purpose other
than earning style points IMHO. =)
+ In regards to moves that are performed by direction+[ab] (such as
taunting), I personally find them easier to do by quickly tapping
A and B, and then holding the direction immediately afterwards as
opposed to doing the D-pad and [ab] at the same time.
- Character Specific Moves:
<D> = Desparation Move <sc> = Scorcher Mode only
<S> = Secret Move
Most special moves have a weak and hard version, so if I list a move
as being performed by d,df,f + [B], you can also use [b] as well.
Special moves that are performed in the air with the "d+[AB]" shortcut
can be performed with any D-pad direction with [AB].
*** Eiji Shinjo ***************** Shortcut
Rekkuuzan: d,df,f + [B] f+[AB]
Hishouzan: f,d,df + [B] d+[AB]
Ryuseikyaku: (in air) d,db,b + [A] [AB]
Shugekidan: df + [A] b+[AB]
Hyakki Moshuu Ken: f,df,d,db,b,db,d,df,f + [B] u+[AB] <D>
Enjin Shuraha: u,d,f,b + [AB] u+[ab] <S>
Jigokumon: d,df,f,df,f + [AB] <sc>
20-hit combo:
Enjin Shuraha -> jump attack + 4-hit chain -> Jigokumon
After Enjin Shuraha, you have lots of time to dash in (if needed)
to do the jump attack. The 4-hit chain can be whatever, but what
works for me is { air [A] -> close[B],[b],[b], far[B] }.
If that's too hard, you can substitute a 3-hit combo. Going from
the 4-hit chain to the Jigokumon is a bastard, but it can be done.
You can replace the Jigokumon with the HyakkiMoshuuKen, which only
hits 7 times instead of 10, but it's lots easier (since you can
shortcut it) and it does more damage. NOTE: this was the first
majorly long combo I saw, and it occurred when the CPU did a
19-hit variation of it against me. I just dropped my jaw and
laughed at the fact that the CPU actually pulled a huge combo like
that against me. =)
*** Kayin Amoh ****************** Shortcut
Sonic Slash: d,df,f + [B] f+[AB]
Deadly Rays: f,d,df + [B] d+[AB]
Scottish Moon: (in air) d,db,b + [A] [AB]
Leg Crush: d,db,b + [A] b+[AB]
Hell's Inferno: f,df,d,db,b,db,d,df,f + [B] u+[AB] <D>
Rainbow Splash: f,df,d,db,b,f,b + [B] u+[ab] <S>
Hell's Gate: d,df,f,df,f + [AB] <sc>
*** Sofia *********************** Shortcut
Thunder Ring: d,db,b + [B] f+[AB]
Thunder Ring(jump): (in air) d,db,b + [B] [AB] <sc>
Thunder Ring(air): f,d,df + [B] <sc>
Aurora Revolution: f,df,d,db,b + [B] d+[AB]
Rattlesnake: d,df,f + [B] b+[AB]
Call Me Queen: f,b,f,b + [B] u+[AB] <D>
Salamander: df,db,df,b,f + [AB] u+[ab] <S>
Jewelry Shower: b,db,d,df,f + [A] <sc>
*** Rungo Iron ****************** Shortcut
Fire Wave: d,df,f + [B] f+[AB]
Power Thrust: f,d,df + [A] d+[AB]
Batter up: f,df,d,db,b + [B]
Fire Strike: d,df,f,b + [B] b+[AB]
Mega Fire Strike: b,db,d,df,f,df,d,db,b + [B] u+[AB] <D>
Mega Brutal Stomper: u,ub,b,db,d,df,f + [AB] u+[ab] <S>
Hyper Batter Up: b,d,db + [AB] (hold...release) <sc>
*** Fo Fai ********************** Shortcut
Mystic Sphere: f,df,d,db,b + [B] f+[AB]
Pagoda Kick: d,db,b + [A] d+[AB]
Sphere Burst: (in air) f,df,d,db,b + [B] [AB]
Travelling Sphere: b,d,df + [B] b+[AB]
Claw Attack: f,d,df + [B]
Wind Breaker: f,uf,u,fb,b + [AB]
Mystic Sphere Burst: f,b,db,d,df,f,b + [B] u+[AB] <D>
Ultra Wind Breaker: b,f,b,f + [AB] u+[ab] <S>
(3-parter) Ren-Fo: d,df,f + [A] <sc>
(...then) Chi-Fo: ...d,df,f + [B] <sc>
(...then) Ten-Fo: ...d,df,f + [AB] <sc>
*** Mondo *********************** Shortcut
Goriki Tenbu: f,d,df + [B] f+[AB]
Goriki Fujin: b,db,d,df,f + [B] d+[AB]
Goriki Raijin: (in air) d,df,f + [B] [AB]
Shippu Tsuki (hi): d,df,f + [B] b+[AB]
Shippu Tsuki (lo): d,db,b + [B]
Choriki Daibutsumetsu: d,df,f,d,df,f,b + [B] u+[AB] <D>
Kyoriki Jakouretsubu: f,uf,u,ub,b,f,df,d + [AB] u+[ab] <S>
Raijin Shoheki: b,db,d,df,f + [A] <sc>
Goriki Senpujin: d,db,b,db,b + [AB] <sc>
*** Duke B. Rambert ************* Shortcut
Southern Cross: b,f,df,d + [B] b+[AB]
Cyclone: d,df,f + [B] f+[AB]
Head Crush: (in air) d,df,f + [B] [AB]
Knight Strike: f,db,d,df + [B] d+[AB]
The End: db,d,df,f,b + [B] u+[AB] <D>
La Fin: df,db,df,b,f + [AB] u+[ab] <S>
Grand Cross: d,df,f,df,f + [AB] <sc>
Roses Coffin: d,df,f + [A] x3 <sc>
*** Ellis *********************** Shortcut
Tornado: d,db,b + [A] f+[AB]
Flaming Crescent: f,d,df + [B] d+[AB]
Arc Slash: (in air) d,db,b + [B] d+[AB]
Arc Dance: (in air) d,db,b + [A] [AB]
Ribbon Toss: f,uf,u,ub,b + [AB] b+[AB] <S>
French Kiss: f,b,f,b + [B] u+[AB] <D>
Stardust Night: df,db,df,b,f + [AB] u+[ab] <S>
Pretty Dance: (close to opp.) b,db,d,df,f + [A] <sc>
21-hit combo:
jump[B] -> 7-hit combo -> Pretty Dance -> jump[B] (juggle)
-> jump[B] (juggle) -> Flaming Crescent (juggle)
My 7-hit combo is this: close[B],close[B],far[B] (hits 2x),low[a]
(hits 3x). The three [B]'s are easy-to-do chain hits. The tricky
part is connecting the low[a], which doesn't chain, but it is fast
enough that if you do it EXACTLY when the far[B] ends, it *will*
combo. Do it too fast, the low[a] won't register. Too slow, and
your opponent will be able to block. I time the two air[B]'s this
way: 1st air[B] at peak of jump, 2nd air[B] immediately upon
take-off. This only works in the corner. In the open, I do a
jump[B] (juggle), then standing[B]. You only get a 2-hit Flaming
Crescent juggle instead of the 3 that you'd get in the corner,
though.
"Pretty Infinite" corner combo (submitted by yo aZn bRo~):
jump[B] -> close[B],close[B] -> Pretty Dance
-> Pretty Dance (juggle) -> Pretty Dance (juggle) -> etc...
In the Options Menu, RING OUT should be set to infinite. This
combo works best against large characters like Duke and Rungo.
The idea is to have the Pretty Dance juggle and launch your
opponent into the air so you can repeat the process again.
yo aZn bRo~ reports that he managed 28 beats before flubbing.
*** Gaia ************************ Shortcut
Red Fire: d,df,f + [B] f+[AB]
Blue Water: f,d,df + [B] d+[AB]
Green Wind: d,db,b + [A] b+[AB]
Dark Finish: f,df,d,db,b,f + [B] u+[AB] <D>
Bad End: df,db,df,b,f + [AB] u+[ab] <S>
*** Sho Shinjo ****************** Shortcut
Rekkuzan: d,df,f + [B] f+[AB]
Shouzan: f,d,df + [B] d+[AB]
Shishouzan: b,d,db + [B]
Senkouga: d,db,b + [A] b+[AB]
Suiseikyaku: (in air) d,db,b + [A] d+[AB]
Gekkosa: (in air) d,u + [A] [AB]
Ryugekidan: df + [A]
Hyakki Moshuu ken: f,df,d,db,b,db,d,df,f + [B] u+[AB] <D>
Emma Resshusai: d,f,uf,u,ub,b,d + [AB] u+[ab] <S>
Jigokumon: d,df,f,df,f + [AB] <sc>
(counter-attack): d,db,b,f + [B] <sc>
*** Uranus ********************** Shortcut
Angel Rage (hi): d,df,f + [B] b+[AB]
Angel Rage (lo): d,df,f + [A]
Swany Swap: f,d,df + [A] d+[AB]
Fire Hawk: f,b,f,b + [B] f+[AB]
Phoenix: d,df,f,b,db,d,df,f + [B] u+[AB] <D>
Cockatrice: d,df,f,df,f + [AB] u+[ab] <S>
*** GaiaII ********************** Shortcut
Botan: b,db,d,df,f + [B] f+[AB]
Ougi: d,db,b + [B] d+[AB]
Tsubame: f,d,df + [B]
Oboro: d,db,b + [A] b+[AB]
Tsuki No Wa: b,f + [B]
Maryuujin: u,ub,b,db,d,df,f + [B] u+[ab] <S>
Igarashi: u,ub,b,db,d,df,d + [A] <S>
Batsu: d,df,f,df,f + [AB] <S>
Gouka No Kurenai: f,df,d,db,b,db,d,df,f + [B] u+[AB] <D>
Igoukinai: f,b,f,b + [AB] <sc>
----------------------------------------------
| IV. STUFF THAT GOES AT THE END |
----------------------------------------------
- Conspiracy Theory:
Battle Arena Toshinden for GameBoy is actually Samurai Shodown II
for GameBoy in disguise! What's that? You want proof? Okay!
Toshinden is programmed by Takara, who is also responsible for
porting Samurai Shodown from the Neo-Geo to a number of other
consoles, including the GameBoy! Okay, that one's pretty weak.
But wait, there's more...!
In "Scorcher" mode, some of the moves certain characters gain seem
to resemble moves found in SSII. Example:
+ Duke's "Rose Coffin", where Duke slashes his opponent while
sliding forward, resembles Genjuro's "Sanrensatsu" attack.
"Rose Coffin" can be performed 3 times; "Sanrensatsu" can be
performed 3 times. Each time Genjuro slashes his opponent, a
hanafuda card is sliced in half. With Duke, the hanafuda card
is replaced with a rose.
+ Fo's 3-part move, "Ren-Fo", "Chi-Fo" and Ten-Fo", is a dead
ringer for Sieger's Backbreaker Combo, "Tigerkopf", "Falkennagel"
and "Elefantgleid". Both have similar joystick motions
(Sieger's is performed: hcf C, hcf B, hcf A) and are executed
with the same moves on-screen:
low slide kick -> launching punch -> mid-air catch to ground.
+ Sho's Counterattack has the same joystick motion as Jubei's
"Yagyu Shingatoh" counter move (qcb,f + slash). Actually, to
be accurate, Sho's Counterattack behaves a lot more like Bust
Haohmaru's "Serene Slice" counter move in Samurai Shodown III
(hold sword out; if opponent attacks with anything, perform
uppercut), which also has the same joystick motion.
Finally, King of Fighters 95 for Gameboy, another Takara effort,
has Nakoruru in it via secret code! What does this have to do
with Toshinden? Not much other than the Takara name. I thought
it was just a neat code.
Are these just coincidences?! Maybe, maybe not. These are just
my own personal obsevations. Only *you* can decide for yourself.
(I also could mention the Haohmaru/Eiji thing, but that's been
done to death already... =)
- Special Thanks:
At this time, the author would like to thank...
+ Takara for making a rather surprisingly good fighting game for
the GameBoy (better than some 32-bit fighters...).
+ The people who took the time to write a Toshinden FAQ and put it
on the net. I've read a good many of them, so if you wrote one,
I've probably read it and am thanking you here for it.
+ My friend Allen, who introduced me first to Toshinden on his
PSX and getting me hooked of the series. No, wait... I think
the first time I played Toshinden was at a store demo. Well,
anyways, I've probably played Toshinden on his PSX more than he
did, so that should count for something.
+ Mike. Hey, Mike! You lazy bum! Why'd you take so long to get
back to me on proof-reading this FAQ! Huh?! =)
+ Syraxx, because after reading his FAQ, I finally found out the
name for Gaia II's attack, "Igoukinai", which was the only move
I couldn't find a name to attach to.
+ yo aZn bRo~, for submitting Ellis' infinite combo and sending
e-mail praise. Yes sir, we FAQ writers sure do love them
praises. Keep them coming! =)
+ Me. I wrote this thing. I should get *some* credit, man! And
after having to re-read this FAQ for the 3.2 revision, I have to
say, I can't believe I transcribed the entire Character Dialogue
Messages. It must have been a slow day or something... =)
- The End:
The End